Commit Graph

647 Commits (556aaa439680ab923cf80611d81785c39224f916)

Author SHA1 Message Date
Nehon 556aaa4396 Normalized the wNormal and wTangent before computing the TBN mat in the PBRLighting frag shader 9 years ago
Nehon da9d38fee6 Updated the Tank maps, (SP2 generates smaller maps) also reverted last calibration changes as it was screwing up the real life models... 9 years ago
Nehon e2f180811c PBR calibration with recent changes 9 years ago
Nehon 7190da4df0 PBRLighting Uses the world normal fetched from the texture... 9 years ago
Nehon 65a8ee0f2e PBRLighting now use the world normal to fetch irradiance instead of the reflection vector. 9 years ago
Nehon 07088452ff Fixed binormal calculation in Single pass lighting 9 years ago
Paul Speed 2bdb3de2f5 Started implementing the JmeCloneable stuff for Spatial 9 years ago
Jan Ivenz b87b582f98 Fix incorrect normal map shading in PBRLighting. 9 years ago
Nehon 5970444b9c Fixed an issue with previous commit on shadows, in the glsl100 shader 9 years ago
Nehon 493855bac9 LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value) 9 years ago
MeFisto94 8477fa781b Fixed another NPE when missing serialized waypoints and fixed having different names for write/read 9 years ago
Nehon c4525aa550 Fixed MotionEvent clone for Spatial as it was resulting in controls added twice to the spatial. Also removed a useless line in all the constructors. 9 years ago
MeFisto94 23fe0658a6 Fixed a NPE when Serializing a Spline without points. Also fixed a Typo. 9 years ago
Paul Speed 8b1ddbe60f First round of getting JmeCloneable implemented... added 9 years ago
Nehon dff4befafb Added an option to not render backfaces shadows with the shadow renderer and the shadow filter. It's the default for the renderer but not for the filter as it may have some edges artifacts. 9 years ago
Nehon 32be69f3e6 Remove a lot of duplicate code for shadows 9 years ago
Paul Speed 0b487ee9f3 Moved the file writing in screen shot app state to its own 9 years ago
Nehon f391b9c3aa Made AbstractControl Implement Cloneable 9 years ago
Nehon cb56fd88eb For some reason the J3MLoader never loads the material name. Not that it's really important, but since we have the name field... let's read it... 9 years ago
Paul Speed f83c7006f0 Removed some cloneForSpatial() methods that weren't doing anything 9 years ago
Paul Speed 10947e8b50 Modified the JmeCloneable's clone() method to be jmeClone() so that 9 years ago
Paul Speed 68425480cb Removed a bit of commented out dead code. 9 years ago
InShadow 947904b71d Added public method getGeometry on Batch class. 9 years ago
Paul Speed 70154f1b1d Added a simple deep cloning that can replace all of our odd post-fixup 9 years ago
Nehon 838978ed15 Null check for the renderFrameBuffer of the fpp when cleaning up the fpp. It may be null if multisampling is enabled. 9 years ago
MeFisto94 870f84c6c6 Fixes #442 - Add 64bit detection for the armv7 platform 9 years ago
Daniel Johansson 9f9cb824cd Fixed an issue with J3MLoader thinking certain texture path patterns with new texture options still looked like old style and hence ignoring new options and getting the texture path wrong. 9 years ago
Nehon f14e609287 Updated MatParam.getAsString to reflect recent change on j3m texture parameter format 9 years ago
Kirill Vainer b431d16981 Cylinder: fix incorrect axis samples for closed 9 years ago
InShadow 6c9cd46e11 Corrected spelling mistake. 9 years ago
Teencrusher 5468a48050 Removed the modification of the input parameter that lead to a wrong axisSamples member then the cylinder was closed 9 years ago
Alrik f925e3eb81 - revert mistake 9 years ago
Alrik 546850130d - make the comment more precise because user control and world inverse / 9 years ago
Alrik 54d563dde2 - remove unnecessary comment 9 years ago
TehLeo 449bc443b3 Update BufferUtils.java 9 years ago
Alrik 03b351f26c - fix Bone constructor doesn't clone the given Bone object parameter 9 years ago
MeFisto94 a3372284e9 Be more verbose when the Asset Path is outside of the root. 9 years ago
Nehon 44601cf5ff Added an experimental MikkTspace generator 9 years ago
InShadow 1073eba6be Cleaned up BatchNode a bit and implemented collideWith to work only with non-batched children. 9 years ago
Nehon a670877df1 Fixed Image disposal in LightProbeFactory (issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/424) 9 years ago
Kirill Vainer bc8ecc3bc3 Update Particle.vert 9 years ago
MeFisto94 c90048595f Removed AudioNode.Type in favor of AudioData.DataType, which is what we are using now. 9 years ago
Kirill Vainer 2a959e17ab particle: fix fading not working correctly 9 years ago
MeFisto94 6f6e93e01b Simplified the AudioNode constructors (#342) and allow looping/seeking on every AudioNode now by default. 9 years ago
MeFisto94 f233565031 Changed the copyright notice in the comments just like it was done on 25ca07d. 9 years ago
MeFisto94 6c4e8010f2 Fixes the bug of shallow copies when cloning lights (See http://hub.jmonkeyengine.org/t/what-is-the-expected-meaning-of-light-clone/35100 ) 9 years ago
MeFisto94 04566d8c6a Fixes #360 : Material now serializes name 9 years ago
Teencrusher b4737b0206 Fixed indirect light extraction in Material 9 years ago
john01dav f9a9839228 Added enqueue runnable 9 years ago
javasabr 718b66ba62 Added support of overriding 9 years ago