Commit Graph

1047 Commits (5108f52ebf06012abcfc5c50eeffadb805a35ced)

Author SHA1 Message Date
Alexandr Brui 556e3de1c0 fixed asset linked node to reuse shared data between loaded models. (#739) 7 years ago
Stephen Gold 2632c3227c fix issue #749: NPE in CollideIgnoreTransformTest 7 years ago
Kirill Vainer 42432ed4ea remove hacks from ShadowUtil 7 years ago
Kirill Vainer 6487def9d3 update GLTracer 7 years ago
Kirill Vainer e4536808ca add point light mode for pre shadow techniques 7 years ago
Kirill Vainer fe158e7b31 fix infinite recursive loop 7 years ago
Kirill Vainer 628fa23059 remove useless normalization in lighting shaders 7 years ago
Stephen Gold 083f21d6a2 FlyByCamera: comments, annotations, & imports; address GitHub issue #697 7 years ago
Stephen Gold 8a5da0eb0e Geometry: set worldTransform to identity if ignoreTranform is true 7 years ago
Kirill Vainer ad2a9e6230 Revert "Resolving issue in ticket #661. Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. (#681)" 7 years ago
Stephen Gold e4bfe8a80d testcase & fix for issue #744: collideWith() versus setIgnoreTransform() 7 years ago
Nehon 37e4d4d564 PBR: Applied band factor to sh coefficient. 7 years ago
Alexandr Brui 66137d53b8 added auto closing readers. (#738) 7 years ago
Bekreth 989c7926df Resolving issue in ticket #661. Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. (#681) 7 years ago
Alexandr Brui fb99ca90b1 fixed NPE. (#737) 7 years ago
Nehon 97fe9cc49c PBR properly normalize tangent frame 7 years ago
Nehon c00407da33 PBR : Removed specularColor contribution from direct lighting specular. 7 years ago
Nehon e6a55e9d3a Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader. 8 years ago
Nehon 0da2bfe0ba Changed how roughness is stored into prefiltered env map mipmaps for a more consistent method. 8 years ago
Kirill Vainer 6127f7eb7a Miscellaneous OpenGL ES fixes (#720) 8 years ago
Kirill Vainer 4b4bf24127 fix shadow disappearing when frustum in front of caster 8 years ago
Kirill Vainer 0fae3839d3 remove unused methods 8 years ago
Kirill Vainer c3cfab65c6 use 16-bit depth by default 8 years ago
Kirill Vainer c136a4212e use PBR + support point light shadows in shader 8 years ago
Kirill Vainer ec0fcd24d2 support point light shadows 8 years ago
Kirill Vainer 47b34c6de5 optimize clearing shadow maps 8 years ago
Kirill Vainer b52d0e3743 fix wrong counts 8 years ago
Kirill Vainer 3889cb47b7 calculate lighting in world space 8 years ago
Kirill Vainer 2c385914c6 optimize pssm split calculation 8 years ago
Kirill Vainer 0a4a439745 optimize pssm split calculation 8 years ago
Stephen Gold d1bd48528c test and fix for issue #651 (inverted rotation in Sky.vert) 8 years ago
Kirill Vainer d2839fd2ab Fix #558 (#729) 8 years ago
Nehon ef5952bcad Refactored how BatchNode transforms vertex buffers, and fixed issue #731 (NPE when no normal buffer) 8 years ago
Nehon c1c67f58cf reformat BatchNode before change 8 years ago
Stephen Gold adb52c5cc8 test and fix for issue #710 (phantom triangles in a mesh collision) 8 years ago
Kirill Vainer a3145885d9 Support dynamic number of shadow maps 8 years ago
Kirill Vainer 77e552f551 Implement static pass in the lighting material 8 years ago
Kirill Vainer 9c4fcac876 Add PreShadowArrayRenderer 8 years ago
Kirill Vainer d159e1746c Combine forced render state with the one in the technique 8 years ago
Kirill Vainer 8a747276d7 Make sure apply = false for all forced render states 8 years ago
Kirill Vainer ce28e35393 Fix additional render state missing apply = false 8 years ago
Kirill Vainer 42051b045b StaticPass supports setting shadow map index on light 8 years ago
Kirill Vainer cfcec44b9a Add ShadowMap interface 8 years ago
Kirill Vainer 55e9fd067a Remove scale from updateFrustumPoints since its always 1.0 8 years ago
Kirill Vainer f5ad0274b3 Make tech logic impls responsible for light filtering 8 years ago
Kirill Vainer 2ce2995956 Don't reset lights that were never checked in light filter 8 years ago
Kirill Vainer 16e472678a Support shadow maps in GLES 8 years ago
Kirill Vainer bc50b09bf4 Don't upload NULL texture slices 8 years ago
Kirill Vainer 7441865307 Print the object with the problem in NativeObjectManager 8 years ago
Kirill Vainer 88aaa079e3 Use the same depth format in all places in FPP 8 years ago