Kirill Vainer
5108f52ebf
Merge remote-tracking branch 'origin/master' into in-pass-shadows
2017-10-02 23:22:38 -04:00
Alexandr Brui
556e3de1c0
fixed asset linked node to reuse shared data between loaded models. ( #739 )
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* fixed asset linked node to reuse shared data between loaded models.
* updated implementation of binary loader.
2017-10-01 20:48:38 -04:00
Stephen Gold
94e828f92e
Merge pull request #750 from stephengold/master
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fix issue #749 : NPE in CollideIgnoreTransformTest
2017-10-01 00:22:37 -07:00
Stephen Gold
2632c3227c
fix issue #749 : NPE in CollideIgnoreTransformTest
2017-10-01 00:12:43 -07:00
Kirill Vainer
42432ed4ea
remove hacks from ShadowUtil
2017-09-30 18:15:30 -04:00
Kirill Vainer
6487def9d3
update GLTracer
2017-09-30 18:08:21 -04:00
Kirill Vainer
e4536808ca
add point light mode for pre shadow techniques
2017-09-30 18:01:17 -04:00
Kirill Vainer
fe158e7b31
fix infinite recursive loop
2017-09-30 17:54:32 -04:00
Kirill Vainer
628fa23059
remove useless normalization in lighting shaders
2017-09-30 17:53:45 -04:00
Nehon
db23985f92
glTf: proper animation data padding when transforms are given as sparse arrays
2017-09-30 15:34:53 +02:00
Stephen Gold
082fea969e
Merge pull request #748 from stephengold/master
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FlyByCamera: comments, annotations, & imports; address GitHub issue #697
2017-09-27 23:24:46 -07:00
Stephen Gold
083f21d6a2
FlyByCamera: comments, annotations, & imports; address GitHub issue #697
2017-09-27 21:26:59 -07:00
Stephen Gold
0137670487
Merge pull request #746 from stephengold/master
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Geometry: set worldTransform to identity if ignoreTranform is true
2017-09-27 12:22:38 -07:00
Nehon
3f99c80109
glTF: properly close opened stream and avoid caching them.
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Fixed an issue when an animation track didn't have any translation or scale entries
2017-09-27 10:00:49 +02:00
Nehon
c17c3e9605
Remove leftover sys err
2017-09-24 16:02:45 +02:00
Rémy Bouquet
7b2f1094b1
Gltf fix data reading
2017-09-24 15:55:46 +02:00
Stephen Gold
8a5da0eb0e
Geometry: set worldTransform to identity if ignoreTranform is true
2017-09-23 14:36:01 -07:00
Kirill Vainer
fca6d4a8b2
Merge remote-tracking branch 'origin/master' into in-pass-shadows
2017-09-22 14:07:33 -04:00
Kirill Vainer
ad2a9e6230
Revert "Resolving issue in ticket #661 . Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. ( #681 )"
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This reverts commit 989c7926df8d1bccb635b97f55da7c05bfad60ad.
2017-09-22 13:51:49 -04:00
Stephen Gold
3b5248766e
Merge pull request #745 from stephengold/master
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testcase & fix for issue #744 : collideWith() versus setIgnoreTransform()
2017-09-22 10:19:33 -07:00
Stephen Gold
e4bfe8a80d
testcase & fix for issue #744 : collideWith() versus setIgnoreTransform()
2017-09-22 09:36:52 -07:00
Nehon
37e4d4d564
PBR: Applied band factor to sh coefficient.
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Regenrerated the default probe in test data
better gloss / spec pipeline
2017-09-22 17:58:29 +02:00
Alexandr Brui
66137d53b8
added auto closing readers. ( #738 )
2017-09-21 15:33:12 -04:00
Bekreth
989c7926df
Resolving issue in ticket #661 . Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. ( #681 )
2017-09-21 15:30:58 -04:00
NemesisMate
4251d70b75
Fixed softkeyboard's (simulated) backspace not being recognized ( #714 )
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The fix assumes that if a key-event's device is not recognized and the soft-keyboard is open, it is a touch-input event.
2017-09-21 15:28:47 -04:00
Alexandr Brui
fb99ca90b1
fixed NPE. ( #737 )
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* fixed NPE.
* changed the if condition.
2017-09-21 15:27:18 -04:00
Nehon
97fe9cc49c
PBR properly normalize tangent frame
2017-09-20 07:59:38 +02:00
Kirill Vainer
8d125a30ba
Merge remote-tracking branch 'origin/master' into in-pass-shadows
2017-09-19 19:53:10 -04:00
Nehon
c00407da33
PBR : Removed specularColor contribution from direct lighting specular.
2017-09-18 23:00:57 +02:00
Nehon
e6a55e9d3a
Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader.
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Also added a tweak to get the specular dominant direction when sampling the prefiltered env maps. It gives better result on low roughness materials.
2017-09-18 11:14:45 +02:00
Nehon
0da2bfe0ba
Changed how roughness is stored into prefiltered env map mipmaps for a more consistent method.
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Bumped the default size of the LightProbe maps to 256
Change he integrateBRDF approximation method
2017-09-18 11:14:45 +02:00
Kirill Vainer
d50fb09efb
Merge remote-tracking branch 'origin/master' into in-pass-shadows
2017-09-17 23:06:09 -04:00
Kirill Vainer
b56e321218
Avoid calculating whitepoint for each sample for HDR ( #722 )
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* Avoid calculating whitepoint for each sample for HDR
2017-09-17 23:03:39 -04:00
Kirill Vainer
6127f7eb7a
Miscellaneous OpenGL ES fixes ( #720 )
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* Use correct HALF_FLOAT constant for GLES
* Support GLTracer and GL debug in Android
* Support instancing in GLTracer
* Don't use unsupported TEXTURE_{BASE,MAX}_LEVEL in GLES
* Support ABGR8 using swizzle extension
* Move glFramebufferTextureLayer to GLFbo
* Avoid RGB111110F in filters unless its actually supported
* Use the same depth format in all places in FPP
* Print the object with the problem in NativeObjectManager
* JMException does not exist on Android
2017-09-17 23:00:29 -04:00
Kirill Vainer
59c85d58c8
Merge remote-tracking branch 'origin/master' into in-pass-shadows
2017-09-17 22:39:38 -04:00
Kirill Vainer
4b4bf24127
fix shadow disappearing when frustum in front of caster
2017-09-17 22:34:06 -04:00
Kirill Vainer
0fae3839d3
remove unused methods
2017-09-17 22:33:13 -04:00
Kirill Vainer
c3cfab65c6
use 16-bit depth by default
2017-09-17 22:28:31 -04:00
Kirill Vainer
c136a4212e
use PBR + support point light shadows in shader
2017-09-17 22:27:10 -04:00
Kirill Vainer
ec0fcd24d2
support point light shadows
2017-09-17 22:23:51 -04:00
Kirill Vainer
47b34c6de5
optimize clearing shadow maps
2017-09-17 22:21:50 -04:00
Kirill Vainer
1e861fd2fa
Merge branch 'in-pass-shadows' of github.com:jMonkeyEngine/jmonkeyengine into in-pass-shadows
2017-09-17 22:13:48 -04:00
Kirill Vainer
b52d0e3743
fix wrong counts
2017-09-17 22:13:27 -04:00
Kirill Vainer
3889cb47b7
calculate lighting in world space
2017-09-17 22:11:42 -04:00
Kirill Vainer
2c385914c6
optimize pssm split calculation
2017-09-17 22:06:56 -04:00
Kirill Vainer
0a4a439745
optimize pssm split calculation
2017-09-17 22:05:48 -04:00
Stephen Gold
4b4cf62008
Merge pull request #734 from stephengold/master
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test and fix for issue #651 (inverted rotation in Sky.vert)
2017-09-17 05:41:55 -07:00
Stephen Gold
d1bd48528c
test and fix for issue #651 (inverted rotation in Sky.vert)
2017-09-16 11:42:51 -07:00
Kirill Vainer
d2839fd2ab
Fix #558 ( #729 )
2017-09-16 13:25:21 -04:00
Nehon
ef5952bcad
Refactored how BatchNode transforms vertex buffers, and fixed issue #731 (NPE when no normal buffer)
2017-09-16 14:27:04 +02:00