Commit Graph

1419 Commits (4721c944a296835382fa8cbdfc0b4c2756d77d19)

Author SHA1 Message Date
nor..67 2055bf0fe3 - fix TestWalkingChar shooting 13 years ago
nor..67 a71340c196 - disable "smoothing" of jme framerate by deafult 13 years ago
rem..om e9556fad0a - used back system timer for cinematics, whatever it is :D 13 years ago
nor..67 d1a515f878 - use GZIP in SaveGame 13 years ago
sky..ok 8a4d2cbdd0 Fix for strange character encoding in Box Javadoc 13 years ago
sky..ok 2ee53936fd Fix for incorrect Javadoc in Box 13 years ago
sky..ok 45d09fb4b6 fixed the jME3 classpath for Eclipse users (incorrect NiftyGUI references) 13 years ago
nor..67 7152878286 - remove System.out.println from SaveGame class 13 years ago
nor..67 89ad3925a6 - remove System.out.println from SaveGame class 13 years ago
nor..67 9850440a65 - use ZIP in SaveGame 13 years ago
nor..67 3198415cce - make SaveGame use Binary and UUEncode (sun.misc package, available on android?) 13 years ago
sky..ok f9bd837a7d Fixed typo in UrlLocator 13 years ago
rem..om be6259e5ba - fixed bad time calculation on cinematics 13 years ago
nor..67 8739632262 - print stack trace for SaveGame tool errors 13 years ago
nor..67 fc9cb03462 - add SaveGame tool 13 years ago
rem..om d4c69da2a1 - removed deprecated usage of audioRenderer in soundTrack 13 years ago
rem..om 319ccc62b4 - added a pause method to AudioNode 13 years ago
rem..om 298c052d24 - Use quaternions and slerp for rotation track 13 years ago
nor..67 2e5a0fda75 Update windows bullet native 13 years ago
nor..67 4a15aa4162 - update bullet native for OSX 13 years ago
nor..67 2360562947 - add some fixes for collision callbacks and android to native bullet 13 years ago
nor..67 cfc6036bf2 - cleanup after Kirill-Bomb 13 years ago
sha..rd 1fb4a9be00 * Apply fix for cylinder normal generation 13 years ago
sha..rd 55bfc5f0cf * Update to LWJGL 2.8.1 13 years ago
sha..rd 107380afc1 * Moved GLObjectManager to util, it is now NativeObjectManager and can be used to manage collection of any native object 13 years ago
sha..rd bb52601e4e * Gutted out SpatialAnimation 13 years ago
sha..rd e3366f14b8 Animation system revamp 13 years ago
nor..67 7cd6b48d9e - native bullet: revert native build changes 13 years ago
nor..67 3dcd4fdade - native bullet: add -static-libgcc option to native bullet compile 13 years ago
nor..67 6c13cd9b36 - native bullet: add -fPIC option to native bullet compile 13 years ago
nor..67 20c5994db4 - native bullet: add some checks to physics space and physics vehicle 13 years ago
nor..67 99c679af49 - bullet native: fix osx java headers path to work on lion 13 years ago
nor..67 fbbe0fa8c7 - bullet native: remove -static-libgcc option for linux 13 years ago
nor..67 03b4be02a7 - bullet native: remove -m32 option for linux 13 years ago
nor..67 242af7aa5d - bullet native: fix changed signature for PhysicsRigidBody methods 13 years ago
nor..67 3bf64fb343 - bullet native: fix changed signature for PhysicsCollisionEvent methods 13 years ago
nor..67 3dfe94f84b - bullet native: add fix for android compilation of native 13 years ago
nor..67 b5af58df86 Update windows bullet native to bullet 2.79 13 years ago
nor..67 31f8664db2 Update windows bullet native 13 years ago
nor..67 8d702d8823 - bullet native: add osx binary with callbacks (intel only atm) 13 years ago
nor..67 288114b1a1 - bullet native: add osx binary with callbacks (intel only atm) 13 years ago
nor..67 8e8d612a7a - bullet native: fix two variables from temprorary 13 years ago
nor..67 06f329611b - add missing PhysicsCollisionEvent 13 years ago
nor..67 5bfd3bd68c - add collision callbacks to native bullet 13 years ago
nor..67 f798988f0a - commit fix to native bullet RigidBody setRestitution (thanks to @chototsu) 13 years ago
nor..67 b5010ce207 - commit fix to bullet RigidBody angular/linear mixup (thanks to @chototsu) 13 years ago
nor..67 425d459668 - commit fixes to bullet native PhysicsVehicle and DebugShapeFactory (thanks to @chototsu) 13 years ago
Sha..om 30e1128a57 * Remove silly allocation of triangle per BIH node. Use temp vars instead 13 years ago
sha..rd 0372a5ed6d * Add lighting support to OpenGL1 renderer 13 years ago
voi..om 52d1aaaaf2 Nifty RenderDeviceJme Bugfix: When we cache BitmapText instances to speed up text rendering we need to make sure that we take the font and the color into account as well! When we cache BitmapText instances only using the actual "text" it is possible that the exact same text - when it is rendered in different fonts - will be used from the cache (and then using the wrong font!) This has now been fixed. 13 years ago