- add SaveGame tool

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8437 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
nor..67 13 years ago
parent 4bbadc5ecf
commit fc9cb03462
  1. 92
      engine/src/tools/jme3tools/savegame/SaveGame.java

@ -0,0 +1,92 @@
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package jme3tools.savegame;
import com.jme3.asset.AssetManager;
import com.jme3.export.Savable;
import com.jme3.export.xml.XMLExporter;
import com.jme3.export.xml.XMLImporter;
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.UnsupportedEncodingException;
import java.util.logging.Level;
import java.util.logging.Logger;
import java.util.prefs.Preferences;
/**
* Tool for saving Savables as SaveGame entries in a system-dependent way.
* @author normenhansen
*/
public class SaveGame {
/**
* Saves a savable in a system-dependent way.
* @param gamePath A unique path for this game, e.g. com/mycompany/mygame
* @param dataName A unique name for this savegame, e.g. "save_001"
* @param data The Savable to save
*/
public static void saveGame(String gamePath, String dataName, Savable data) {
Preferences prefs = Preferences.userRoot().node(gamePath);
XMLExporter ex = XMLExporter.getInstance();
ByteArrayOutputStream out = new ByteArrayOutputStream();
try {
ex.save(data, out);
} catch (IOException ex1) {
Logger.getLogger(SaveGame.class.getName()).log(Level.SEVERE, "Error saving data: {0}", ex1);
ex1.printStackTrace();
}
try {
prefs.put(dataName, out.toString("UTF-8"));
} catch (UnsupportedEncodingException ex1) {
Logger.getLogger(SaveGame.class.getName()).log(Level.SEVERE, "Error saving data: {0}", ex1);
ex1.printStackTrace();
}
}
/**
* Loads a savable that has been saved on this system with saveGame() before.
* @param gamePath A unique path for this game, e.g. com/mycompany/mygame
* @param dataName A unique name for this savegame, e.g. "save_001"
* @return The savable that was saved
*/
public static Savable loadGame(String gamePath, String dataName) {
return loadGame(gamePath, dataName, null);
}
/**
* Loads a savable that has been saved on this system with saveGame() before.
* @param gamePath A unique path for this game, e.g. com/mycompany/mygame
* @param dataName A unique name for this savegame, e.g. "save_001"
* @param assetManager Link to an AssetManager if required for loading the data (e.g. models with textures)
* @return The savable that was saved
*/
public static Savable loadGame(String gamePath, String dataName, AssetManager manager) {
Preferences prefs = Preferences.userRoot().node(gamePath);
String data = prefs.get(gamePath, dataName);
InputStream is = null;
Savable sav = null;
try {
is = new ByteArrayInputStream(data.getBytes("UTF-8"));
XMLImporter imp = XMLImporter.getInstance();
if (manager != null) {
imp.setAssetManager(manager);
}
sav = imp.load(is);
} catch (IOException ex) {
Logger.getLogger(SaveGame.class.getName()).log(Level.SEVERE, "Error loading data: {0}", ex);
} finally {
if (is != null) {
try {
is.close();
} catch (IOException ex) {
Logger.getLogger(SaveGame.class.getName()).log(Level.SEVERE, "Error loading data: {0}", ex);
}
}
}
return sav;
}
}
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