Commit Graph

1419 Commits (4721c944a296835382fa8cbdfc0b4c2756d77d19)

Author SHA1 Message Date
Sha..rd 4721c944a2 * Minor warning fix in BoundingBox, BIHTree 13 years ago
Sha..rd 8c0e5ad541 * Removed useless null check in Plane 13 years ago
Sha..om eb9ef60d04 * Fix OBJ Loader exception 13 years ago
Sha..rd 4aa00107e2 * Added missing AndroidImageInfo 13 years ago
Sha..rd 381a3365ef * Applied android audio renderer patch (thanks to prich on the forum) 13 years ago
Sha..rd f357a7e89f * OBJ loader now supports multiple spaces or tabs in between vertex/face specifications 13 years ago
rem..om 512ebfaa1f Fixed artifact on simple water for old intel card thanks to Androlo 13 years ago
Sha..rd a64db6fc7b * Andrid - AndroidLocator now follows spec when regards to multiple call support with AssetInfo.openStream() 13 years ago
Sha..rd 3fa629053a * Deleted AndroidApplication and AndroidSkyFactory due to deprecation 13 years ago
Sha..rd 8652b1f759 Android 13 years ago
Sha..rd 65c27304be * Android - disable GL error check by default 13 years ago
Sha..rd b75a3415c5 * Android - fix shader compile error on PowerVR GPUs 13 years ago
PSp..om 65f8dbf6ae For the cases where a define has not actually 13 years ago
PSp..om 1f0a77de26 Modified the define list to only recompile if 13 years ago
Sha..om b0cff4343e * Fix View -> Model space for ViewProjectionMatrix 13 years ago
Kae..pl 026a5bd0a6 Removed unnecessary System.out's. 13 years ago
Sha..om 3bceee24fb * Fixed syntax error due to implicit float -> vec3 conversion in PostShadowPSSM15.frag 13 years ago
Sha..om b53a825d35 * Prevent crash when material technique has no world bindings defined. Fixes issue 454 13 years ago
bre..ns 230398c45b removed some debug code 13 years ago
PSp..om 4edf262021 Fixed FloatBuffer support as well as other 13 years ago
Kae..pl 0e9f7ea22f Fixes to limit rotation constraint. 13 years ago
Sha..om c576a12f83 i fixed the problem, are you happy now mark? 13 years ago
rem..om bfa243a619 PssmShadowRenderer now have a contructor that takes a material as a parameter to override the post shadow material 13 years ago
rem..om 0c5e5341bd Time in cinematic is now computed by stacking tpf 13 years ago
PSp..om ebb2fca18f Renamed the destroyByteBuffer method to destroyDirectBuffer 13 years ago
PSp..om 9ecaf0b96e Expand the destroyByteBuffer() call to take any 13 years ago
Sha..rd b1d4c36fd7 * InputManager fix syntax error 13 years ago
nor..67 965974c18d - javadoc html tag fix 13 years ago
Kae..pl 65afa0bbc8 Fixes to spot light loading. 13 years ago
Sha..rd db4188c797 * InputManager will throw exception if joysticks are disabled instead of returning null 13 years ago
Kae..pl 3a84693f68 Many changes: 13 years ago
nor..67 fb68a176b5 - fix DefaultServer initialization, it would place a null in the channels list (tcp/udp channels) if there was no UPD poprt specified. 13 years ago
nor..67 9817fa4ef6 - fix GhostObject overlapping objects in native bullet (thanks to @ttrocha) (Fixes issue 457) 13 years ago
rem..om 26665e5df0 GeometryBatchFactory now correctly transforms tangents buffer (it was not taking the 4th component into account) 13 years ago
rem..om e1d4d66877 BatchNode now correctly accounts for tangents buffer. (the initial copy of the buffer was only accounting for 3 components instead of 4). 13 years ago
rem..om 82b1e94953 Added SpashScreen support for android thanks to iwgeric 13 years ago
Sha..om d6af43a5cb * Removed yet another check for "unknown" joystick type 13 years ago
Sha..rd ed1fd4a253 * Try to fix the guys problem with the joystick 13 years ago
rem..om 33b6bcb20c BatchNode now use bulk copy for untransformed buffers like GeometryBatchFactory 13 years ago
rem..om 4c7e271606 Fixed Garnaout issue with cinematic \o/ 13 years ago
PSp..om 38f56d3f2e GeometryBatchFactory now bulk copies the untransformed 13 years ago
PSp..om 1545a83abb Implemented a more efficient way of bulk copying 13 years ago
PSp..om e6dc1b7183 Modified GeometryBatchFactory to be thread safe 13 years ago
PSp..om 606b676d69 Modified so that read-only operations will not 13 years ago
Sha..om 0f41e1fee1 * nifty - fix incorrect conditional in InputSystemJme.onMouseButtonEvent() 13 years ago
nor..67 697d23ddc0 - fix FXAA shader BlindCoding(TM) bug 13 years ago
sha..rd d0699f5c60 * FXAA now supports baseline GLSL 1.00 instead of GLSL 1.3 13 years ago
sha..rd e9a28ced31 * Cleaned up FXAA shader, moved requirement to GLSL 1.3, removed dependency on EXT_gpu_shader4 13 years ago
Sha..rd b38e545036 * Fix Android 2.2 - 3.2 crash 13 years ago
bre..ns a59339054a moved some of the terrain utils into tool options in the scene explorer 13 years ago