- move smoothing timer to LwjglSmoothingTimer git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8454 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
parent
e9556fad0a
commit
a71340c196
@ -0,0 +1,209 @@ |
||||
/* |
||||
* Copyright (c) 2009-2010 jMonkeyEngine |
||||
* All rights reserved. |
||||
* |
||||
* Redistribution and use in source and binary forms, with or without |
||||
* modification, are permitted provided that the following conditions are |
||||
* met: |
||||
* |
||||
* * Redistributions of source code must retain the above copyright |
||||
* notice, this list of conditions and the following disclaimer. |
||||
* |
||||
* * Redistributions in binary form must reproduce the above copyright |
||||
* notice, this list of conditions and the following disclaimer in the |
||||
* documentation and/or other materials provided with the distribution. |
||||
* |
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||
* may be used to endorse or promote products derived from this software |
||||
* without specific prior written permission. |
||||
* |
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||
*/ |
||||
|
||||
package com.jme3.system.lwjgl; |
||||
|
||||
import com.jme3.math.FastMath; |
||||
import com.jme3.system.Timer; |
||||
import java.util.logging.Level; |
||||
import java.util.logging.Logger; |
||||
import org.lwjgl.Sys; |
||||
|
||||
/** |
||||
* <code>Timer</code> handles the system's time related functionality. This |
||||
* allows the calculation of the framerate. To keep the framerate calculation |
||||
* accurate, a call to update each frame is required. <code>Timer</code> is a |
||||
* singleton object and must be created via the <code>getTimer</code> method. |
||||
* |
||||
* @author Mark Powell |
||||
* @version $Id: LWJGLTimer.java,v 1.21 2007/09/22 16:46:35 irrisor Exp $ |
||||
*/ |
||||
public class LwjglSmoothingTimer extends Timer { |
||||
private static final Logger logger = Logger.getLogger(LwjglSmoothingTimer.class |
||||
.getName()); |
||||
|
||||
private long lastFrameDiff; |
||||
|
||||
//frame rate parameters.
|
||||
private long oldTime; |
||||
|
||||
private float lastTPF, lastFPS; |
||||
|
||||
public static int TIMER_SMOOTHNESS = 32; |
||||
|
||||
private long[] tpf; |
||||
|
||||
private int smoothIndex; |
||||
|
||||
private final static long LWJGL_TIMER_RES = Sys.getTimerResolution(); |
||||
private final static float INV_LWJGL_TIMER_RES = ( 1f / LWJGL_TIMER_RES ); |
||||
private static float invTimerRezSmooth; |
||||
|
||||
public final static long LWJGL_TIME_TO_NANOS = (1000000000 / LWJGL_TIMER_RES); |
||||
|
||||
private long startTime; |
||||
|
||||
private boolean allSmooth = false; |
||||
|
||||
/** |
||||
* Constructor builds a <code>Timer</code> object. All values will be |
||||
* initialized to it's default values. |
||||
*/ |
||||
public LwjglSmoothingTimer() { |
||||
reset(); |
||||
|
||||
//print timer resolution info
|
||||
logger.log(Level.INFO, "Timer resolution: {0} ticks per second", LWJGL_TIMER_RES); |
||||
} |
||||
|
||||
public void reset() { |
||||
lastFrameDiff = 0; |
||||
lastFPS = 0; |
||||
lastTPF = 0; |
||||
|
||||
// init to -1 to indicate this is a new timer.
|
||||
oldTime = -1; |
||||
//reset time
|
||||
startTime = Sys.getTime(); |
||||
|
||||
tpf = new long[TIMER_SMOOTHNESS]; |
||||
smoothIndex = TIMER_SMOOTHNESS - 1; |
||||
invTimerRezSmooth = ( 1f / (LWJGL_TIMER_RES * TIMER_SMOOTHNESS)); |
||||
|
||||
// set tpf... -1 values will not be used for calculating the average in update()
|
||||
for ( int i = tpf.length; --i >= 0; ) { |
||||
tpf[i] = -1; |
||||
} |
||||
} |
||||
|
||||
/** |
||||
* @see com.jme.util.Timer#getTime() |
||||
*/ |
||||
public long getTime() { |
||||
return Sys.getTime() - startTime; |
||||
} |
||||
|
||||
/** |
||||
* @see com.jme.util.Timer#getResolution() |
||||
*/ |
||||
public long getResolution() { |
||||
return LWJGL_TIMER_RES; |
||||
} |
||||
|
||||
/** |
||||
* <code>getFrameRate</code> returns the current frame rate since the last |
||||
* call to <code>update</code>. |
||||
* |
||||
* @return the current frame rate. |
||||
*/ |
||||
public float getFrameRate() { |
||||
return lastFPS; |
||||
} |
||||
|
||||
public float getTimePerFrame() { |
||||
return lastTPF; |
||||
} |
||||
|
||||
/** |
||||
* <code>update</code> recalulates the frame rate based on the previous |
||||
* call to update. It is assumed that update is called each frame. |
||||
*/ |
||||
public void update() { |
||||
long newTime = Sys.getTime(); |
||||
long oldTime = this.oldTime; |
||||
this.oldTime = newTime; |
||||
if ( oldTime == -1 ) { |
||||
// For the first frame use 60 fps. This value will not be counted in further averages.
|
||||
// This is done so initialization code between creating the timer and the first
|
||||
// frame is not counted as a single frame on it's own.
|
||||
lastTPF = 1 / 60f; |
||||
lastFPS = 1f / lastTPF; |
||||
return; |
||||
} |
||||
|
||||
long frameDiff = newTime - oldTime; |
||||
long lastFrameDiff = this.lastFrameDiff; |
||||
if ( lastFrameDiff > 0 && frameDiff > lastFrameDiff *100 ) { |
||||
frameDiff = lastFrameDiff *100; |
||||
} |
||||
this.lastFrameDiff = frameDiff; |
||||
tpf[smoothIndex] = frameDiff; |
||||
smoothIndex--; |
||||
if ( smoothIndex < 0 ) { |
||||
smoothIndex = tpf.length - 1; |
||||
} |
||||
|
||||
lastTPF = 0.0f; |
||||
if (!allSmooth) { |
||||
int smoothCount = 0; |
||||
for ( int i = tpf.length; --i >= 0; ) { |
||||
if ( tpf[i] != -1 ) { |
||||
lastTPF += tpf[i]; |
||||
smoothCount++; |
||||
} |
||||
} |
||||
if (smoothCount == tpf.length) |
||||
allSmooth = true; |
||||
lastTPF *= ( INV_LWJGL_TIMER_RES / smoothCount ); |
||||
} else { |
||||
for ( int i = tpf.length; --i >= 0; ) { |
||||
if ( tpf[i] != -1 ) { |
||||
lastTPF += tpf[i]; |
||||
} |
||||
} |
||||
lastTPF *= invTimerRezSmooth; |
||||
} |
||||
if ( lastTPF < FastMath.FLT_EPSILON ) { |
||||
lastTPF = FastMath.FLT_EPSILON; |
||||
} |
||||
|
||||
lastFPS = 1f / lastTPF; |
||||
} |
||||
|
||||
/** |
||||
* <code>toString</code> returns the string representation of this timer |
||||
* in the format: <br> |
||||
* <br> |
||||
* jme.utility.Timer@1db699b <br> |
||||
* Time: {LONG} <br> |
||||
* FPS: {LONG} <br> |
||||
* |
||||
* @return the string representation of this object. |
||||
*/ |
||||
@Override |
||||
public String toString() { |
||||
String string = super.toString(); |
||||
string += "\nTime: " + oldTime; |
||||
string += "\nFPS: " + getFrameRate(); |
||||
return string; |
||||
} |
||||
} |
Loading…
Reference in new issue