5050 Commits

Author SHA1 Message Date
jmekaelthas
eb767e7580 Feature: added support for loading assets linked from external blender
files.
2015-03-23 20:09:45 +01:00
shadowislord
a37f38a412 Build: fix build failure if not building from git repo 2015-03-20 23:51:15 -04:00
shadowislord
b7c2050487 SDK: fix compliation 2015-03-19 22:48:01 -04:00
shadowislord
a157e83815 GLRenderer: always use glGenerateMipmap if we have FBO support 2015-03-18 23:21:25 -04:00
shadowislord
3a83ab4c69 GLRenderer: applied 080255f51860d6803b88c0c91206a0c6c42da5f4 to FrameBuffer textures as well 2015-03-18 23:19:43 -04:00
shadowislord
d6a19c4c66 Lighting.j3md: remove fixed function bindings 2015-03-18 23:16:48 -04:00
shadowislord
c0e85b3255 MaterialDebug: remove DesktopAssetManager dependency 2015-03-18 23:15:57 -04:00
shadowislord
83ddf9d7c3 TestCartoonEdge: more reliable way to detect lighting material 2015-03-18 23:15:11 -04:00
shadowislord
784cfddb21 Filter: minor javadoc mistake 2015-03-18 23:14:01 -04:00
shadowislord
c34fcce7a2 MatParamTexture: remove useless constructor 2015-03-18 23:13:09 -04:00
shadowislord
6d7da0cc4e AssetManager: use right exception class if no loaders registered 2015-03-18 23:11:39 -04:00
Nehon
96502e9061 Fixed crash in TestFilterCompositing.
Something is till odd though
2015-03-18 23:51:02 +01:00
Nehon
080255f518 Fixed issue #243 about TextureArrays 2015-03-18 22:30:07 +01:00
Nehon
39515c52c7 Relocated the character in TestWalkingChar so that it doesn't fall under the ground 2015-03-18 22:12:59 +01:00
Normen Hansen
5ac1d63bb9 - check for animations being present before importing them in ExternalChangeScanner 2015-03-10 15:08:57 +01:00
Normen Hansen
b61656ffaa - update external change scanner to allow import of animations 2015-03-10 15:07:15 +01:00
shadowislord
a2fc435167 SPLighting: fix issue #239 2015-03-09 22:22:55 -04:00
shadowislord
8466b25c6b ALAudioRenderer: fix issue #244 2015-03-09 22:20:54 -04:00
Nehon
7c5f994db8 Removed one assertion in AlAudioRenderer as it can't pass considering the current AudioNode implementation 2015-03-09 22:20:19 +01:00
Nehon
9e4f418427 Fixed an assertion error in BatchNode updating 2015-03-09 20:41:31 +01:00
Kirill Vainer
c4aa4bc885 Merge pull request #229 from davidB/build_enable_assertion
build: enable assertion for test and run
2015-03-06 11:05:46 -05:00
David Bernard
a19246973c build: enable assertion for test and run (previously only test as assertionEnabled = true) 2015-03-06 10:47:04 +01:00
Nehon
40905061b5 Fixed an issue in TechniqueDef due to recent Geom and tesselation shader addition 2015-03-05 18:49:32 +01:00
normen
a73eb57f73 Merge pull request #227 from davidB/fix_javadoc
build: quick fix to run javadoc with jdk < 1.8
2015-03-04 12:12:03 +01:00
David Bernard
4bdf682944 build:javadoc: use JavaVersion.current().isJava8Compatible() 2015-03-04 11:45:24 +01:00
David Bernard
23f5b3ad01 build: quick fix to run javadoc with jdk < 1.8 2015-03-04 11:38:25 +01:00
Nehon
d6c6884066 Removed code duplication in BatchNode 2015-03-03 22:52:52 +01:00
Rémy Bouquet
46c00c95b3 Merge pull request #226 from jMonkeyEngine/pr/223
Obsolete shadowRecv and sceneReceivers code cleanup
2015-03-03 22:35:25 +01:00
Nehon
a6a2059ef8 Removed deprecated methods calls in TestPointDirectinalAndSpotLightShadows 2015-03-03 22:30:44 +01:00
Nehon
1616b08c5b Fixed issue when BatchNode's light list flag was not cleared 2015-03-03 22:11:17 +01:00
Nehon
a78d8a7bd0 Test for parallel tangent generation 2015-03-03 21:51:07 +01:00
Rémy Bouquet
d74d5e6ca9 Merge pull request #154 from abies/master
Speedup for TangengBinormalGenerator
2015-03-03 21:48:37 +01:00
Nehon
3d720e164e Changed the keys in tessellation test case so that it doesn't step on movement keys 2015-03-03 21:41:50 +01:00
Rémy Bouquet
5b1e3e185b Merge pull request #224 from zzuegg/master
Tessellation shader fix
2015-03-03 21:38:07 +01:00
michael
a793c818d6 Renamed the shaders 2015-03-03 12:37:54 +01:00
michael
b727d5998e Fixed the swapped bits for Control and Evaluation Shader 2015-03-03 12:34:25 +01:00
Bebul
8c37778749 Obsolete shadowRecv and sceneReceivers code cleanup 2015-03-03 08:46:10 +01:00
Nehon
dead648e34 Fixed NPE in ShaderKey when using ShaderNodes. 2015-03-02 20:31:48 +01:00
Kirill Vainer
273f3a6e62 Merge pull request #220 from zzuegg/master
Geometry shader and Tessellation shader support
2015-03-02 10:01:08 -05:00
Kirill Vainer
21ed9ecf63 Merge pull request #219 from empirephoenix/master
A very small change that creates two getters in VehicleWheel,,
2015-03-02 09:57:06 -05:00
Nehon
851af2f7bc MaterialPreviewRenderer now loads the material in a separate thread to avoid to stall the awt thread.
This and the previous change makes the material editor a lot faster to open when the loaded material has big textures.
2015-03-01 23:35:02 +01:00
Nehon
33222e33be Texture previews in the Material Editor are now processed in a separate thread 2015-03-01 23:35:01 +01:00
Nehon
f31fee4f9a Warning clean up in DDSPreview, TexturePanel and WidgetFactory before making an actual change 2015-03-01 23:34:58 +01:00
Nehon
440009c3ac Remove warnings from MaterialEditorTopComponent 2015-03-01 23:34:56 +01:00
Nehon
2fb6eac744 Used a LinkedHashMap for mat params map in the Material editor in the SDK so that mat params are displayed in the same order as in the j3md file. 2015-03-01 23:34:55 +01:00
shadowislord
a374e73376 AssetManager: adjust usage according to latest changes 2015-03-01 15:14:30 -05:00
shadowislord
40926dc32d AssetConfig: Platform asset config now returned as URL
- Return back DesktopAssetManager constructor with boolean argument - this time it shall use platform config instead of always using Desktop.cfg
2015-03-01 15:11:57 -05:00
michael
5b58bda23f Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine into GL4ShaderSupport
Conflicts:
	jme3-core/src/main/resources/com/jme3/asset/Desktop.cfg
2015-03-01 09:48:36 +01:00
Kai Börnert
d40de2629d made change also for jbullet
Signed-off-by: Kai Börnert <kai-boernert@visiongamestudios.de>
2015-03-01 07:05:44 +01:00
shadowislord
d55a859240 FBXLoader: add class to dump FBX binary files as text 2015-02-28 19:07:20 -05:00