Commit Graph

1061 Commits (39c1c6ee0a57021446604fc194c845367820b82c)

Author SHA1 Message Date
javasabr 8674d8af4b fixed detecting varyings during loading shader nodes in the case, when we have several output parameters with the same name but with different name spaces. 7 years ago
Rickard Edén 74f2f703b3 Several changes to load cinematics 7 years ago
Rickard Edén ae97614c83 Trying to make Cinematic serialization work. 7 years ago
Nehon 2120c9d334 Attempt to fix a direct memory deallocation crash on android 7 years ago
Nehon 87cfae6d7b Fixed InstancedGeometry shadow mode 7 years ago
javasabr 9578b0410e extended some things from shader node system. 7 years ago
javasabr 839ffdd4f2 fixed the problem with saving/loading light probes. 7 years ago
Nehon e4b6bf82a2 Better PBR env map generation 7 years ago
Stephen Gold 3328f2a3a7 fix issue #762 (WireSphere generates parallels with wrong radii) 7 years ago
Nehon 171007693b De duplicate imports when generating a shader from shader nodes 7 years ago
javasabr ec121f025f simplified version. 7 years ago
javasabr b9e3788ffa fixed NPE when you try to remove an unused asset loader. 7 years ago
Alexandr Brui 556e3de1c0 fixed asset linked node to reuse shared data between loaded models. (#739) 7 years ago
Stephen Gold 2632c3227c fix issue #749: NPE in CollideIgnoreTransformTest 7 years ago
Stephen Gold 083f21d6a2 FlyByCamera: comments, annotations, & imports; address GitHub issue #697 7 years ago
Stephen Gold 8a5da0eb0e Geometry: set worldTransform to identity if ignoreTranform is true 7 years ago
Kirill Vainer ad2a9e6230 Revert "Resolving issue in ticket #661. Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. (#681)" 7 years ago
Stephen Gold e4bfe8a80d testcase & fix for issue #744: collideWith() versus setIgnoreTransform() 7 years ago
Nehon 37e4d4d564 PBR: Applied band factor to sh coefficient. 7 years ago
Alexandr Brui 66137d53b8 added auto closing readers. (#738) 7 years ago
Bekreth 989c7926df Resolving issue in ticket #661. Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. (#681) 7 years ago
Alexandr Brui fb99ca90b1 fixed NPE. (#737) 7 years ago
Nehon 97fe9cc49c PBR properly normalize tangent frame 7 years ago
Nehon c00407da33 PBR : Removed specularColor contribution from direct lighting specular. 7 years ago
Nehon e6a55e9d3a Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader. 7 years ago
Nehon 0da2bfe0ba Changed how roughness is stored into prefiltered env map mipmaps for a more consistent method. 7 years ago
Kirill Vainer 6127f7eb7a Miscellaneous OpenGL ES fixes (#720) 7 years ago
Stephen Gold d1bd48528c test and fix for issue #651 (inverted rotation in Sky.vert) 7 years ago
Kirill Vainer d2839fd2ab Fix #558 (#729) 7 years ago
Nehon ef5952bcad Refactored how BatchNode transforms vertex buffers, and fixed issue #731 (NPE when no normal buffer) 7 years ago
Nehon c1c67f58cf reformat BatchNode before change 7 years ago
Stephen Gold adb52c5cc8 test and fix for issue #710 (phantom triangles in a mesh collision) 7 years ago
Nehon d606c30a52 Used IndexBuffer instead of the ByteShortIntBufferReader and removed the class 8 years ago
Kirill Vainer bf18ef3048 Use MPOs for skinning 8 years ago
Kirill Vainer 7f8fa4d74c Fix depth texture support in OpenGL ES 2.0 8 years ago
javasabr 0a9a76e46d missed one collection 8 years ago
javasabr 94f542912b Fixed NPE and ConcurrentModificationException during cloning TechniqueDef. 8 years ago
Nehon 32b947a0ac Fixed an issue where loaded glTF models couldn't use software skinning 8 years ago
Nehon 510562a62d Fixed a crash when loading a gltf file where textures has no sampler entry. 8 years ago
Nehon 5e79ae3c36 fix bad import in Mesh 8 years ago
Nehon 1bdebd5505 Added support for attachment nodes. 8 years ago
Nehon f14acf305b Added support for extensions, implemented PBR spec gloss extension 8 years ago
Nehon ea6c406979 Implemented bone animation. This is still in WIP state, currently working for the most simple cases. 8 years ago
Nehon d7b2e08d95 Spatial tracks now can keep a reference to the spatial they apply to. This allows to group multiples spatial tracks in a single animation. 8 years ago
Rémy Bouquet 6b3093aa3e GLTF: armature loading. 8 years ago
Rémy Bouquet b129d2954f Added a better skeleton debugger 8 years ago
Nehon 40c4f7936d Implemented texture loading and PBR metalness/roughness pipeline support 8 years ago
Nehon 7951f5a987 Gltf loader can load mesh data and scene structure. 8 years ago
empirephoenix 50eaa34143 Update ParticleEmitter.java 8 years ago
javasabr fac8266b5c fixed two problems with asset manager: 8 years ago