Commit Graph

4881 Commits (36493353c9f1fef5559174bf20f5ddc9ebc62613)
 

Author SHA1 Message Date
shadowislord 36493353c9 TechniqueDef: fix caps loading for shader language versions 10 years ago
shadowislord 03819b17d1 Merge branch 'rainmantsr-master' 10 years ago
shadowislord 87b6c117f2 TestSweepTest: ignore collisions against ourselves (needed for native bullet) 10 years ago
shadowislord fe7f30d5ec Native SweepTest: fix formatting 10 years ago
shadowislord 55829d46cf Merge branch 'master' of git://github.com/rainmantsr/jmonkeyengine into rainmantsr-master 10 years ago
rainmantsr 5c8b1fe585 Corrected JavaDoc comment 10 years ago
shadowislord 38e4580857 TestSweepTest: fix crash on native bullet (natives not loaded when shapes are created) 10 years ago
shadowislord 414e1b3fff Lighting.glsllib: Use quadratic spotlight falloff in SRGB mode 10 years ago
shadowislord 19338deaf8 LWJGL Backend: fix issue #232 10 years ago
shadowislord d2af0017b2 Nifty BatchRenderBackend: set colorspace property on images 10 years ago
shadowislord 51952de16a jme3-testdata: fix issue #241 10 years ago
shadowislord 22957c3d28 IOS Renderer: remove clear texture units (does nothing anyway) 10 years ago
shadowislord 26109fcbac (SP)Lighting.vert: clarify comment regarding material colors 10 years ago
shadowislord 6252258c98 TechniqueDef: remove useless usesShaders variable 10 years ago
shadowislord fa324cad8f Dome: fix crash when center = null 10 years ago
shadowislord 26f702cc91 GLTracer: add more no-enum methods 10 years ago
shadowislord a3467def1e WeakRefCloneAssetCache: remove useless "synchronized" (the map is already thread-safe) 10 years ago
shadowislord 06408410cf CollisionResult: add hashCode() - required if we have equals() 10 years ago
shadowislord 305e56a921 ShaderNode: remove incorrect attribution 10 years ago
shadowislord 068047200e Threads: standardize names. Make sure they all start with "jME3". 10 years ago
shadowislord a683fbb16c Texture: allow setting aniso = 0, since that's the default anyway 10 years ago
shadowislord fdf050c13d J3MLoader: set texture name in addition to key when loading it 10 years ago
shadowislord f0fbdffb85 BoundingSphere: remove useless null check 10 years ago
shadowislord 4f15fa3147 AnimChannel: remove useless println 10 years ago
shadowislord 2bc5545171 OGLESShaderRenderer: remove clearTextureUnits since it doesnt do anything 10 years ago
shadowislord 400c09a633 jme3-core: fix minor issues pointed in static analysis 10 years ago
rainmantsr 31835366b2 Add: sweepTest to jme3-bullet-native 10 years ago
Kirill Vainer 1076b489ab GLRenderer: remove check FB error calls as it causes GPU stall 10 years ago
Kirill Vainer 25da36e590 jme3-bullet-native: copyBinaryToLibs to depend on building native lib 10 years ago
jmekaelthas 15ec285b1a Feature: added support for linear and constant interpolation types for 10 years ago
jmekaelthas a5c98a59be Refactoring: catching up wth latest jme3 core changes. 10 years ago
jmekaelthas eb767e7580 Feature: added support for loading assets linked from external blender 10 years ago
shadowislord a37f38a412 Build: fix build failure if not building from git repo 10 years ago
shadowislord b7c2050487 SDK: fix compliation 10 years ago
shadowislord a157e83815 GLRenderer: always use glGenerateMipmap if we have FBO support 10 years ago
shadowislord 3a83ab4c69 GLRenderer: applied 080255f518 to FrameBuffer textures as well 10 years ago
shadowislord d6a19c4c66 Lighting.j3md: remove fixed function bindings 10 years ago
shadowislord c0e85b3255 MaterialDebug: remove DesktopAssetManager dependency 10 years ago
shadowislord 83ddf9d7c3 TestCartoonEdge: more reliable way to detect lighting material 10 years ago
shadowislord 784cfddb21 Filter: minor javadoc mistake 10 years ago
shadowislord c34fcce7a2 MatParamTexture: remove useless constructor 10 years ago
shadowislord 6d7da0cc4e AssetManager: use right exception class if no loaders registered 10 years ago
Nehon 96502e9061 Fixed crash in TestFilterCompositing. 10 years ago
Nehon 080255f518 Fixed issue #243 about TextureArrays 10 years ago
Nehon 39515c52c7 Relocated the character in TestWalkingChar so that it doesn't fall under the ground 10 years ago
Normen Hansen 5ac1d63bb9 - check for animations being present before importing them in ExternalChangeScanner 10 years ago
Normen Hansen b61656ffaa - update external change scanner to allow import of animations 10 years ago
shadowislord a2fc435167 SPLighting: fix issue #239 10 years ago
shadowislord 8466b25c6b ALAudioRenderer: fix issue #244 10 years ago
Nehon 7c5f994db8 Removed one assertion in AlAudioRenderer as it can't pass considering the current AudioNode implementation 10 years ago