Commit Graph

4855 Commits (31835366b2f3e833f34f701f00c780571ded78bf)
 

Author SHA1 Message Date
rainmantsr 31835366b2 Add: sweepTest to jme3-bullet-native 10 years ago
Kirill Vainer 1076b489ab GLRenderer: remove check FB error calls as it causes GPU stall 10 years ago
Kirill Vainer 25da36e590 jme3-bullet-native: copyBinaryToLibs to depend on building native lib 10 years ago
jmekaelthas 15ec285b1a Feature: added support for linear and constant interpolation types for 10 years ago
jmekaelthas a5c98a59be Refactoring: catching up wth latest jme3 core changes. 10 years ago
jmekaelthas eb767e7580 Feature: added support for loading assets linked from external blender 10 years ago
shadowislord a37f38a412 Build: fix build failure if not building from git repo 10 years ago
shadowislord b7c2050487 SDK: fix compliation 10 years ago
shadowislord a157e83815 GLRenderer: always use glGenerateMipmap if we have FBO support 10 years ago
shadowislord 3a83ab4c69 GLRenderer: applied 080255f518 to FrameBuffer textures as well 10 years ago
shadowislord d6a19c4c66 Lighting.j3md: remove fixed function bindings 10 years ago
shadowislord c0e85b3255 MaterialDebug: remove DesktopAssetManager dependency 10 years ago
shadowislord 83ddf9d7c3 TestCartoonEdge: more reliable way to detect lighting material 10 years ago
shadowislord 784cfddb21 Filter: minor javadoc mistake 10 years ago
shadowislord c34fcce7a2 MatParamTexture: remove useless constructor 10 years ago
shadowislord 6d7da0cc4e AssetManager: use right exception class if no loaders registered 10 years ago
Nehon 96502e9061 Fixed crash in TestFilterCompositing. 10 years ago
Nehon 080255f518 Fixed issue #243 about TextureArrays 10 years ago
Nehon 39515c52c7 Relocated the character in TestWalkingChar so that it doesn't fall under the ground 10 years ago
Normen Hansen 5ac1d63bb9 - check for animations being present before importing them in ExternalChangeScanner 10 years ago
Normen Hansen b61656ffaa - update external change scanner to allow import of animations 10 years ago
shadowislord a2fc435167 SPLighting: fix issue #239 10 years ago
shadowislord 8466b25c6b ALAudioRenderer: fix issue #244 10 years ago
Nehon 7c5f994db8 Removed one assertion in AlAudioRenderer as it can't pass considering the current AudioNode implementation 10 years ago
Nehon 9e4f418427 Fixed an assertion error in BatchNode updating 10 years ago
Kirill Vainer c4aa4bc885 Merge pull request #229 from davidB/build_enable_assertion 10 years ago
David Bernard a19246973c build: enable assertion for test and run (previously only test as assertionEnabled = true) 10 years ago
Nehon 40905061b5 Fixed an issue in TechniqueDef due to recent Geom and tesselation shader addition 10 years ago
normen a73eb57f73 Merge pull request #227 from davidB/fix_javadoc 10 years ago
David Bernard 4bdf682944 build:javadoc: use JavaVersion.current().isJava8Compatible() 10 years ago
David Bernard 23f5b3ad01 build: quick fix to run javadoc with jdk < 1.8 10 years ago
Nehon d6c6884066 Removed code duplication in BatchNode 10 years ago
Rémy Bouquet 46c00c95b3 Merge pull request #226 from jMonkeyEngine/pr/223 10 years ago
Nehon a6a2059ef8 Removed deprecated methods calls in TestPointDirectinalAndSpotLightShadows 10 years ago
Nehon 1616b08c5b Fixed issue when BatchNode's light list flag was not cleared 10 years ago
Nehon a78d8a7bd0 Test for parallel tangent generation 10 years ago
Rémy Bouquet d74d5e6ca9 Merge pull request #154 from abies/master 10 years ago
Nehon 3d720e164e Changed the keys in tessellation test case so that it doesn't step on movement keys 10 years ago
Rémy Bouquet 5b1e3e185b Merge pull request #224 from zzuegg/master 10 years ago
michael a793c818d6 Renamed the shaders 10 years ago
michael b727d5998e Fixed the swapped bits for Control and Evaluation Shader 10 years ago
Bebul 8c37778749 Obsolete shadowRecv and sceneReceivers code cleanup 10 years ago
Nehon dead648e34 Fixed NPE in ShaderKey when using ShaderNodes. 10 years ago
Kirill Vainer 273f3a6e62 Merge pull request #220 from zzuegg/master 10 years ago
Kirill Vainer 21ed9ecf63 Merge pull request #219 from empirephoenix/master 10 years ago
Nehon 851af2f7bc MaterialPreviewRenderer now loads the material in a separate thread to avoid to stall the awt thread. 10 years ago
Nehon 33222e33be Texture previews in the Material Editor are now processed in a separate thread 10 years ago
Nehon f31fee4f9a Warning clean up in DDSPreview, TexturePanel and WidgetFactory before making an actual change 10 years ago
Nehon 440009c3ac Remove warnings from MaterialEditorTopComponent 10 years ago
Nehon 2fb6eac744 Used a LinkedHashMap for mat params map in the Material editor in the SDK so that mat params are displayed in the same order as in the j3md file. 10 years ago