Stephen Gold
1a0b6ecac3
jme3-blender: remove TextureGeneratorWood and its dependencies ( #1274 )
5 years ago
Stephen Gold
0fd70b81c9
Add missing @Override annotations ( #1270 )
...
* jme3-core: add the missing @Override annotations
* jme3-desktop: add the missing @Override annotations
* jme3-bullet and jme3-jbullet: add the missing @Override annotations
* jme3-effects: add the missing @Override annotations
* jme3-terrain: add the missing @Override annotations
* jme3-examples: add the missing @Override annotations
* jme3-android: add the missing @Override annotations
* jme3-blender: add the missing @Override annotations
* jme3-ios: add the missing @Override annotations
* jme3-jogg and jme3-jogl: add the missing @Override annotations
* jme3-plugind: add the missing @Override annotations
* jme3-lwjgl and jme3-lwjgl3: add the missing @Override annotations
* jme3-networking: add the missing @Override annotations
* jme3-vr: add the missing @Override annotations
5 years ago
empirephoenix
80aed88f82
fix for NPE when being called from CombinedTexture with null baseImage ( #1146 )
...
* fix for NPE when being called from CombinedTexture with null baseImage
* formating only
5 years ago
Remy
adb88dcaeb
when the image object has a ColorSpace value we pass it on, else we leave it at the default value. fix for #1106 ( #1110 )
6 years ago
Lou Hamersly
cde108c2c0
#1107-Fix Javadoc warnings in OpenJDK 9+
6 years ago
Stephen Gold
2356320d30
more comment-only correction
6 years ago
Stephen Gold
f33252f4d0
spelling corrections in diagnostic messages
6 years ago
Stephen Gold
8ecddf4fa2
jme3-blender JavaDoc corrections (comments only)
6 years ago
NemesisMate
304550a0f4
Fix #324 . Blender importer now respects the lightNode pos in the graph
...
The light is still being added, however, to the scene root node as this is the blender behavior and a wysiwyg is desired.
6 years ago
Stephen Gold
f40ba25a56
correct more grammar/spelling errors in comments
7 years ago
Stephen Gold
b159c847cc
comment corrections: mostly spelling and grammar
7 years ago
MeFisto94
11a647a3d4
Blender TextureHelper: Make use of ImageLoader's new loadTexture capability
7 years ago
MeFisto94
3cd96b2053
Blender ImageLoader: Support Loading of HDR Files and many other
7 years ago
MeFisto94
9100cff4aa
BlenderImporter: Don't silently fail when a packed file couldn't be loaded but use a Placeholder Texture
7 years ago
MeFisto94
1b76160410
Blender Importer: Don't crash when a packed texture couldn't be loaded
7 years ago
NemesisMate
5d729af1c4
Fixed a IndexOutOfBoundsException when residual weights are present
7 years ago
NemesisMate
893741701b
Fixed #642
...
It was overriding the userDefinedUVCoords each time any one of them was used, so if different textures were depending on it, a new texCoord buffer was being created.
7 years ago
NemesisMate
a9cf6a348f
Fix #646
...
Ignoring the alpha influencer (mapping) if the color one was found first.
7 years ago
NemesisMate
ab8ddd5ab5
Added missing var declaration.
7 years ago
NemesisMate
7aafb514bf
Fixed #652
...
The issue was due to the texture blending with the object material. By default the material is gray (hence, a gray border). If the material color in blender is set to another color this is being the artifact's color. It can bee seen where the alpha in the texture isn't totally 0 or 1.
The current implementation weren't taking in account the material transparency when blending, so the fix is basically to use it just like blender does:
7 years ago
javasabr
0e340416fd
fixed a problem with converting blend file when there are unsupported textures.
8 years ago
jmekaelthas
93080f506a
Bugfix: fixed a bug that caused some models to be half-transparent when
...
it was not needed.
9 years ago
jmekaelthas
2024fe7acf
Reduced the amount of warnings being logged during mesh triangulation.
...
The warnings are now collected and displayed only once for each mesh
they appear in.
9 years ago
jmekaelthas
008768f18c
Feature: appending user defined UV sets to the mesh even if they are not
...
directly used by the model.
9 years ago
jmekaelthas
be3dc06e28
Bugfix: fixed a bug that caused NPE during vertex groups loading when
...
mesh block was saved without its parent.
9 years ago
jmekaelthas
13f68c623c
Bugfix: fixed small bug in face triangulation and several computations
...
in the Edge class.
9 years ago
jmekaelthas
48b3f1a4d3
Bugfix: fixes to face triangulation and some edges computations.
9 years ago
jmekaelthas
1b99896be4
Bugfix: fixed a bug that caused ClassCastException while loading linked
...
meshes.
9 years ago
jmekaelthas
c7dc73e85f
Bugfix: fixed incorrect faces' triangulation.
9 years ago
jmekaelthas
84a38d1363
Bugfix: fixed an error that caused bad faces triangulation in some
...
cases.
9 years ago
jmekaelthas
7e185b25df
Bugfix: fixed a bug that caused Bezier objects to use only the vertices
...
of its first bezier line (out of many).
9 years ago
jmekaelthas
153cb27d78
Bugfix: fixed error in Inverse Kinematics constraint (animations with
...
these constraint should look better now, although not yet perfect ;).
9 years ago
jmekaelthas
a80051c1ce
Bugfix: very small wight values caused severe animation artifacts.
9 years ago
jmekaelthas
b34649d399
Bugfix: fix to importing blend files with linked content.
9 years ago
kaelthas
953a301d5e
Bugfix: fixed a bug that caused importer to crash when the author of the
...
blend file assigned non existing UV coordinates group name to a mesh.
9 years ago
kaelthas
f1a0125dc2
Bugfix: fixed a bug that caused subdivision surface modifier to crash if
...
at least one not connected vertex was in the mesh.
9 years ago
jmekaelthas
89fe2e57be
Bugfix: fixed some issues with bones' animations.
9 years ago
jmekaelthas
b0e751c81a
Bugfix: avoiding infinite loops while applying constraints.
10 years ago
jmekaelthas
2d9a1b8737
Bugfix: include all bones in the chain of the IK constraint if the
...
specified chain length is zero.
10 years ago
jmekaelthas
483156f2ba
Improvement: Inverse Kinematics now breaks the iteration if the computed
...
angle change drops below some minimal level.
10 years ago
kaelthas
4cec908a50
Inverse Kinematics: several minor memory and CPU optimisations.
10 years ago
jmekaelthas
f7a4fe9f25
Improvement of the Inverse Kinematics Constraint.
10 years ago
jmekaelthas
64ba4794e4
Bugfix: fixed a bug that occured for some users during logging out the
...
name of unknown data block.
10 years ago
jmekaelthas
20ea38e97e
Bugfix: fixed some of the artifacts (unfortunately no all of them) that
...
appeared after IK constraint computation; the algorithm now selects the
best found solution among all iterations.
10 years ago
jmekaelthas
cd97741f9c
Bugfix: fix for IK constraint: rotation locks are now applied only on
...
boned woning the constraint and not to all that define it as it was
before.
10 years ago
jmekaelthas
f9be42ee62
Bugfix: fixed problem with ipo curves computin during animations import.
10 years ago
Kai Börnert
9f32bcf7bb
Hack fix for blenderloader.
...
The optimisation disabled would result in null TextureKeys.
-> This would then result in textures being embedded into the j3o file, seriously bloating the assets.
Signed-off-by: Kai Börnert <kai-boernert@visiongamestudios.de>
10 years ago
jmekaelthas
15ec285b1a
Feature: added support for linear and constant interpolation types for
...
ipo curves.
10 years ago
jmekaelthas
a5c98a59be
Refactoring: catching up wth latest jme3 core changes.
10 years ago
jmekaelthas
eb767e7580
Feature: added support for loading assets linked from external blender
...
files.
10 years ago