MeFisto94
312fb5bb57
GLDebug: Use a method handle instead of a string comparison to increase the performance
5 years ago
MeFisto94
12481c08f6
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
5 years ago
MeFisto94
ab96460853
Fix small things ( #1287 )
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* JmeVersion: Don't throw a NullPointerException when version.properties can't be found.
* ImplHandler: Reduce Code-Duplication by using a multi-catch statement
5 years ago
Stephen Gold
f268d00222
Fixes issue #1286
5 years ago
Paul Speed
5584c93d4a
Merge pull request #1282 from stephengold/master
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re-assign Simsilica LLC copyrights with Paul's permission (issue #1001 )
5 years ago
MeFisto94
8219d7fc02
Add two convenience flags to AppSettings: GraphicsTrace and GraphicsTiming. ( #1279 )
5 years ago
Stephen Gold
dde0906963
re-assign Simsilica LLC copyrights with Paul's permission (issue #1001 )
5 years ago
Github Actions
e3b44db4aa
[skip ci] update natives snapshot
5 years ago
Riccardo Balbo
31476679be
Fix openal-soft dead link
5 years ago
Riccardo Balbo
0244ab230b
Update link for stb_image.h
5 years ago
Stephen Gold
1a0b6ecac3
jme3-blender: remove TextureGeneratorWood and its dependencies ( #1274 )
5 years ago
MeFisto94
acbddc2763
Merge pull request #1252 from MeFisto94/add-opengl31-lwjgl
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Fixes #1251 - Support OpenGL3.1 on LWJGL2 and LWJGL3
5 years ago
Github Actions
3c5dd5c168
[skip ci] update natives snapshot
5 years ago
Stephen Gold
0fd70b81c9
Add missing @Override annotations ( #1270 )
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* jme3-core: add the missing @Override annotations
* jme3-desktop: add the missing @Override annotations
* jme3-bullet and jme3-jbullet: add the missing @Override annotations
* jme3-effects: add the missing @Override annotations
* jme3-terrain: add the missing @Override annotations
* jme3-examples: add the missing @Override annotations
* jme3-android: add the missing @Override annotations
* jme3-blender: add the missing @Override annotations
* jme3-ios: add the missing @Override annotations
* jme3-jogg and jme3-jogl: add the missing @Override annotations
* jme3-plugind: add the missing @Override annotations
* jme3-lwjgl and jme3-lwjgl3: add the missing @Override annotations
* jme3-networking: add the missing @Override annotations
* jme3-vr: add the missing @Override annotations
5 years ago
Toni Helenius
427ae0a28b
Added Override annotations, finals, some cleanup and better null checks ( #1271 )
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* Added Override annotations, finals, some cleanup and better null checks
* More general null check
* Follow naming conventions
5 years ago
Ali-RS
2023440acf
Removed extra PostShadow Technique from PBRLighting.j3md ( #1273 )
5 years ago
Toni Helenius
867e46190e
Issue 801 ( #1269 )
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* Test case for issue #801
* Reset the context with the initial values
5 years ago
MeFisto94
eee37022f2
Fixes #1241 - Add a convenient Graphics Debug Option for the AppSettings ( #1256 )
5 years ago
MeFisto94
124ad35677
Fixes #1249 - Don't hang up when destroy is called multiple times ( #1250 )
5 years ago
Ryan McDonough
233bc6f0da
PreShadow & PostShadow Support for PBRLighting.j3md ( #1265 )
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* Update PBRLighting.j3md
* Create PreShadowPBR.frag
* Create PostShadowPBR.frag
5 years ago
Toni Helenius
ffd9cfcf25
Upgrade Gradle 4.10 -> 5.6.4 ( #1238 )
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* Upgrade Gradle 4.10 -> 5.6.4
* Use Gradle wrapper
5 years ago
Paul Speed
81f9b9d92a
Merge pull request #1262 from MeFisto94/fix-terrain-picker
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Fixes #1261 - Clone the Terrain Picker, so that loading a terrain from file still works (after cloning, the picker would have the wrong terrain quad instance)
5 years ago
MeFisto94
9b29e05968
Fixes #1261 - Clone the Terrain Picker, so that loading a terrain from file still works (after cloning, the picker would have the wrong terrain quad instance)
5 years ago
MeFisto94
933b0912e6
Merge pull request #1255 from MeFisto94/fix-bullet-natives
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Fixes Bullet-Native Artifacts not containing natives when not building from cpp source and not using the build target.
5 years ago
MeFisto94
ec491575be
Fixes Bullet-Native Artifacts not containing natives when not building from cpp source and not using the build target.
5 years ago
MeFisto94
04e7bed5e7
Fixes #1251 - Support OpenGL3.1 on LWJGL2 and LWJGL3
5 years ago
Stephen Gold
77c521fefa
README.md: add pixelapp's Leap to list of games
5 years ago
Stephen Gold
bc64238635
TestPBRLighting: fpp.setNumSamples() to facilitate study of issue #1246
5 years ago
Stephen Gold
3f59008566
README.md: add Nine Circles of Hell
5 years ago
Riccardo Balbo
b059c7c0dd
Fix #1236 non-lvalue cannot be out parameter
5 years ago
joliver82
68fb1afe5d
GLRenderer.modifyTexture on GLES fix ( #1235 )
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* Update GLImageFormats.java
* First implementation to solve the glTexSubImage issue
* Setting proper format to the image
* Removed the Image.convertToFormat method and its usage from GLRenderer.modifyTexture. Added a warning instead for the potential failing cases
Fixing the issue in JmeBatchRenderBackend.loadImage transforming it to RGBA8 if required
5 years ago
Paul Speed
b2ae269ede
Updating the version.gradle to fix an issue with auto-versioning on the
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master branch. (On master we want to default to the gradle.properties
version and not the latest tag for non-specific-commit tags.)
Updated gradle.properties to set master to be 3.4.0 for further development.
5 years ago
Paul Speed
5db3ac4fac
Refactored how versions are auto-built to provide more normal versions
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when building locally.
Normal auto-detected versions will be based on the base version parsed
from the most recent tag on the branch with a -SNAPSHOT appended. If
the current commit is the tagged commit then it is used directly to
preserve backwards compatibility... but really that should be a CI
only option for most use-cases.
A new includeBranchInVersion option was added to allow the old behavior
of including the branch name in a munged version string for those
wanting to keep their experimental branch builds separate from their
normal master/version-branch builds.
5 years ago
Riccardo Balbo
124ef031d4
Remove "v" from version tag to maintain consistency with old releases
5 years ago
Stephen Gold
cdcf0512d9
com.jme3.scene.shape.Line: protect the no-argument constructor ( #1234 )
5 years ago
Stephen Gold
6b7dd5b325
AnimControl: correct javadoc for the no-arg constructor ( #1233 )
5 years ago
Stephen Gold
8d9d091576
Mesh: avoid NPE in getMorphTargets() when there are no targets ( #1231 )
5 years ago
Stephen Gold
98f6d326e1
re-publicize InstancedGeometry no-arg constructor, correct erroneous javadoc ( #1230 )
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* re-publicize 3 no-arg constructors, correct/remove erroneous javadoc
* re-protect 2 no-arg constructors, restore javadoc
5 years ago
Github Actions
584bb79392
[skip ci] update natives snapshot
5 years ago
Stephen Gold
75001d8abd
protect 52 no-arg constructors in the jme3-bullet/jme3-jbullet libraries ( #1229 )
5 years ago
Stephen Gold
9d2d393fc3
protect 47 no-arg constructors in the jme3-core library ( #1228 )
5 years ago
Paul Speed
c73fd99dd6
Fixed the null child check to throw IllegalArgumentException instead of NullPointerException
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because user code should never throw NullPointerException.
Also made trying to add a child to itself an error instead of a no-op. Attempting
to do something like guiNode.attachChild(guiNode) will now throw an IllegalArgumentException.
5 years ago
Paul Speed
c23f28b51c
Modified Line to keep its own start/end instances. This is less of a surprise if
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a user later chooses to call updatePoints() after having created the line with
JME constants... since updatePoints() would actually call set() instead of just
replacing the references. The constructor and updatePoints() should match and I chose
to err on the side of caution and make them both operate on local instances.
5 years ago
Paul Speed
45b1908906
Added an app state that will verify some of the JME constants (easy to expand later)
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to see if they've changed in the current frame. SimpleApplication will configure
this by default to use asserts but the application is free to change it to throw
regular exceptions or just log the error as desired.
5 years ago
Paul Speed
37bb494709
Fixing the default versioning to be compatible with continued development.
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-SNAPSHOT releases should be based on real version numbers and not partial
prefixes or it makes it harder to continuing development on the branch.
5 years ago
joliver82
30df2f1b87
Android morph fix ( #1221 )
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* Fixed MorphAnim.glsllib to compile on android and avoid enabling GL_VERTEX_PROGRAM_POINT_SIZE in android as it's not supported
5 years ago
Matthew Universe
48f28974f9
Closes #1210 Quaternion.lookAt now has a return value ( #1223 )
5 years ago
Riccardo Balbo
b07a11c9d4
Improve support for subimage copying. Allow to copy a part of an image to a texture2D.
5 years ago
joliver82
d935347bde
Android buffer allocator implementation ( #1214 )
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* Implemented basic android buffer allocator for newer wrapped buffer classes to be used instead of the default ReflectionAllocator
5 years ago
Riccardo Balbo
816ab99ac5
Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property.
5 years ago