Riccardo Balbo
2bbf784c96
fix issue #1029 , integrate PR #1031
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* Use gContactStartedCallback instead of gContactProcessedCallback to detect collision events. ( fix for #1029 )
* Fix Conversion loses qualifiers
6 years ago
Stephen Gold
cf33c3c2dd
implement setContactResponse(boolean) for PhysicsRigidBody (issue #964 ) ( #966 )
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partial
6 years ago
Stephen Gold
e9069a0276
PhysicsSpace.cpp: whitespace changes to trigger an AppVeyor build ( #963 )
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* Edit gradle.properties to trigger a rebuild
* PhysicsSpace.cpp: whitespace changes to trigger an AppVeyor build
6 years ago
Stephen Gold
d3e7d20374
upgrade native Bullet to v2.87, which should fix issue #877
6 years ago
Stephen Gold
8f26a3cc3f
tests and fixes for issues #918 and #919
6 years ago
Stephen Gold
618337a81d
fix for issue #913
6 years ago
Stephen Gold
dc4189afc3
test case and fix for issue #911
6 years ago
Stephen Gold
570e4850ea
rm auto-generated C++ headers from repo, rm unzipped files during clean
6 years ago
Kai Boernert
6dddb6d418
added missing header function
7 years ago
Kai Boernert
96b355e38c
added inertia manipulating methods
7 years ago
Riccardo Balbo
af60797efd
Update to bullet 2.86.1 ( #698 )
7 years ago
Dennis
02bc779866
Update com_jme3_bullet_objects_PhysicsRigidBody.cpp ( #702 )
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* Update com_jme3_bullet_objects_PhysicsRigidBody.cpp
From docu here: http://www.bulletphysics.org/mediawiki-1.5.8/index.php/Activation_States
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ACTIVE_TAG
Means active so that the object having the state could be moved in a step simulation. This is the "normal" state for an object to be in. Use btCollisionObject::activate() to activate an object, not btCollisionObject::setActivationState(ACTIVATE_TAG), or it may get disabled again right away, as the deactivation timer has not been reset.
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* Update com_jme3_bullet_objects_PhysicsRigidBody.cpp
Settin RigidBody kinematic and then back dynamic will leave activation state to disabled causing the object never fall to sleep.
7 years ago
MeFisto94
0587c84527
Triggering a Native Physics build
8 years ago
Kirill Vainer
17d7134e2d
bullet: enable upload for linux/mac
8 years ago
Kirill Vainer
1e15fe0f44
bullet: test mac native upload
8 years ago
Kirill Vainer
1e06ad091a
upload_native: final check
8 years ago
Kirill Vainer
f60ffcc967
upload_native: final check
8 years ago
Kirill Vainer
3cdb7fd928
bullet-native: move generate headers task
8 years ago
Riccardo Balbo
e602ed651a
Remove commented/unused code.
8 years ago
Riccardo Balbo
7f87a92c72
Bullet: Remove multithread support that is not available anymore. And was never used by the engine in the first place.
8 years ago
Kai Boernert
22db3212e1
Finally fixing this
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https://hub.jmonkeyengine.org/t/jmonkey-3-1-native-bullet-bug/33595/3
http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?p=12158&f=9&t=
Signed-off-by: Kai Boernert <kai-boernert@visiongamestudios.de>
9 years ago
Albert Santos
03318a6766
Fixed Point2PointJoint.createJoint() incorrectly creating btHingeConstraint
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Replaced it with btPoint2PointConstraint.
9 years ago
Riccardo Balbo
eee51f39f9
Add GImpact collision algorithm to physics spaces
9 years ago
Kirill Vainer
34df2ebabf
native bullet: hide unexported symbols
9 years ago
Riccardo Balbo
d2c608c788
Fix for setAngularDamping / bullet native.
9 years ago
Fadorico
ef626b0959
Fixed group collision check in native broadphase
9 years ago
Dokthar
06d6f08616
GImpactCollisionShape : fix for #188 , added a call to updateBound() in native jni binding, just after creating the shape, (native createShape() method)
9 years ago
Kirill Vainer
86439c2c2b
native bullet: fix JNI crash in ray / sweep test
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Method return type does not match call function return type
9 years ago
Maselbas
5de3163fb8
Bullet RigidBody : removed commented code
10 years ago
Maselbas
3780061863
Bullet PhysicsRididBody : compile time error fix
10 years ago
Maselbas
878f2cbbbc
Bullet PhysicsRigigBody : added set/getAngularFactor(Vector3f) and set/getLinearFactor(Vector3f), these methods are usefull for locking axis translations or rotation
10 years ago
Kirill Vainer
cd1d145005
PhysicsSpace: add method to set solver iterations
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Thanks to Seppes (see thread: http://hub.jmonkeyengine.org/t/how-to-access-native-bullets-constraintsolver-numiterations )
10 years ago
shadowislord
fe7f30d5ec
Native SweepTest: fix formatting
10 years ago
rainmantsr
31835366b2
Add: sweepTest to jme3-bullet-native
10 years ago
Normen Hansen
6d0a5604c6
- fix pointer bug in native bullet addResult collision code (collision code still needs a rework)
10 years ago
Normen Hansen
a16857c8f4
switch to gradle layout
11 years ago
PSp..om
ed77d40c63
First pass at copying the source files with history into the
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new gradle-based structure.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10964 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago