Commit Graph

256 Commits (2a18784041b50dfce0db6f3930ed7d4c506b1a3a)

Author SHA1 Message Date
Sha..rd 6c12291559 * Missed this one yesterday, removed FixedFunc name from UnshadedArray.j3md 13 years ago
Sha..rd 9b9fa57de4 * Formatting and names in ShaderDebug 13 years ago
rem..om 9276987aac WaterFilter forgot the heightmap for the test case 13 years ago
rem..om 68892dfee3 WaterFilter can now be constrained to an area in the scene based on a center and a radius. This allows to have several water areas in the same scene with different sets of parameters 13 years ago
roo..li 656c129de8 added a second example to HelloTerrain test 13 years ago
rem..om 9349bd97c6 MotionPath.setSpeed can now be fed with a negative value to go backward. Waypoints will be properly triggered and the spatial will stop if it reaches the end of the path. 13 years ago
Sha..rd 37aa17302f * Octree/Octnode: construct method now takes arguments for max depth, max volume, and tris per node 13 years ago
dan..om a6033d0193 - Added TestCursor + 3 types of cursors for user testing. 13 years ago
nor..67 ea0be5cf9f - fix imports across engine 13 years ago
nor..67 3450b171c2 - change TestSweepTest to apply the location to the spatial before adding the physics control to avoid having the obstacle at 0/0/0 in the first frame 13 years ago
nor..67 9292ac9898 - add Tests for physics raytest and sweeptest (thanks to @wezrule) 13 years ago
bre..ns 33a69d4536 Softened terrain API to allow for different tiling implementations. Added MultiTerrainLodControl 13 years ago
roo..li 4dd46f4c5b jme3tests: Updated HUD code to use setDisplayStatView(false) instead of guideNode.detachAll(). Recentered crosshairs. 13 years ago
roo..li 9264e0ea32 reverting unnecessarily broken committed test to working original. ;-) 13 years ago
roo..li 9c3efe2e7a registerLocator(string,string) is deprecated, replaced them by registerLocator(string,class) in these jmetest classes. 13 years ago
bre..ns f654109aa4 added in a NeighbourFinder interface to TerrainQuad so it can be used for tiling outside of TerrainGrid 13 years ago
Sha..rd cac820803b * Better checking for MRT in renderer (first against max color attachments then against draw buffers) 13 years ago
nor..67 92e2e35aef - change Material.equals to Material.contentEquals 13 years ago
ShA..Rd 807a3e6fc5 * Fix incorrect format for DepthStencil in TextureUtil (fix potential GL issue) 13 years ago
ShA..Rd ac59c1ffdf * Fix link error in glow material techniques 13 years ago
Sha..rd 7ec115a768 * AssetManager now returns AudioData instead of AudioNode (similar to new Material() type behavior) 13 years ago
Sha..rd 2d12c4eaf8 * Fix compile error in TestPostWater 13 years ago
Sha..rd 9c2257ff8e * Added TestCustomLoader example for asset manager 13 years ago
Sha..rd bd4214f3bd * AssetCache is now an interface and can be extended by user. Moved to com.jme3.asset.cache package. 13 years ago
Sha..rd 0c37fc46e9 * Fix crash in TestAbsoluteLocators 13 years ago
Sha..rd 79194f054c * License and formatting in GeneratedTextureKey 13 years ago
Sha..rd 633871f58f * TestLeakingGL no longer uses Mesh.setInterleaved() which is deprecated 13 years ago
Sha..rd a2ad677cc5 * Better version of TestMaterialCompare 13 years ago
rem..om 91ea95328e Fixed isEqual to equals in GeometryBatchFactory and in TestMaterialCompare 13 years ago
rem..om bf55974bf4 Changed the way post shadow pass is done. It's now a technique of the lighting material definition. 13 years ago
Sha..rd 7c101bb097 * Forgot to commit the test case 13 years ago
bre..ns a1249b551d * refactored terrain lod to move most of the lod code to the control 13 years ago
PSp..om 4e12127f27 Remove the fragile camNode.getControl(0).setEnabled() 13 years ago
rem..om 55b8188d20 Material has now a isEqual method that compares materialDef, material params and material additional render state 13 years ago
rem..om 5671358657 Soft particles implementation. 13 years ago
PSp..om 54471475fe Added a test showing the basic app state life cycle 13 years ago
Sha..rd 2cbbfaa3b9 * It is now possible to modify an existing buffer through Mesh.setBuffer() (previous behavior was to crash) 13 years ago
roo..li 05dc1f1909 replaced deprecated ColoredTextured by Unshaded.j3md in sample 13 years ago
rem..om c4231e3200 - Inverted red channel of the pond normal map so it looks bumpy 13 years ago
rem..om 26ffa11655 - Fixed parallax distortion thanks to Survivor 13 years ago
PSp..om 4e616d9360 Use the display flag setters and removed the 13 years ago
PSp..om 500896e935 Modified to use the display flag accessor instead 13 years ago
PSp..om 6240a51173 Removed the loadStatsView and loadFpsText because 13 years ago
PSp..om 4edf262021 Fixed FloatBuffer support as well as other 13 years ago
PSp..om ebb2fca18f Renamed the destroyByteBuffer method to destroyDirectBuffer 13 years ago
nor..67 a265e72759 - move TextureAtlas methods out of GeometryBatchFactory 13 years ago
nor..67 a6154e2608 - fix texture atlas not cheking for existing textures anymore 13 years ago
nor..67 bb1ff2e9e5 - improve atlas test, display quad with atlas texture 13 years ago
nor..67 1aabed9bc5 - add normal and specular (lighting) support to TextureAtlas generation 13 years ago
nor..67 58a08eb570 - add test for TextureAtlas 13 years ago