git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7001 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
parent
f58ca40979
commit
7c9d4f19e5
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uniform sampler2D m_Texture; |
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varying vec2 texCoord; |
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uniform int m_NumColors; |
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uniform float m_Gamma; |
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uniform float m_Strength; |
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void main() { |
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vec4 texVal = texture2D(m_Texture, texCoord); |
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texVal = pow(texVal, vec4(m_Gamma)); |
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texVal = texVal * m_NumColors; |
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texVal = floor(texVal); |
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texVal = texVal / m_NumColors; |
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texVal = pow(texVal, vec4(1.0/m_Gamma)); |
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gl_FragColor = mix(texture2D(m_Texture, texCoord), texVal, m_Strength); |
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} |
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MaterialDef Posterization { |
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MaterialParameters { |
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Int NumSamples |
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Texture2D Texture; |
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Int NumColors; |
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Float Gamma; |
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Float Strength; |
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} |
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Technique { |
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VertexShader GLSL150: Common/MatDefs/Post/Post15.vert |
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FragmentShader GLSL150: Common/MatDefs/Post/Posterization15.frag |
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WorldParameters { |
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WorldViewProjectionMatrix |
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} |
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} |
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Technique { |
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VertexShader GLSL100: Common/MatDefs/Post/Post.vert |
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FragmentShader GLSL100: Common/MatDefs/Post/Posterization.frag |
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WorldParameters { |
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WorldViewProjectionMatrix |
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} |
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} |
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Technique FixedFunc { |
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} |
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} |
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#import "Common/ShaderLib/MultiSample.glsllib" |
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uniform COLORTEXTURE m_Texture; |
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in vec2 texCoord; |
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uniform int m_NumColors; |
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uniform float m_Gamma; |
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uniform float m_Strength; |
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void main() { |
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vec4 texVal = getColor(m_Texture, texCoord); |
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texVal = pow(texVal, vec4(m_Gamma)); |
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texVal = texVal * m_NumColors; |
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texVal = floor(texVal); |
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texVal = texVal / m_NumColors; |
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texVal = pow(texVal, vec4(1.0/m_Gamma)); |
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gl_FragColor = mix(getColor(m_Texture, texCoord), texVal, m_Strength); |
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} |
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/* |
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* Copyright (c) 2009-2010 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package com.jme3.post.filters; |
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import com.jme3.asset.AssetManager; |
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import com.jme3.material.Material; |
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import com.jme3.post.Filter; |
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import com.jme3.renderer.RenderManager; |
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import com.jme3.renderer.Renderer; |
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import com.jme3.renderer.ViewPort; |
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/** |
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* A Post Processing filter to change colors appear with sharp edges as if the |
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* available amount of colors available was not enough to draw the true image. |
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* Possibly useful in cartoon styled games. Use the strength variable to lessen |
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* influence of this filter on the total result. Values from 0.2 to 0.7 appear |
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* to give nice results. |
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* |
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* Based on an article from Geeks3D: |
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* <a href="http://www.geeks3d.com/20091027/shader-library-posterization-post-processing-effect-glsl/" rel="nofollow">http://www.geeks3d.com/20091027/shader-library-posterization-post-processing-effect-glsl/</a>
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* |
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* @author: Roy Straver a.k.a. Baal Garnaal |
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*/ |
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public class PosterizationFilter extends Filter { |
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private int numColors = 8; |
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private float gamma = 0.6f; |
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private float strength = 1.0f; |
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public PosterizationFilter() { |
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super("PosterizationFilter"); |
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} |
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public PosterizationFilter(int numColors) { |
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this(); |
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this.numColors = numColors; |
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} |
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public PosterizationFilter(int numColors, float gamma) { |
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this(numColors); |
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this.gamma = gamma; |
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} |
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@Override |
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public boolean isRequiresDepthTexture() { |
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return false; |
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} |
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@Override |
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public void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) { |
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material = new Material(manager, "Common/MatDefs/Post/Posterization.j3md"); |
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material.setInt("NumColors", numColors); |
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material.setFloat("Gamma", gamma); |
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material.setFloat("Strength", strength); |
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} |
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@Override |
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public Material getMaterial() { |
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return material; |
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} |
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@Override |
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public void preRender(RenderManager renderManager, ViewPort viewPort) { |
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} |
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@Override |
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public void cleanUpFilter(Renderer r) { |
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} |
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/* |
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* Sets number of color levels used to draw the screen |
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*/ |
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public void setNumColors(int numColors) { |
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this.numColors = numColors; |
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if (material != null) { |
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material.setInt("NumColors", numColors); |
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} |
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} |
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/* |
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* Sets gamma level used to enhange visual quality |
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*/ |
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public void setGamma(float gamma) { |
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this.gamma = gamma; |
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if (material != null) { |
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material.setFloat("Gamma", gamma); |
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} |
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} |
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/* |
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* Sets urrent strength value, i.e. influence on final image |
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*/ |
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public void setStrength(float strength) { |
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this.strength = strength; |
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if (material != null) { |
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material.setFloat("Strength", strength); |
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} |
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} |
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/* |
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* Returns number of color levels used |
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*/ |
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public int getNumColors() { |
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return numColors; |
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} |
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/* |
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* Returns current gamma value |
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*/ |
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public float getGamma() { |
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return gamma; |
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} |
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/* |
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* Returns current strength value, i.e. influence on final image |
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*/ |
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public float getStrength() { |
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return strength; |
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} |
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} |
@ -0,0 +1,157 @@ |
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/* |
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* Copyright (c) 2009-2010 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package jme3test.post; |
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import com.jme3.app.SimpleApplication; |
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import com.jme3.input.KeyInput; |
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import com.jme3.input.controls.ActionListener; |
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import com.jme3.input.controls.KeyTrigger; |
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import com.jme3.light.DirectionalLight; |
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import com.jme3.material.Material; |
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import com.jme3.math.ColorRGBA; |
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import com.jme3.math.Quaternion; |
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import com.jme3.math.Vector3f; |
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import com.jme3.post.FilterPostProcessor; |
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import com.jme3.post.filters.BloomFilter; |
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import com.jme3.post.filters.CrossHatchFilter; |
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import com.jme3.post.filters.PosterizationFilter; |
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import com.jme3.renderer.queue.RenderQueue.ShadowMode; |
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import com.jme3.scene.Geometry; |
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import com.jme3.scene.Spatial; |
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import com.jme3.scene.debug.WireFrustum; |
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import com.jme3.scene.shape.Box; |
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import com.jme3.util.SkyFactory; |
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public class TestPosterization extends SimpleApplication { |
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float angle; |
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Spatial lightMdl; |
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Spatial teapot; |
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Geometry frustumMdl; |
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WireFrustum frustum; |
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boolean active=true; |
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FilterPostProcessor fpp; |
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public static void main(String[] args){ |
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TestPosterization app = new TestPosterization(); |
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app.start(); |
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} |
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@Override |
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public void simpleInitApp() { |
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// put the camera in a bad position
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cam.setLocation(new Vector3f(-2.336393f, 11.91392f, -7.139601f)); |
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cam.setRotation(new Quaternion(0.23602544f, 0.11321983f, -0.027698677f, 0.96473104f)); |
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//cam.setFrustumFar(1000);
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Material mat = new Material(assetManager,"Common/MatDefs/Light/Lighting.j3md"); |
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mat.setFloat("Shininess", 15f); |
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mat.setBoolean("UseMaterialColors", true); |
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mat.setColor("Ambient", ColorRGBA.Yellow.mult(0.2f)); |
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mat.setColor("Diffuse", ColorRGBA.Yellow.mult(0.2f)); |
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mat.setColor("Specular", ColorRGBA.Yellow.mult(0.8f)); |
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Material matSoil = new Material(assetManager,"Common/MatDefs/Light/Lighting.j3md"); |
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matSoil.setFloat("Shininess", 15f); |
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matSoil.setBoolean("UseMaterialColors", true); |
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matSoil.setColor("Ambient", ColorRGBA.Gray); |
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matSoil.setColor("Diffuse", ColorRGBA.Black); |
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matSoil.setColor("Specular", ColorRGBA.Gray); |
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teapot = assetManager.loadModel("Models/Teapot/Teapot.obj"); |
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teapot.setLocalTranslation(0,0,10); |
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teapot.setMaterial(mat); |
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teapot.setShadowMode(ShadowMode.CastAndReceive); |
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teapot.setLocalScale(10.0f); |
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rootNode.attachChild(teapot); |
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Geometry soil=new Geometry("soil", new Box(new Vector3f(0, -13, 550), 800, 10, 700)); |
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soil.setMaterial(matSoil); |
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soil.setShadowMode(ShadowMode.CastAndReceive); |
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rootNode.attachChild(soil); |
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DirectionalLight light=new DirectionalLight(); |
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light.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); |
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light.setColor(ColorRGBA.White.mult(1.5f)); |
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rootNode.addLight(light); |
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// load sky
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Spatial sky = SkyFactory.createSky(assetManager, "Textures/Sky/Bright/FullskiesBlueClear03.dds", false); |
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sky.setCullHint(Spatial.CullHint.Never); |
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rootNode.attachChild(sky); |
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fpp=new FilterPostProcessor(assetManager); |
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PosterizationFilter pf=new PosterizationFilter(); |
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viewPort.addProcessor(fpp); |
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fpp.addFilter(pf); |
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initInputs(); |
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} |
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private void initInputs() { |
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inputManager.addMapping("toggle", new KeyTrigger(KeyInput.KEY_SPACE)); |
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ActionListener acl = new ActionListener() { |
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public void onAction(String name, boolean keyPressed, float tpf) { |
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if (name.equals("toggle") && keyPressed) { |
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if(active){ |
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active=false; |
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viewPort.removeProcessor(fpp); |
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}else{ |
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active=true; |
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viewPort.addProcessor(fpp); |
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} |
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} |
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} |
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}; |
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inputManager.addListener(acl, "toggle"); |
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} |
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} |
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Reference in new issue