* Fix Lighting.frag compile error
* Replaced nondescript NullPointerException in OBJLoader with proper exception for missing material in MTL git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7026 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -188,20 +188,22 @@ void main(){
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specularColor.rgb *= texture2D(m_ColorRamp, vec2(light.y, 0.0)).rgb;
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#endif
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// Workaround, since it is not possible to modify varying variables
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vec4 SpecularSum2 = SpecularSum;
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#ifdef USE_REFLECTION
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vec4 refColor = Optics_GetEnvColor(m_EnvMap, refVec.xyz);
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// Interpolate light specularity toward reflection color
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// Multiply result by specular map
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specularColor = mix(SpecularSum * light.y, refColor, refVec.w) * specularColor;
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specularColor = mix(SpecularSum2 * light.y, refColor, refVec.w) * specularColor;
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SpecularSum = vec4(1.0);
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SpecularSum2 = vec4(1.0);
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light.y = 1.0;
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#endif
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gl_FragColor = AmbientSum * diffuseColor +
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DiffuseSum * diffuseColor * light.x +
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SpecularSum * specularColor * light.y;
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SpecularSum2 * specularColor * light.y;
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#endif
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gl_FragColor.a = alpha;
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}
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@ -332,6 +332,9 @@ public final class OBJLoader implements AssetLoader {
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}else if (cmd.equals("usemtl")){
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// use material from MTL lib for the following faces
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currentMatName = scan.next();
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if (!matList.containsKey(currentMatName))
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throw new IOException("Cannot locate material " + currentMatName + " in MTL file!");
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}else if (cmd.equals("mtllib")){
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// specify MTL lib to use for this OBJ file
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String mtllib = scan.nextLine().trim();
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