Julien Gouesse
5b56f1e513
Updates the JogAmp backend, uses JOGL 2.3.1
10 years ago
iwgeric
4baceb6a08
fixed compilation issues in deprecated OGLESShaderRenderer, IGLESShaderRenderer, and JoglRenderer caused by earlier commit
10 years ago
shadowislord
6ca111b13d
Refactor renderer system
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* Support OpenGL ES 2 in GLRenderer (various error fixes)
* Get rid of OpenGL 1 remenants
* Other minor cleanups
10 years ago
Nehon
9f459af4e3
One can now call readFrameBuffer with a specific format, implementation has been done for the GLRenderer only.
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For now only placeholders have been done for the renderers that are still not using URA (all except LWJGL).
10 years ago
shadowislord
ad26e916ee
Update renderer capabilities
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* Add capabilities not normally supported by GLES2 for unified renderer
* Remove ARBProgram since it isn't used by jME3
10 years ago
shadowislord
1dfa4d4c0d
Remove usage of deprected image formats (JOGL)
10 years ago
David Bernard
37da17e3eb
add support of DepthStencil into *Renderer
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+ a test app
- only tested on desktop with Lwjgl
10 years ago
pspeed42
5a482e2b98
Added another Photoshop tyle blend mode: Exclusion
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Performs a sort of color XOR with source and destination.
Very useful for UI highlighting but is a bizarre (and
potentially useful) effect in 3D.
11 years ago
Julien Gouesse
2bca84a43d
Ports all changes done on the official renderer during several months to the JOGL renderer (I thank a lot the lazy developers)
11 years ago
Hannes Nevalainen
09b4ef6d82
Screen blend mode for JOGL.
11 years ago
shadowislord
65094e9ca1
* Put the shader compile log on the next line so its slightly more readable
11 years ago
shadowislord
81498d6f79
* Introduce Image.isNPOT() which is now used to check if the image is non-power-of-2 in renderer implementations.
11 years ago
shadowislord
35cfae5ef0
* Merge revision 11058 from experimental branch
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- Add instanced geometry support. This is performed by uploading 4 vertex buffers each containing 4 floats. The top 3 rows are the world matrix and the bottom row is a quaternion representing the normal matrix. Hence, both unshaded and lit geometries can be rendered through instancing.
See Instancing.glsllib for more information as well as the comment in LwjglRenderer.
11 years ago
Nehon
e4ba4e9e9e
- Image loaders now assume ALL images are in sRGB space and set the flag accordingly
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- All images constructors now take the isSrgb flag as a parameter, all engine classes has been changed to accommodate the change, old constructors has been deprecated for backward compatibility. One should always ask himself in which color space is an image if dealing with gamma correction
- Gamma correction has been defaulted to false in the appSettings
11 years ago
Nehon
77a4002c3d
Added support for hardware srgb output (gamma correction).
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It can be toggled at render time.
Works with lwjgl
Couldn't test with Jogl and might be not working
Not supported by mobile renderers
11 years ago
Normen Hansen
a16857c8f4
switch to gradle layout
11 years ago
rem..om
5d02fe1c20
Made trunk sync with commit r11019 and commit r11020
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11021 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
gouessej
f49992d15b
Switches to JOGL 2.1.2
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10874 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
f8be6cf686
One can now change the depth test function throught the additional renderstate of a material.
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You can also do this for the alpha test function, but alpha test is deprecated in gl 3.0 and opengl es 2.0 so it's there only for compatibility and consistency reason.
This setting can be directly set in the j3m file in the RenderState statement.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10779 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..se
e877d1f8c9
Switches to JOGL 2.0.2
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10741 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
d6fbd97482
* Add NativeObject.dispose() which deletes the object from GL driver, and if UNSAFE=true, also native buffers.
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* Rename NativeObjectManager.registerForCleanup() -> registerObject() so that its not confused with enqueueUnusedObject()
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10618 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
05e080100e
Added support for int arrays uniforms. thanks to abies.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10495 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
voi..om
23c1fddf8f
Added support to upload/modify sub texture to Renderer interface introducing a new method:
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public void modifyTexture(Texture tex, Image pixels, int x, int y);
Implementations added for LWJGL and JOGL. LWJGL seems to work. JOGL is untestet. Android implementation needs to be done by someone else (but is already prepared for).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10462 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
503adbfd85
Tolerates a failure in the parsing of GLSL version string and then assumes GLSL 1.00 is supported only on the Raspberry Pi
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10455 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
36e6eb7fdc
Improves OpenGL-ES support (especially for Raspberry Pi), contribution of Erkki Nokso-Koivisto, fetches the GLSL version correctly when using ES2
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10301 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
1112b380d2
Improves OpenGL-ES support (especially for Raspberry Pi), contribution of Erkki Nokso-Koivisto, fetches the GLSL version correctly when using ES2
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10300 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
nor..67
7ba657e430
- set logging from Level.INFO to Level.FINE for most logging
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10271 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
0acece86e0
Improves OpenGL-ES support (especially for Raspberry Pi), contribution of Erkki Nokso-Koivisto
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10269 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
e242174a22
Improves OpenGL-ES support (especially for Raspberry Pi), contribution of Erkki Nokso-Koivisto
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10267 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
b242f66c5a
Improves OpenGL-ES support (especially for Raspberry Pi), uses several contributions of Erkki Nokso-Koivisto
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10264 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
01bf1ca843
Fixed 2 issues with shadows :
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- Looks like Poly offset behave defferently between ATI and NVIDIA i added a bit of offset to avoid shadow acne for NVIDIA
- Added a flag needCompareModeUpdate in the Texture class to avoid setting it on every frame in the renderer. I changed Lwjgl and Jogl renderer accordingly.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10043 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
2a3e28bb9d
Removes a useless check from JoglRenderer
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10019 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..rd
9e03dba566
* Add checks for maximum texture resolution in all renderers
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9980 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
3002e5e057
Uses GL2GL3 instead of GL2 when it is possible
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9962 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
a0a67abf06
Fixes a bug in the frame buffers (thanks to Nehon's suggestion)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9950 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
0170c7b5eb
Fixes some problems with framebuffers (second attempt)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9937 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
0263c78d55
Fixes some problems with framebuffers
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9932 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
af3e3a74f5
Uses the proper string as attribute name to get its location (and now the shader-based renderer relying on JOGL 2.0 is operational)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9910 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
36f95cdf09
Uses the proper string as uniform name to get its location
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9909 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
b76bffcd2f
Fixes a minor threading problem and removes useless imports
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9896 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
baeb7d7de8
Adds a few missing features into the shader-based renderer relying on JOGL 2.0
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9890 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
7fdc6bbe46
Adds a few missing features into the shader-based renderer relying on JOGL 2.0
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9889 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
87e6ea3230
Adds a few missing features into the shader-based renderer relying on JOGL 2.0
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9888 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
772c977e15
Adds a few missing features into the shader-based renderer relying on JOGL 2.0
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9887 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
80f94431d9
Adds a few missing features into the shader-based renderer relying on JOGL 2.0
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9886 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
f75b45aff7
Adds a few missing checks into the initialization sequence of the shader-based renderer relying on JOGL 2.0
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9885 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
c84efe3436
Uses almost the same initialization sequence than the shader-based renderer relying on its competitor
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9884 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
9b9db3bd31
Updates the renderers based on JOGL 2.0 (and JOAL 1.1.3)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9878 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
nor..67
1cc957e7e9
- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
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- separate jar files for engine components
- resolve dependencies between code parts
- remove Nifty dependency from Cinematics
- remove Physics dependency from TerrainGrid
- add public accessors to Natives Extraction
- remove RenderHint serialization from networking
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8838 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
9e53abbb7a
move jme3 to trunk
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@6971 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago