Adds a few missing features into the shader-based renderer relying on JOGL 2.0
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9888 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
parent
772c977e15
commit
87e6ea3230
@ -51,6 +51,7 @@ import com.jme3.scene.Mesh.Mode;
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import com.jme3.scene.VertexBuffer;
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import com.jme3.scene.VertexBuffer.Type;
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import com.jme3.scene.VertexBuffer.Usage;
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import com.jme3.shader.Attribute;
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import com.jme3.shader.Shader;
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import com.jme3.shader.Shader.ShaderSource;
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import com.jme3.shader.Uniform;
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@ -64,10 +65,7 @@ import com.jme3.util.IntMap;
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import com.jme3.util.IntMap.Entry;
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import com.jme3.util.ListMap;
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import com.jme3.util.NativeObjectManager;
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import java.nio.Buffer;
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import java.nio.ByteBuffer;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.nio.*;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.logging.Level;
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@ -91,6 +89,7 @@ public class JoglRenderer implements Renderer {
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private final StringBuilder stringBuf = new StringBuilder(250);
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private final IntBuffer intBuf1 = BufferUtils.createIntBuffer(1);
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private final IntBuffer intBuf16 = BufferUtils.createIntBuffer(16);
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protected FloatBuffer fb16 = BufferUtils.createFloatBuffer(16);
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private RenderContext context = new RenderContext();
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private NativeObjectManager objManager = new NativeObjectManager();
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private EnumSet<Caps> caps = EnumSet.noneOf(Caps.class);
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@ -118,11 +117,6 @@ public class JoglRenderer implements Renderer {
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private final Statistics statistics = new Statistics();
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private int vpX, vpY, vpW, vpH;
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private int clipX, clipY, clipW, clipH;
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//TODO: remove?
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protected Matrix4f worldMatrix = new Matrix4f();
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protected Matrix4f viewMatrix = new Matrix4f();
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protected Matrix4f projMatrix = new Matrix4f();
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protected FloatBuffer fb16 = BufferUtils.createFloatBuffer(16);
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public JoglRenderer() {
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}
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@ -423,15 +417,23 @@ public class JoglRenderer implements Renderer {
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}
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public void resetGLObjects() {
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logger.log(Level.INFO, "Reseting objects and invalidating state");
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objManager.resetObjects();
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statistics.clearMemory();
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boundShader = null;
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lastFb = null;
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context.reset();
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invalidateState();
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}
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public void cleanup() {
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logger.log(Level.INFO, "Deleting objects and invalidating state");
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objManager.deleteAllObjects(this);
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statistics.clearMemory();
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invalidateState();
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}
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private void checkCap(Caps cap) {
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if (!caps.contains(cap)) {
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throw new UnsupportedOperationException("Required capability missing: " + cap.name());
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}
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}
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/*********************************************************************\
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@ -446,9 +448,23 @@ public class JoglRenderer implements Renderer {
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GL gl = GLContext.getCurrentGL();
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int bits = 0;
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if (color) {
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//See explanations of the depth below, we must enable color write to be able to clear the color buffer
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if (context.colorWriteEnabled == false) {
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gl.glColorMask(true, true, true, true);
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context.colorWriteEnabled = true;
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}
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bits = GL.GL_COLOR_BUFFER_BIT;
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}
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if (depth) {
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//glClear(GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false
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//here s some link on openl board
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//http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=257223
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//if depth clear is requested, we enable the depthMask
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if (context.depthWriteEnabled == false) {
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gl.glDepthMask(true);
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context.depthWriteEnabled = true;
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}
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bits |= GL.GL_DEPTH_BUFFER_BIT;
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}
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if (stencil) {
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@ -476,15 +492,15 @@ public class JoglRenderer implements Renderer {
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}
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public void applyRenderState(RenderState state) {
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//FIXME implement missing features
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GL gl = GLContext.getCurrentGL();
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if (state.isWireframe() && !context.wireframe) {
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gl.getGL2().glPolygonMode(GL.GL_FRONT_AND_BACK, GL2GL3.GL_LINE);
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gl.getGL2().glPolygonMode(GL.GL_FRONT_AND_BACK, GL2.GL_LINE);
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context.wireframe = true;
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} else if (!state.isWireframe() && context.wireframe) {
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gl.getGL2().glPolygonMode(GL.GL_FRONT_AND_BACK, GL2GL3.GL_FILL);
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gl.getGL2().glPolygonMode(GL.GL_FRONT_AND_BACK, GL2.GL_FILL);
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context.wireframe = false;
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}
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if (state.isDepthTest() && !context.depthTestEnabled) {
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gl.glEnable(GL.GL_DEPTH_TEST);
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gl.glDepthFunc(GL.GL_LEQUAL);
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@ -493,14 +509,16 @@ public class JoglRenderer implements Renderer {
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gl.glDisable(GL.GL_DEPTH_TEST);
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context.depthTestEnabled = false;
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}
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if (state.isAlphaTest() && context.alphaTestFallOff == 0) {
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gl.glEnable(GL2ES1.GL_ALPHA_TEST);
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gl.glEnable(GL2.GL_ALPHA_TEST);
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gl.getGL2().glAlphaFunc(GL.GL_GREATER, state.getAlphaFallOff());
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context.alphaTestFallOff = state.getAlphaFallOff();
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} else if (!state.isAlphaTest() && context.alphaTestFallOff != 0) {
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gl.glDisable(GL2ES1.GL_ALPHA_TEST);
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gl.glDisable(GL2.GL_ALPHA_TEST);
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context.alphaTestFallOff = 0;
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}
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if (state.isDepthWrite() && !context.depthWriteEnabled) {
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gl.glDepthMask(true);
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context.depthWriteEnabled = true;
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@ -508,6 +526,7 @@ public class JoglRenderer implements Renderer {
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gl.glDepthMask(false);
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context.depthWriteEnabled = false;
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}
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if (state.isColorWrite() && !context.colorWriteEnabled) {
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gl.glColorMask(true, true, true, true);
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context.colorWriteEnabled = true;
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@ -515,17 +534,43 @@ public class JoglRenderer implements Renderer {
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gl.glColorMask(false, false, false, false);
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context.colorWriteEnabled = false;
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}
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if (state.isPointSprite() && !context.pointSprite) {
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// Only enable/disable sprite
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if (context.boundTextures[0] != null) {
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if (context.boundTextureUnit != 0) {
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gl.glActiveTexture(GL.GL_TEXTURE0);
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context.boundTextureUnit = 0;
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}
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gl.glEnable(GL2.GL_POINT_SPRITE);
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gl.glEnable(GL2.GL_VERTEX_PROGRAM_POINT_SIZE);
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}
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context.pointSprite = true;
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} else if (!state.isPointSprite() && context.pointSprite) {
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if (context.boundTextures[0] != null) {
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if (context.boundTextureUnit != 0) {
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gl.glActiveTexture(GL.GL_TEXTURE0);
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context.boundTextureUnit = 0;
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}
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gl.glDisable(GL2.GL_POINT_SPRITE);
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gl.glDisable(GL2.GL_VERTEX_PROGRAM_POINT_SIZE);
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context.pointSprite = false;
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}
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}
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if (state.isPolyOffset()) {
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if (!context.polyOffsetEnabled) {
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gl.glEnable(GL.GL_POLYGON_OFFSET_FILL);
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gl.glPolygonOffset(state.getPolyOffsetFactor(), state.getPolyOffsetUnits());
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gl.glPolygonOffset(state.getPolyOffsetFactor(),
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state.getPolyOffsetUnits());
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context.polyOffsetEnabled = true;
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context.polyOffsetFactor = state.getPolyOffsetFactor();
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context.polyOffsetUnits = state.getPolyOffsetUnits();
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} else {
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if (state.getPolyOffsetFactor() != context.polyOffsetFactor
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|| state.getPolyOffsetUnits() != context.polyOffsetUnits) {
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gl.glPolygonOffset(state.getPolyOffsetFactor(), state.getPolyOffsetUnits());
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gl.glPolygonOffset(state.getPolyOffsetFactor(),
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state.getPolyOffsetUnits());
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context.polyOffsetFactor = state.getPolyOffsetFactor();
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context.polyOffsetUnits = state.getPolyOffsetUnits();
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}
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@ -538,6 +583,7 @@ public class JoglRenderer implements Renderer {
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context.polyOffsetUnits = 0;
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}
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}
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if (state.getFaceCullMode() != context.cullMode) {
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if (state.getFaceCullMode() == RenderState.FaceCullMode.Off) {
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gl.glDisable(GL.GL_CULL_FACE);
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@ -570,39 +616,78 @@ public class JoglRenderer implements Renderer {
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gl.glDisable(GL.GL_BLEND);
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} else {
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gl.glEnable(GL.GL_BLEND);
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}
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switch (state.getBlendMode()) {
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case Off:
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break;
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case Additive:
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gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE);
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break;
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case AlphaAdditive:
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gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE);
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break;
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case Alpha:
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gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);
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break;
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case Color:
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gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_COLOR);
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break;
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case PremultAlpha:
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gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA);
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break;
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case Modulate:
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gl.glBlendFunc(GL.GL_DST_COLOR, GL.GL_ZERO);
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break;
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case ModulateX2:
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gl.glBlendFunc(GL.GL_DST_COLOR, GL.GL_SRC_COLOR);
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break;
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default:
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throw new UnsupportedOperationException("Unrecognized blend mode: "
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+ state.getBlendMode());
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switch (state.getBlendMode()) {
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case Off:
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break;
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case Additive:
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gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE);
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break;
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case AlphaAdditive:
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gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE);
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break;
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case Color:
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gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_COLOR);
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break;
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case Alpha:
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gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);
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break;
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case PremultAlpha:
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gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA);
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break;
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case Modulate:
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gl.glBlendFunc(GL.GL_DST_COLOR, GL.GL_ZERO);
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break;
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case ModulateX2:
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gl.glBlendFunc(GL.GL_DST_COLOR, GL.GL_SRC_COLOR);
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break;
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default:
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throw new UnsupportedOperationException("Unrecognized blend mode: "
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+ state.getBlendMode());
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}
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}
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context.blendMode = state.getBlendMode();
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}
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if (context.stencilTest != state.isStencilTest()
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|| context.frontStencilStencilFailOperation != state.getFrontStencilStencilFailOperation()
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|| context.frontStencilDepthFailOperation != state.getFrontStencilDepthFailOperation()
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|| context.frontStencilDepthPassOperation != state.getFrontStencilDepthPassOperation()
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|| context.backStencilStencilFailOperation != state.getBackStencilStencilFailOperation()
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|| context.backStencilDepthFailOperation != state.getBackStencilDepthFailOperation()
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|| context.backStencilDepthPassOperation != state.getBackStencilDepthPassOperation()
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|| context.frontStencilFunction != state.getFrontStencilFunction()
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|| context.backStencilFunction != state.getBackStencilFunction()) {
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context.frontStencilStencilFailOperation = state.getFrontStencilStencilFailOperation(); //terrible looking, I know
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context.frontStencilDepthFailOperation = state.getFrontStencilDepthFailOperation();
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context.frontStencilDepthPassOperation = state.getFrontStencilDepthPassOperation();
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context.backStencilStencilFailOperation = state.getBackStencilStencilFailOperation();
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context.backStencilDepthFailOperation = state.getBackStencilDepthFailOperation();
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context.backStencilDepthPassOperation = state.getBackStencilDepthPassOperation();
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context.frontStencilFunction = state.getFrontStencilFunction();
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context.backStencilFunction = state.getBackStencilFunction();
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if (state.isStencilTest()) {
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gl.glEnable(GL.GL_STENCIL_TEST);
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gl.getGL2().glStencilOpSeparate(GL.GL_FRONT,
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convertStencilOperation(state.getFrontStencilStencilFailOperation()),
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convertStencilOperation(state.getFrontStencilDepthFailOperation()),
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convertStencilOperation(state.getFrontStencilDepthPassOperation()));
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gl.getGL2().glStencilOpSeparate(GL.GL_BACK,
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convertStencilOperation(state.getBackStencilStencilFailOperation()),
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convertStencilOperation(state.getBackStencilDepthFailOperation()),
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convertStencilOperation(state.getBackStencilDepthPassOperation()));
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gl.getGL2().glStencilFuncSeparate(GL.GL_FRONT,
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convertTestFunction(state.getFrontStencilFunction()),
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0, Integer.MAX_VALUE);
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gl.getGL2().glStencilFuncSeparate(GL.GL_BACK,
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convertTestFunction(state.getBackStencilFunction()),
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0, Integer.MAX_VALUE);
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} else {
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gl.glDisable(GL.GL_STENCIL_TEST);
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}
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}
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}
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private int convertStencilOperation(RenderState.StencilOperation stencilOp) {
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@ -654,13 +739,15 @@ public class JoglRenderer implements Renderer {
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/*********************************************************************\
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|* Camera and World transforms *|
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\*********************************************************************/
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public void setViewPort(int x, int y, int width, int height) {
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GL gl = GLContext.getCurrentGL();
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gl.glViewport(x, y, width, height);
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vpX = x;
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vpY = y;
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vpW = width;
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vpH = height;
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public void setViewPort(int x, int y, int w, int h) {
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if (x != vpX || vpY != y || vpW != w || vpH != h) {
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GL gl = GLContext.getCurrentGL();
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gl.glViewport(x, y, w, h);
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vpX = x;
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vpY = y;
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vpW = w;
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vpH = h;
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}
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}
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public void setClipRect(int x, int y, int width, int height) {
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@ -669,7 +756,13 @@ public class JoglRenderer implements Renderer {
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gl.glEnable(GL.GL_SCISSOR_TEST);
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context.clipRectEnabled = true;
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}
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gl.glScissor(x, y, width, height);
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if (clipX != x || clipY != y || clipW != width || clipH != height) {
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gl.glScissor(x, y, width, height);
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clipX = x;
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clipY = y;
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clipW = width;
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clipH = height;
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}
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}
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public void clearClipRect() {
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@ -677,6 +770,11 @@ public class JoglRenderer implements Renderer {
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GL gl = GLContext.getCurrentGL();
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gl.glDisable(GL.GL_SCISSOR_TEST);
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context.clipRectEnabled = false;
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clipX = 0;
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clipY = 0;
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clipW = 0;
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clipH = 0;
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}
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}
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@ -1088,13 +1186,13 @@ public class JoglRenderer implements Renderer {
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if (gl.isExtensionAvailable("GL_EXT_framebuffer_blit")) {
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int srcX0 = 0;
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int srcY0 = 0;
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int srcX1 = 0;
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int srcY1 = 0;
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int srcX1/* = 0*/;
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int srcY1/* = 0*/;
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int dstX0 = 0;
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int dstY0 = 0;
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int dstX1 = 0;
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int dstY1 = 0;
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int dstX1/* = 0*/;
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int dstY1/* = 0*/;
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int prevFBO = context.boundFBO;
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@ -1800,6 +1898,7 @@ public class JoglRenderer implements Renderer {
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img.clearUpdateNeeded();
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}
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//FIXME remove it
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private void checkTexturingUsed() {
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IDList textureList = context.textureIndexList;
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GL gl = GLContext.getCurrentGL();
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@ -1878,6 +1977,9 @@ public class JoglRenderer implements Renderer {
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}
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}
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/*********************************************************************\
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|* Vertex Buffers and Attributes *|
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\*********************************************************************/
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private int convertUsage(Usage usage) {
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switch (usage) {
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case Static:
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@ -1890,30 +1992,69 @@ public class JoglRenderer implements Renderer {
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throw new RuntimeException("Unknown usage type: " + usage);
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}
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}
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private int convertFormat(VertexBuffer.Format format) {
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switch (format) {
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case Byte:
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return GL.GL_BYTE;
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case UnsignedByte:
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return GL.GL_UNSIGNED_BYTE;
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case Short:
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return GL.GL_SHORT;
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case UnsignedShort:
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return GL.GL_UNSIGNED_SHORT;
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case Int:
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return GL2.GL_INT;
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case UnsignedInt:
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return GL.GL_UNSIGNED_INT;
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// case Half:
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// return NVHalfFloat.GL_HALF_FLOAT_NV;
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// return ARBHalfFloatVertex.GL_HALF_FLOAT;
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case Float:
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return GL.GL_FLOAT;
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case Double:
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return GL2.GL_DOUBLE;
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default:
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throw new UnsupportedOperationException("Unknown buffer format.");
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}
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}
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public void updateBufferData(VertexBuffer vb) {
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GL gl = GLContext.getCurrentGL();
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int bufId = vb.getId();
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boolean created = false;
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if (bufId == -1) {
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// create buffer
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gl.glGenBuffers(1, intBuf1);
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bufId = intBuf1.get(0);
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vb.setId(bufId);
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objManager.registerForCleanup(vb);
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//statistics.onNewVertexBuffer();
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created = true;
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}
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// bind buffer
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int target;
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if (vb.getBufferType() == VertexBuffer.Type.Index) {
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target = GL.GL_ELEMENT_ARRAY_BUFFER;
|
||||
if (context.boundElementArrayVBO != bufId) {
|
||||
gl.glBindBuffer(target, bufId);
|
||||
context.boundElementArrayVBO = bufId;
|
||||
//statistics.onVertexBufferUse(vb, true);
|
||||
} else {
|
||||
//statistics.onVertexBufferUse(vb, false);
|
||||
}
|
||||
} else {
|
||||
target = GL.GL_ARRAY_BUFFER;
|
||||
if (context.boundArrayVBO != bufId) {
|
||||
gl.glBindBuffer(target, bufId);
|
||||
context.boundArrayVBO = bufId;
|
||||
//statistics.onVertexBufferUse(vb, true);
|
||||
} else {
|
||||
//statistics.onVertexBufferUse(vb, false);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1921,7 +2062,12 @@ public class JoglRenderer implements Renderer {
|
||||
Buffer data = vb.getData();
|
||||
data.rewind();
|
||||
|
||||
gl.glBufferData(target, data.capacity() * vb.getFormat().getComponentSize(), data, usage);
|
||||
if (created || vb.hasDataSizeChanged()) {
|
||||
// upload data based on format
|
||||
gl.glBufferData(target, data.capacity() * vb.getFormat().getComponentSize(), data, usage);
|
||||
} else {
|
||||
gl.glBufferSubData(target, 0, data.capacity() * vb.getFormat().getComponentSize(), data);
|
||||
}
|
||||
|
||||
vb.clearUpdateNeeded();
|
||||
}
|
||||
@ -1935,9 +2081,101 @@ public class JoglRenderer implements Renderer {
|
||||
intBuf1.position(0).limit(1);
|
||||
gl.glDeleteBuffers(1, intBuf1);
|
||||
vb.resetObject();
|
||||
|
||||
//statistics.onDeleteVertexBuffer();
|
||||
}
|
||||
}
|
||||
|
||||
public void clearVertexAttribs() {
|
||||
IDList attribList = context.attribIndexList;
|
||||
for (int i = 0; i < attribList.oldLen; i++) {
|
||||
int idx = attribList.oldList[i];
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
gl.getGL2().glDisableVertexAttribArray(idx);
|
||||
context.boundAttribs[idx] = null;
|
||||
}
|
||||
context.attribIndexList.copyNewToOld();
|
||||
}
|
||||
|
||||
public void setVertexAttrib(VertexBuffer vb, VertexBuffer idb) {
|
||||
if (vb.getBufferType() == VertexBuffer.Type.Index) {
|
||||
throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
|
||||
}
|
||||
|
||||
int programId = context.boundShaderProgram;
|
||||
if (programId > 0) {
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
Attribute attrib = boundShader.getAttribute(vb.getBufferType());
|
||||
int loc = attrib.getLocation();
|
||||
if (loc == -1) {
|
||||
return; // not defined
|
||||
}
|
||||
if (loc == -2) {
|
||||
stringBuf.setLength(0);
|
||||
stringBuf.append("in").append(vb.getBufferType().name()).append('\0');
|
||||
updateNameBuffer();
|
||||
loc = gl.getGL2().glGetAttribLocation(programId, stringBuf.toString());
|
||||
|
||||
// not really the name of it in the shader (inPosition\0) but
|
||||
// the internal name of the enum (Position).
|
||||
if (loc < 0) {
|
||||
attrib.setLocation(-1);
|
||||
return; // not available in shader.
|
||||
} else {
|
||||
attrib.setLocation(loc);
|
||||
}
|
||||
}
|
||||
|
||||
if (vb.isUpdateNeeded() && idb == null) {
|
||||
updateBufferData(vb);
|
||||
}
|
||||
|
||||
VertexBuffer[] attribs = context.boundAttribs;
|
||||
if (!context.attribIndexList.moveToNew(loc)) {
|
||||
gl.getGL2().glEnableVertexAttribArray(loc);
|
||||
//System.out.println("Enabled ATTRIB IDX: "+loc);
|
||||
}
|
||||
if (attribs[loc] != vb) {
|
||||
// NOTE: Use id from interleaved buffer if specified
|
||||
int bufId = idb != null ? idb.getId() : vb.getId();
|
||||
assert bufId != -1;
|
||||
if (context.boundArrayVBO != bufId) {
|
||||
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, bufId);
|
||||
context.boundArrayVBO = bufId;
|
||||
//statistics.onVertexBufferUse(vb, true);
|
||||
} else {
|
||||
//statistics.onVertexBufferUse(vb, false);
|
||||
}
|
||||
|
||||
gl.getGL2().glVertexAttribPointer(loc,
|
||||
vb.getNumComponents(),
|
||||
convertFormat(vb.getFormat()),
|
||||
vb.isNormalized(),
|
||||
vb.getStride(),
|
||||
vb.getOffset());
|
||||
|
||||
attribs[loc] = vb;
|
||||
}
|
||||
} else {
|
||||
throw new IllegalStateException("Cannot render mesh without shader bound");
|
||||
}
|
||||
}
|
||||
|
||||
public void setVertexAttrib(VertexBuffer vb) {
|
||||
setVertexAttrib(vb, null);
|
||||
}
|
||||
|
||||
public void drawTriangleArray(Mesh.Mode mode, int count, int vertCount) {
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
if (count > 1) {
|
||||
gl.getGL2().glDrawArraysInstanced(convertElementMode(mode), 0,
|
||||
vertCount, count);
|
||||
} else {
|
||||
gl.glDrawArrays(convertElementMode(mode), 0, vertCount);
|
||||
}
|
||||
}
|
||||
|
||||
//FIXME remove
|
||||
private int convertArrayType(VertexBuffer.Type type) {
|
||||
switch (type) {
|
||||
case Position:
|
||||
@ -1953,6 +2191,7 @@ public class JoglRenderer implements Renderer {
|
||||
}
|
||||
}
|
||||
|
||||
//FIXME remove
|
||||
private int convertVertexFormat(VertexBuffer.Format fmt) {
|
||||
switch (fmt) {
|
||||
case Byte:
|
||||
@ -1977,7 +2216,94 @@ public class JoglRenderer implements Renderer {
|
||||
throw new UnsupportedOperationException("Unrecognized vertex format: " + fmt);
|
||||
}
|
||||
}
|
||||
|
||||
public void drawTriangleList(VertexBuffer indexBuf, Mesh mesh, int count) {
|
||||
if (indexBuf.getBufferType() != VertexBuffer.Type.Index) {
|
||||
throw new IllegalArgumentException("Only index buffers are allowed as triangle lists.");
|
||||
}
|
||||
|
||||
if (indexBuf.isUpdateNeeded()) {
|
||||
updateBufferData(indexBuf);
|
||||
}
|
||||
|
||||
int bufId = indexBuf.getId();
|
||||
assert bufId != -1;
|
||||
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
if (context.boundElementArrayVBO != bufId) {
|
||||
gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, bufId);
|
||||
context.boundElementArrayVBO = bufId;
|
||||
//statistics.onVertexBufferUse(indexBuf, true);
|
||||
} else {
|
||||
//statistics.onVertexBufferUse(indexBuf, true);
|
||||
}
|
||||
|
||||
int vertCount = mesh.getVertexCount();
|
||||
boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
|
||||
|
||||
if (mesh.getMode() == Mode.Hybrid) {
|
||||
int[] modeStart = mesh.getModeStart();
|
||||
int[] elementLengths = mesh.getElementLengths();
|
||||
|
||||
int elMode = convertElementMode(Mode.Triangles);
|
||||
int fmt = convertFormat(indexBuf.getFormat());
|
||||
int elSize = indexBuf.getFormat().getComponentSize();
|
||||
int listStart = modeStart[0];
|
||||
int stripStart = modeStart[1];
|
||||
int fanStart = modeStart[2];
|
||||
int curOffset = 0;
|
||||
for (int i = 0; i < elementLengths.length; i++) {
|
||||
if (i == stripStart) {
|
||||
elMode = convertElementMode(Mode.TriangleStrip);
|
||||
} else if (i == fanStart) {
|
||||
elMode = convertElementMode(Mode.TriangleStrip);
|
||||
}
|
||||
int elementLength = elementLengths[i];
|
||||
|
||||
if (useInstancing) {
|
||||
|
||||
indexBuf.getData().position(curOffset);
|
||||
indexBuf.getData().limit(curOffset + elementLength);
|
||||
|
||||
gl.getGL2GL3().glDrawElementsInstanced(elMode,
|
||||
elementLength,
|
||||
fmt,
|
||||
indexBuf.getData(),
|
||||
count);
|
||||
|
||||
} else {
|
||||
gl.getGL2().glDrawRangeElements(elMode,
|
||||
0,
|
||||
vertCount,
|
||||
elementLength,
|
||||
fmt,
|
||||
curOffset);
|
||||
}
|
||||
|
||||
//FIXME check whether elSize is required
|
||||
curOffset += elementLength/* * elSize*/;
|
||||
}
|
||||
} else {
|
||||
if (useInstancing) {
|
||||
gl.getGL2GL3().glDrawElementsInstanced(convertElementMode(mesh.getMode()),
|
||||
indexBuf.getData().limit(),
|
||||
convertFormat(indexBuf.getFormat()),
|
||||
indexBuf.getData(),
|
||||
count);
|
||||
} else {
|
||||
gl.getGL2().glDrawRangeElements(convertElementMode(mesh.getMode()),
|
||||
0,
|
||||
vertCount,
|
||||
indexBuf.getData().limit(),
|
||||
convertFormat(indexBuf.getFormat()),
|
||||
0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*********************************************************************\
|
||||
|* Render Calls *|
|
||||
\*********************************************************************/
|
||||
private int convertElementMode(Mesh.Mode mode) {
|
||||
switch (mode) {
|
||||
case Points:
|
||||
@ -2095,102 +2421,8 @@ public class JoglRenderer implements Renderer {
|
||||
}
|
||||
}
|
||||
|
||||
public void setVertexAttrib(VertexBuffer vb, VertexBuffer idb) {
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
int arrayType = convertArrayType(vb.getBufferType());
|
||||
if (arrayType == -1) {
|
||||
return; // unsupported
|
||||
}
|
||||
|
||||
gl.getGL2().glEnableClientState(arrayType);
|
||||
context.boundAttribs[vb.getBufferType().ordinal()] = vb;
|
||||
|
||||
if (vb.getBufferType() == Type.Normal) {
|
||||
// normalize if requested
|
||||
if (vb.isNormalized() && !context.normalizeEnabled) {
|
||||
gl.glEnable(GLLightingFunc.GL_NORMALIZE);
|
||||
context.normalizeEnabled = true;
|
||||
} else if (!vb.isNormalized() && context.normalizeEnabled) {
|
||||
gl.glDisable(GLLightingFunc.GL_NORMALIZE);
|
||||
context.normalizeEnabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
// NOTE: Use data from interleaved buffer if specified
|
||||
Buffer data = idb != null ? idb.getData() : vb.getData();
|
||||
int comps = vb.getNumComponents();
|
||||
int type = convertVertexFormat(vb.getFormat());
|
||||
data.clear();
|
||||
data.position(vb.getOffset());
|
||||
|
||||
switch (vb.getBufferType()) {
|
||||
case Position:
|
||||
gl.getGL2().glVertexPointer(comps, type, vb.getStride(), data);
|
||||
break;
|
||||
case Normal:
|
||||
gl.getGL2().glNormalPointer(type, vb.getStride(), data);
|
||||
break;
|
||||
case Color:
|
||||
gl.getGL2().glColorPointer(comps, type, vb.getStride(), data);
|
||||
break;
|
||||
case TexCoord:
|
||||
gl.getGL2().glTexCoordPointer(comps, type, vb.getStride(), data);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void setVertexAttrib(VertexBuffer vb) {
|
||||
setVertexAttrib(vb, null);
|
||||
}
|
||||
|
||||
public void clearVertexAttribs() {
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
for (int i = 0; i < 16; i++) {
|
||||
VertexBuffer vb = context.boundAttribs[i];
|
||||
if (vb != null) {
|
||||
int arrayType = convertArrayType(vb.getBufferType());
|
||||
gl.getGL2().glDisableClientState(arrayType);
|
||||
context.boundAttribs[vb.getBufferType().ordinal()] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void drawTriangleList(VertexBuffer indexBuf, Mesh mesh, int count) {
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
Mesh.Mode mode = mesh.getMode();
|
||||
|
||||
Buffer indexData = indexBuf.getData();
|
||||
indexData.clear();
|
||||
if (mesh.getMode() == Mode.Hybrid) {
|
||||
int[] modeStart = mesh.getModeStart();
|
||||
int[] elementLengths = mesh.getElementLengths();
|
||||
|
||||
int elMode = convertElementMode(Mode.Triangles);
|
||||
int fmt = convertVertexFormat(indexBuf.getFormat());
|
||||
// int elSize = indexBuf.getFormat().getComponentSize();
|
||||
// int listStart = modeStart[0];
|
||||
int stripStart = modeStart[1];
|
||||
int fanStart = modeStart[2];
|
||||
int curOffset = 0;
|
||||
for (int i = 0; i < elementLengths.length; i++) {
|
||||
if (i == stripStart) {
|
||||
elMode = convertElementMode(Mode.TriangleStrip);
|
||||
} else if (i == fanStart) {
|
||||
elMode = convertElementMode(Mode.TriangleStrip);
|
||||
}
|
||||
int elementLength = elementLengths[i];
|
||||
indexData.position(curOffset);
|
||||
gl.glDrawElements(elMode, elementLength, fmt, indexData);
|
||||
curOffset += elementLength;
|
||||
}
|
||||
} else {
|
||||
gl.glDrawElements(convertElementMode(mode), indexData.capacity(),
|
||||
convertVertexFormat(indexBuf.getFormat()), indexData);
|
||||
}
|
||||
}
|
||||
|
||||
private void renderMeshDefault(Mesh mesh, int lod, int count) {
|
||||
VertexBuffer indices = null;
|
||||
VertexBuffer indices/* = null*/;
|
||||
VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
|
||||
IntMap<VertexBuffer> buffers = mesh.getBuffers();
|
||||
if (mesh.getNumLodLevels() > 0) {
|
||||
@ -2230,7 +2462,7 @@ public class JoglRenderer implements Renderer {
|
||||
|
||||
private void renderMeshVBO(Mesh mesh, int lod, int count) {
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
VertexBuffer indices = null;
|
||||
VertexBuffer indices/* = null*/;
|
||||
VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
|
||||
if (interleavedData != null && interleavedData.isUpdateNeeded()) {
|
||||
updateBufferData(interleavedData);
|
||||
|
Loading…
x
Reference in New Issue
Block a user