Ports all changes done on the official renderer during several months to the JOGL renderer (I thank a lot the lazy developers)
This commit is contained in:
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44f7e8bb84
commit
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@ -33,27 +33,20 @@ package com.jme3.renderer.jogl;
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import com.jme3.light.LightList;
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import com.jme3.material.RenderState;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Matrix4f;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.jme3.math.Vector4f;
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import com.jme3.renderer.Caps;
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import com.jme3.renderer.IDList;
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import com.jme3.renderer.RenderContext;
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import com.jme3.renderer.Renderer;
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import com.jme3.renderer.RendererException;
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import com.jme3.renderer.Statistics;
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import com.jme3.material.RenderState.StencilOperation;
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import com.jme3.material.RenderState.TestFunction;
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import com.jme3.math.*;
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import com.jme3.renderer.*;
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import com.jme3.scene.Mesh;
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import com.jme3.scene.Mesh.Mode;
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import com.jme3.scene.VertexBuffer;
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import com.jme3.scene.VertexBuffer.Format;
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import com.jme3.scene.VertexBuffer.Type;
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import com.jme3.scene.VertexBuffer.Usage;
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import com.jme3.shader.Attribute;
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import com.jme3.shader.Shader;
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import com.jme3.shader.Shader.ShaderSource;
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import com.jme3.shader.Shader.ShaderType;
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import com.jme3.shader.Uniform;
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import com.jme3.texture.FrameBuffer;
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import com.jme3.texture.FrameBuffer.RenderBuffer;
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@ -63,7 +56,16 @@ import com.jme3.texture.Texture.WrapAxis;
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import com.jme3.util.BufferUtils;
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import com.jme3.util.ListMap;
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import com.jme3.util.NativeObjectManager;
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import com.jme3.util.SafeArrayList;
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import java.nio.*;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import jme3tools.converters.MipMapGenerator;
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import jme3tools.shader.ShaderDebug;
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import java.nio.Buffer;
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import java.nio.ByteBuffer;
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import java.nio.FloatBuffer;
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@ -72,16 +74,16 @@ import java.util.EnumSet;
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import java.util.List;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import javax.media.nativewindow.NativeWindowFactory;
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import javax.media.opengl.GL;
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import javax.media.opengl.GL2;
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import javax.media.opengl.GL2ES1;
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import javax.media.opengl.GL2ES2;
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import javax.media.opengl.GL2ES3;
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import javax.media.opengl.GL2GL3;
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import javax.media.opengl.GL3;
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import javax.media.opengl.GLContext;
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import jme3tools.converters.MipMapGenerator;
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import jme3tools.shader.ShaderDebug;
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public class JoglRenderer implements Renderer {
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@ -136,11 +138,13 @@ public class JoglRenderer implements Renderer {
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nameBuf.rewind();
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}
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public Statistics getStatistics() {
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@Override
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public Statistics getStatistics() {
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return statistics;
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}
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public EnumSet<Caps> getCaps() {
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@Override
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public EnumSet<Caps> getCaps() {
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return caps;
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}
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@ -302,7 +306,7 @@ public class JoglRenderer implements Renderer {
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caps.add(Caps.PackedDepthStencilBuffer);
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}
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if (gl.isExtensionAvailable("GL_ARB_draw_instanced")) {
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if (gl.isExtensionAvailable("GL_ARB_draw_instanced") || gl.isExtensionAvailable("GL_ARB_instanced_arrays")) {
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caps.add(Caps.MeshInstancing);
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}
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@ -335,12 +339,13 @@ public class JoglRenderer implements Renderer {
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boolean latc = gl.isExtensionAvailable("GL_EXT_texture_compression_latc");
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//FIXME ignore atdc?
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boolean atdc = gl.isExtensionAvailable("GL_ATI_texture_compression_3dc");
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if (latc || atdc) {
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//boolean atdc = gl.isExtensionAvailable("GL_ATI_texture_compression_3dc");
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if (latc /*|| atdc*/) {
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caps.add(Caps.TextureCompressionLATC);
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}
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if (gl.isExtensionAvailable("GL_EXT_packed_float")) {
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if (gl.isExtensionAvailable("GL_EXT_packed_float") || gl.isExtensionAvailable("GL_VERSION_3_0")) {
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// This format is part of the OGL3 specification
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caps.add(Caps.PackedFloatColorBuffer);
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if (gl.isExtensionAvailable("GL_ARB_half_float_pixel")) {
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// because textures are usually uploaded as RGB16F
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@ -349,11 +354,11 @@ public class JoglRenderer implements Renderer {
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}
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}
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if (gl.isExtensionAvailable("GL_EXT_texture_array")) {
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if (gl.isExtensionAvailable("GL_EXT_texture_array") || gl.isExtensionAvailable("GL_VERSION_3_0")) {
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caps.add(Caps.TextureArray);
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}
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if (gl.isExtensionAvailable("GL_EXT_texture_shared_exponent")) {
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if (gl.isExtensionAvailable("GL_EXT_texture_shared_exponent") || gl.isExtensionAvailable("GL_VERSION_3_0")) {
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caps.add(Caps.SharedExponentTexture);
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}
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@ -417,14 +422,15 @@ public class JoglRenderer implements Renderer {
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}
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//supports sRGB pipeline
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if (gl.isExtensionAvailable("GL_ARB_framebuffer_sRGB") && gl.isExtensionAvailable("GL_EXT_texture_sRGB")){
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if ((gl.isExtensionAvailable("GL_ARB_framebuffer_sRGB") && gl.isExtensionAvailable("GL_EXT_texture_sRGB")) || gl.isExtensionAvailable("GL_VERSION_3_0")){
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caps.add(Caps.Srgb);
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}
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logger.log(Level.FINE, "Caps: {0}", caps);
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}
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public void invalidateState() {
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@Override
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public void invalidateState() {
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context.reset();
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boundShader = null;
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lastFb = null;
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@ -436,35 +442,39 @@ public class JoglRenderer implements Renderer {
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initialReadBuf = intBuf1.get(0);
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}
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public void resetGLObjects() {
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@Override
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public void resetGLObjects() {
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logger.log(Level.FINE, "Reseting objects and invalidating state");
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objManager.resetObjects();
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statistics.clearMemory();
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invalidateState();
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}
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public void cleanup() {
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@Override
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public void cleanup() {
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logger.log(Level.FINE, "Deleting objects and invalidating state");
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objManager.deleteAllObjects(this);
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statistics.clearMemory();
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invalidateState();
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}
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private void checkCap(Caps cap) {
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if (!caps.contains(cap)) {
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throw new UnsupportedOperationException("Required capability missing: " + cap.name());
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}
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}
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// private void checkCap(Caps cap) {
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// if (!caps.contains(cap)) {
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// throw new UnsupportedOperationException("Required capability missing: " + cap.name());
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// }
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// }
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/*********************************************************************\
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|* Render State *|
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\*********************************************************************/
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public void setDepthRange(float start, float end) {
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@Override
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public void setDepthRange(float start, float end) {
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GL gl = GLContext.getCurrentGL();
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gl.glDepthRange(start, end);
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}
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public void clearBuffers(boolean color, boolean depth, boolean stencil) {
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@Override
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public void clearBuffers(boolean color, boolean depth, boolean stencil) {
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GL gl = GLContext.getCurrentGL();
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int bits = 0;
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if (color) {
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@ -495,12 +505,14 @@ public class JoglRenderer implements Renderer {
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}
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}
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public void setBackgroundColor(ColorRGBA color) {
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@Override
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public void setBackgroundColor(ColorRGBA color) {
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GL gl = GLContext.getCurrentGL();
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gl.glClearColor(color.r, color.g, color.b, color.a);
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}
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public void setAlphaToCoverage(boolean value) {
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@Override
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public void setAlphaToCoverage(boolean value) {
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if (caps.contains(Caps.Multisample)) {
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GL gl = GLContext.getCurrentGL();
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if (value) {
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@ -511,7 +523,8 @@ public class JoglRenderer implements Renderer {
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}
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}
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public void applyRenderState(RenderState state) {
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@Override
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public void applyRenderState(RenderState state) {
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GL gl = GLContext.getCurrentGL();
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if (state.isWireframe() && !context.wireframe) {
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if (gl.isGL2GL3()) {
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@ -537,22 +550,23 @@ public class JoglRenderer implements Renderer {
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gl.glDepthFunc(convertTestFunction(state.getDepthFunc()));
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context.depthFunc = state.getDepthFunc();
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}
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if (state.isAlphaTest() && context.alphaTestFallOff == 0) {
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gl.glEnable(GL2ES1.GL_ALPHA_TEST);
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if (gl.isGL2ES1()) {
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gl.getGL2ES1().glAlphaFunc(convertTestFunction(context.alphaFunc), state.getAlphaFallOff());
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}
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context.alphaTestFallOff = state.getAlphaFallOff();
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} else if (!state.isAlphaTest() && context.alphaTestFallOff != 0) {
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if (gl.isGL2ES1()) {
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if (gl.isGL2ES1()) {
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if (state.isAlphaTest() && !context.alphaTestEnabled) {
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gl.glEnable(GL2ES1.GL_ALPHA_TEST);
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gl.getGL2ES1().glAlphaFunc(convertTestFunction(context.alphaFunc), context.alphaTestFallOff);
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context.alphaTestEnabled = true;
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} else if (!state.isAlphaTest() && context.alphaTestEnabled) {
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gl.glDisable(GL2ES1.GL_ALPHA_TEST);
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context.alphaTestEnabled = false;
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}
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if (state.getAlphaFallOff() != context.alphaTestFallOff) {
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gl.getGL2ES1().glAlphaFunc(convertTestFunction(context.alphaFunc), context.alphaTestFallOff);
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context.alphaTestFallOff = state.getAlphaFallOff();
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}
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if (state.getAlphaFunc() != context.alphaFunc) {
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gl.getGL2ES1().glAlphaFunc(convertTestFunction(state.getAlphaFunc()), context.alphaTestFallOff);
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context.alphaFunc = state.getAlphaFunc();
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}
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context.alphaTestFallOff = 0;
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}
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if (state.getAlphaFunc() != context.alphaFunc && gl.isGL2ES1()) {
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gl.getGL2ES1().glAlphaFunc(convertTestFunction(context.alphaFunc), state.getAlphaFallOff());
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context.alphaFunc = state.getAlphaFunc();
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}
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if (state.isDepthWrite() && !context.depthWriteEnabled) {
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@ -783,7 +797,8 @@ public class JoglRenderer implements Renderer {
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/*********************************************************************\
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|* Camera and World transforms *|
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\*********************************************************************/
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public void setViewPort(int x, int y, int w, int h) {
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@Override
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public void setViewPort(int x, int y, int w, int h) {
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if (x != vpX || vpY != y || vpW != w || vpH != h) {
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GL gl = GLContext.getCurrentGL();
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gl.glViewport(x, y, w, h);
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@ -794,7 +809,8 @@ public class JoglRenderer implements Renderer {
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}
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}
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public void setClipRect(int x, int y, int width, int height) {
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@Override
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public void setClipRect(int x, int y, int width, int height) {
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GL gl = GLContext.getCurrentGL();
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if (!context.clipRectEnabled) {
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gl.glEnable(GL.GL_SCISSOR_TEST);
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@ -809,7 +825,8 @@ public class JoglRenderer implements Renderer {
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}
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}
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public void clearClipRect() {
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@Override
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public void clearClipRect() {
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if (context.clipRectEnabled) {
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GL gl = GLContext.getCurrentGL();
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gl.glDisable(GL.GL_SCISSOR_TEST);
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@ -822,14 +839,17 @@ public class JoglRenderer implements Renderer {
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}
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}
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public void onFrame() {
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@Override
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public void onFrame() {
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objManager.deleteUnused(this);
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}
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public void setViewProjectionMatrices(Matrix4f viewMatrix, Matrix4f projMatrix) {
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@Override
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public void setViewProjectionMatrices(Matrix4f viewMatrix, Matrix4f projMatrix) {
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}
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public void setWorldMatrix(Matrix4f worldMatrix) {
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@Override
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public void setWorldMatrix(Matrix4f worldMatrix) {
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}
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/*********************************************************************\
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@ -990,7 +1010,8 @@ public class JoglRenderer implements Renderer {
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* (Non-javadoc)
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* Only used for fixed-function. Ignored.
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*/
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public void setLighting(LightList list) {
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@Override
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public void setLighting(LightList list) {
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}
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public int convertShaderType(Shader.ShaderType type) {
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@ -1000,7 +1021,7 @@ public class JoglRenderer implements Renderer {
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case Vertex:
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return GL2ES2.GL_VERTEX_SHADER;
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// case Geometry:
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// return ARBGeometryShader4.GL_GEOMETRY_SHADER_ARB;
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// return GL3.GL_GEOMETRY_SHADER_ARB;
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default:
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throw new UnsupportedOperationException("Unrecognized shader type.");
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}
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@ -1011,7 +1032,14 @@ public class JoglRenderer implements Renderer {
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GL gl = GLContext.getCurrentGL();
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if (id == -1) {
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// Create id
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id = gl.getGL2ES2().glCreateShader(convertShaderType(source.getType()));
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// if (gl.isGL2ES2()) {
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id = gl.getGL2ES2().glCreateShader(convertShaderType(source.getType()));
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// }
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// else {
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// if (gl.isGL2()) {
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// id = gl.getGL2().glCreateShaderObjectARB(convertShaderType(source.getType()));
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// }
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// }
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if (id <= 0) {
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throw new RendererException("Invalid ID received when trying to create shader.");
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}
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@ -1118,7 +1146,7 @@ public class JoglRenderer implements Renderer {
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gl.getGL2ES2().glAttachShader(id, source.getId());
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}
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if (caps.contains(Caps.OpenGL30) && gl.isGL2GL3()) {
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if (gl.isGL2GL3() && gl.isExtensionAvailable("GL_EXT_gpu_shader4")) {
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// Check if GLSL version is 1.5 for shader
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gl.getGL2GL3().glBindFragDataLocation(id, 0, "outFragColor");
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// For MRT
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@ -1167,14 +1195,15 @@ public class JoglRenderer implements Renderer {
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}
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} else {
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if (infoLog != null) {
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throw new RendererException("Shader link failure, shader:" + shader + "\n" + infoLog);
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throw new RendererException("Shader failed to link, shader:" + shader + "\n" + infoLog);
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} else {
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throw new RendererException("Shader link failure, shader:" + shader + " info: <not provided>");
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throw new RendererException("Shader failed to link, shader:" + shader + "\ninfo: <not provided>");
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}
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}
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}
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public void setShader(Shader shader) {
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@Override
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public void setShader(Shader shader) {
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if (shader == null) {
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throw new IllegalArgumentException("Shader cannot be null");
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} else {
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@ -1192,7 +1221,8 @@ public class JoglRenderer implements Renderer {
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}
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}
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public void deleteShaderSource(ShaderSource source) {
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@Override
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public void deleteShaderSource(ShaderSource source) {
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if (source.getId() < 0) {
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logger.warning("Shader source is not uploaded to GPU, cannot delete.");
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return;
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@ -1203,7 +1233,8 @@ public class JoglRenderer implements Renderer {
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source.resetObject();
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}
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public void deleteShader(Shader shader) {
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@Override
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public void deleteShader(Shader shader) {
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if (shader.getId() == -1) {
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logger.warning("Shader is not uploaded to GPU, cannot delete.");
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return;
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@ -1225,22 +1256,24 @@ public class JoglRenderer implements Renderer {
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/*********************************************************************\
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|* Framebuffers *|
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\*********************************************************************/
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public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
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@Override
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public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
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copyFrameBuffer(src, dst, true);
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}
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public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) {
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@Override
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public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) {
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GL gl = GLContext.getCurrentGL();
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if (gl.isExtensionAvailable("GL_EXT_framebuffer_blit") && gl.isGL2GL3()) {
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int srcX0 = 0;
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int srcY0 = 0;
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int srcX1/* = 0*/;
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int srcY1/* = 0*/;
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int srcX1;
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int srcY1;
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int dstX0 = 0;
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int dstY0 = 0;
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int dstX1/* = 0*/;
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int dstY1/* = 0*/;
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int dstX1;
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int dstY1;
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int prevFBO = context.boundFBO;
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@ -1472,8 +1505,7 @@ public class JoglRenderer implements Renderer {
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if (attachmentSlot == -100) {
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return GL.GL_DEPTH_ATTACHMENT;
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} else if (attachmentSlot < 0 || attachmentSlot >= 16) {
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throw new UnsupportedOperationException("Invalid FBO attachment slot: "
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+ attachmentSlot);
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throw new UnsupportedOperationException("Invalid FBO attachment slot: " + attachmentSlot);
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}
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return GL.GL_COLOR_ATTACHMENT0 + attachmentSlot;
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@ -1492,9 +1524,11 @@ public class JoglRenderer implements Renderer {
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setupTextureParams(tex);
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}
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gl.glFramebufferTexture2D(GL.GL_FRAMEBUFFER, convertAttachmentSlot(rb.getSlot()),
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gl.glFramebufferTexture2D(GL.GL_FRAMEBUFFER,
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convertAttachmentSlot(rb.getSlot()),
|
||||
convertTextureType(tex.getType(), image.getMultiSamples(), rb.getFace()),
|
||||
image.getId(), 0);
|
||||
image.getId(),
|
||||
0);
|
||||
}
|
||||
|
||||
public void updateFrameBufferAttachment(FrameBuffer fb, RenderBuffer rb) {
|
||||
@ -1568,11 +1602,19 @@ public class JoglRenderer implements Renderer {
|
||||
return samplePositions;
|
||||
}
|
||||
|
||||
public void setMainFrameBufferOverride(FrameBuffer fb) {
|
||||
@Override
|
||||
public void setMainFrameBufferOverride(FrameBuffer fb) {
|
||||
mainFbOverride = fb;
|
||||
}
|
||||
|
||||
public void setFrameBuffer(FrameBuffer fb) {
|
||||
@Override
|
||||
public void setFrameBuffer(FrameBuffer fb) {
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
if (!gl.isExtensionAvailable("GL_EXT_framebuffer_object")) {
|
||||
throw new RendererException("Framebuffer objects are not supported" +
|
||||
" by the video hardware");
|
||||
}
|
||||
|
||||
if (fb == null && mainFbOverride != null) {
|
||||
fb = mainFbOverride;
|
||||
}
|
||||
@ -1582,8 +1624,7 @@ public class JoglRenderer implements Renderer {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
|
||||
// generate mipmaps for last FB if needed
|
||||
if (lastFb != null) {
|
||||
for (int i = 0; i < lastFb.getNumColorBuffers(); i++) {
|
||||
@ -1711,7 +1752,8 @@ public class JoglRenderer implements Renderer {
|
||||
}
|
||||
}
|
||||
|
||||
public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
|
||||
@Override
|
||||
public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
if (fb != null) {
|
||||
RenderBuffer rb = fb.getColorBuffer();
|
||||
@ -1740,7 +1782,8 @@ public class JoglRenderer implements Renderer {
|
||||
gl.glDeleteRenderbuffers(1, intBuf1);
|
||||
}
|
||||
|
||||
public void deleteFrameBuffer(FrameBuffer fb) {
|
||||
@Override
|
||||
public void deleteFrameBuffer(FrameBuffer fb) {
|
||||
if (fb.getId() != -1) {
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
if (context.boundFBO == fb.getId()) {
|
||||
@ -1767,6 +1810,12 @@ public class JoglRenderer implements Renderer {
|
||||
|* Textures *|
|
||||
\*********************************************************************/
|
||||
private int convertTextureType(Texture.Type type, int samples, int face) {
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
if (samples > 1 && !gl.isExtensionAvailable("GL_ARB_texture_multisample")) {
|
||||
throw new RendererException("Multisample textures are not supported" +
|
||||
" by the video hardware.");
|
||||
}
|
||||
|
||||
switch (type) {
|
||||
case TwoDimensional:
|
||||
if (samples > 1) {
|
||||
@ -1830,7 +1879,7 @@ public class JoglRenderer implements Renderer {
|
||||
case BorderClamp:
|
||||
return GL2GL3.GL_CLAMP_TO_BORDER;
|
||||
case Clamp:
|
||||
return GL2.GL_CLAMP;
|
||||
// Falldown intentional.
|
||||
case EdgeClamp:
|
||||
return GL.GL_CLAMP_TO_EDGE;
|
||||
case Repeat:
|
||||
@ -1904,8 +1953,7 @@ public class JoglRenderer implements Renderer {
|
||||
*
|
||||
* @param img The image to upload
|
||||
* @param type How the data in the image argument should be interpreted.
|
||||
* @param unit The texture slot to be used to upload the image, not
|
||||
* important
|
||||
* @param unit The texture slot to be used to upload the image, not important
|
||||
*/
|
||||
public void updateTexImageData(Image img, Texture.Type type, int unit) {
|
||||
int texId = img.getId();
|
||||
@ -1934,22 +1982,28 @@ public class JoglRenderer implements Renderer {
|
||||
}
|
||||
|
||||
if (!img.hasMipmaps() && img.isGeneratedMipmapsRequired()) {
|
||||
// No pregenerated mips available,
|
||||
// generate from base level if required
|
||||
// Image does not have mipmaps, but they are required.
|
||||
// Generate from base level.
|
||||
|
||||
if (!gl.isExtensionAvailable("GL_VERSION_3_0")) {
|
||||
if (gl.isGL2ES1()) {
|
||||
gl.glTexParameteri(target, GL2ES1.GL_GENERATE_MIPMAP, GL.GL_TRUE);
|
||||
img.setMipmapsGenerated(true);
|
||||
}
|
||||
img.setMipmapsGenerated(true);
|
||||
} else {
|
||||
// For OpenGL3 and up.
|
||||
// We'll generate mipmaps via glGenerateMipmapEXT (see below)
|
||||
}
|
||||
} else if (img.hasMipmaps()) {
|
||||
// Image already has mipmaps, set the max level based on the
|
||||
// number of mipmaps we have.
|
||||
if (gl.isGL2GL3()) {
|
||||
gl.glTexParameteri(target, GL2ES3.GL_TEXTURE_MAX_LEVEL, img.getMipMapSizes().length - 1);
|
||||
}
|
||||
} else {
|
||||
// Image already has mipmaps or no mipmap generation desired.
|
||||
// glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, 0 );
|
||||
if (img.getMipMapSizes() != null) {
|
||||
if (gl.isGL2GL3()) {
|
||||
gl.glTexParameteri(target, GL2GL3.GL_TEXTURE_MAX_LEVEL, img.getMipMapSizes().length - 1);
|
||||
}
|
||||
}
|
||||
// Image does not have mipmaps and they are not required.
|
||||
// Specify that that the texture has no mipmaps.
|
||||
gl.glTexParameteri(target, GL2ES3.GL_TEXTURE_MAX_LEVEL, 0);
|
||||
}
|
||||
|
||||
int imageSamples = img.getMultiSamples();
|
||||
@ -1977,17 +2031,6 @@ public class JoglRenderer implements Renderer {
|
||||
}
|
||||
}
|
||||
|
||||
if (target == GL.GL_TEXTURE_CUBE_MAP) {
|
||||
// Check max texture size before upload
|
||||
if (img.getWidth() > maxCubeTexSize || img.getHeight() > maxCubeTexSize) {
|
||||
throw new RendererException("Cannot upload cubemap " + img + ". The maximum supported cubemap resolution is " + maxCubeTexSize);
|
||||
}
|
||||
} else {
|
||||
if (img.getWidth() > maxTexSize || img.getHeight() > maxTexSize) {
|
||||
throw new RendererException("Cannot upload texture " + img + ". The maximum supported texture resolution is " + maxTexSize);
|
||||
}
|
||||
}
|
||||
|
||||
if (target == GL.GL_TEXTURE_CUBE_MAP) {
|
||||
List<ByteBuffer> data = img.getData();
|
||||
if (data.size() != 6) {
|
||||
@ -1999,9 +2042,15 @@ public class JoglRenderer implements Renderer {
|
||||
TextureUtil.uploadTexture(img, GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, 0, linearizeSrgbImages);
|
||||
}
|
||||
} else if (target == GL.GL_TEXTURE_2D_ARRAY) {
|
||||
if (!caps.contains(Caps.TextureArray)) {
|
||||
throw new RendererException("Texture arrays not supported by graphics hardware");
|
||||
}
|
||||
|
||||
List<ByteBuffer> data = img.getData();
|
||||
|
||||
// -1 index specifies prepare data for 2D Array
|
||||
TextureUtil.uploadTexture(img, target, -1, 0, linearizeSrgbImages);
|
||||
|
||||
for (int i = 0; i < data.size(); i++) {
|
||||
// upload each slice of 2D array in turn
|
||||
// this time with the appropriate index
|
||||
@ -2028,7 +2077,8 @@ public class JoglRenderer implements Renderer {
|
||||
img.clearUpdateNeeded();
|
||||
}
|
||||
|
||||
public void setTexture(int unit, Texture tex) {
|
||||
@Override
|
||||
public void setTexture(int unit, Texture tex) {
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
Image image = tex.getImage();
|
||||
if (image.isUpdateNeeded() || (image.isGeneratedMipmapsRequired() && !image.isMipmapsGenerated())) {
|
||||
@ -2065,7 +2115,8 @@ public class JoglRenderer implements Renderer {
|
||||
setupTextureParams(tex);
|
||||
}
|
||||
|
||||
public void modifyTexture(Texture tex, Image pixels, int x, int y) {
|
||||
@Override
|
||||
public void modifyTexture(Texture tex, Image pixels, int x, int y) {
|
||||
setTexture(0, tex);
|
||||
TextureUtil.uploadSubTexture(pixels, convertTextureType(tex.getType(), tex.getImage().getMultiSamples(), -1), 0, x, y, linearizeSrgbImages);
|
||||
}
|
||||
@ -2087,7 +2138,8 @@ public class JoglRenderer implements Renderer {
|
||||
context.textureIndexList.copyNewToOld();*/
|
||||
}
|
||||
|
||||
public void deleteImage(Image image) {
|
||||
@Override
|
||||
public void deleteImage(Image image) {
|
||||
int texId = image.getId();
|
||||
if (texId != -1) {
|
||||
intBuf1.put(0, texId);
|
||||
@ -2130,9 +2182,6 @@ public class JoglRenderer implements Renderer {
|
||||
return GL2ES2.GL_INT;
|
||||
case UnsignedInt:
|
||||
return GL.GL_UNSIGNED_INT;
|
||||
// case Half:
|
||||
// return NVHalfFloat.GL_HALF_FLOAT_NV;
|
||||
// return ARBHalfFloatVertex.GL_HALF_FLOAT;
|
||||
case Float:
|
||||
return GL.GL_FLOAT;
|
||||
case Double:
|
||||
@ -2143,7 +2192,8 @@ public class JoglRenderer implements Renderer {
|
||||
}
|
||||
}
|
||||
|
||||
public void updateBufferData(VertexBuffer vb) {
|
||||
@Override
|
||||
public void updateBufferData(VertexBuffer vb) {
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
int bufId = vb.getId();
|
||||
boolean created = false;
|
||||
@ -2195,7 +2245,8 @@ public class JoglRenderer implements Renderer {
|
||||
vb.clearUpdateNeeded();
|
||||
}
|
||||
|
||||
public void deleteBuffer(VertexBuffer vb) {
|
||||
@Override
|
||||
public void deleteBuffer(VertexBuffer vb) {
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
int bufId = vb.getId();
|
||||
if (bufId != -1) {
|
||||
@ -2210,11 +2261,14 @@ public class JoglRenderer implements Renderer {
|
||||
}
|
||||
|
||||
public void clearVertexAttribs() {
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
IDList attribList = context.attribIndexList;
|
||||
for (int i = 0; i < attribList.oldLen; i++) {
|
||||
int idx = attribList.oldList[i];
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
gl.getGL2ES2().glDisableVertexAttribArray(idx);
|
||||
if (context.boundAttribs[idx].isInstanced() && gl.isGL3ES3()) {
|
||||
gl.getGL3ES3().glVertexAttribDivisor(idx, 0);
|
||||
}
|
||||
context.boundAttribs[idx] = null;
|
||||
}
|
||||
context.attribIndexList.copyNewToOld();
|
||||
@ -2248,15 +2302,34 @@ public class JoglRenderer implements Renderer {
|
||||
attrib.setLocation(loc);
|
||||
}
|
||||
}
|
||||
|
||||
if (vb.isInstanced()) {
|
||||
if (!gl.isExtensionAvailable("GL_ARB_instanced_arrays")
|
||||
|| !gl.isExtensionAvailable("GL_ARB_draw_instanced")) {
|
||||
throw new RendererException("Instancing is required, "
|
||||
+ "but not supported by the "
|
||||
+ "graphics hardware");
|
||||
}
|
||||
}
|
||||
int slotsRequired = 1;
|
||||
if (vb.getNumComponents() > 4) {
|
||||
if (vb.getNumComponents() % 4 != 0) {
|
||||
throw new RendererException("Number of components in multi-slot "
|
||||
+ "buffers must be divisible by 4");
|
||||
}
|
||||
slotsRequired = vb.getNumComponents() / 4;
|
||||
}
|
||||
|
||||
if (vb.isUpdateNeeded() && idb == null) {
|
||||
updateBufferData(vb);
|
||||
}
|
||||
|
||||
VertexBuffer[] attribs = context.boundAttribs;
|
||||
if (!context.attribIndexList.moveToNew(loc)) {
|
||||
gl.getGL2ES2().glEnableVertexAttribArray(loc);
|
||||
//System.out.println("Enabled ATTRIB IDX: "+loc);
|
||||
for (int i = 0; i < slotsRequired; i++) {
|
||||
if (!context.attribIndexList.moveToNew(loc + i)) {
|
||||
gl.getGL2ES2().glEnableVertexAttribArray(loc + i);
|
||||
//System.out.println("Enabled ATTRIB IDX: "+loc + i);
|
||||
}
|
||||
}
|
||||
if (attribs[loc] != vb) {
|
||||
// NOTE: Use id from interleaved buffer if specified
|
||||
@ -2270,14 +2343,43 @@ public class JoglRenderer implements Renderer {
|
||||
//statistics.onVertexBufferUse(vb, false);
|
||||
}
|
||||
|
||||
gl.getGL2ES2().glVertexAttribPointer(loc,
|
||||
if (slotsRequired == 1) {
|
||||
gl.getGL2ES2().glVertexAttribPointer(loc,
|
||||
vb.getNumComponents(),
|
||||
convertFormat(vb.getFormat()),
|
||||
vb.isNormalized(),
|
||||
vb.getStride(),
|
||||
vb.getOffset());
|
||||
|
||||
attribs[loc] = vb;
|
||||
} else {
|
||||
for (int i = 0; i < slotsRequired; i++) {
|
||||
// The pointer maps the next 4 floats in the slot.
|
||||
// E.g.
|
||||
// P1: XXXX____________XXXX____________
|
||||
// P2: ____XXXX____________XXXX________
|
||||
// P3: ________XXXX____________XXXX____
|
||||
// P4: ____________XXXX____________XXXX
|
||||
// stride = 4 bytes in float * 4 floats in slot * num slots
|
||||
// offset = 4 bytes in float * 4 floats in slot * slot index
|
||||
gl.getGL2ES2().glVertexAttribPointer(loc + i,
|
||||
4,
|
||||
convertFormat(vb.getFormat()),
|
||||
vb.isNormalized(),
|
||||
4 * 4 * slotsRequired,
|
||||
4 * 4 * i);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < slotsRequired; i++) {
|
||||
int slot = loc + i;
|
||||
if (vb.isInstanced() && (attribs[slot] == null || !attribs[slot].isInstanced())) {
|
||||
// non-instanced -> instanced
|
||||
gl.getGL3ES3().glVertexAttribDivisor(slot, vb.getInstanceSpan());
|
||||
} else if (!vb.isInstanced() && attribs[slot] != null && attribs[slot].isInstanced()) {
|
||||
// instanced -> non-instanced
|
||||
gl.getGL3ES3().glVertexAttribDivisor(slot, 0);
|
||||
}
|
||||
attribs[slot] = vb;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
throw new IllegalStateException("Cannot render mesh without shader bound");
|
||||
@ -2289,14 +2391,15 @@ public class JoglRenderer implements Renderer {
|
||||
}
|
||||
|
||||
public void drawTriangleArray(Mesh.Mode mode, int count, int vertCount) {
|
||||
boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
if (count > 1) {
|
||||
if (gl.isGL2GL3()) {
|
||||
if (useInstancing) {
|
||||
if (gl.isGL2GL3()) {
|
||||
gl.getGL2GL3().glDrawArraysInstanced(convertElementMode(mode), 0,
|
||||
vertCount, count);
|
||||
}
|
||||
} else {
|
||||
gl.glDrawArrays(convertElementMode(mode), 0, vertCount);
|
||||
gl.glDrawArrays(convertElementMode(mode), 0, vertCount);
|
||||
}
|
||||
}
|
||||
|
||||
@ -2373,7 +2476,6 @@ public class JoglRenderer implements Renderer {
|
||||
}
|
||||
}
|
||||
|
||||
//FIXME check whether elSize is required
|
||||
curOffset += elementLength * elSize;
|
||||
}
|
||||
} else {
|
||||
@ -2432,7 +2534,7 @@ public class JoglRenderer implements Renderer {
|
||||
}
|
||||
}
|
||||
|
||||
public void updateVertexArray(Mesh mesh) {
|
||||
public void updateVertexArray(Mesh mesh, VertexBuffer instanceData) {
|
||||
int id = mesh.getId();
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
|
||||
@ -2456,6 +2558,10 @@ public class JoglRenderer implements Renderer {
|
||||
if (interleavedData != null && interleavedData.isUpdateNeeded()) {
|
||||
updateBufferData(interleavedData);
|
||||
}
|
||||
|
||||
if (instanceData != null) {
|
||||
setVertexAttrib(instanceData, null);
|
||||
}
|
||||
|
||||
for (VertexBuffer vb : mesh.getBufferList().getArray()) {
|
||||
if (vb.getBufferType() == Type.InterleavedData
|
||||
@ -2474,9 +2580,9 @@ public class JoglRenderer implements Renderer {
|
||||
}
|
||||
}
|
||||
|
||||
private void renderMeshVertexArray(Mesh mesh, int lod, int count) {
|
||||
private void renderMeshVertexArray(Mesh mesh, int lod, int count, VertexBuffer instanceData) {
|
||||
if (mesh.getId() == -1) {
|
||||
updateVertexArray(mesh);
|
||||
updateVertexArray(mesh, instanceData);
|
||||
} else {
|
||||
// TODO: Check if it was updated
|
||||
}
|
||||
@ -2505,25 +2611,30 @@ public class JoglRenderer implements Renderer {
|
||||
clearTextureUnits();
|
||||
}
|
||||
|
||||
private void renderMeshDefault(Mesh mesh, int lod, int count) {
|
||||
VertexBuffer indices;
|
||||
|
||||
private void renderMeshDefault(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
|
||||
|
||||
// Here while count is still passed in. Can be removed when/if
|
||||
// the method is collapsed again. -pspeed
|
||||
count = Math.max(mesh.getInstanceCount(), count);
|
||||
|
||||
VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
|
||||
if (interleavedData != null && interleavedData.isUpdateNeeded()) {
|
||||
updateBufferData(interleavedData);
|
||||
}
|
||||
|
||||
// IntMap<VertexBuffer> buffers = mesh.getBuffers();
|
||||
SafeArrayList<VertexBuffer> buffersList = mesh.getBufferList();
|
||||
|
||||
VertexBuffer indices;
|
||||
if (mesh.getNumLodLevels() > 0) {
|
||||
indices = mesh.getLodLevel(lod);
|
||||
} else {
|
||||
indices = mesh.getBuffer(Type.Index);
|
||||
}
|
||||
|
||||
// for (Entry<VertexBuffer> entry : buffers) {
|
||||
// VertexBuffer vb = entry.getValue();
|
||||
if (instanceData != null) {
|
||||
for (VertexBuffer vb : instanceData) {
|
||||
setVertexAttrib(vb, null);
|
||||
}
|
||||
}
|
||||
|
||||
for (VertexBuffer vb : mesh.getBufferList().getArray()) {
|
||||
if (vb.getBufferType() == Type.InterleavedData
|
||||
|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
|
||||
@ -2549,7 +2660,8 @@ public class JoglRenderer implements Renderer {
|
||||
clearTextureUnits();
|
||||
}
|
||||
|
||||
public void renderMesh(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
|
||||
@Override
|
||||
public void renderMesh(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
|
||||
if (mesh.getVertexCount() == 0) {
|
||||
return;
|
||||
}
|
||||
@ -2587,11 +2699,12 @@ public class JoglRenderer implements Renderer {
|
||||
// if (gl.isExtensionAvailable("GL_ARB_vertex_array_object")){
|
||||
// renderMeshVertexArray(mesh, lod, count);
|
||||
// }else{
|
||||
renderMeshDefault(mesh, lod, count);
|
||||
renderMeshDefault(mesh, lod, count, instanceData);
|
||||
// }
|
||||
}
|
||||
|
||||
public void setMainFrameBufferSrgb(boolean srgb) {
|
||||
@Override
|
||||
public void setMainFrameBufferSrgb(boolean srgb) {
|
||||
//Gamma correction
|
||||
if(srgb && caps.contains(Caps.Srgb)){
|
||||
GLContext.getCurrentGL().glEnable(GL3.GL_FRAMEBUFFER_SRGB);
|
||||
@ -2602,7 +2715,8 @@ public class JoglRenderer implements Renderer {
|
||||
|
||||
}
|
||||
|
||||
public void setLinearizeSrgbImages(boolean linearize) {
|
||||
@Override
|
||||
public void setLinearizeSrgbImages(boolean linearize) {
|
||||
linearizeSrgbImages = linearize;
|
||||
}
|
||||
}
|
||||
|
Loading…
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Reference in New Issue
Block a user