Improves OpenGL-ES support (especially for Raspberry Pi), contribution of Erkki Nokso-Koivisto
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10267 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -2379,20 +2379,25 @@ public class JoglRenderer implements Renderer {
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public void updateVertexArray(Mesh mesh) {
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int id = mesh.getId();
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GL gl = GLContext.getCurrentGL();
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if (id == -1) {
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IntBuffer temp = intBuf1;
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if (gl.isGL2GL3()) {
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gl.getGL2GL3().glGenVertexArrays(1, temp);
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//FIXME rather use GLCaps and do it once for all
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boolean isVaoSupported = gl.isFunctionAvailable("glGenVertexArrays") &&
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gl.isFunctionAvailable("glBindVertexArray");
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if (isVaoSupported) {
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if (id == -1) {
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IntBuffer temp = intBuf1;
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if (gl.isGL2GL3()) {
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gl.getGL2GL3().glGenVertexArrays(1, temp);
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}
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id = temp.get(0);
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mesh.setId(id);
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}
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id = temp.get(0);
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mesh.setId(id);
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}
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if (context.boundVertexArray != id) {
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if (gl.isGL2GL3()) {
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gl.getGL2GL3().glBindVertexArray(id);
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if (context.boundVertexArray != id) {
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if (gl.isGL2GL3()) {
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gl.getGL2GL3().glBindVertexArray(id);
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}
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context.boundVertexArray = id;
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}
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context.boundVertexArray = id;
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}
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VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
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