Adds a few missing features into the shader-based renderer relying on JOGL 2.0
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9887 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
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@ -77,19 +77,18 @@ import javax.media.opengl.GL2;
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import javax.media.opengl.GL2ES1;
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import javax.media.opengl.GL2ES2;
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import javax.media.opengl.GL2GL3;
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import javax.media.opengl.GL3;
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import javax.media.opengl.GLContext;
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import javax.media.opengl.fixedfunc.GLLightingFunc;
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import javax.media.opengl.fixedfunc.GLMatrixFunc;
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import javax.media.opengl.fixedfunc.GLPointerFunc;
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import jme3tools.converters.MipMapGenerator;
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import jme3tools.shader.ShaderDebug;
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public class JoglRenderer implements Renderer {
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private static final Logger logger = Logger.getLogger(JoglRenderer.class.getName());
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private static final boolean VALIDATE_SHADER = false;
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//private final ByteBuffer nameBuf = BufferUtils.createByteBuffer(250);
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//private final StringBuilder stringBuf = new StringBuilder(250);
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private final ByteBuffer nameBuf = BufferUtils.createByteBuffer(250);
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private final StringBuilder stringBuf = new StringBuilder(250);
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private final IntBuffer intBuf1 = BufferUtils.createIntBuffer(1);
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private final IntBuffer intBuf16 = BufferUtils.createIntBuffer(16);
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private RenderContext context = new RenderContext();
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@ -128,7 +127,7 @@ public class JoglRenderer implements Renderer {
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public JoglRenderer() {
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}
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/*protected void updateNameBuffer() {
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protected void updateNameBuffer() {
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int len = stringBuf.length();
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nameBuf.position(0);
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@ -138,7 +137,7 @@ public class JoglRenderer implements Renderer {
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}
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nameBuf.rewind();
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}*/
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}
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public Statistics getStatistics() {
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return statistics;
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@ -860,20 +859,569 @@ public class JoglRenderer implements Renderer {
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throw new UnsupportedOperationException("Unrecognized shader type.");
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}
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}
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public void updateShaderSourceData(ShaderSource source) {
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int id = source.getId();
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GL gl = GLContext.getCurrentGL();
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if (id == -1) {
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// Create id
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id = gl.getGL2().glCreateShader(convertShaderType(source.getType()));
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if (id <= 0) {
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throw new RendererException("Invalid ID received when trying to create shader.");
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}
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public void deleteShaderSource(ShaderSource source) {
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source.setId(id);
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} else {
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throw new RendererException("Cannot recompile shader source");
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}
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// Upload shader source.
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// Merge the defines and source code.
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String language = source.getLanguage();
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stringBuf.setLength(0);
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if (language.startsWith("GLSL")) {
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int version = Integer.parseInt(language.substring(4));
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if (version > 100) {
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stringBuf.append("#version ");
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stringBuf.append(language.substring(4));
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if (version >= 150) {
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stringBuf.append(" core");
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}
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stringBuf.append("\n");
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}
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}
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updateNameBuffer();
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byte[] definesCodeData = source.getDefines().getBytes();
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byte[] sourceCodeData = source.getSource().getBytes();
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ByteBuffer codeBuf = BufferUtils.createByteBuffer(nameBuf.limit()
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+ definesCodeData.length
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+ sourceCodeData.length);
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codeBuf.put(nameBuf);
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codeBuf.put(definesCodeData);
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codeBuf.put(sourceCodeData);
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codeBuf.flip();
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byte[] array = new byte[codeBuf.limit()];
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codeBuf.rewind();
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codeBuf.get(array);
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codeBuf.rewind();
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gl.getGL2ES2().glShaderSource(id, 1, new String[]{new String(array)}, new int[]{array.length}, 0);
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gl.getGL2().glCompileShader(id);
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gl.getGL2().glGetShaderiv(id, GL2.GL_COMPILE_STATUS, intBuf1);
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boolean compiledOK = intBuf1.get(0) == GL.GL_TRUE;
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String infoLog = null;
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if (VALIDATE_SHADER || !compiledOK) {
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// even if compile succeeded, check
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// log for warnings
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gl.getGL2().glGetShaderiv(id, GL2.GL_INFO_LOG_LENGTH, intBuf1);
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int length = intBuf1.get(0);
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if (length > 3) {
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// get infos
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ByteBuffer logBuf = BufferUtils.createByteBuffer(length);
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gl.getGL2().glGetShaderInfoLog(id, length, null, logBuf);
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byte[] logBytes = new byte[length];
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logBuf.get(logBytes, 0, length);
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// convert to string, etc
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infoLog = new String(logBytes);
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}
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}
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if (compiledOK) {
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if (infoLog != null) {
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logger.log(Level.INFO, "{0} compile success\n{1}",
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new Object[]{source.getName(), infoLog});
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} else {
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logger.log(Level.FINE, "{0} compile success", source.getName());
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}
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source.clearUpdateNeeded();
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} else {
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logger.log(Level.WARNING, "Bad compile of:\n{0}",
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new Object[]{ShaderDebug.formatShaderSource(source.getDefines(), source.getSource(), stringBuf.toString())});
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if (infoLog != null) {
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throw new RendererException("compile error in:" + source + " error:" + infoLog);
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} else {
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throw new RendererException("compile error in:" + source + " error: <not provided>");
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}
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}
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}
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public void updateShaderData(Shader shader) {
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GL gl = GLContext.getCurrentGL();
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int id = shader.getId();
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boolean needRegister = false;
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if (id == -1) {
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// create program
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id = gl.getGL2().glCreateProgram();
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if (id == 0) {
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throw new RendererException("Invalid ID (" + id + ") received when trying to create shader program.");
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}
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shader.setId(id);
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needRegister = true;
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}
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for (ShaderSource source : shader.getSources()) {
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if (source.isUpdateNeeded()) {
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updateShaderSourceData(source);
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}
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gl.getGL2().glAttachShader(id, source.getId());
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}
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if (caps.contains(Caps.OpenGL30)) {
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// Check if GLSL version is 1.5 for shader
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gl.getGL2().glBindFragDataLocation(id, 0, "outFragColor");
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// For MRT
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for (int i = 0; i < maxMRTFBOAttachs; i++) {
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gl.getGL2().glBindFragDataLocation(id, i, "outFragData[" + i + "]");
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}
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}
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// Link shaders to program
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gl.getGL2().glLinkProgram(id);
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// Check link status
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gl.getGL2().glGetProgramiv(id, GL2.GL_LINK_STATUS, intBuf1);
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boolean linkOK = intBuf1.get(0) == GL.GL_TRUE;
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String infoLog = null;
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if (VALIDATE_SHADER || !linkOK) {
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gl.getGL2().glGetProgramiv(id, GL2.GL_INFO_LOG_LENGTH, intBuf1);
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int length = intBuf1.get(0);
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if (length > 3) {
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// get infos
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ByteBuffer logBuf = BufferUtils.createByteBuffer(length);
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gl.getGL2().glGetProgramInfoLog(id, length, null, logBuf);
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// convert to string, etc
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byte[] logBytes = new byte[length];
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logBuf.get(logBytes, 0, length);
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infoLog = new String(logBytes);
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}
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}
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if (linkOK) {
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if (infoLog != null) {
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logger.log(Level.INFO, "shader link success. \n{0}", infoLog);
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} else {
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logger.fine("shader link success");
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}
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shader.clearUpdateNeeded();
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if (needRegister) {
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// Register shader for clean up if it was created in this method.
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objManager.registerForCleanup(shader);
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statistics.onNewShader();
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} else {
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// OpenGL spec: uniform locations may change after re-link
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resetUniformLocations(shader);
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}
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} else {
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if (infoLog != null) {
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throw new RendererException("Shader link failure, shader:" + shader + " info:" + infoLog);
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} else {
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throw new RendererException("Shader link failure, shader:" + shader + " info: <not provided>");
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}
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}
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}
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public void setShader(Shader shader) {
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if (shader == null) {
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throw new IllegalArgumentException("Shader cannot be null");
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} else {
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if (shader.isUpdateNeeded()) {
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updateShaderData(shader);
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}
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// NOTE: might want to check if any of the
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// sources need an update?
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assert shader.getId() > 0;
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updateShaderUniforms(shader);
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bindProgram(shader);
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}
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}
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public void deleteShaderSource(ShaderSource source) {
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if (source.getId() < 0) {
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logger.warning("Shader source is not uploaded to GPU, cannot delete.");
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return;
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}
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source.clearUpdateNeeded();
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GL gl = GLContext.getCurrentGL();
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gl.getGL2().glDeleteShader(source.getId());
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source.resetObject();
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}
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public void deleteShader(Shader shader) {
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if (shader.getId() == -1) {
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logger.warning("Shader is not uploaded to GPU, cannot delete.");
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return;
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}
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GL gl = GLContext.getCurrentGL();
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for (ShaderSource source : shader.getSources()) {
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if (source.getId() != -1) {
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gl.getGL2().glDetachShader(shader.getId(), source.getId());
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deleteShaderSource(source);
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}
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}
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gl.getGL2().glDeleteProgram(shader.getId());
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statistics.onDeleteShader();
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shader.resetObject();
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}
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/*********************************************************************\
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|* Framebuffers *|
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\*********************************************************************/
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public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
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copyFrameBuffer(src, dst, true);
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}
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public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) {
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GL gl = GLContext.getCurrentGL();
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if (gl.isExtensionAvailable("GL_EXT_framebuffer_blit")) {
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int srcX0 = 0;
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int srcY0 = 0;
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int srcX1 = 0;
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int srcY1 = 0;
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int dstX0 = 0;
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int dstY0 = 0;
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int dstX1 = 0;
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int dstY1 = 0;
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int prevFBO = context.boundFBO;
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if (mainFbOverride != null) {
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if (src == null) {
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src = mainFbOverride;
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}
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if (dst == null) {
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dst = mainFbOverride;
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}
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}
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if (src != null && src.isUpdateNeeded()) {
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updateFrameBuffer(src);
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}
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if (dst != null && dst.isUpdateNeeded()) {
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updateFrameBuffer(dst);
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}
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if (src == null) {
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gl.glBindFramebuffer(GL2.GL_READ_FRAMEBUFFER, 0);
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srcX0 = vpX;
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srcY0 = vpY;
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srcX1 = vpX + vpW;
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srcY1 = vpY + vpH;
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} else {
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gl.glBindFramebuffer(GL2.GL_READ_FRAMEBUFFER, src.getId());
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srcX1 = src.getWidth();
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srcY1 = src.getHeight();
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}
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if (dst == null) {
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gl.glBindFramebuffer(GL2.GL_DRAW_FRAMEBUFFER, 0);
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dstX0 = vpX;
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dstY0 = vpY;
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dstX1 = vpX + vpW;
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dstY1 = vpY + vpH;
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} else {
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gl.glBindFramebuffer(GL2.GL_DRAW_FRAMEBUFFER, dst.getId());
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dstX1 = dst.getWidth();
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dstY1 = dst.getHeight();
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}
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int mask = GL.GL_COLOR_BUFFER_BIT;
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if (copyDepth) {
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mask |= GL.GL_DEPTH_BUFFER_BIT;
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}
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gl.getGL2().glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1,
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dstX0, dstY0, dstX1, dstY1, mask,
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GL.GL_NEAREST);
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gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, prevFBO);
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try {
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checkFrameBufferError();
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} catch (IllegalStateException ex) {
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logger.log(Level.SEVERE, "Source FBO:\n{0}", src);
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logger.log(Level.SEVERE, "Dest FBO:\n{0}", dst);
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throw ex;
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}
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} else {
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throw new RendererException("EXT_framebuffer_blit required.");
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// TODO: support non-blit copies?
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}
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}
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private String getTargetBufferName(int buffer) {
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switch (buffer) {
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case GL.GL_NONE:
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return "NONE";
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case GL.GL_FRONT:
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return "GL_FRONT";
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case GL.GL_BACK:
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return "GL_BACK";
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default:
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if (buffer >= GL.GL_COLOR_ATTACHMENT0
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&& buffer <= GL2.GL_COLOR_ATTACHMENT15) {
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return "GL_COLOR_ATTACHMENT"
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+ (buffer - GL.GL_COLOR_ATTACHMENT0);
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} else {
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return "UNKNOWN? " + buffer;
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}
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}
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}
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private void printRealRenderBufferInfo(FrameBuffer fb, RenderBuffer rb, String name) {
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GL gl = GLContext.getCurrentGL();
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System.out.println("== Renderbuffer " + name + " ==");
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System.out.println("RB ID: " + rb.getId());
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System.out.println("Is proper? " + gl.glIsRenderbuffer(rb.getId()));
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int attachment = convertAttachmentSlot(rb.getSlot());
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gl.glGetFramebufferAttachmentParameteriv(GL2.GL_DRAW_FRAMEBUFFER,
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attachment,
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GL.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, intBuf16);
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int type = intBuf16.get(0);
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gl.glGetFramebufferAttachmentParameteriv(GL2.GL_DRAW_FRAMEBUFFER,
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attachment,
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GL.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, intBuf16);
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int rbName = intBuf16.get(0);
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switch (type) {
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case GL.GL_NONE:
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System.out.println("Type: None");
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break;
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case GL.GL_TEXTURE:
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System.out.println("Type: Texture");
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break;
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case GL2.GL_RENDERBUFFER:
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System.out.println("Type: Buffer");
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System.out.println("RB ID: " + rbName);
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break;
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}
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}
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private void printRealFrameBufferInfo(FrameBuffer fb) {
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GL gl = GLContext.getCurrentGL();
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final byte[] param = new byte[1];
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gl.glGetBooleanv(GL2.GL_DOUBLEBUFFER, param, 0);
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boolean doubleBuffer = param[0] != (byte) 0x00;
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gl.glGetIntegerv(GL2.GL_DRAW_BUFFER, intBuf16);
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String drawBuf = getTargetBufferName(intBuf16.get(0));
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gl.glGetIntegerv(GL2.GL_READ_BUFFER, intBuf16);
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String readBuf = getTargetBufferName(intBuf16.get(0));
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int fbId = fb.getId();
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gl.glGetIntegerv(GL2.GL_DRAW_FRAMEBUFFER_BINDING, intBuf16);
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int curDrawBinding = intBuf16.get(0);
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gl.glGetIntegerv(GL2.GL_READ_FRAMEBUFFER_BINDING, intBuf16);
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int curReadBinding = intBuf16.get(0);
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System.out.println("=== OpenGL FBO State ===");
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System.out.println("Context doublebuffered? " + doubleBuffer);
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System.out.println("FBO ID: " + fbId);
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System.out.println("Is proper? " + gl.glIsFramebuffer(fbId));
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System.out.println("Is bound to draw? " + (fbId == curDrawBinding));
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System.out.println("Is bound to read? " + (fbId == curReadBinding));
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System.out.println("Draw buffer: " + drawBuf);
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System.out.println("Read buffer: " + readBuf);
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if (context.boundFBO != fbId) {
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gl.glBindFramebuffer(GL2.GL_DRAW_FRAMEBUFFER, fbId);
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context.boundFBO = fbId;
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}
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if (fb.getDepthBuffer() != null) {
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printRealRenderBufferInfo(fb, fb.getDepthBuffer(), "Depth");
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}
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for (int i = 0; i < fb.getNumColorBuffers(); i++) {
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printRealRenderBufferInfo(fb, fb.getColorBuffer(i), "Color" + i);
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}
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}
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private void checkFrameBufferError() {
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GL gl = GLContext.getCurrentGL();
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int status = gl.glCheckFramebufferStatus(GL.GL_FRAMEBUFFER);
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switch (status) {
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case GL.GL_FRAMEBUFFER_COMPLETE:
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break;
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case GL.GL_FRAMEBUFFER_UNSUPPORTED:
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// Choose different formats
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throw new IllegalStateException("Framebuffer object format is "
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+ "unsupported by the video hardware.");
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case GL.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
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throw new IllegalStateException("Framebuffer has erronous attachment.");
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case GL.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
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throw new IllegalStateException("Framebuffer is missing required attachment.");
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case GL.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
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throw new IllegalStateException(
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"Framebuffer attachments must have same dimensions.");
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case GL.GL_FRAMEBUFFER_INCOMPLETE_FORMATS:
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throw new IllegalStateException("Framebuffer attachments must have same formats.");
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case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
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throw new IllegalStateException("Incomplete draw buffer.");
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case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
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throw new IllegalStateException("Incomplete read buffer.");
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case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
|
||||
throw new IllegalStateException("Incomplete multisample buffer.");
|
||||
default:
|
||||
// Programming error; will fail on all hardware
|
||||
throw new IllegalStateException("Some video driver error "
|
||||
+ "or programming error occured. "
|
||||
+ "Framebuffer object status is invalid. ");
|
||||
}
|
||||
}
|
||||
|
||||
private void updateRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
int id = rb.getId();
|
||||
if (id == -1) {
|
||||
gl.glGenRenderbuffers(1, intBuf1);
|
||||
id = intBuf1.get(0);
|
||||
rb.setId(id);
|
||||
}
|
||||
|
||||
if (context.boundRB != id) {
|
||||
gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, id);
|
||||
context.boundRB = id;
|
||||
}
|
||||
|
||||
if (fb.getWidth() > maxRBSize || fb.getHeight() > maxRBSize) {
|
||||
throw new UnsupportedOperationException("Resolution " + fb.getWidth() + ":"
|
||||
+ fb.getHeight() + " is not supported.");
|
||||
}
|
||||
|
||||
if (fb.getSamples() > 0 && gl.isExtensionAvailable("GL_EXT_framebuffer_multisample")
|
||||
&& gl.isFunctionAvailable("glRenderbufferStorageMultisample")) {
|
||||
int samples = fb.getSamples();
|
||||
if (maxFBOSamples < samples) {
|
||||
samples = maxFBOSamples;
|
||||
}
|
||||
gl.getGL2()
|
||||
.glRenderbufferStorageMultisample(GL.GL_RENDERBUFFER, samples,
|
||||
TextureUtil.convertTextureFormat(rb.getFormat()), fb.getWidth(),
|
||||
fb.getHeight());
|
||||
} else {
|
||||
gl.glRenderbufferStorage(GL.GL_RENDERBUFFER,
|
||||
TextureUtil.convertTextureFormat(rb.getFormat()), fb.getWidth(), fb.getHeight());
|
||||
}
|
||||
}
|
||||
|
||||
private int convertAttachmentSlot(int attachmentSlot) {
|
||||
// can also add support for stencil here
|
||||
if (attachmentSlot == -100) {
|
||||
return GL.GL_DEPTH_ATTACHMENT;
|
||||
} else if (attachmentSlot < 0 || attachmentSlot >= 16) {
|
||||
throw new UnsupportedOperationException("Invalid FBO attachment slot: "
|
||||
+ attachmentSlot);
|
||||
}
|
||||
|
||||
return GL.GL_COLOR_ATTACHMENT0 + attachmentSlot;
|
||||
}
|
||||
|
||||
public void updateRenderTexture(FrameBuffer fb, RenderBuffer rb) {
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
Texture tex = rb.getTexture();
|
||||
Image image = tex.getImage();
|
||||
if (image.isUpdateNeeded()) {
|
||||
updateTexImageData(image, tex.getType(), 0);
|
||||
|
||||
// NOTE: For depth textures, sets nearest/no-mips mode
|
||||
// Required to fix "framebuffer unsupported"
|
||||
// for old NVIDIA drivers!
|
||||
setupTextureParams(tex);
|
||||
}
|
||||
|
||||
gl.glFramebufferTexture2D(GL.GL_FRAMEBUFFER, convertAttachmentSlot(rb.getSlot()),
|
||||
convertTextureType(tex.getType(), image.getMultiSamples(), rb.getFace()),
|
||||
image.getId(), 0);
|
||||
}
|
||||
|
||||
public void updateFrameBufferAttachment(FrameBuffer fb, RenderBuffer rb) {
|
||||
boolean needAttach;
|
||||
if (rb.getTexture() == null) {
|
||||
// if it hasn't been created yet, then attach is required.
|
||||
needAttach = rb.getId() == -1;
|
||||
updateRenderBuffer(fb, rb);
|
||||
} else {
|
||||
needAttach = false;
|
||||
updateRenderTexture(fb, rb);
|
||||
}
|
||||
if (needAttach) {
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, convertAttachmentSlot(rb.getSlot()),
|
||||
GL.GL_RENDERBUFFER, rb.getId());
|
||||
}
|
||||
}
|
||||
|
||||
public void updateFrameBuffer(FrameBuffer fb) {
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
int id = fb.getId();
|
||||
if (id == -1) {
|
||||
// create FBO
|
||||
gl.glGenFramebuffers(1, intBuf1);
|
||||
id = intBuf1.get(0);
|
||||
fb.setId(id);
|
||||
objManager.registerForCleanup(fb);
|
||||
|
||||
statistics.onNewFrameBuffer();
|
||||
}
|
||||
|
||||
if (context.boundFBO != id) {
|
||||
gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, id);
|
||||
// binding an FBO automatically sets draw buf to GL_COLOR_ATTACHMENT0
|
||||
context.boundDrawBuf = 0;
|
||||
context.boundFBO = id;
|
||||
}
|
||||
|
||||
FrameBuffer.RenderBuffer depthBuf = fb.getDepthBuffer();
|
||||
if (depthBuf != null) {
|
||||
updateFrameBufferAttachment(fb, depthBuf);
|
||||
}
|
||||
|
||||
for (int i = 0; i < fb.getNumColorBuffers(); i++) {
|
||||
FrameBuffer.RenderBuffer colorBuf = fb.getColorBuffer(i);
|
||||
updateFrameBufferAttachment(fb, colorBuf);
|
||||
}
|
||||
|
||||
fb.clearUpdateNeeded();
|
||||
}
|
||||
|
||||
public Vector2f[] getFrameBufferSamplePositions(FrameBuffer fb) {
|
||||
if (fb.getSamples() <= 1) {
|
||||
throw new IllegalArgumentException("Framebuffer must be multisampled");
|
||||
}
|
||||
|
||||
setFrameBuffer(fb);
|
||||
|
||||
Vector2f[] samplePositions = new Vector2f[fb.getSamples()];
|
||||
FloatBuffer samplePos = BufferUtils.createFloatBuffer(2);
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
for (int i = 0; i < samplePositions.length; i++) {
|
||||
gl.getGL2().glGetMultisamplefv(GL2.GL_SAMPLE_POSITION, i, samplePos);
|
||||
samplePos.clear();
|
||||
samplePositions[i] = new Vector2f(samplePos.get(0) - 0.5f,
|
||||
samplePos.get(1) - 0.5f);
|
||||
}
|
||||
return samplePositions;
|
||||
}
|
||||
|
||||
public void setMainFrameBufferOverride(FrameBuffer fb) {
|
||||
mainFbOverride = fb;
|
||||
}
|
||||
|
||||
public void setFrameBuffer(FrameBuffer fb) {
|
||||
if (lastFb == fb) {
|
||||
return;
|
||||
@ -966,157 +1514,6 @@ public class JoglRenderer implements Renderer {
|
||||
}
|
||||
}
|
||||
|
||||
public void updateFrameBuffer(FrameBuffer fb) {
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
int id = fb.getId();
|
||||
if (id == -1) {
|
||||
// create FBO
|
||||
gl.glGenFramebuffers(1, intBuf1);
|
||||
id = intBuf1.get(0);
|
||||
fb.setId(id);
|
||||
objManager.registerForCleanup(fb);
|
||||
|
||||
statistics.onNewFrameBuffer();
|
||||
}
|
||||
|
||||
if (context.boundFBO != id) {
|
||||
gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, id);
|
||||
// binding an FBO automatically sets draw buf to GL_COLOR_ATTACHMENT0
|
||||
context.boundDrawBuf = 0;
|
||||
context.boundFBO = id;
|
||||
}
|
||||
|
||||
FrameBuffer.RenderBuffer depthBuf = fb.getDepthBuffer();
|
||||
if (depthBuf != null) {
|
||||
updateFrameBufferAttachment(fb, depthBuf);
|
||||
}
|
||||
|
||||
for (int i = 0; i < fb.getNumColorBuffers(); i++) {
|
||||
FrameBuffer.RenderBuffer colorBuf = fb.getColorBuffer(i);
|
||||
updateFrameBufferAttachment(fb, colorBuf);
|
||||
}
|
||||
|
||||
fb.clearUpdateNeeded();
|
||||
}
|
||||
|
||||
private int convertAttachmentSlot(int attachmentSlot) {
|
||||
// can also add support for stencil here
|
||||
if (attachmentSlot == -100) {
|
||||
return GL.GL_DEPTH_ATTACHMENT;
|
||||
} else if (attachmentSlot < 0 || attachmentSlot >= 16) {
|
||||
throw new UnsupportedOperationException("Invalid FBO attachment slot: "
|
||||
+ attachmentSlot);
|
||||
}
|
||||
|
||||
return GL.GL_COLOR_ATTACHMENT0 + attachmentSlot;
|
||||
}
|
||||
|
||||
public void updateRenderTexture(FrameBuffer fb, RenderBuffer rb) {
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
Texture tex = rb.getTexture();
|
||||
Image image = tex.getImage();
|
||||
if (image.isUpdateNeeded()) {
|
||||
updateTexImageData(image, tex.getType(), 0);
|
||||
|
||||
// NOTE: For depth textures, sets nearest/no-mips mode
|
||||
// Required to fix "framebuffer unsupported"
|
||||
// for old NVIDIA drivers!
|
||||
setupTextureParams(tex);
|
||||
}
|
||||
|
||||
gl.glFramebufferTexture2D(GL.GL_FRAMEBUFFER, convertAttachmentSlot(rb.getSlot()),
|
||||
convertTextureType(tex.getType(), image.getMultiSamples(), rb.getFace()),
|
||||
image.getId(), 0);
|
||||
}
|
||||
|
||||
public void updateFrameBufferAttachment(FrameBuffer fb, RenderBuffer rb) {
|
||||
boolean needAttach;
|
||||
if (rb.getTexture() == null) {
|
||||
// if it hasn't been created yet, then attach is required.
|
||||
needAttach = rb.getId() == -1;
|
||||
updateRenderBuffer(fb, rb);
|
||||
} else {
|
||||
needAttach = false;
|
||||
updateRenderTexture(fb, rb);
|
||||
}
|
||||
if (needAttach) {
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, convertAttachmentSlot(rb.getSlot()),
|
||||
GL.GL_RENDERBUFFER, rb.getId());
|
||||
}
|
||||
}
|
||||
|
||||
private void checkFrameBufferError() {
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
int status = gl.glCheckFramebufferStatus(GL.GL_FRAMEBUFFER);
|
||||
switch (status) {
|
||||
case GL.GL_FRAMEBUFFER_COMPLETE:
|
||||
break;
|
||||
case GL.GL_FRAMEBUFFER_UNSUPPORTED:
|
||||
// Choose different formats
|
||||
throw new IllegalStateException("Framebuffer object format is "
|
||||
+ "unsupported by the video hardware.");
|
||||
case GL.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
|
||||
throw new IllegalStateException("Framebuffer has erronous attachment.");
|
||||
case GL.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
|
||||
throw new IllegalStateException("Framebuffer is missing required attachment.");
|
||||
case GL.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
|
||||
throw new IllegalStateException(
|
||||
"Framebuffer attachments must have same dimensions.");
|
||||
case GL.GL_FRAMEBUFFER_INCOMPLETE_FORMATS:
|
||||
throw new IllegalStateException("Framebuffer attachments must have same formats.");
|
||||
case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
|
||||
throw new IllegalStateException("Incomplete draw buffer.");
|
||||
case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
|
||||
throw new IllegalStateException("Incomplete read buffer.");
|
||||
case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
|
||||
throw new IllegalStateException("Incomplete multisample buffer.");
|
||||
default:
|
||||
// Programming error; will fail on all hardware
|
||||
throw new IllegalStateException("Some video driver error "
|
||||
+ "or programming error occured. "
|
||||
+ "Framebuffer object status is invalid. ");
|
||||
}
|
||||
}
|
||||
|
||||
private void updateRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
int id = rb.getId();
|
||||
if (id == -1) {
|
||||
gl.glGenRenderbuffers(1, intBuf1);
|
||||
id = intBuf1.get(0);
|
||||
rb.setId(id);
|
||||
}
|
||||
|
||||
if (context.boundRB != id) {
|
||||
gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, id);
|
||||
context.boundRB = id;
|
||||
}
|
||||
|
||||
if (fb.getWidth() > maxRBSize || fb.getHeight() > maxRBSize) {
|
||||
throw new UnsupportedOperationException("Resolution " + fb.getWidth() + ":"
|
||||
+ fb.getHeight() + " is not supported.");
|
||||
}
|
||||
|
||||
if (fb.getSamples() > 0 && gl.isExtensionAvailable("GL_EXT_framebuffer_multisample")
|
||||
&& gl.isFunctionAvailable("glRenderbufferStorageMultisample")) {
|
||||
int samples = fb.getSamples();
|
||||
if (maxFBOSamples < samples) {
|
||||
samples = maxFBOSamples;
|
||||
}
|
||||
gl.getGL2()
|
||||
.glRenderbufferStorageMultisample(GL.GL_RENDERBUFFER, samples,
|
||||
TextureUtil.convertTextureFormat(rb.getFormat()), fb.getWidth(),
|
||||
fb.getHeight());
|
||||
} else {
|
||||
gl.glRenderbufferStorage(GL.GL_RENDERBUFFER,
|
||||
TextureUtil.convertTextureFormat(rb.getFormat()), fb.getWidth(), fb.getHeight());
|
||||
}
|
||||
}
|
||||
|
||||
public void deleteFrameBuffer(FrameBuffer fb) {
|
||||
}
|
||||
|
||||
public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
|
||||
if (fb != null) {
|
||||
return;
|
||||
@ -1124,7 +1521,39 @@ public class JoglRenderer implements Renderer {
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
gl.glReadPixels(vpX, vpY, vpW, vpH, GL2GL3.GL_BGRA, GL.GL_UNSIGNED_BYTE, byteBuf);
|
||||
}
|
||||
|
||||
private void deleteRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
|
||||
intBuf1.put(0, rb.getId());
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
gl.glDeleteRenderbuffers(1, intBuf1);
|
||||
}
|
||||
|
||||
public void deleteFrameBuffer(FrameBuffer fb) {
|
||||
if (fb.getId() != -1) {
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
if (context.boundFBO == fb.getId()) {
|
||||
gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0);
|
||||
context.boundFBO = 0;
|
||||
}
|
||||
|
||||
if (fb.getDepthBuffer() != null) {
|
||||
deleteRenderBuffer(fb, fb.getDepthBuffer());
|
||||
}
|
||||
if (fb.getColorBuffer() != null) {
|
||||
deleteRenderBuffer(fb, fb.getColorBuffer());
|
||||
}
|
||||
|
||||
intBuf1.put(0, fb.getId());
|
||||
gl.glDeleteFramebuffers(1, intBuf1);
|
||||
fb.resetObject();
|
||||
|
||||
statistics.onDeleteFrameBuffer();
|
||||
}
|
||||
}
|
||||
|
||||
/*********************************************************************\
|
||||
|* Textures *|
|
||||
\*********************************************************************/
|
||||
private int convertTextureType(Texture.Type type, int samples, int face) {
|
||||
switch (type) {
|
||||
case TwoDimensional:
|
||||
@ -1908,84 +2337,5 @@ public class JoglRenderer implements Renderer {
|
||||
}*/
|
||||
}
|
||||
|
||||
public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) {
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
if (gl.isExtensionAvailable("GL_EXT_framebuffer_blit")) {
|
||||
int srcX0 = 0;
|
||||
int srcY0 = 0;
|
||||
int srcX1 = 0;
|
||||
int srcY1 = 0;
|
||||
|
||||
int dstX0 = 0;
|
||||
int dstY0 = 0;
|
||||
int dstX1 = 0;
|
||||
int dstY1 = 0;
|
||||
|
||||
int prevFBO = context.boundFBO;
|
||||
|
||||
if (mainFbOverride != null) {
|
||||
if (src == null) {
|
||||
src = mainFbOverride;
|
||||
}
|
||||
if (dst == null) {
|
||||
dst = mainFbOverride;
|
||||
}
|
||||
}
|
||||
|
||||
if (src != null && src.isUpdateNeeded()) {
|
||||
updateFrameBuffer(src);
|
||||
}
|
||||
|
||||
if (dst != null && dst.isUpdateNeeded()) {
|
||||
updateFrameBuffer(dst);
|
||||
}
|
||||
|
||||
if (src == null) {
|
||||
gl.glBindFramebuffer(GL2.GL_READ_FRAMEBUFFER, 0);
|
||||
srcX0 = vpX;
|
||||
srcY0 = vpY;
|
||||
srcX1 = vpX + vpW;
|
||||
srcY1 = vpY + vpH;
|
||||
} else {
|
||||
gl.glBindFramebuffer(GL2.GL_READ_FRAMEBUFFER, src.getId());
|
||||
srcX1 = src.getWidth();
|
||||
srcY1 = src.getHeight();
|
||||
}
|
||||
if (dst == null) {
|
||||
gl.glBindFramebuffer(GL2.GL_DRAW_FRAMEBUFFER, 0);
|
||||
dstX0 = vpX;
|
||||
dstY0 = vpY;
|
||||
dstX1 = vpX + vpW;
|
||||
dstY1 = vpY + vpH;
|
||||
} else {
|
||||
gl.glBindFramebuffer(GL2.GL_DRAW_FRAMEBUFFER, dst.getId());
|
||||
dstX1 = dst.getWidth();
|
||||
dstY1 = dst.getHeight();
|
||||
}
|
||||
int mask = GL.GL_COLOR_BUFFER_BIT;
|
||||
if (copyDepth) {
|
||||
mask |= GL.GL_DEPTH_BUFFER_BIT;
|
||||
}
|
||||
gl.getGL2().glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1,
|
||||
dstX0, dstY0, dstX1, dstY1, mask,
|
||||
GL.GL_NEAREST);
|
||||
|
||||
|
||||
gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, prevFBO);
|
||||
try {
|
||||
checkFrameBufferError();
|
||||
} catch (IllegalStateException ex) {
|
||||
logger.log(Level.SEVERE, "Source FBO:\n{0}", src);
|
||||
logger.log(Level.SEVERE, "Dest FBO:\n{0}", dst);
|
||||
throw ex;
|
||||
}
|
||||
} else {
|
||||
throw new RendererException("EXT_framebuffer_blit required.");
|
||||
// TODO: support non-blit copies?
|
||||
}
|
||||
}
|
||||
|
||||
public void setMainFrameBufferOverride(FrameBuffer fb) {
|
||||
mainFbOverride = fb;
|
||||
}
|
||||
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user