Kirill Vainer
|
aeb1b547ce
|
FBX: fix build errors (missing functions that need to be added)
|
10 years ago |
iwgeric
|
fecfa8ccd0
|
Android: add joystick compatibility mapping for XBOX 360 controller connected to Android device using USB dongle
|
10 years ago |
Nehon
|
8e9148f95f
|
Fix for previous too optimistic merge
|
10 years ago |
Nehon
|
81c995edc4
|
PBR shader and PBR test case with custom model
|
10 years ago |
shadowislord
|
36493353c9
|
TechniqueDef: fix caps loading for shader language versions
|
10 years ago |
Nehon
|
3135f2f4bf
|
Added utilities class to compute the Irradiance Map, and Prefiltered Environment Map needed for PBR indirect lighting.
|
10 years ago |
shadowislord
|
414e1b3fff
|
Lighting.glsllib: Use quadratic spotlight falloff in SRGB mode
|
10 years ago |
shadowislord
|
26109fcbac
|
(SP)Lighting.vert: clarify comment regarding material colors
|
10 years ago |
shadowislord
|
6252258c98
|
TechniqueDef: remove useless usesShaders variable
|
10 years ago |
shadowislord
|
fa324cad8f
|
Dome: fix crash when center = null
|
10 years ago |
shadowislord
|
26f702cc91
|
GLTracer: add more no-enum methods
|
10 years ago |
shadowislord
|
a3467def1e
|
WeakRefCloneAssetCache: remove useless "synchronized" (the map is already thread-safe)
|
10 years ago |
shadowislord
|
06408410cf
|
CollisionResult: add hashCode() - required if we have equals()
|
10 years ago |
shadowislord
|
305e56a921
|
ShaderNode: remove incorrect attribution
|
10 years ago |
shadowislord
|
068047200e
|
Threads: standardize names. Make sure they all start with "jME3".
|
10 years ago |
shadowislord
|
a683fbb16c
|
Texture: allow setting aniso = 0, since that's the default anyway
|
10 years ago |
shadowislord
|
fdf050c13d
|
J3MLoader: set texture name in addition to key when loading it
|
10 years ago |
shadowislord
|
f0fbdffb85
|
BoundingSphere: remove useless null check
|
10 years ago |
shadowislord
|
4f15fa3147
|
AnimChannel: remove useless println
|
10 years ago |
shadowislord
|
400c09a633
|
jme3-core: fix minor issues pointed in static analysis
|
10 years ago |
Kirill Vainer
|
1076b489ab
|
GLRenderer: remove check FB error calls as it causes GPU stall
|
10 years ago |
Nehon
|
8a96772ae3
|
KTX file loading and writing support
|
10 years ago |
jmekaelthas
|
eb767e7580
|
Feature: added support for loading assets linked from external blender
files.
|
10 years ago |
Nehon
|
cecf355c70
|
SinglePass now uses the TechniqueDef LightSpace.
The single pass material definition LightSpace has been set to View until we implement it in world space.
|
10 years ago |
Nehon
|
d662eadce9
|
LightSpace is now defaulted to World for SinglePass
|
10 years ago |
Nehon
|
7ab9798ad7
|
J3MLoader can now read the LightSpace attribute
|
10 years ago |
Nehon
|
01ed6db77c
|
Introduced a LightSpace attribute in the TechniqueDef to define in what space LightData should be sent to the shader. Used it for the multipass lighting
|
10 years ago |
shadowislord
|
a37f38a412
|
Build: fix build failure if not building from git repo
|
10 years ago |
shadowislord
|
a157e83815
|
GLRenderer: always use glGenerateMipmap if we have FBO support
|
10 years ago |
shadowislord
|
3a83ab4c69
|
GLRenderer: applied 080255f518 to FrameBuffer textures as well
|
10 years ago |
shadowislord
|
d6a19c4c66
|
Lighting.j3md: remove fixed function bindings
|
10 years ago |
shadowislord
|
c0e85b3255
|
MaterialDebug: remove DesktopAssetManager dependency
|
10 years ago |
shadowislord
|
784cfddb21
|
Filter: minor javadoc mistake
|
10 years ago |
shadowislord
|
c34fcce7a2
|
MatParamTexture: remove useless constructor
|
10 years ago |
shadowislord
|
6d7da0cc4e
|
AssetManager: use right exception class if no loaders registered
|
10 years ago |
Nehon
|
080255f518
|
Fixed issue #243 about TextureArrays
|
10 years ago |
shadowislord
|
a2fc435167
|
SPLighting: fix issue #239
|
10 years ago |
shadowislord
|
8466b25c6b
|
ALAudioRenderer: fix issue #244
|
10 years ago |
Nehon
|
7c5f994db8
|
Removed one assertion in AlAudioRenderer as it can't pass considering the current AudioNode implementation
|
10 years ago |
Nehon
|
9e4f418427
|
Fixed an assertion error in BatchNode updating
|
10 years ago |
David Bernard
|
a19246973c
|
build: enable assertion for test and run (previously only test as assertionEnabled = true)
|
10 years ago |
Nehon
|
40905061b5
|
Fixed an issue in TechniqueDef due to recent Geom and tesselation shader addition
|
10 years ago |
David Bernard
|
f8a7117e0f
|
fix a NPE and a ClassCastExcpetion on Cinematic.clear()
|
10 years ago |
Nehon
|
d6c6884066
|
Removed code duplication in BatchNode
|
10 years ago |
Nehon
|
1616b08c5b
|
Fixed issue when BatchNode's light list flag was not cleared
|
10 years ago |
michael
|
b727d5998e
|
Fixed the swapped bits for Control and Evaluation Shader
|
10 years ago |
Bebul
|
8c37778749
|
Obsolete shadowRecv and sceneReceivers code cleanup
|
10 years ago |
Nehon
|
dead648e34
|
Fixed NPE in ShaderKey when using ShaderNodes.
|
10 years ago |
shadowislord
|
40926dc32d
|
AssetConfig: Platform asset config now returned as URL
- Return back DesktopAssetManager constructor with boolean argument - this time it shall use platform config instead of always using Desktop.cfg
|
10 years ago |
shadowislord
|
92e08b1f2b
|
Application: use JmeSystem to get asset config URL
|
10 years ago |