2662 Commits

Author SHA1 Message Date
rem..om
b20905f08d WaterFilter now use the built in global uniform ViewProjectionMatrixInverse instead of a custome material parameter
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10751 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-08-26 16:34:07 +00:00
rem..om
afa9376b26 - FilterPostProcessor no longer use a different camera to render the fulscreen quad. This greatly simplify the multiviewport filtering handling and global uniform matrix will now be usable in fliter's shaders, because it uses the same cam as the back buffer scene.
- Changed the post.vert and post15.vert to do a very basic projection to screen, saves a 16 float uniform and replace 4 matrices multiplication with 4 MAD operations per filter.
- Used ResolutionInverse instead of Resolution in FXAA to multiply instead of dividing once per pixel
- Same in CartoonEdge
- LightScattering now uses the standard post.vert and post15.vert
- Various cleanups in SSAO


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10750 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-08-26 16:17:48 +00:00
Kae..pl
0bb9822322 Bugfix: fixed an issue that caused repeated meshes to be populated in the wrong direction when Y axis was set as up axis.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10748 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-08-12 14:55:02 +00:00
jul..se
92757f8a9d Sends all key events (including repeat events) in the JOGL NEWT backend
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10744 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-08-04 08:36:06 +00:00
jul..se
166373230c Possible fix for the bug on compressed DDS textures in the JOGL backend
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10743 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-08-04 08:09:56 +00:00
jul..se
b7042af8ce Switches to JOGL 2.0.2, reverts my mistake
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10742 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-08-03 09:10:54 +00:00
jul..se
e877d1f8c9 Switches to JOGL 2.0.2
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10741 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-08-01 20:08:45 +00:00
rem..om
07477b0be8 cloneForSpatial in LodControl now properly calls super.cloneForSpatial
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10740 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-28 19:22:16 +00:00
rem..om
b61192d71e Formated LodControl before fixing a cloning issue
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10739 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-28 19:21:13 +00:00
Kae..pl
bf4447bc46 Feature: loading separate UV sets defined by user and loading LightMap.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10737 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-25 10:19:34 +00:00
rem..om
b577a6c336 Fixed an issue with multiple shadow renderers.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10735 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-23 18:56:48 +00:00
rem..om
55b2afde82 Made the DebugKeysAppState output something that you just have to copy paste into your code when outputing the position and rotation of the camera.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10733 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-18 20:41:21 +00:00
iwg..ic
a1316b4514 Android: Fix issue with AndroidHarness trying to pause audio after app.stop() closed down the audio renderer
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10728 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-17 02:25:13 +00:00
rem..om
9f6c42f568 fixed imports in HelloTerrain, and made the same changes as in HelloCollision in HelloTerrainCollision
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10726 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-14 11:47:07 +00:00
rem..om
5962b6cc39 Removes the use of the deprecated Box contructor with the mesh origin in HelloPicking, made the crosshair properly centered. Also updated the wiki
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10725 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-14 11:41:44 +00:00
roo..li
2224767cbe Removed depricated material example in hellomaterial, refactored some object names
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10724 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-14 11:28:20 +00:00
rem..om
e36241e74b Removes the use of the deprecated Box contructor with the mesh origin in HelloPhysics. Also updated the wiki
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10720 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-14 10:04:59 +00:00
rem..om
b01ac95cfc Removes the use of the deprecated Box contructor with the mesh origin in HelloNode. also updated the wiki and made the screenshot up to date to what the tutorial produces
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10719 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-14 10:01:51 +00:00
rem..om
191e619bcc Removes the use of the deprecated Box contructor with the mesh origin in HelloLoop. also updated the wiki and made the screenshot up to date to what the tutorial produces
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10718 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-14 09:55:35 +00:00
rem..om
c576d47c15 Removes the use of the deprecated Box contructor with the mesh origin in HelloLoop. also updated the wiki
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10717 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-14 09:30:24 +00:00
rem..om
e530cf9ad6 Removes the use of the deprecated Box contructor with the mesh origin in HelloJME3. also updated the wiki
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10716 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-14 09:27:13 +00:00
rem..om
97ccd701fe Used var-args to register input listeners to the inpurManager in HelloInput instead of creating a string arrays. Also updated the wiki
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10715 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-14 09:24:01 +00:00
rem..om
01d8f36a52 Changed the way the walkDirection is computed in HelloCollision to avoid instatiating vector3f on each update. Also updated the wiki to reflect the change
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10714 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-14 09:18:33 +00:00
rem..om
7c5571070c fixed Hello Audio tutorial, also updated the wiki, and added an important note about positional audio
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10713 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-14 09:11:03 +00:00
roo..li
82324a385e replaced a thrown exception with a logger warning
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10712 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-14 08:40:26 +00:00
rem..om
b143904913 Android renderer : fixed issue where parsing opengl es version was failing on some device and causing a crash
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10711 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-13 19:35:51 +00:00
rem..om
aa325fc854 Fixed an issue with where one couldn't have several Shadow renderers in the same scene
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10710 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-13 13:42:20 +00:00
roo..li
a457d2d922 helloworld: updated depricated Box() constructor and object names
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10709 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-13 13:37:08 +00:00
rem..om
aa55fb6c61 Removed asserts from LodGenerator.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10706 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-13 12:41:24 +00:00
iwg..ic
20d5565cb7 Added a little offset to the physics ray to correct detecting onGround
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10705 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-13 02:59:16 +00:00
rem..om
cb90159e81 - TangentBinormalGenerator : not joining the similar vertices for computing tangents when not splitting mirrored vertices seems to yeild worse artifacts than before.
I reintroduced the joining. That produces wrong lighting anyway, but at least it's consistent with what we had before.
after 3.0, I'll default the split mirrored vertice behaviour.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10700 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-08 08:30:47 +00:00
rem..om
e373d160d9 - put back previous API for TangentBinormalGenerator generate method
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10699 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-08 05:37:23 +00:00
rem..om
a1533a407b - TangentBinormalGenerator now splits vertices with mirrored uvs. This is an optional operation.
It fixes the issue in this thread : http://hub.jmonkeyengine.org/forum/topic/normalmapslighting-issue/
Next step is to split vertices that have triangles with heavily rotated tangent spaces.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10698 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-07 21:24:02 +00:00
rem..om
93aa3cd37b - Fixed issue introduced in last change of Mesh write method. Hardware Skinning buffers were not properly ignored at save time in some rare cases, and were causing a crash
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10697 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-07 21:17:30 +00:00
Zer..om
e58d47c28d Reverted previous change. Use geometry.center() instead.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10696 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-06 22:04:48 +00:00
Zer..om
81d7a145a7 Added the ability to create a quad with the origin at the center.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10695 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-07-06 14:29:19 +00:00
nor..67
79eec54e0d - update android bullet natives
- update bullet native jar files

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10684 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-06-29 18:39:50 +00:00
nor..67
2e52df7b0a - update android import file for bullet binaries
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10683 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-06-29 18:39:12 +00:00
nor..67
03335bb4fc - update bullet binaries for osx
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10682 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-06-29 18:24:59 +00:00
nor..67
aa466d2039 - update bullet library to 2.81
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10681 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-06-29 18:24:04 +00:00
nor..67
70eddd78a7 - fix native bullet compiler error
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10680 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-06-29 18:23:38 +00:00
nor..67
feb6b1a55a - update build-impl to netbeans 7.3
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10679 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-06-29 18:11:24 +00:00
rem..om
cf1ff27234 - Fixed the way handedness/parity is computed in the tangent binormal generator
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10663 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-06-27 22:08:35 +00:00
bre..om
08b27f7673 removed the mesh collision shape from HelloTerrainCollision.java
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10662 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-06-26 16:15:26 +00:00
rem..om
a67786c58e fixed issue when saving a mesh in hw skinning mode was not restoring the buffers.
restored the code to enforce BoneIndex and BoneWeight to be in the heap for software anim because it was failing on android, until I find a proper solution

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10659 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-06-22 19:48:45 +00:00
rem..om
68fa1b7084 Hadrware skinning buffers are now not saved along the other buffers in a j3o file.
They are created when loading the model.
This was causing issue when loading j3o files saved before the change

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10658 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-06-22 19:26:43 +00:00
rem..om
2acbdf9f84 Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache.
They are populated only if hardware skinning is used with the model.

BoneIndex and BoneWeight buffers are now always CpuOnly and only used for Software Skinning.
Some enhancement could be done to save memory by not generating the bindPose buffers if hardware skinning is used as it doesn't need them.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10657 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-06-22 10:03:40 +00:00
voi..om
b5d1672f5e Nifty-1.3.3
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10656 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-06-21 22:38:36 +00:00
sha..RD
7c983e1a3b * Display LWJGL version when context is created (why was this part removed?)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10655 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-06-21 02:33:51 +00:00
sha..RD
f3c53cf916 * MeshLoader: submesh names were not loaded properly due to incorrect check
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10654 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-06-21 01:57:29 +00:00