* The AndroidImageInfo.notifyBitmapUploaded() method is now called at the end of the upload as expected
* Huge overhaul of TextureUtil. It automatically compresses textures to ETC1 if selected by user. In addition, it will use hardware mipmap generation if possible, and fallback to software if not (e.g. for compressed textures)
* Add support for DXT1 format (usually supported on NVIDIA Tegra devices). The BrightSky.dds skybox now works on Android if the device supports it.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9410 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Misc formatting changes in AndroidConfigChooser
* AndroidLogHandler now takes parameters into account
* Added additional settings in AppSettings to configure mouse emulation
* JmeSystem will now automatically try to load JmeAndroidSystem if it fails to load JmeDesktopSystem
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9407 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Quaternion.normalize() which was deprecated has now been removed
* Quaternion.normalizeLocal() now returns "this" object
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9404 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Fix bug where blending between the animations of a bone that did not have keyframes on the 2nd animation would fail and cause snapping / incorrect blending
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9400 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Removed completely useless merge sort on the entire particle array from ParticleTriMesh ...
* Added a small note in the javadoc of VertexBuffer.updateData() regarding bizarre issues
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9380 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Now uses only OpenGL2 draw buffers instead of relying on GL_ARB_draw_buffers existing
* copyFrameBuffer() was non-functional when used against the main framebuffer because the width/height were set to zero erroneously, now it uses the current viewport parameters.
* Added TestRenderToCubemap to demonstrate render to cubemap functionality, it also uses MRT to render to all the cube sides
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9378 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This to avoid an UnsupportedOperationException on android 4.0 when fetching the backing array on the BoneWeight buffer.
Before, only the BoneIndex was checked, and, for some mysterious reason, this ByteBuffer can be direct AND have a backing array on android 4.0. thus the preping wasn't done on the BoneWeight buffer that was kept as Direct. Hence the exception when fetching the array.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9371 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- BatchNode now does incremental batch upon adding a new geom to the batch (was there before but didn't work properly).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9361 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
to the last _enabled_ view instead of just the last
view.
Fixed the internal IsoTimer to report the proper
resolution. It was reporting picoseconds when it
is actually returning milliseconds. This manifested
itself as a stuck g_Time in my shaders because time
was creeping along so slowly (if at all... I'm not
sure float has enough resolution to measure
1 / 1000000000 resolution.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9357 75d07b2b-3a1a-0410-a2c5-0572b91ccdca