* FlyByCamera now uses Quaternion.normalizeLocal()

* Quaternion.normalize() which was deprecated has now been removed
 * Quaternion.normalizeLocal() now returns "this" object

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9404 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
Sha..rd 13 years ago
parent e2652851c5
commit 45534ab0b8
  1. 2
      engine/src/core/com/jme3/input/FlyByCamera.java
  2. 33
      engine/src/core/com/jme3/math/Quaternion.java

@ -279,7 +279,7 @@ public class FlyByCamera implements AnalogListener, ActionListener {
Quaternion q = new Quaternion();
q.fromAxes(left, up, dir);
q.normalize();
q.normalizeLocal();
cam.setAxes(q);
}

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2010 jMonkeyEngine
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -62,7 +62,7 @@ public final class Quaternion implements Savable, Cloneable, java.io.Serializabl
public static final Quaternion IDENTITY = new Quaternion();
public static final Quaternion DIRECTION_Z = new Quaternion();
public static final Quaternion ZERO = new Quaternion(0, 0, 0, 0);
static {
DIRECTION_Z.fromAxes(Vector3f.UNIT_X, Vector3f.UNIT_Y, Vector3f.UNIT_Z);
}
@ -1080,29 +1080,30 @@ public final class Quaternion implements Savable, Cloneable, java.io.Serializabl
return w * w + x * x + y * y + z * z;
}
/**
* <code>normalize</code> normalizes the current <code>Quaternion</code>
* @deprecated The naming of this method doesn't follow convention.
* Please use {@link Quaternion#normalizeLocal() } instead.
*/
@Deprecated
public void normalize() {
float n = FastMath.invSqrt(norm());
x *= n;
y *= n;
z *= n;
w *= n;
}
// /**
// * <code>normalize</code> normalizes the current <code>Quaternion</code>
// * @deprecated The naming of this method doesn't follow convention.
// * Please use {@link Quaternion#normalizeLocal() } instead.
// */
// @Deprecated
// public void normalize() {
// float n = FastMath.invSqrt(norm());
// x *= n;
// y *= n;
// z *= n;
// w *= n;
// }
/**
* <code>normalize</code> normalizes the current <code>Quaternion</code>
*/
public void normalizeLocal() {
public Quaternion normalizeLocal() {
float n = FastMath.invSqrt(norm());
x *= n;
y *= n;
z *= n;
w *= n;
return this;
}
/**

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