Commit Graph

2653 Commits (1ee8375d828e61adccfccaf1ccf3bf6a52cfe094)
 

Author SHA1 Message Date
Kae..pl 0e24cf969b Bugfix for textures loading: when one texture had several mappings it might not have appeared on the scene at all. 13 years ago
Kae..pl a85db87169 Support for BMesh loading. Enjoy :) 13 years ago
Kae..pl 691ebcb53d Fixes to vertex color buffer applying. This functionality is also moved from MEshHelper to MeshBuilder. 13 years ago
PSp..om 53dd4c2941 Some additional null checks while I'm in the area. 13 years ago
PSp..om 11f686b1e0 Some cheap defensive checks that make a nicer 13 years ago
Kae..pl 332fe4d3ac Fixing bugs with applying UV maps. 13 years ago
Kae..pl 440217fbd2 Fixing a bug that raised an exception when bone animation was attached directly to the object for Blender 2.49. 13 years ago
Kae..pl 1c429f0eb2 Fix to logging (thanks to rectalogic for finding it out :). 13 years ago
nor..67 1e496c91fd SDK: 13 years ago
nor..67 6dbc85234f SDK: 13 years ago
Kae..pl d63683d240 Issue 466: Blender loader duplicates vertices 13 years ago
rem..om 4e987ae63e Android : Pixel Format again. Transparent or Translucent pixel format should not be the deault setting as they drain a substential amount of fps and that most of the games will have an opaque background. 13 years ago
rem..om 67712589e2 Android : changed the way the glsurface's pixel format was chosen, allowing the surface to have a translucent background 13 years ago
Sha..rd ca3f1d941a * Fix issue 505 13 years ago
rem..om 9349bd97c6 MotionPath.setSpeed can now be fed with a negative value to go backward. Waypoints will be properly triggered and the spatial will stop if it reaches the end of the path. 13 years ago
Sha..rd c373f70d01 * Fixed issue where a model loaded from J3O would crash on render (thanks ghoust) 13 years ago
Kae..pl e8762bcf9d Fix to 3D texture triangulation procedure that might have caused an image of width or height == 0 to be produced (which caused later errors during textures merging). 13 years ago
Sha..rd 8cf238a262 * Fix crash when loading animated OgreXML model exported from blender2ogre 0.5.7 13 years ago
Sha..rd 5730bf67d8 * Removed useless code / formatted DefineList 13 years ago
Sha..rd b007fd672a * Added IndexBuffer.wrapIndexBuffer() for wrapping any buffer (convenience method) 13 years ago
Sha..rd fd03d28d81 * Added AssetKey.clone() 13 years ago
Sha..rd 7b9b9905ef * Removed workarounds for setting material parameter with m_ prefix. From now on it will only be supported when loading really old J3O files. 13 years ago
Sha..rd fbf29530f3 * Deprecated FloatToFixed: You should use regular floats on Android instead of using fixed decimal format (most mobile GPUs support float anyway) 13 years ago
Sha..rd 37aa17302f * Octree/Octnode: construct method now takes arguments for max depth, max volume, and tris per node 13 years ago
nor..67 613d519544 SDK: 13 years ago
dan..om a6033d0193 - Added TestCursor + 3 types of cursors for user testing. 13 years ago
dan..om 0ade9ab80f - Removed a comment on a line that wasn't to be commented... 13 years ago
dan..om 5ac9953f62 Implemented the ability to change the mouse cursor. 13 years ago
nor..67 4e419a854c SDK: 13 years ago
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nor..67 0da5c9636f SDK: 13 years ago
Kae..pl 624125aadc Added images types support in PixelIOFactory. 13 years ago
nor..67 5094fe2b95 SDK: 13 years ago
nor..67 c9a929379a SDK: 13 years ago
Kae..pl 84404cfb5f Fix for animations tracks loading. If rotations were not set up by user then the model might have been disappearing because of (0, 0, 0, 0) rotation quaternion. (0, 0, 0, 1) quaternion is set in that case. 13 years ago
rem..om b97f8c1271 BatchNode : fixed an issue when a geometry was not unbatched when removed with sometihing else than removeFromParent 13 years ago