Nehon
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daba9b8bc7
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Proper serialisation for morph animation
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2018-03-24 21:02:52 +01:00 |
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Nehon
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4048f8ba26
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Adds a cpu fallback for morph animation when all morph targets cannot be handled on the gpu
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2018-03-24 21:02:52 +01:00 |
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Rémy Bouquet
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42215f4890
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Hardware Morph animation implementation and glTF loading
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2018-03-24 21:02:52 +01:00 |
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Nehon
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2e323eb7cf
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fixes some isues with the gltfLoader when there are several skins
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2018-03-24 21:02:52 +01:00 |
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Rémy Bouquet
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05e907acca
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Added the base of the blending system. Smooth transition between anims
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2018-03-24 21:02:52 +01:00 |
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Nehon
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d6b05553b5
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Ogre loader now loads animations and armature with the new system
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2018-03-24 21:02:52 +01:00 |
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Nehon
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abe094e74a
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Gltf loader now supports the new animation system
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2018-03-24 21:02:52 +01:00 |
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Alexandr Brui
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a8c7a85fc1
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Implementing value mappings for shader nodes. (#786)
* implemented value mappings for shader nodes.
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2018-02-06 19:36:14 +01:00 |
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Stephen Gold
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bc624f1f73
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correct more typographical errors in comments
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2018-02-01 23:39:31 -08:00 |
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Yan
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1f4365a1f4
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[taken]Fix issue #783
Fix issue #783
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2018-01-21 09:37:49 +01:00 |
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Stephen Gold
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b159c847cc
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comment corrections: mostly spelling and grammar
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2018-01-16 18:35:07 -08:00 |
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ThoCed
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4f6bfa36b6
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Ogre importer ignores receive_shadows issue #647
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2018-01-15 20:06:45 +01:00 |
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Nehon
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96b95b9a1e
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Fixes issues in the gltf loader when there are several skins
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2018-01-07 15:34:01 +01:00 |
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Nehon
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0d8b86b66f
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Add default config for glb loader
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2017-12-24 22:16:18 +01:00 |
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Nehon
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8a8d381c0e
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glTF: Fixes models orientations issues
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2017-12-10 22:50:05 +01:00 |
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Nehon
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a741dc66f4
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glTF: fixed crashes with some models structure
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2017-12-10 20:12:50 +01:00 |
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Nehon
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a59b9e6a94
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glTF: Skip tracks that belong to a different skin
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2017-12-10 10:42:24 +01:00 |
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Nehon
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5dbbaf0f06
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glTF: Fixes additional issues with bones transforms
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2017-12-09 16:35:37 +01:00 |
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Nehon
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cfaaec5418
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glTF: Fixes a crash when attached nodes contains skinned meshes
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2017-12-07 19:01:44 +01:00 |
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Nehon
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806663990d
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glTF: fix animation defautl pose when no track is specified
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2017-12-07 18:27:18 +01:00 |
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Nehon
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c971a4758f
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Fixes animation time sampling when source data contains duplicate keyframes
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2017-12-06 20:35:13 +01:00 |
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Nehon
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f47f865d1d
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glTF: Fixed when a sub graph is ttached to a bone. Fixed a crash with animation resampling
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2017-12-03 16:26:05 +01:00 |
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javasabr
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9578b0410e
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extended some things from shader node system.
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2017-11-12 19:01:24 +01:00 |
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Nehon
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54061124a9
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glTF: Fixed animation data interpolation, also renamed AnimData to TrackData to match JME paradigm.
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2017-10-08 20:50:59 +02:00 |
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Rémy Bouquet
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132b0abc50
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glTF Properly ignore morph animation until they are supported
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2017-10-07 10:27:03 +02:00 |
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Nehon
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db23985f92
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glTf: proper animation data padding when transforms are given as sparse arrays
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2017-09-30 15:34:53 +02:00 |
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Nehon
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3f99c80109
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glTF: properly close opened stream and avoid caching them.
Fixed an issue when an animation track didn't have any translation or scale entries
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2017-09-27 10:00:49 +02:00 |
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Nehon
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c17c3e9605
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Remove leftover sys err
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2017-09-24 16:02:45 +02:00 |
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Rémy Bouquet
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7b2f1094b1
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Gltf fix data reading
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2017-09-24 15:55:46 +02:00 |
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Nehon
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2b014d194c
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glTF. support for glb files (binary self contained gltf)
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2017-09-15 20:14:58 +02:00 |
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Nehon
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21fbaf8f11
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glTF: prevent direct loading of .bin files.
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2017-09-09 18:34:03 +02:00 |
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Nehon
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e09a5a5b09
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glTF: fixed data reading to properly support interleaved data.
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2017-09-09 14:31:54 +02:00 |
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Nehon
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32b947a0ac
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Fixed an issue where loaded glTF models couldn't use software skinning
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2017-09-03 16:18:09 +02:00 |
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Nehon
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510562a62d
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Fixed a crash when loading a gltf file where textures has no sampler entry.
Also adapted how the light map is handled
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2017-09-02 23:51:52 +02:00 |
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Nehon
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bed3cc8a17
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Some clean up
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2017-08-31 21:39:54 +02:00 |
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Nehon
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7166906908
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Added support for loading "extras" from gltf files. Added some documentation
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2017-08-31 21:39:54 +02:00 |
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Nehon
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cac51f542a
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Added support for packed float data
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2017-08-31 21:39:54 +02:00 |
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Nehon
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01b48e0357
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fixed an issue with transform matrix reading
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2017-08-31 21:39:54 +02:00 |
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Nehon
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ad03eab01d
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Fix an issue with material adpater
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2017-08-31 21:39:54 +02:00 |
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Nehon
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1bdebd5505
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Added support for attachment nodes.
JME now supports byte buffers for index buffer
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2017-08-31 21:39:54 +02:00 |
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Nehon
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d6c74dbf37
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Added camera support
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2017-08-31 21:39:54 +02:00 |
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Nehon
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f14acf305b
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Added support for extensions, implemented PBR spec gloss extension
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2017-08-31 21:39:54 +02:00 |
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Nehon
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e9869e5298
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Added support for base64 embed data and Images
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2017-08-31 21:39:54 +02:00 |
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Nehon
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285d6bb86c
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Pad data when animation doesn't start at 0.
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2017-08-31 21:39:54 +02:00 |
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Nehon
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94277ac286
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Model can now be loaded keeping the specific pose of the skeleton in the file.
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2017-08-31 21:39:54 +02:00 |
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Nehon
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de78c8deb6
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Properly Read and use inverseBindMatrices for skeleton bind pose.
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2017-08-31 21:39:54 +02:00 |
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Nehon
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225afd0f92
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Compute the 4 more weighted bone index for skin animation when there are several Joint buffers for a mesh.
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2017-08-31 21:39:54 +02:00 |
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Nehon
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911d8d77ef
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Actually commit the right file...
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2017-08-31 21:39:54 +02:00 |
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Nehon
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4d78a5aef8
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Gltf: all demo case of bone animation are now covered.
Though, this put in light a bug in our animation system that needs more work to get fixed.
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2017-08-31 21:39:54 +02:00 |
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Nehon
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ea6c406979
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Implemented bone animation. This is still in WIP state, currently working for the most simple cases.
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2017-08-31 21:39:54 +02:00 |
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