Maselbas
878f2cbbbc
Bullet PhysicsRigigBody : added set/getAngularFactor(Vector3f) and set/getLinearFactor(Vector3f), these methods are usefull for locking axis translations or rotation
2015-05-17 20:40:25 +02:00
Maselbas
258fee5753
SDK SceneComposer : refactor and cleaner code, more functional code and less sides effects
2015-05-17 16:42:29 +02:00
Maselbas
07fcde3b73
SDK SceneComposer : the DeleteShortcut cannot be activated if an other shortcut is already active
2015-05-16 22:41:30 +02:00
normen
f6a2452ad0
Merge pull request #273 from Dokthar/scenecomposer/master
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SDK SceneComposer : new ShortcutTool
2015-05-16 15:47:34 +02:00
Maselbas
97e1cf8cf3
SDK SceneComposer : added comments in the ShortCutManager
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- refactor getNumberkey() to getNumberKey()
2015-05-15 22:38:18 +02:00
Maselbas
bbca035a43
SDK SceneComposer : all shortcuts tool are now outside of the selectTool,
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- added the Delete and Duplicate shortcut
- deleted the MoveManager
- clean up the SelectTool (removed old shortCuts)
- now the ShortcutManager can also provide to SorthcutTools the state of ctr, alt and shift key
2015-05-15 20:36:55 +02:00
Maselbas
e9b1972aca
SDK SceneComposer : clean up in the RotateTool, changed the name of the UndoableSceneEdit
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from ScaleUndo to RotateUndo
2015-05-15 18:47:14 +02:00
Maselbas
1f4ee34de8
SDK SceneComposer : add Rotate and Scale Shortcut, plus done some clean up into the MoveShorcut
2015-05-15 18:43:45 +02:00
Maselbas
6ef33e4c10
SDK SceneComposer : added UndoRedo for the MoveShortcut
2015-05-15 17:57:47 +02:00
Maselbas
fb44f5fb7b
SDK SceneComposer : Added the new Move Shortcut, you can use this shortcut with all others tools
2015-05-14 19:09:07 +02:00
Maselbas
e27b8a5739
SDK SceneComposer : bugfix in the ShortcutManager, prevent from setting the currentShorcut to NULL when there are no new activable shortcuts
2015-05-14 19:02:35 +02:00
Maselbas
92ab8b8060
SDK SceneComposer : small modifications on the PickManager, now the camera rotation isn't cloned so it's no more necessary to update the rotation before the updataPick()
2015-05-14 18:55:07 +02:00
Alrik
b133dc4c47
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
2015-05-12 21:31:24 +02:00
Nehon
14c5304f27
Fixed defines tests in multisample.glsllib so that one can have a single sampled beck buffer and a multisampled depth buffer without having the shader to crash.
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Also optimized the way glsl 150 texture vs texture2D is handled
2015-05-12 21:15:14 +02:00
Nehon
04f6b01d2e
Reverted commit 3f3ef99b86
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as it was not valid and introducing another issue.
2015-05-12 21:13:17 +02:00
Kirill Vainer
5002413e51
GLRenderer: fix wrap / filter modes
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* They were not configured properly due to an old workaround
2015-05-11 19:33:35 -04:00
Kirill Vainer
0dc77b4d6e
GLRenderer: remove commented out limits
2015-05-11 19:32:48 -04:00
Kirill Vainer
5c35b9bb22
Renderer: delete deprecated renderers
2015-05-11 19:31:10 -04:00
Paul Speed
9a8aa3b394
Prevent an NPE for null parameter arrays.
2015-05-11 02:28:56 -04:00
Maselbas
f6b7c3819a
SDK SceneComposer : added abstract ShortcutTool class that extends SceneEditTool
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- added a shortcutManager that provide some usefull methodes for ShortcutTools. Also handle activation of shortcuts.
- wip : implementation of the MoveShortcut (based on the same shortcut provided by the selectTool) using ShortcutTool and the ShortcutManager.
- modified the SceneComposerToolController to work with the ShortcutManager & ShortcutTool
2015-05-10 01:57:27 +02:00
Alrik
dba5c2e8fb
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
2015-05-09 10:20:17 +02:00
Kirill Vainer
31fc1d9ac6
GLRenderer: fix srgb warning logging
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Only complain about missing sRGB support if the user wants to enable it, not disable it.
2015-05-08 11:09:20 -04:00
Nehon
ec7432c90c
Added a graddle.properties to je jme-examples project with an override of buildJavaDoc to false, to not generate the javadoc when building from jme-examples
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Also added a parameter to enable assertion as executable classes are only in this project anyway.
Removed the global assertion setting as it's only needed in jme-examples.
2015-05-08 15:07:43 +02:00
Nehon
3f3ef99b86
Fixed an issue where AA was not taken into account when using SSAO filter
2015-05-08 11:18:27 +02:00
jmekaelthas
64ba4794e4
Bugfix: fixed a bug that occured for some users during logging out the
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name of unknown data block.
2015-05-07 17:47:36 +02:00
Kirill Vainer
554cfb8fab
GLRenderer: remove GL_APPLE_limited_npot
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That extension doesn't indicate NPOT support, just limited support same as on the level OpenGL ES 2.0.
2015-05-07 11:10:32 -04:00
Kirill Vainer
fe057130a4
jme3-android-examples: fix incorrect dependency
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.gitignore: add jme3-android-examples/build folder
2015-05-05 16:08:53 -04:00
Kirill Vainer
58aed8be23
Gradle: dont build android examples by default
2015-05-04 21:49:31 -04:00
Kirill Vainer
bea1601994
jme3-android-examples: add project for android examples
2015-05-04 16:57:41 -04:00
Kirill Vainer
9e4360cd6a
Bullet-Native: update windows natives
2015-05-04 16:57:38 -04:00
Kirill Vainer
f74ae990d4
Shadows: make sure to clear all buffers
2015-05-04 16:57:35 -04:00
Kirill Vainer
f733b69f9f
Gradle: minor cleanup to build.gradle
2015-05-04 16:57:32 -04:00
Nehon
91cf9e645c
BatchNode safe catch of a crash when the batch node geoms don't have the same buffer types.
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Added a utility method in GeometryBatchFactory to align the buffers of the subgraph.
2015-05-04 20:29:50 +02:00
Kirill Vainer
f8dd2542b1
AudioNode: disable reverb by default
2015-05-03 20:25:20 -04:00
Kirill Vainer
b5d8fc2505
AbstractBox: make mesh static by default
2015-05-03 20:24:52 -04:00
Kirill Vainer
7057f9a1b7
SkeletonControl: enable HW skinning by default
2015-05-03 20:22:45 -04:00
Kirill Vainer
0eb8cbfc6c
StatsView: fix darken effect due to earlier change
2015-05-03 16:07:50 -04:00
Kirill Vainer
0178029782
Example to show character model cloning / export
2015-05-03 16:02:25 -04:00
Kirill Vainer
b4baaadc79
JmeExporter: remove useless return
2015-05-03 15:59:32 -04:00
Kirill Vainer
17bf0f8ab3
SkeletonControl: fix #207
2015-05-03 15:52:31 -04:00
Kirill Vainer
6760771b20
SPLighting: vertex lighting fixes
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- remove useless varyings
- fix alpha from diffuse color
2015-05-03 15:22:29 -04:00
Kirill Vainer
886bbc08b0
MipMapGenerator: perform scaling in sRGB
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- Incorrect, but faster. In most cases where it is used, gamma correct pipeline isn't used and performance is of higher priority than quality.
2015-05-03 15:19:30 -04:00
Kirill Vainer
a43a405ca1
StatsView: render as single object
2015-05-03 15:01:03 -04:00
Kirill Vainer
ed61979825
GLRenderer: resize images to POT if needed
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E.g. when using NPOT textures on iOS with mipmapping.
2015-05-02 15:57:10 -04:00
Kirill Vainer
4aa32cd016
MipMapGen: resize to nearest power of 2 in both dimensions
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Before it was selecting the largest dimension, but OpenGL does not have such requirement.
2015-05-02 15:53:57 -04:00
Kirill Vainer
682b1f5b58
MipMapGenerator: add generator that uses raster
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The one that uses AWT will be deprecated soon
2015-05-02 15:28:26 -04:00
Kirill Vainer
55d3a5dd15
UnshadedArray: does not require gpu shader extension
2015-05-02 15:27:28 -04:00
Kirill Vainer
f2e0a15edb
AssetConfig: remove duplicates from Desktop.cfg
2015-05-02 15:26:16 -04:00
Kirill Vainer
02c997b165
Image: remove efficient state field
2015-05-02 15:25:07 -04:00
Kirill Vainer
e29988e30c
Image: fix cloning for last texture state
2015-05-02 15:24:22 -04:00