680 Commits

Author SHA1 Message Date
sha..rd
34c98682c1 * Fixed issue with MatParamTexture loading in J3O files
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7590 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-11 23:56:40 +00:00
sha..rd
80900a8d64 * Moved MatParamTexture out of the Material class (might break loading of old j3o models ..)
* Renamed BinaryClassLoader to SavableClassFinder and put it into core
 * SavableClassFinder now can remap class names, it is used to load old J3O files with particles in them by remapping the old shape names to the new names.
 * Moved the particle emitter control into an inner class so nobody fools around with it
 * Loading of old particle emitters now works
 * Fixed issue with input not responding
 * Fixed some small javadoc mistakes in RenderState
 * Javadocs for com.jme3.material (not done)
 * AbstractControl will now throw exception when an already-attached control is added to another spatial
 * All tests should now use non-deprecated ParticleEmitter.setGravity method

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7589 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-11 23:53:55 +00:00
sha..rd
4079aeab5e * Fix some formatting issues in com.jme3.animation package.html
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7588 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-11 22:31:39 +00:00
sha..rd
913d3ec963 * Javadocs for com.jme3.input
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7587 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-11 22:30:46 +00:00
sha..rd
58626202f0 * Javadocs for com.jme3.effect
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7586 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-11 22:30:21 +00:00
sha..rd
6b96a6f282 * Javadocs for com.jme3.light
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7585 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-11 22:26:58 +00:00
nor..67
84f32a2566 - fix emitter compile error
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7584 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-11 21:04:41 +00:00
nor..67
65d9e9a9d8 - fix emitter compile error
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7583 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-11 20:57:43 +00:00
sha..rd
66bf6b20b9 * RenderState.copyMergedTo() now properly combines stencil state
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7582 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-11 18:02:57 +00:00
sha..rd
dce2dd2eb1 * Deleted StencilFunction and replaced it with TestFunction (in case it will be used in more than one place)
* RenderContext.reset() now properly resets stencil render state.
 * Added full javadoc to RenderState

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7581 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-11 17:56:53 +00:00
sha..rd
87116ba4bc * Fixed eclipse project by adding missing entries to classpath file
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7580 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-11 16:20:37 +00:00
rem..om
3f707fb44a GeometryBatchFactory now retain original Lod informations thanks to Rickard
see post : http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/lods-for-geometrybatchfactory/

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7579 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-11 08:49:37 +00:00
kim..ng
f42b7e8f83 Android: Added pressure to touch event and allow standard jme images as cube maps
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7578 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-11 06:51:14 +00:00
kim..ng
443e49925d Android: added pressure to TouchEvent, fixed trigger handling
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7577 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-11 06:47:50 +00:00
ant..om
7d5adb24c3 bugfix: terrainQuads were translated using a constant 2, now it uses localScale isntead
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7576 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-11 06:34:45 +00:00
sha..rd
36db85980b * Fixed issue where Ogre3D models with more than 4 bones per vertex would crash
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7575 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-11 04:55:03 +00:00
sha..rd
60633ac845 * Fixed crash in TestNiftyGui by moving hellojme.xml to test-data
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7574 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-11 02:33:30 +00:00
sha..rd
eed0a864f0 * Fixed crash in TestNiftyGui by moving hellojme.xml to test-data
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7573 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-11 02:32:32 +00:00
nor..67
76ee2a3489 - fix jme3 library properties
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7572 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-11 00:23:35 +00:00
Kae..pl
e6532fc7ed Implementation changes in texture blending methods.
Prepared for more texture types support (and should be more readable for developers now :) ).

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7571 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-10 22:56:38 +00:00
ant..om
83da85efd3 bugfix: heightmap.setHeightScale is set from grid's heightscale instead of constant 256f
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7570 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-10 21:21:21 +00:00
nor..67
a0e15e0d9e - fix emitter shape compile errors
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7569 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-10 18:36:07 +00:00
Kae..pl
19ad025877 Moving emitter shapes to a separate package.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7568 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-10 17:03:29 +00:00
rem..om
c95c656a55 WaterFilter reflection is now correctly rendered when the up axis of the cam is not Y
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7567 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-10 16:32:32 +00:00
Kae..pl
c4270ad91f Javadocs added and removed unused methods.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7566 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-10 16:25:04 +00:00
Kae..pl
c6be5633ce Support for Newtonian Physics in particles importing.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7565 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-10 16:21:08 +00:00
Kae..pl
49116be02d Changes to particles system:
1. Improvement in cooperation with mesh-shaped emitters.
2. Added particle influencers that calculate initial velocity.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7564 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-10 16:16:23 +00:00
bre..ns
5a79adc4fe fixed bug in abstractHeightmap.smooth, thanks to ozonegrif
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7563 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-09 20:26:36 +00:00
Kae..pl
9a74373da3 Support for BGR8 and RGBA8 texture formats added (credits to madlion for finding that :) ).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7562 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-09 05:55:50 +00:00
nor..67
a9d581aaf0 - change native bullet classpath to not include jbullet classes
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7561 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-08 23:22:26 +00:00
bre..ns
9b614ee389 fixed a bug in AbstractHeightmap.flatten
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7560 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-08 22:55:24 +00:00
nor..67
e9fb72dcf2 - add support to add external ClassLoaders to BinaryImporter for loading classes
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7559 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-08 21:49:35 +00:00
rem..om
23c992b05b curve : fixed wrong index buffer allocation
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7558 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-08 20:49:12 +00:00
Kae..pl
3806ab1fe6 Support to loading specified layers of the scene added.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7557 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-08 20:30:44 +00:00
Kae..pl
c50055645f Initial import of blender loader test classes and assets.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7556 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-08 18:53:46 +00:00
nor..67
66935d6a4c - move blender loader to jMP default bundle
- add some branding things and new splash screen to jmp

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7555 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-07 12:00:36 +00:00
nor..67
36d041fae6 - add blender loader
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7554 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-07 11:43:34 +00:00
sha..rd
39e3e2d11f * Fix spelling error in Unshaded material Seperate => Separate, hopefully no-one was using it as otherwise it would break a lot of things
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7553 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-07 01:48:35 +00:00
kim..ng
02502ef491 build fix, added onTouchEvent(com.jme3.input.event.TouchEvent)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7552 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-05 08:06:46 +00:00
kim..ng
2768e68c3a Android: getTouchInput() interface add
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7551 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-04 20:34:43 +00:00
kim..ng
384cdcff85 Android: getTouchInput() interface add
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7550 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-04 20:34:20 +00:00
kim..ng
a697b6efa4 Android: getTouchInput() interface add
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7549 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-04 20:33:55 +00:00
kim..ng
d472a16f7f Touch event core files integration
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7548 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-04 20:31:09 +00:00
kim..ng
dd100bed74 Android: preparation of android tree for jme input integration
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7547 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-04 20:28:36 +00:00
nor..67
a10e44f738 - add noise library (grid terrain) to library sets
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7544 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-03 09:39:51 +00:00
PSp..om
85d711ccd2 Converted the raw input listener loop to use a
cached array copy of the raw input listener list.
This prevents the whole thing from blowing up if
a RawInputListener is removed as the result of a
raw input event.  It's also ever so slightly faster.


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7543 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-02 07:23:54 +00:00
ant..om
0248e92e3c Added a terrain material that uses height and slope information to map textures instead of alphamap.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7542 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-05-31 17:14:39 +00:00
nor..67
a0f230f79f - fix test data link
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7541 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-05-31 12:56:49 +00:00
rem..om
2d4896942d TranslucentBucket :
- Added a translucent bucket that is rendered after the processors (usefull for shadows)
- For filters, rendering this bucket is a bit particular, so you can use the TranslucentBucketFilter to render the translucent bucket in the middle of the fillter stack (doc is comming up in the wiki)
- renamed Filter's preRender method to postQueue for consistancy with processors
- added translucent objects in TestPostWater, added a fire (particles) in test transparent shadows

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7540 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-05-31 06:51:51 +00:00
rem..om
29a4e7e01c Fixed shader compilation failure when using glow map and unshaded material
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7539 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-05-31 06:30:14 +00:00