- Added a translucent bucket that is rendered after the processors (usefull for shadows) - For filters, rendering this bucket is a bit particular, so you can use the TranslucentBucketFilter to render the translucent bucket in the middle of the fillter stack (doc is comming up in the wiki) - renamed Filter's preRender method to postQueue for consistancy with processors - added translucent objects in TestPostWater, added a fire (particles) in test transparent shadows git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7540 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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A complete 3D game development suite written purely in Java.
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