680 Commits

Author SHA1 Message Date
rem..om
42d0c8b8fd Bone, redid null check on scale in setBindTransform, ogre.xml can have null scale values
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7640 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-15 21:14:46 +00:00
rem..om
e0ca5a4154 fixed KinematicRagdollControl for bullet
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7639 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-15 21:05:51 +00:00
sha..rd
c7a5dcf72d * Javadocs for com.jme3.animation
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7638 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-15 20:29:47 +00:00
Kae..pl
7d7e6062ee Improvements to mirror modifier (90% complete).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7637 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-15 20:28:42 +00:00
rem..om
4c18882032 addionnal javadoc for com.jme3.animation
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7636 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-15 20:19:57 +00:00
Kae..pl
15e099e160 Fix to texture UV-mapping (textures did not exactly fit the ones in blender).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7635 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-15 20:04:52 +00:00
bre..ns
bd114ed3ac fixing whitespace
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7634 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-15 15:14:45 +00:00
Kae..pl
07a2a44f7f Fix to setting initial velocity by DefaultParticleInfluencer.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7633 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-15 12:05:53 +00:00
sha..rd
11a8c132fc * Nifty Gui dynamic resolution changing is now supported
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7632 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-14 23:20:19 +00:00
rem..om
446275775f Documented com.jme3.shadow
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7631 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-14 21:20:24 +00:00
rem..om
bcef1b1e5c Documented com.jme3.water and com.jme3.post.ssao
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7630 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-14 20:41:24 +00:00
rem..om
c32650410b Added Boat model to test data
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7629 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-14 20:23:23 +00:00
rem..om
978ee32a96 WateFilter depth write fix (yeah 'fix' Kirill). Issue was glClear(GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false
see http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=257223
Also there might be the same issue when copying frame buffers 

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7628 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-14 17:10:21 +00:00
bre..ns
be8929da87 * fixed a material bug in editor initialization
* changed terrain saving to use the cookie instead of the node, saving works well now
* updated to use new API changes

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7627 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-14 15:51:42 +00:00
nor..67
3b8e37a51e - merge bullet native controls
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7626 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-14 14:27:31 +00:00
nor..67
228e5cb013 - Refresh folder after converting model (Fixes Issue 322)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7625 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-14 14:16:54 +00:00
kim..ng
b1792a4e1a Android: Added depth textures and fixed best config chooser not to choose a high color, but OpenGL ES 1.0 config
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7624 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-14 12:59:56 +00:00
kim..ng
8955f719b7 Touch: Added keycode to touchtrigger, 0 for all events
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7623 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-14 12:58:12 +00:00
rem..om
97e4a03ceb Working TestPostWater with only one light to avoid the depth write bug until i found a solution
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7622 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-14 05:14:40 +00:00
sha..rd
39a7c743af * Fix android runtime error due to BufferedImage being used in AppSettings
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7621 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-14 03:07:21 +00:00
sha..rd
524dadca71 * Committed new mountains.zip file
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7620 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-14 02:51:34 +00:00
sha..rd
37894d1698 * HttpZipLocator UTF8 decoder replaced with proper code
* Removed some redundant javadoc from SceneProcessor
 * Fixed bug where GeometryBatchFactory.optimize() wouldn't reset the transform on the argument node as would be expected since optimize() applies the world transform of the geometries automatically
 * Terrain grid tests now stream terrain data from googlecode servers instead of having the data bundled in the nightly builds

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7619 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-14 02:49:18 +00:00
rem..om
86eb9b5173 Who let the doc out?
- javadoc for com.jme.post
- javadoc for com.jme.post.filters
remain SSAO, Water, shadows and HDR to complete the package

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7618 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-13 21:26:11 +00:00
Kae..pl
e90d01d6e2 Support for loading mirror modifier (75% complete).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7617 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-13 21:12:34 +00:00
bre..ns
c874fee6fc * fixed compile error with API change in ViewPort.setClearEnabled
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7616 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-13 19:27:01 +00:00
nor..67
31c2fdab15 - remove bullet api diffing from build
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7615 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-13 18:22:17 +00:00
ant..om
155ab1c1c6 Updated TerrainFractalGridTest and TerrainGridTest to call terrain.initialize()
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7614 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-13 17:57:37 +00:00
Kae..pl
e173bfb441 Textures test asset update.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7613 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-13 17:55:41 +00:00
Kae..pl
5dc1a29f6e Fix to setting the normal texture if vertex coloring is enabled.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7612 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-13 17:47:24 +00:00
ant..om
2073f58cf8 TerrainGridListener is extended to be able to change material of individual grid files.
Also added new grid test-data, cause it somehow disappeared

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7611 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-13 17:23:47 +00:00
rem..om
3746238df3 Water Filter :
- fixed particle emitter disorientation when using the WaterFilter

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7610 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-13 17:19:42 +00:00
nor..67
983f1414c7 - fix use of deprecated j3md in BasicGame template
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7609 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-13 12:29:37 +00:00
rem..om
602a5099f3 Water Filter :
- fix for glsl 1.0 shader
- better caustics color management
- added a couple of paramters to tweak, underWaterFogDistance, causticsIntensity

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7608 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-13 08:39:48 +00:00
sha..rd
520453c2b9 * Compressed down Rocky textures
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7607 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-13 04:17:43 +00:00
sha..rd
d020816fa6 * New nifty gui version
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7606 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-13 04:05:49 +00:00
sha..rd
d6d3894fff * New version of nifty * Added simple package.html for some of the jME3 packages
* Additional javadocs for com.jme3.renderer
 * Removed Camera.setDirection()
 * ImageBasedHeightMapGrid now uses AssetManager to find heightmaps


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7605 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-13 04:04:57 +00:00
sha..rd
928345295b * Javadocs for com.jme3.renderer
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7604 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-13 01:31:51 +00:00
sha..rd
a8533e5378 * Fixed crash in TestDepthOfField
* Moved Remy's render state hack to filter processor where it belongs

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7603 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-12 23:15:03 +00:00
Kae..pl
068b6a9943 Input stream closing in blender input stream.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7602 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-12 23:02:02 +00:00
Kae..pl
f914018dc5 Small fix to name fetching from structure.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7601 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-12 23:01:19 +00:00
rem..om
10efb37490 Water Filter : removed textureOffset from glsl 1.0 shader
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7600 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-12 21:11:33 +00:00
rem..om
95e709f820 Water Filter : underwater shader
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7599 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-12 19:49:13 +00:00
nor..67
fae5029629 - fix old material use
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7598 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-12 13:26:01 +00:00
nor..67
5f9da6f1e8 - remove default "update drivers" message from jMP error screen on startup
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7597 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-12 12:50:09 +00:00
nor..67
d4baac1e6b - fix material error
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7596 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-12 11:25:34 +00:00
ant..om
b8d1073014 Introduced a new Namer class, so the heightmap tiles' names can be generated independent from the terrain system.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7595 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-12 09:49:50 +00:00
kim..ng
5461d56ac6 Android: Added proper OpenGL ES version detection and a best EGL Config Chooser
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7594 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-12 09:26:22 +00:00
sha..rd
8cbb0f210d * Small javadoc fixes
* Formatting for com.jme3.effect package
 * Formatting for blender importer and networking tests
 * All networking tests ported to new SpiderMonkey
 * Removed all mentions of java.util.Serializable
 * RMI now works under new SpiderMonkey

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7593 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-12 05:17:41 +00:00
sha..rd
95cdde7f53 * Javadocs for com.jme3.material
* Formatted the blender loader files according to NetBeans
 * Removed any "I" prefixes on interfaces
 * Small javadoc fixes

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7592 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-12 04:19:16 +00:00
sha..rd
d03683deca * SimpleTextured, SolidColor, VertexColor, and WireColor are now obsolete. Using those materials will crash your application.
* Additional javadocs for Material
 * Added TestMusicStreaming

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7591 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-12 02:35:19 +00:00