Commit Graph

100 Commits (0014ede4d7248c3e8debbaae8a3d3fc09ca63f98)

Author SHA1 Message Date
Alexandr Brui a8c7a85fc1 Implementing value mappings for shader nodes. (#786) 7 years ago
Stephen Gold bc624f1f73 correct more typographical errors in comments 7 years ago
Yan 1f4365a1f4 [taken]Fix issue #783 7 years ago
Stephen Gold b159c847cc comment corrections: mostly spelling and grammar 7 years ago
ThoCed 4f6bfa36b6 Ogre importer ignores receive_shadows issue #647 7 years ago
Nehon 96b95b9a1e Fixes issues in the gltf loader when there are several skins 7 years ago
Nehon 0d8b86b66f Add default config for glb loader 7 years ago
Nehon 8a8d381c0e glTF: Fixes models orientations issues 7 years ago
Nehon a741dc66f4 glTF: fixed crashes with some models structure 7 years ago
Nehon a59b9e6a94 glTF: Skip tracks that belong to a different skin 7 years ago
Nehon 5dbbaf0f06 glTF: Fixes additional issues with bones transforms 7 years ago
Nehon cfaaec5418 glTF: Fixes a crash when attached nodes contains skinned meshes 7 years ago
Nehon 806663990d glTF: fix animation defautl pose when no track is specified 7 years ago
Nehon c971a4758f Fixes animation time sampling when source data contains duplicate keyframes 7 years ago
Nehon f47f865d1d glTF: Fixed when a sub graph is ttached to a bone. Fixed a crash with animation resampling 7 years ago
javasabr 9578b0410e extended some things from shader node system. 7 years ago
Nehon 54061124a9 glTF: Fixed animation data interpolation, also renamed AnimData to TrackData to match JME paradigm. 7 years ago
Rémy Bouquet 132b0abc50 glTF Properly ignore morph animation until they are supported 7 years ago
Nehon db23985f92 glTf: proper animation data padding when transforms are given as sparse arrays 7 years ago
Nehon 3f99c80109 glTF: properly close opened stream and avoid caching them. 7 years ago
Nehon c17c3e9605 Remove leftover sys err 7 years ago
Rémy Bouquet 7b2f1094b1 Gltf fix data reading 7 years ago
Nehon 2b014d194c glTF. support for glb files (binary self contained gltf) 7 years ago
Nehon 21fbaf8f11 glTF: prevent direct loading of .bin files. 7 years ago
Nehon e09a5a5b09 glTF: fixed data reading to properly support interleaved data. 7 years ago
Nehon 32b947a0ac Fixed an issue where loaded glTF models couldn't use software skinning 7 years ago
Nehon 510562a62d Fixed a crash when loading a gltf file where textures has no sampler entry. 7 years ago
Nehon bed3cc8a17 Some clean up 7 years ago
Nehon 7166906908 Added support for loading "extras" from gltf files. Added some documentation 7 years ago
Nehon cac51f542a Added support for packed float data 7 years ago
Nehon 01b48e0357 fixed an issue with transform matrix reading 7 years ago
Nehon ad03eab01d Fix an issue with material adpater 7 years ago
Nehon 1bdebd5505 Added support for attachment nodes. 7 years ago
Nehon d6c74dbf37 Added camera support 7 years ago
Nehon f14acf305b Added support for extensions, implemented PBR spec gloss extension 7 years ago
Nehon e9869e5298 Added support for base64 embed data and Images 7 years ago
Nehon 285d6bb86c Pad data when animation doesn't start at 0. 7 years ago
Nehon 94277ac286 Model can now be loaded keeping the specific pose of the skeleton in the file. 7 years ago
Nehon de78c8deb6 Properly Read and use inverseBindMatrices for skeleton bind pose. 7 years ago
Nehon 225afd0f92 Compute the 4 more weighted bone index for skin animation when there are several Joint buffers for a mesh. 7 years ago
Nehon 911d8d77ef Actually commit the right file... 7 years ago
Nehon 4d78a5aef8 Gltf: all demo case of bone animation are now covered. 7 years ago
Nehon ea6c406979 Implemented bone animation. This is still in WIP state, currently working for the most simple cases. 7 years ago
Nehon d7b2e08d95 Spatial tracks now can keep a reference to the spatial they apply to. This allows to group multiples spatial tracks in a single animation. 7 years ago
Rémy Bouquet 6b3093aa3e GLTF: armature loading. 7 years ago
Nehon 42aec10020 Gltf Spatial animation loading 7 years ago
Nehon 4daa0b5d9b Generates mikkt space tangents when a geometry has no tangent bufer but uses a material with a normal map 7 years ago
Nehon 40c4f7936d Implemented texture loading and PBR metalness/roughness pipeline support 7 years ago
Nehon 3bbfabed5e Gltf: added support for PBR colored material 7 years ago
Nehon 7951f5a987 Gltf loader can load mesh data and scene structure. 7 years ago