Alexandr Brui
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a8c7a85fc1
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Implementing value mappings for shader nodes. (#786)
* implemented value mappings for shader nodes.
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7 years ago |
Stephen Gold
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bc624f1f73
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correct more typographical errors in comments
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7 years ago |
Yan
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1f4365a1f4
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[taken]Fix issue #783
Fix issue #783
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7 years ago |
Stephen Gold
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b159c847cc
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comment corrections: mostly spelling and grammar
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7 years ago |
ThoCed
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4f6bfa36b6
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Ogre importer ignores receive_shadows issue #647
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7 years ago |
Nehon
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96b95b9a1e
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Fixes issues in the gltf loader when there are several skins
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7 years ago |
Nehon
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0d8b86b66f
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Add default config for glb loader
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7 years ago |
Nehon
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8a8d381c0e
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glTF: Fixes models orientations issues
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7 years ago |
Nehon
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a741dc66f4
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glTF: fixed crashes with some models structure
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7 years ago |
Nehon
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a59b9e6a94
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glTF: Skip tracks that belong to a different skin
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7 years ago |
Nehon
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5dbbaf0f06
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glTF: Fixes additional issues with bones transforms
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7 years ago |
Nehon
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cfaaec5418
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glTF: Fixes a crash when attached nodes contains skinned meshes
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7 years ago |
Nehon
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806663990d
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glTF: fix animation defautl pose when no track is specified
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7 years ago |
Nehon
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c971a4758f
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Fixes animation time sampling when source data contains duplicate keyframes
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7 years ago |
Nehon
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f47f865d1d
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glTF: Fixed when a sub graph is ttached to a bone. Fixed a crash with animation resampling
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7 years ago |
javasabr
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9578b0410e
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extended some things from shader node system.
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7 years ago |
Nehon
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54061124a9
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glTF: Fixed animation data interpolation, also renamed AnimData to TrackData to match JME paradigm.
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7 years ago |
Rémy Bouquet
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132b0abc50
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glTF Properly ignore morph animation until they are supported
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7 years ago |
Nehon
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db23985f92
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glTf: proper animation data padding when transforms are given as sparse arrays
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7 years ago |
Nehon
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3f99c80109
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glTF: properly close opened stream and avoid caching them.
Fixed an issue when an animation track didn't have any translation or scale entries
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7 years ago |
Nehon
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c17c3e9605
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Remove leftover sys err
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7 years ago |
Rémy Bouquet
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7b2f1094b1
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Gltf fix data reading
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7 years ago |
Nehon
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2b014d194c
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glTF. support for glb files (binary self contained gltf)
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7 years ago |
Nehon
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21fbaf8f11
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glTF: prevent direct loading of .bin files.
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7 years ago |
Nehon
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e09a5a5b09
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glTF: fixed data reading to properly support interleaved data.
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7 years ago |
Nehon
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32b947a0ac
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Fixed an issue where loaded glTF models couldn't use software skinning
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7 years ago |
Nehon
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510562a62d
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Fixed a crash when loading a gltf file where textures has no sampler entry.
Also adapted how the light map is handled
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7 years ago |
Nehon
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bed3cc8a17
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Some clean up
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7 years ago |
Nehon
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7166906908
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Added support for loading "extras" from gltf files. Added some documentation
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7 years ago |
Nehon
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cac51f542a
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Added support for packed float data
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7 years ago |
Nehon
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01b48e0357
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fixed an issue with transform matrix reading
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7 years ago |
Nehon
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ad03eab01d
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Fix an issue with material adpater
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7 years ago |
Nehon
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1bdebd5505
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Added support for attachment nodes.
JME now supports byte buffers for index buffer
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7 years ago |
Nehon
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d6c74dbf37
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Added camera support
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7 years ago |
Nehon
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f14acf305b
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Added support for extensions, implemented PBR spec gloss extension
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7 years ago |
Nehon
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e9869e5298
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Added support for base64 embed data and Images
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7 years ago |
Nehon
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285d6bb86c
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Pad data when animation doesn't start at 0.
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7 years ago |
Nehon
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94277ac286
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Model can now be loaded keeping the specific pose of the skeleton in the file.
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7 years ago |
Nehon
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de78c8deb6
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Properly Read and use inverseBindMatrices for skeleton bind pose.
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7 years ago |
Nehon
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225afd0f92
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Compute the 4 more weighted bone index for skin animation when there are several Joint buffers for a mesh.
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7 years ago |
Nehon
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911d8d77ef
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Actually commit the right file...
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7 years ago |
Nehon
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4d78a5aef8
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Gltf: all demo case of bone animation are now covered.
Though, this put in light a bug in our animation system that needs more work to get fixed.
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7 years ago |
Nehon
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ea6c406979
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Implemented bone animation. This is still in WIP state, currently working for the most simple cases.
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7 years ago |
Nehon
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d7b2e08d95
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Spatial tracks now can keep a reference to the spatial they apply to. This allows to group multiples spatial tracks in a single animation.
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7 years ago |
Rémy Bouquet
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6b3093aa3e
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GLTF: armature loading.
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7 years ago |
Nehon
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42aec10020
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Gltf Spatial animation loading
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7 years ago |
Nehon
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4daa0b5d9b
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Generates mikkt space tangents when a geometry has no tangent bufer but uses a material with a normal map
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7 years ago |
Nehon
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40c4f7936d
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Implemented texture loading and PBR metalness/roughness pipeline support
Fixed some mesh loading issues.
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7 years ago |
Nehon
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3bbfabed5e
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Gltf: added support for PBR colored material
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7 years ago |
Nehon
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7951f5a987
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Gltf loader can load mesh data and scene structure.
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7 years ago |