.. |
.vscode
|
Refactor inventory window so the scrollable consumable window now subscribes to a listener.
|
1 year ago |
C++/scripts
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Fix up build to be compliant with GCC compiler. Fixed lowercase character filenames to match actual character names in-game.
|
1 year ago |
assets
|
Fixed bug regarding having multiple sellable equips in your inventory and being able to sell multiple extra copies of them. Also fixed inventory not updating upon selling an item.
|
12 months ago |
discord-files
|
Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially.
|
12 months ago |
utils
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Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
|
2 years ago |
Ability.cpp
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CDR now adjusts the cooldown timing live instead of setting the cooldown on use. CDR formula properly applied.
|
12 months ago |
Ability.h
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Implemented all item stats.
|
12 months ago |
Animation.cpp
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Parse enhancement stats of equipment items.
|
1 year ago |
Animation.h
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Arrow.cpp
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Attributable.h
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
AttributableStat.cpp
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Added item enhancement check functions, added priming requirements, and updated item enhancement function.
|
12 months ago |
AttributableStat.h
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Added Rings to equipment lists. Add randomized stats functionality.
|
12 months ago |
BitwiseEnum.h
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Character Info Window layouts setup
|
1 year ago |
BlacksmithCraftingWindow.cpp
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Make gear appear unstackable in inventories while other items remain stackable. Each individual piece of gear can now have its own stats.
|
12 months ago |
Buff.h
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Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
|
12 months ago |
Bullet.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Bullet.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
BulletTypes.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
BuyItemWindow.cpp
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Implemented Merchant Selling Screen
|
12 months ago |
C++ Header File (OLC-3).zip
|
Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories.
|
12 months ago |
C++ Source File (OLC-3).zip
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
CREDITS
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Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially.
|
12 months ago |
CharacterAbilityPreviewComponent.h
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Added sprite versions of updated wrap text functions.
|
12 months ago |
CharacterInfoWindow.cpp
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GUI template/macro usage refactor.
|
1 year ago |
CharacterMenuWindow.cpp
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Add label update manual disable flag for when a label update would cause issues on the character equip menu.
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12 months ago |
CharacterRotatingDisplay.h
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Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected.
|
1 year ago |
ChargedArrow.cpp
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Class.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
ClassDiagram2.cd
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Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
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1 year ago |
ClassDiagram2.png
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Tile animations implemented. Fix off-by-one error with tileset identification.
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1 year ago |
ClassInfo.h
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
ClassSelectionWindow.cpp
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GUI template/macro usage refactor.
|
1 year ago |
ConnectionPoint.cpp
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
ConnectionPoint.h
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Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
|
12 months ago |
ConsumableCraftItemWindow.cpp
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Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table.
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12 months ago |
ConsumableCraftingWindow.cpp
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Locked item display changes.
|
12 months ago |
CraftItemWindow.cpp
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Implemented Crafting enhancement window, item enhancement checks, and enhancement implementation done.
|
12 months ago |
CraftingRequirement.cpp
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Implemented split between consumable crafting initialization and equipment enhancement initialization.
|
12 months ago |
CraftingRequirement.h
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Implemented split between consumable crafting initialization and equipment enhancement initialization.
|
12 months ago |
Crawler
|
Fix up build to be compliant with GCC compiler. Fixed lowercase character filenames to match actual character names in-game.
|
1 year ago |
Crawler.cpp
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Fixed bug regarding having multiple sellable equips in your inventory and being able to sell multiple extra copies of them. Also fixed inventory not updating upon selling an item.
|
12 months ago |
Crawler.h
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Setup Sell Layout for merchant screen.
|
12 months ago |
Crawler.rc
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File description, project properties, company name, and other meta fields all applied to game executables on build.
|
2 years ago |
Crawler.tiled-project
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Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially.
|
12 months ago |
Crawler.vcxproj
|
Added Rings to equipment lists. Add randomized stats functionality.
|
12 months ago |
Crawler.vcxproj.filters
|
Added Rings to equipment lists. Add randomized stats functionality.
|
12 months ago |
Crawler_Slime_King_Encounter.txt
|
Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it.
|
1 year ago |
Crawler_System_Overview.txt
|
Finish level complete layout.
|
1 year ago |
DEFINES.h
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Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
|
12 months ago |
DamageNumber.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
DamageNumber.h
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Implemented all item stats.
|
12 months ago |
Effect.cpp
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Effect.h
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Emitter.cpp
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Emitter.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
EncountersSpawnListScrollableWindowComponent.h
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Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
|
12 months ago |
EnergyBolt.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
EnhancementStatsLabel.h
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Implemented split between consumable crafting initialization and equipment enhancement initialization.
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12 months ago |
EquipSlotButton.h
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Fix hover over label update bug inside character equip menu (thanks to a side effect of updating the item reference).
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12 months ago |
Error.h
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Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories.
|
12 months ago |
FallingDebris.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
FireBolt.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
FunctionPriming.h
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Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table.
|
12 months ago |
GameState.cpp
|
Add in Wizard full render images and incorporate image in engine.
|
1 year ago |
GameState.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
InitialConcept.txt
|
Initial setup of Monster structures
|
2 years ago |
InventoryConsumableWindow.cpp
|
Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories.
|
12 months ago |
InventoryCreator.cpp
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Make gear appear unstackable in inventories while other items remain stackable. Each individual piece of gear can now have its own stats.
|
12 months ago |
InventoryCreator.h
|
Implement Crafting requirements display on equipment crafting window. Add in crafting requirement sample data for non-equipment items.
|
12 months ago |
InventoryScrollableWindowComponent.h
|
Implement Crafting requirements display on equipment crafting window. Add in crafting requirement sample data for non-equipment items.
|
12 months ago |
InventoryWindow.cpp
|
Implement Crafting requirements display on equipment crafting window. Add in crafting requirement sample data for non-equipment items.
|
12 months ago |
Item.cpp
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Fixed bug regarding having multiple sellable equips in your inventory and being able to sell multiple extra copies of them. Also fixed inventory not updating upon selling an item.
|
12 months ago |
Item.h
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Fixed bug regarding having multiple sellable equips in your inventory and being able to sell multiple extra copies of them. Also fixed inventory not updating upon selling an item.
|
12 months ago |
ItemDrop.cpp
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Add player money functions. Implement Merchant transaction functions. Add Function Priming classes.
|
1 year ago |
ItemDrop.h
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
ItemLoadoutWindow.cpp
|
Item reference system deprecated in favor of smart pointer system. Converted all items to use pointers instead, removed all reference wrappers for item system. Fixed buggy last item sorting when removing items from InventoryScrollableWindowComponents. Implemented proper inventory removal checks when items are completely removed from an inventory. Sorted inventories now copy the pointer as a shared pointer from the main inventory code instead of needlessly creating extra copies of the same item.
|
12 months ago |
ItemMenuLabel.h
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Make gear appear unstackable in inventories while other items remain stackable. Each individual piece of gear can now have its own stats.
|
12 months ago |
Key.cpp
|
Completed image caching technique for rendering text using the normal engine draw functions.
|
12 months ago |
Key.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
LICENSE
|
Garbage collection for rendered truetype fonts implemented. Added CREDITS file. Removed strange forward declare requirement on util file.
|
1 year ago |
LICENSE_FT.txt
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
LICENSE_OLC-3.txt
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
LevelCompleteWindow.cpp
|
Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories.
|
12 months ago |
LightningBolt.cpp
|
Implemented Mersenne Twister RNG.
|
12 months ago |
LightningBoltEmitter.cpp
|
Implemented Mersenne Twister RNG.
|
12 months ago |
MainMenuWindow.cpp
|
Equipment window shows equip stat changes on mouseover.
|
1 year ago |
Map.cpp
|
Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range.
|
12 months ago |
Map.h
|
Foreground and upper foreground tile fade group algorithm now properly splits up tiles based on relative matching tiles so individual objects by themselves fade out instead of entire groups.
|
12 months ago |
Menu.cpp
|
Fixed bug regarding having multiple sellable equips in your inventory and being able to sell multiple extra copies of them. Also fixed inventory not updating upon selling an item.
|
12 months ago |
Menu.h
|
Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table.
|
12 months ago |
MenuAnimatedIconButton.h
|
Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected.
|
1 year ago |
MenuAnimatedIconToggleButton.h
|
Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected.
|
1 year ago |
MenuComponent.cpp
|
Fixed detection of craftable items that aren't enhanceable (failed out of bounds checks). Hide information about craftable items that have yet to be unlocked.
|
12 months ago |
MenuComponent.h
|
Fixed detection of craftable items that aren't enhanceable (failed out of bounds checks). Hide information about craftable items that have yet to be unlocked.
|
12 months ago |
MenuIconButton.h
|
Fixed detection of craftable items that aren't enhanceable (failed out of bounds checks). Hide information about craftable items that have yet to be unlocked.
|
12 months ago |
MenuItemButton.h
|
Make gear appear unstackable in inventories while other items remain stackable. Each individual piece of gear can now have its own stats.
|
12 months ago |
MenuItemItemButton.h
|
Add label update manual disable flag for when a label update would cause issues on the character equip menu.
|
12 months ago |
MenuLabel.h
|
Fix hover over label update bug inside character equip menu (thanks to a side effect of updating the item reference).
|
12 months ago |
Merchant's Items.txt
|
Implemented split between consumable crafting initialization and equipment enhancement initialization.
|
12 months ago |
Merchant.cpp
|
Fixed bug regarding having multiple sellable equips in your inventory and being able to sell multiple extra copies of them. Also fixed inventory not updating upon selling an item.
|
12 months ago |
Merchant.h
|
Fixed bug regarding having multiple sellable equips in your inventory and being able to sell multiple extra copies of them. Also fixed inventory not updating upon selling an item.
|
12 months ago |
MerchantWindow.cpp
|
Fixed bug regarding having multiple sellable equips in your inventory and being able to sell multiple extra copies of them. Also fixed inventory not updating upon selling an item.
|
12 months ago |
Meteor.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Monster.cpp
|
Implemented Mersenne Twister RNG.
|
12 months ago |
Monster.h
|
XP and level up systems implemented.
|
12 months ago |
MonsterAttribute.h
|
Setup Sell Layout for merchant screen.
|
12 months ago |
MonsterData.cpp
|
XP and level up systems implemented.
|
12 months ago |
MonsterStrategyHelpers.h
|
Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs.
|
12 months ago |
NewClasses.txt
|
Multishot Ranger ability implemented.
|
1 year ago |
OverworldMapLevelWindow.cpp
|
GUI template/macro usage refactor.
|
1 year ago |
OverworldMenuWindow.cpp
|
GUI template/macro usage refactor.
|
1 year ago |
Pathfinding.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Pathfinding.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Player.cpp
|
Fix hover over label update bug inside character equip menu (thanks to a side effect of updating the item reference).
|
12 months ago |
Player.h
|
Implemented Mana and Atk Spd stats
|
12 months ago |
PlayerMoneyLabel.h
|
Separate GetTextSize and GetWrappedTextSize functions for clarity. Fix sizing comparisons for wrapping text. Fixed issue with menu destinations not properly being assigned on certain buttons.
|
12 months ago |
PopupMenuLabel.h
|
Completed image caching technique for rendering text using the normal engine draw functions.
|
12 months ago |
PulsatingFire.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
RCa12948
|
Include game icon in executable and game window (such a PITA)
|
2 years ago |
RUN_STRATEGY.cpp
|
Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
|
12 months ago |
Ranger.cpp
|
Implemented Mana and Atk Spd stats
|
12 months ago |
RequiredMaterialsList.h
|
Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table.
|
12 months ago |
RowInventoryScrollableWindowComponent.h
|
Fixed detection of craftable items that aren't enhanceable (failed out of bounds checks). Hide information about craftable items that have yet to be unlocked.
|
12 months ago |
RowItemDisplay.h
|
Add label update manual disable flag for when a label update would cause issues on the character equip menu.
|
12 months ago |
RunAway.cpp
|
Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs.
|
12 months ago |
RunTowards.cpp
|
Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
|
12 months ago |
ScrollableWindowComponent.h
|
Fix overlapping sub-component mouse hover bug, populate blacksmith weapon and armor lists with player's equipment.
|
12 months ago |
SellItemWindow.cpp
|
Fixed bug regarding having multiple sellable equips in your inventory and being able to sell multiple extra copies of them. Also fixed inventory not updating upon selling an item.
|
12 months ago |
ShootAfar.cpp
|
Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
|
12 months ago |
SlimeKing.cpp
|
Implemented Mersenne Twister RNG.
|
12 months ago |
Slime_King_Encounter.txt
|
Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it.
|
1 year ago |
SpawnEncounterLabel.h
|
Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
|
12 months ago |
StatCalculations.txt
|
Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
|
12 months ago |
StatLabel.h
|
Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
|
12 months ago |
State.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
State_GameRun.cpp
|
Fixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens.
|
12 months ago |
State_GameRun.h
|
Added sprite versions of updated wrap text functions.
|
12 months ago |
State_LevelComplete.cpp
|
XP and level up systems implemented.
|
12 months ago |
State_LevelComplete.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
State_MainMenu.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
State_MainMenu.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
State_OverworldMap.cpp
|
Fixed detection of craftable items that aren't enhanceable (failed out of bounds checks). Hide information about craftable items that have yet to be unlocked.
|
12 months ago |
State_OverworldMap.h
|
Fix ViewPort PGEX. Added Draw String functions from PGE to ViewPort.
|
1 year ago |
State_Story.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
State_Story.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
TMXParser.h
|
Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
|
12 months ago |
TODO.txt
|
Fixed bug regarding having multiple sellable equips in your inventory and being able to sell multiple extra copies of them. Also fixed inventory not updating upon selling an item.
|
12 months ago |
TSXParser.h
|
Generate mock-up map textures when commerical assets are not found.
|
1 year ago |
Test.cpp
|
Use structured bindings for map k,v pairs. Place counters for for range iterator loops locally inside their scopes.
|
1 year ago |
Test.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Theme.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Thief.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Toggleable.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Trapper.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Turret.cpp
|
Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs.
|
12 months ago |
Unlock.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Unlock.h
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Version.h
|
Add label update manual disable flag for when a label update would cause issues on the character equip menu.
|
12 months ago |
VisualNovel.cpp
|
Corrected word wrapping issues with PGEX_TTF. Added another line, fixed word wrapping width. Fixed up which fonts were used for measuring sizes.
|
1 year ago |
VisualNovel.h
|
Implemented color code text in PGE.
|
1 year ago |
Warrior.cpp
|
Implemented Mana and Atk Spd stats
|
12 months ago |
Witch.cpp
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
Wizard.cpp
|
Implemented Mana and Atk Spd stats
|
12 months ago |
buildtemplate.html
|
Corrected web build linux script and fixed animations on Turret flower. Issue #19
|
1 year ago |
config.h
|
Properly reset the player's health and mana between stages.
|
12 months ago |
cpp.hint
|
Inventory refactor completed. Individual monster loot and stage loot inventories now compatible.
|
1 year ago |
discord_game_sdk.bundle
|
Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.
|
12 months ago |
discord_game_sdk.dll
|
Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.
|
12 months ago |
discord_game_sdk.dll.lib
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Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.
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12 months ago |
discord_game_sdk.dylib
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Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.
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12 months ago |
discord_game_sdk.so
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Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.
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12 months ago |
drawutil.cpp
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Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components.
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1 year ago |
drawutil.h
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Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components.
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1 year ago |
emscripten_build.ps1
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Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.
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12 months ago |
emscripten_run.ps1
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Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
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1 year ago |
freetype.dll
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
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1 year ago |
freetype.lib
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
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1 year ago |
loc.sh
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Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table.
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12 months ago |
miniaudio.h
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Add in Wizard full render images and incorporate image in engine.
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1 year ago |
ms-vscode.cpptools-1.16.3@linux-x64.vsix
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Implemented multi-stage jump phase 2
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1 year ago |
olcPGEX_Gamepad.h
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
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1 year ago |
olcPGEX_MiniAudio.h
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Add in Wizard full render images and incorporate image in engine.
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1 year ago |
olcPGEX_TTF.h
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Fix up build to be compliant with GCC compiler. Fixed lowercase character filenames to match actual character names in-game.
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1 year ago |
olcPGEX_TransformedView.h
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Fixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens.
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12 months ago |
olcPGEX_ViewPort.h
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Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%)
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12 months ago |
olcPixelGameEngine.h
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Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%)
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12 months ago |
olcUTIL_Animate2D.h
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Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%)
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12 months ago |
olcUTIL_Camera2D.h
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It's 2023 btw
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1 year ago |
olcUTIL_DataFile.h
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Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
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12 months ago |
olcUTIL_Geometry2D.h
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It's 2023 btw
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1 year ago |
pge.data
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Text rendering properly deals with newline characters. Updated components that were not properly rendering.
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12 months ago |
pge.html
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Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact.
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1 year ago |
pge.js
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Text rendering properly deals with newline characters. Updated components that were not properly rendering.
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12 months ago |
pge.wasm
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Text rendering properly deals with newline characters. Updated components that were not properly rendering.
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12 months ago |
pixelGameEngine.cpp
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Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%)
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12 months ago |
play.html
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Corrected web build linux script and fixed animations on Turret flower. Issue #19
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1 year ago |
resource.h
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
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1 year ago |
resource1.h
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
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1 year ago |
safemap.h
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Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs.
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12 months ago |
sig
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Fix up build to be compliant with GCC compiler. Fixed lowercase character filenames to match actual character names in-game.
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1 year ago |
switch-class.snippet
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All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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2 years ago |
update_version.ps1
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Implemented auto-incrementing project version numbers.
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2 years ago |
util.cpp
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Implemented Mersenne Twister RNG.
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12 months ago |
util.h
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Implemented Mersenne Twister RNG.
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12 months ago |