Added sprite versions of updated wrap text functions.

pull/28/head
sigonasr2 11 months ago
parent a26d86d0b0
commit 8581633cab
  1. 2
      Crawler/CharacterAbilityPreviewComponent.h
  2. 4
      Crawler/Crawler.cpp
  3. 30
      Crawler/State_GameRun.cpp
  4. 2
      Crawler/State_GameRun.h
  5. 2
      Crawler/Version.h
  6. 249
      Crawler/olcPixelGameEngine.h

@ -68,7 +68,7 @@ protected:
vi2d descriptionPos=iconPos+vi2d{int(rect.size.y)-2,-1};
window.DrawShadowStringPropDecal(descriptionPos,util::WrapText(game,ability->description,int(rect.size.x-(descriptionPos.x-rect.pos.x)),true,{0.8f,1.0f}),WHITE,BLACK,{0.8f,1.f});
window.DrawShadowStringPropDecal(descriptionPos,ability->description,WHITE,BLACK,{0.8f,1.f},int(rect.size.x-(descriptionPos.x-rect.pos.x))-4);
if(textWidth>boxWidth){
window.DrawShadowStringPropDecal(textPos,ability->input->GetDisplayName(),WHITE,BLACK,{boxWidth/textWidth*0.5f,0.5});

@ -1321,7 +1321,7 @@ void Crawler::RenderCooldowns(){
}
vf2d keyDisplaySize=vf2d{GetTextSize(a.input->GetDisplayName())}*vf2d{0.5f,0.5f};
DrawShadowStringDecal(pos+vf2d{12,-2}-keyDisplaySize/2,a.input->GetDisplayName(),keyDisplayCol,BLACK,{0.5f,0.5f},1);
DrawShadowStringDecal(pos+vf2d{12,-2}-keyDisplaySize/2,a.input->GetDisplayName(),keyDisplayCol,BLACK,{0.5f,0.5f},std::numeric_limits<float>::max(),1);
vf2d shortNameSize=vf2d{GetTextSize(a.shortName)}*vf2d{0.5f,0.75f};
DrawShadowStringDecal(pos+vf2d{13,24}-shortNameSize/2,a.shortName,shortNameCol,{255,255,255,64},{0.5f,0.75f});
@ -2195,7 +2195,7 @@ void Crawler::ValidateGameStatus(){
void Crawler::RenderVersionInfo(){
std::string versionStr("v" + std::to_string(VERSION_MAJOR) + "." + std::to_string(VERSION_MINOR) + "." + std::to_string(VERSION_PATCH) + "." + std::to_string(VERSION_BUILD));
DrawShadowStringDecal(vf2d{ GetScreenSize() } - vf2d{ GetTextSize(versionStr) }*0.4f,versionStr,WHITE,BLACK,{0.4f,0.4f},0.4f);
DrawShadowStringDecal(vf2d{ GetScreenSize() } - vf2d{ GetTextSize(versionStr) }*0.4f,versionStr,WHITE,BLACK,{0.4f,0.4f},std::numeric_limits<float>::max(),0.4f);
}
int Crawler::GetCurrentChapter(){

@ -51,6 +51,21 @@ void State_GameRun::OnStateChange(GameState*prevState){
}
game->GetPlayer()->SetState(State::NORMAL);
port=ViewPort::rectViewPort({0,0},{240,240},{24,24});
if(r.Decal()==nullptr){
r.Create(240,240);
game->SetDrawTarget(r.Sprite());
game->Clear(BLANK);
game->DrawString({8,24*0},"#FF0000This is a #BFA6F9test of hex",WHITE,1,72);
game->DrawString({8,24*1},"#00FF00This is a #E9A6F9test of hex",WHITE,1,72);
game->DrawString({8,24*2},"#0000FFThis is a #F9E8A6test of hex",WHITE,1,72);
game->DrawShadowString({8,24*3},"#FFFFFFThis is a #000066test of hex",WHITE,BLACK,{1,1},72);
game->DrawShadowString({8,24*4},"#FF0000This is a #BFA6F9test of hex",WHITE,BLACK,{1,1},72);
game->DrawShadowStringProp({8,24*5},"#00FF00This is a #E9A6F9test of hex",WHITE,BLACK,{1,1},72);
game->DrawShadowStringProp({8,24*6},"#0000FFThis is a #F9E8A6test of hex",WHITE,BLACK,{1,1},72);
game->SetDrawTarget(nullptr);
r.Decal()->Update();
}
}
void State_GameRun::OnUserUpdate(Crawler*game){
game->bossDisplayTimer=std::max(0.f,game->bossDisplayTimer-game->GetElapsedTime());
@ -76,7 +91,8 @@ void State_GameRun::OnUserUpdate(Crawler*game){
}
void State_GameRun::Draw(Crawler*game){
game->RenderHud();
FontTest(); //Enable to test font coloring.
//FontTest(); //Enable to test font coloring.
FontSpriteTest(); //Enable to test font coloring.
}
void State_GameRun::FontTest(){
@ -87,9 +103,13 @@ void State_GameRun::FontTest(){
port.DrawShadowStringDecal({8,24*4},"#FF0000This is a #BFA6F9test of hex",WHITE,BLACK,{1,1},72);
port.DrawShadowStringPropDecal({8,24*5},"#00FF00This is a #E9A6F9test of hex",WHITE,BLACK,{1,1},72);
port.DrawShadowStringPropDecal({8,24*6},"#0000FFThis is a #F9E8A6test of hex",WHITE,BLACK,{1,1},72);
/*port.DrawShadowStringDecal(VisualNovel::font,{8,24*7},U"#FFFFFFThis is a #000066test of hex",WHITE,BLACK,{1,1},72);
port.DrawShadowStringDecal(VisualNovel::font,{8,24*8},U"#FF0000This is a #BFA6F9test of hex",WHITE,BLACK,{1,1},72);
port.DrawShadowStringDecal(VisualNovel::font,{8,24*9},U"#00FF00This is a #E9A6F9test of hex",WHITE,BLACK,{1,1},72);
port.DrawShadowStringDecal(VisualNovel::font,{8,24*10},U"#0000FFThis is a #F9E8A6test of hex",WHITE,BLACK,{1,1},72);*/
port.DrawShadowStringDecal(VisualNovel::font,{8,24*7},U"#FFFFFFThis is a #000066test of hex",WHITE,BLACK,{1,1});
port.DrawShadowStringDecal(VisualNovel::font,{8,24*8},U"#FF0000This is a #BFA6F9test of hex",WHITE,BLACK,{1,1});
port.DrawShadowStringDecal(VisualNovel::font,{8,24*9},U"#00FF00This is a #E9A6F9test of hex",WHITE,BLACK,{1,1});
port.DrawShadowStringDecal(VisualNovel::font,{8,24*10},U"#0000FFThis is a #F9E8A6test of hex",WHITE,BLACK,{1,1});
port.drawEdges();
}
void State_GameRun::FontSpriteTest(){
game->DrawDecal({24,24},r.Decal());
}

@ -41,8 +41,10 @@ All rights reserved.
class State_GameRun:public GameState{
ViewPort port;
Renderable r;
virtual void OnStateChange(GameState*prevState)override final;
virtual void OnUserUpdate(Crawler*game)override final;
virtual void Draw(Crawler*game)override final;
void FontTest();
void FontSpriteTest();
};

@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 0
#define VERSION_MINOR 2
#define VERSION_PATCH 1
#define VERSION_BUILD 4372
#define VERSION_BUILD 4398
#define stringify(a) stringify_(a)
#define stringify_(a) #a

@ -1113,19 +1113,19 @@ namespace olc
void DrawSprite(const olc::vi2d& pos, Sprite* sprite, uint32_t scale = 1, uint8_t flip = olc::Sprite::NONE, std::function<Pixel(Pixel&)>colorFunc=[](Pixel&in){return in;});
// Draws an area of a sprite at location (x,y), where the
// selected area is (ox,oy) to (ox+w,oy+h)
void DrawPartialSprite(int32_t x, int32_t y, Sprite* sprite, int32_t ox, int32_t oy, int32_t w, int32_t h, uint32_t scale = 1, uint8_t flip = olc::Sprite::NONE);
void DrawPartialSprite(const olc::vi2d& pos, Sprite* sprite, const olc::vi2d& sourcepos, const olc::vi2d& size, uint32_t scale = 1, uint8_t flip = olc::Sprite::NONE);
void DrawPartialSprite(int32_t x, int32_t y, Sprite* sprite, int32_t ox, int32_t oy, int32_t w, int32_t h, uint32_t scale = 1, uint8_t flip = olc::Sprite::NONE,Pixel colorOverride=WHITE);
void DrawPartialSprite(const olc::vi2d& pos, Sprite* sprite, const olc::vi2d& sourcepos, const olc::vi2d& size, uint32_t scale = 1, uint8_t flip = olc::Sprite::NONE,Pixel colorOverride=WHITE);
// Draws a single line of text - traditional monospaced
void DrawStringProp(const olc::vi2d& pos, const std::string& sText, Pixel col = olc::WHITE, uint32_t scale = 1);
void DrawShadowString(const olc::vi2d& pos, const std::string& sText, Pixel col = olc::WHITE, const Pixel shadowCol = olc::BLACK, const olc::vf2d& scale = { 1.0f, 1.0f },const float shadowSizeFactor=1);
void DrawStringProp(int32_t x, int32_t y, const std::string& sText, Pixel col = olc::WHITE, uint32_t scale = 1);
void DrawShadowStringProp(const olc::vi2d& pos, const std::string& sText, Pixel col = olc::WHITE, const Pixel shadowCol = olc::BLACK, const olc::vf2d& scale = { 1.0f, 1.0f },const float shadowSizeFactor=1);
void DrawStringProp(const olc::vi2d& pos, std::string_view sText, Pixel col = olc::WHITE, uint32_t scale = 1,const float width=std::numeric_limits<float>::max(),const bool colorOverride=false);
void DrawShadowString(const olc::vi2d& pos, std::string_view sText, Pixel col = olc::WHITE, const Pixel shadowCol = olc::BLACK, const olc::vf2d& scale = { 1.0f, 1.0f },const float width=std::numeric_limits<float>::max(),const float shadowSizeFactor=1);
void DrawStringProp(int32_t x, int32_t y, std::string_view sText, Pixel col = olc::WHITE, uint32_t scale = 1,const float width=std::numeric_limits<float>::max(),const bool colorOverride=false);
void DrawShadowStringProp(const olc::vi2d& pos, std::string_view sText, Pixel col = olc::WHITE, const Pixel shadowCol = olc::BLACK, const olc::vf2d& scale = { 1.0f, 1.0f },const float width=std::numeric_limits<float>::max(),const float shadowSizeFactor=1);
olc::vi2d GetTextSize(std::string_view s);
olc::vi2d GetTextSizeProp(std::string_view s);
olc::vi2d GetWrappedTextSize(std::string_view s,const float width=std::numeric_limits<int>::max(),const float scale=1);
olc::vi2d GetWrappedTextSizeProp(std::string_view s,const float width=std::numeric_limits<int>::max(),const float scale=1);
void DrawString(const olc::vi2d& pos, const std::string& sText, Pixel col = olc::WHITE, uint32_t scale = 1);
void DrawString(int32_t x, int32_t y, const std::string& sText, Pixel col = olc::WHITE, uint32_t scale = 1);
void DrawString(const olc::vi2d& pos, std::string_view sText, Pixel col = olc::WHITE, uint32_t scale = 1,const float width=std::numeric_limits<float>::max(),const bool colorOverride=false);
void DrawString(int32_t x, int32_t y, std::string_view sText, Pixel col = olc::WHITE, uint32_t scale = 1,const float width=std::numeric_limits<float>::max(),const bool colorOverride=false);
// Decal Quad functions
void SetDecalMode(const olc::DecalMode& mode);
@ -1152,8 +1152,8 @@ namespace olc
void DrawStringDecal(const olc::vf2d& pos, std::string_view sText, const Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f },const float width=std::numeric_limits<float>::max(),const bool colorOverride=false);
void DrawStringDecal(Font&font, const olc::vf2d& pos, const std::u32string& sText, const Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f });
void DrawStringPropDecal(const olc::vf2d& pos, std::string_view sText, const Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f }, const float width=std::numeric_limits<float>::max(),const bool colorOverride=false);
void DrawShadowStringDecal(const olc::vf2d& pos, const std::string& sText, const Pixel col = olc::WHITE, const Pixel shadowCol = olc::BLACK, const olc::vf2d& scale = { 1.0f, 1.0f },const float shadowSizeFactor=1);
void DrawShadowStringPropDecal(const olc::vf2d& pos, const std::string& sText, const Pixel col = olc::WHITE, const Pixel shadowCol = olc::BLACK, const olc::vf2d& scale = { 1.0f, 1.0f },const float shadowSizeFactor=1);
void DrawShadowStringDecal(const olc::vf2d& pos, std::string_view sText, const Pixel col = olc::WHITE, const Pixel shadowCol = olc::BLACK, const olc::vf2d& scale = { 1.0f, 1.0f },const float width=std::numeric_limits<float>::max(),const float shadowSizeFactor=1);
void DrawShadowStringPropDecal(const olc::vf2d& pos, std::string_view sText, const Pixel col = olc::WHITE, const Pixel shadowCol = olc::BLACK, const olc::vf2d& scale = { 1.0f, 1.0f },const float width=std::numeric_limits<float>::max(),const float shadowSizeFactor=1);
void DrawShadowStringDecal(Font&font, const olc::vf2d& pos, const std::u32string& sText, const Pixel col = olc::WHITE, const Pixel shadowCol = olc::BLACK, const olc::vf2d& scale = { 1.0f, 1.0f },const float shadowSizeFactor=1);
void DrawDropShadowStringDecal(Font&font, const olc::vf2d& pos, const std::u32string& sText, const Pixel col = olc::WHITE, const Pixel shadowCol = olc::BLACK, const olc::vf2d& scale = { 1.0f, 1.0f });
// Draws a single shaded filled rectangle as a decal
@ -2886,10 +2886,10 @@ namespace olc
}
}
void PixelGameEngine::DrawPartialSprite(const olc::vi2d& pos, Sprite* sprite, const olc::vi2d& sourcepos, const olc::vi2d& size, uint32_t scale, uint8_t flip)
{ DrawPartialSprite(pos.x, pos.y, sprite, sourcepos.x, sourcepos.y, size.x, size.y, scale, flip); }
void PixelGameEngine::DrawPartialSprite(const olc::vi2d& pos, Sprite* sprite, const olc::vi2d& sourcepos, const olc::vi2d& size, uint32_t scale, uint8_t flip,Pixel colorOverride)
{ DrawPartialSprite(pos.x, pos.y, sprite, sourcepos.x, sourcepos.y, size.x, size.y, scale, flip,colorOverride); }
void PixelGameEngine::DrawPartialSprite(int32_t x, int32_t y, Sprite* sprite, int32_t ox, int32_t oy, int32_t w, int32_t h, uint32_t scale, uint8_t flip)
void PixelGameEngine::DrawPartialSprite(int32_t x, int32_t y, Sprite* sprite, int32_t ox, int32_t oy, int32_t w, int32_t h, uint32_t scale, uint8_t flip,Pixel colorOverride)
{
if (sprite == nullptr)
return;
@ -2908,7 +2908,7 @@ namespace olc
for (int32_t j = 0; j < h; j++, fy += fym)
for (uint32_t is = 0; is < scale; is++)
for (uint32_t js = 0; js < scale; js++)
Draw(x + (i * scale) + is, y + (j * scale) + js, sprite->GetPixel(fx + ox, fy + oy));
Draw(x + (i * scale) + is, y + (j * scale) + js, (colorOverride!=WHITE&&sprite->GetPixel(fx + ox, fy + oy).a!=0)?colorOverride:sprite->GetPixel(fx + ox, fy + oy));
}
}
else
@ -2918,7 +2918,7 @@ namespace olc
{
fy = fys;
for (int32_t j = 0; j < h; j++, fy += fym)
Draw(x + i, y + j, sprite->GetPixel(fx + ox, fy + oy));
Draw(x + i, y + j, (colorOverride!=WHITE&&sprite->GetPixel(fx + ox, fy + oy).a!=0)?colorOverride:sprite->GetPixel(fx + ox, fy + oy));
}
}
}
@ -3562,19 +3562,15 @@ namespace olc
}
}
void PixelGameEngine::DrawShadowStringDecal(const olc::vf2d& pos, const std::string& sText, const Pixel col, const Pixel shadowCol, const olc::vf2d& scale,const float shadowSizeFactor){
std::string strippedText=sText;
std::erase_if(strippedText,[](char chr){return chr<0;});
int skip=0;
std::erase_if(strippedText,[&](char chr){if(skip>0){skip--;return true;}if(chr=='#'){skip=6;return true;}return false;});
void PixelGameEngine::DrawShadowStringDecal(const olc::vf2d& pos, std::string_view sText, const Pixel col, const Pixel shadowCol, const olc::vf2d& scale,const float width,const float shadowSizeFactor){
for(float y=-shadowSizeFactor;y<=shadowSizeFactor+0.1;y+=shadowSizeFactor/2){
for(float x=-shadowSizeFactor;x<=shadowSizeFactor+0.1;x+=shadowSizeFactor/2){
if(x!=0||y!=0){
DrawStringDecal(pos+vf2d{x,y}, strippedText, shadowCol,scale);
DrawStringDecal(pos+vf2d{x,y}, sText, shadowCol,scale,width,true);
}
}
}
DrawStringDecal(pos, sText, col,scale);
DrawStringDecal(pos, sText, col,scale,width);
}
void PixelGameEngine::DrawStringDecal(Font&font, const olc::vf2d& pos, const std::u32string& sText, const Pixel col, const olc::vf2d& scale){
@ -3653,49 +3649,37 @@ namespace olc
DrawDecal(pos,garbageCollector[key].decal,scale/4,col);
}
void PixelGameEngine::DrawShadowStringPropDecal(const olc::vf2d& pos, const std::string& sText, const Pixel col, const Pixel shadowCol, const olc::vf2d& scale,const float shadowSizeFactor){
std::string strippedText=sText;
std::erase_if(strippedText,[](char chr){return chr<0;});
int skip=0;
std::erase_if(strippedText,[&](char chr){if(skip>0){skip--;return true;}if(chr=='#'){skip=6;return true;}return false;});
void PixelGameEngine::DrawShadowStringPropDecal(const olc::vf2d& pos, std::string_view sText, const Pixel col, const Pixel shadowCol, const olc::vf2d& scale,const float width,const float shadowSizeFactor){
for(float y=-shadowSizeFactor;y<=shadowSizeFactor+0.1;y+=shadowSizeFactor/2){
for(float x=-shadowSizeFactor;x<=shadowSizeFactor+0.1;x+=shadowSizeFactor/2){
if(x!=0||y!=0){
DrawStringPropDecal(pos+vf2d{x,y}, strippedText, shadowCol,scale);
DrawStringPropDecal(pos+vf2d{x,y}, sText, shadowCol,scale,width,true);
}
}
}
DrawStringPropDecal(pos, sText, col,scale);
DrawStringPropDecal(pos, sText, col,scale,width);
}
void PixelGameEngine::DrawShadowString(const olc::vi2d& pos, const std::string& sText, Pixel col, const Pixel shadowCol, const olc::vf2d& scale,const float shadowSizeFactor){
std::string strippedText=sText;
std::erase_if(strippedText,[](char chr){return chr<0;});
int skip=0;
std::erase_if(strippedText,[&](char chr){if(skip>0){skip--;return true;}if(chr=='#'){skip=6;return true;}return false;});
void PixelGameEngine::DrawShadowString(const olc::vi2d& pos, std::string_view sText, Pixel col, const Pixel shadowCol, const olc::vf2d& scale,const float width,const float shadowSizeFactor){
for(float y=-shadowSizeFactor;y<=shadowSizeFactor+0.1;y+=shadowSizeFactor/2){
for(float x=-shadowSizeFactor;x<=shadowSizeFactor+0.1;x+=shadowSizeFactor/2){
if(x!=0||y!=0){
DrawString(int32_t(pos.x+x),int32_t(pos.y+y), strippedText, shadowCol,int(scale.x));
DrawString(int32_t(pos.x+x),int32_t(pos.y+y), sText, shadowCol,int(scale.x),width,true);
}
}
}
DrawString(pos.x,pos.y, sText, col,int(scale.x));
DrawString(pos.x,pos.y, sText, col,int(scale.x),width);
}
void PixelGameEngine::DrawShadowStringProp(const olc::vi2d& pos, const std::string& sText, Pixel col, const Pixel shadowCol, const olc::vf2d& scale,const float shadowSizeFactor){
std::string strippedText=sText;
std::erase_if(strippedText,[](char chr){return chr<0;});
int skip=0;
std::erase_if(strippedText,[&](char chr){if(skip>0){skip--;return true;}if(chr=='#'){skip=6;return true;}return false;});
void PixelGameEngine::DrawShadowStringProp(const olc::vi2d& pos, std::string_view sText, Pixel col, const Pixel shadowCol, const olc::vf2d& scale,const float width,const float shadowSizeFactor){
for(float y=-shadowSizeFactor;y<=shadowSizeFactor+0.1;y+=shadowSizeFactor/2){
for(float x=-shadowSizeFactor;x<=shadowSizeFactor+0.1;x+=shadowSizeFactor/2){
if(x!=0||y!=0){
DrawStringProp(int32_t(pos.x+x),int32_t(pos.y+y), strippedText, shadowCol,int(scale.x));
DrawStringProp(int32_t(pos.x+x),int32_t(pos.y+y), sText, shadowCol,int(scale.x),width,true);
}
}
}
DrawStringProp(pos.x,pos.y, sText, col,int(scale.x));
DrawStringProp(pos.x,pos.y, sText, col,int(scale.x),width);
}
// Thanks Oso-Grande/Sopadeoso For these awesom and stupidly clever Text Rotation routines... duh XD
@ -3864,13 +3848,11 @@ namespace olc
return size * 8;
}
void PixelGameEngine::DrawString(const olc::vi2d& pos, const std::string& sText, Pixel col, uint32_t scale)
{ DrawString(pos.x, pos.y, sText, col, scale); }
void PixelGameEngine::DrawString(const olc::vi2d& pos, std::string_view sText, Pixel col, uint32_t scale,const float width,const bool colorOverride)
{ DrawString(pos.x, pos.y, sText, col, scale,width,colorOverride); }
void PixelGameEngine::DrawString(int32_t x, int32_t y, const std::string& sText, Pixel col, uint32_t scale)
void PixelGameEngine::DrawString(int32_t x, int32_t y, std::string_view sText, Pixel col, uint32_t scale,const float width,const bool colorOverride)
{
int32_t sx = 0;
int32_t sy = 0;
Pixel::Mode m = nPixelMode;
Pixel textCol=col;
// Thanks @tucna, spotted bug with col.ALPHA :P
@ -3879,6 +3861,12 @@ namespace olc
if (col.a != 255) SetPixelMode(Pixel::ALPHA);
else SetPixelMode(Pixel::MASK);
}
vf2d pos={float(x),float(y)};
static std::vector<PixelGameEngine::StringDecalData>letters;
letters.clear();
bool wrappingOccurred=false;
olc::vf2d planningMarker = { 0.0f, 0.0f };
olc::vf2d drawingMarker = { 0.0f, 0.0f };
const auto hexToNumber=[](char c){
if(c<='9')return c-'0';
return (c-'A')+10;
@ -3890,18 +3878,43 @@ namespace olc
skip--;
continue;
}
if(c==' '||c=='\t'){
for(PixelGameEngine::StringDecalData&letter:letters){
DrawPartialSprite(vi2d(pos + drawingMarker), fontRenderable.Sprite(), vi2d(letter.sourcePos), vi2d(letter.sourceSize), scale, Sprite::Flip::NONE,letter.col);
drawingMarker.x += 8.0f * scale;
}
letters.clear();
wrappingOccurred=false;
}
if(wrappingOccurred){
if(c!=' '&&c!='\t'){
wrappingOccurred=false;
}else{
continue;
}
}
if(c=='\r')continue; //Ignore carriage returns. Stupid Linux.
if (c == '\n')
{
sx = 0; sy += 8 * scale;
planningMarker.x = 0; planningMarker.y += 8.0f * scale;
}
else if (c == ' ')
{
drawingMarker.x += 8.0f * scale;
planningMarker.x += 8.0f * scale;
}
else if (c == '\t')
{
sx += 8 * nTabSizeInSpaces * scale;
drawingMarker.x += 8.0f * float(nTabSizeInSpaces) * scale;
planningMarker.x += 8.0f * float(nTabSizeInSpaces) * scale;
}
else if (c>=-128&&c<-105)
{
textCol={charToColor[c].r,charToColor[c].g,charToColor[c].b,col.a};
textCol={PixelGameEngine::charToColor[c].r,PixelGameEngine::charToColor[c].g,PixelGameEngine::charToColor[c].b,col.a};
}
else if (c==PixelGameEngine::Reset[0])
{
textCol=col;
}
else if (c=='#')
{
@ -3922,34 +3935,33 @@ namespace olc
}
if(textCol==WHITE)textCol=col;
}
else if (c==Reset[0])
{
textCol=col;
}
else
else
{
int32_t ox = (c - 32) % 16;
int32_t oy = (c - 32) / 16;
if (scale > 1)
{
for (uint32_t i = 0; i < 8; i++)
for (uint32_t j = 0; j < 8; j++)
if (fontRenderable.Sprite()->GetPixel(i + ox * 8, j + oy * 8).r > 0)
for (uint32_t is = 0; is < scale; is++)
for (uint32_t js = 0; js < scale; js++)
Draw(x + sx + (i * scale) + is, y + sy + (j * scale) + js, textCol);
}
else
{
for (uint32_t i = 0; i < 8; i++)
for (uint32_t j = 0; j < 8; j++)
if (fontRenderable.Sprite()->GetPixel(i + ox * 8, j + oy * 8).r > 0)
Draw(x + sx + i, y + sy + j, textCol);
planningMarker.x += 8.0f * scale;
if(planningMarker.x>width){
if(drawingMarker.x==0){ //The text has overflowed a full line, so we have to dump the line.
for(PixelGameEngine::StringDecalData&letter:letters){
DrawPartialSprite(vi2d(pos + drawingMarker), fontRenderable.Sprite(), vi2d(letter.sourcePos), vi2d(letter.sourceSize), scale, Sprite::Flip::NONE,letter.col);
drawingMarker.x += 8.0f * scale;
}
letters.clear();
}
planningMarker.x = 0; planningMarker.y += 8.0f * scale;
drawingMarker=planningMarker;
wrappingOccurred=true;
for(PixelGameEngine::StringDecalData&letter:letters){
planningMarker.x += 8.0f * scale;
}
}
sx += 8 * scale;
letters.emplace_back(c,vf2d{ float(ox) * 8.0f, float(oy) * 8.0f }, vf2d{ 8.0f, 8.0f },colorOverride?col:textCol);
}
}
for(PixelGameEngine::StringDecalData&letter:letters){
DrawPartialSprite(vi2d(pos + drawingMarker), fontRenderable.Sprite(), vi2d(letter.sourcePos), vi2d(letter.sourceSize), scale, Sprite::Flip::NONE,letter.col);
drawingMarker.x += 8.0f * scale;
}
SetPixelMode(m);
}
@ -4054,24 +4066,29 @@ namespace olc
return vi2d(vf2d{maxWidth,planningMarker.y+8}*scale);
}
void PixelGameEngine::DrawStringProp(const olc::vi2d& pos, const std::string& sText, Pixel col, uint32_t scale)
{ DrawStringProp(pos.x, pos.y, sText, col, scale); }
void PixelGameEngine::DrawStringProp(const olc::vi2d& pos, std::string_view sText, Pixel col, uint32_t scale,const float width,const bool colorOverride)
{ DrawStringProp(pos.x, pos.y, sText, col, scale,width,colorOverride); }
void PixelGameEngine::DrawStringProp(int32_t x, int32_t y, const std::string& sText, Pixel col, uint32_t scale)
void PixelGameEngine::DrawStringProp(int32_t x, int32_t y, std::string_view sText, Pixel col, uint32_t scale,const float width,const bool colorOverride)
{
int32_t sx = 0;
int32_t sy = 0;
Pixel::Mode m = nPixelMode;
Pixel textCol=col;
const auto hexToNumber=[](char c){
if(c<='9')return c-'0';
return (c-'A')+10;
};
if (m != Pixel::CUSTOM)
// Thanks @tucna, spotted bug with col.ALPHA :P
if (m != Pixel::CUSTOM) // Thanks @Megarev, required for "shaders"
{
if (col.a != 255) SetPixelMode(Pixel::ALPHA);
else SetPixelMode(Pixel::MASK);
}
static std::vector<PixelGameEngine::StringDecalData>letters;
letters.clear();
bool wrappingOccurred=false;
olc::vf2d planningMarker = { 0.0f, 0.0f };
olc::vf2d drawingMarker = { 0.0f, 0.0f };
vf2d pos={float(x),float(y)};
const auto hexToNumber=[](char c){
if(c<='9')return c-'0';
return (c-'A')+10;
};
for (int skip=0,index=-1;auto c : sText)
{
index++;
@ -4079,20 +4096,41 @@ namespace olc
skip--;
continue;
}
if(c==' '||c=='\t'){
for(PixelGameEngine::StringDecalData&letter:letters){
DrawPartialSprite(vi2d(pos + drawingMarker), GetFontSprite(), vi2d(letter.sourcePos), vi2d(letter.sourceSize), scale,Sprite::Flip::NONE, letter.col);
drawingMarker.x += float(vFontSpacing[letter.c - 32].y) * scale;
}
letters.clear();
wrappingOccurred=false;
}
if(wrappingOccurred){
if(c!=' '&&c!='\t'){
wrappingOccurred=false;
}else{
continue;
}
}
if(c=='\r')continue; //Ignore carriage returns. Stupid Linux.
if (c == '\n')
{
sx = 0; sy += 8 * scale;
planningMarker.x = 0; planningMarker.y += 8.0f * scale;
}
else if (c == ' ')
{
drawingMarker.x += float(vFontSpacing[' ' - 32].y) * scale;
planningMarker.x += float(vFontSpacing[' ' - 32].y) * scale;
}
else if (c == '\t')
{
sx += 8 * nTabSizeInSpaces * scale;
drawingMarker.x += 8.0f * float(nTabSizeInSpaces) * scale;
planningMarker.x += 8.0f * float(nTabSizeInSpaces) * scale;
}
else if (c>=-128&&c<-105)
{
textCol={charToColor[c].r,charToColor[c].g,charToColor[c].b,col.a};
textCol={PixelGameEngine::charToColor[c].r,PixelGameEngine::charToColor[c].g,PixelGameEngine::charToColor[c].b,col.a};
}
else if (c==Reset[0])
else if (c==PixelGameEngine::Reset[0])
{
textCol=col;
}
@ -4119,26 +4157,29 @@ namespace olc
{
int32_t ox = (c - 32) % 16;
int32_t oy = (c - 32) / 16;
if (scale > 1)
{
for (int32_t i = 0; i < vFontSpacing[c - 32].y; i++)
for (int32_t j = 0; j < 8; j++)
if (fontRenderable.Sprite()->GetPixel(i + ox * 8 + vFontSpacing[c - 32].x, j + oy * 8).r > 0)
for (int32_t is = 0; is < int(scale); is++)
for (int32_t js = 0; js < int(scale); js++)
Draw(x + sx + (i * scale) + is, y + sy + (j * scale) + js, textCol);
}
else
{
for (int32_t i = 0; i < vFontSpacing[c - 32].y; i++)
for (int32_t j = 0; j < 8; j++)
if (fontRenderable.Sprite()->GetPixel(i + ox * 8 + vFontSpacing[c - 32].x, j + oy * 8).r > 0)
Draw(x + sx + i, y + sy + j, textCol);
planningMarker.x += float(vFontSpacing[c - 32].y) * scale;
if(planningMarker.x>width){
if(drawingMarker.x==0){ //The text has overflowed a full line, so we have to dump the line.
for(PixelGameEngine::StringDecalData&letter:letters){
DrawPartialSprite(vi2d(pos + drawingMarker), GetFontSprite(), vi2d(letter.sourcePos), vi2d(letter.sourceSize), scale, Sprite::Flip::NONE,letter.col);
drawingMarker.x += float(vFontSpacing[letter.c - 32].y) * scale;
}
letters.clear();
}
planningMarker.x = 0; planningMarker.y += 8.0f * scale;
drawingMarker=planningMarker;
wrappingOccurred=true;
for(PixelGameEngine::StringDecalData&letter:letters){
planningMarker.x += float(vFontSpacing[letter.c - 32].y) * scale;
}
}
sx += vFontSpacing[c - 32].y * scale;
letters.emplace_back(c,vf2d{ float(ox) * 8.0f + float(vFontSpacing[c - 32].x), float(oy) * 8.0f }, vf2d{ float(vFontSpacing[c - 32].y), 8.0f },colorOverride?col:textCol);
}
}
for(PixelGameEngine::StringDecalData&letter:letters){
DrawPartialSprite(vi2d(pos + drawingMarker), GetFontSprite(), vi2d(letter.sourcePos), vi2d(letter.sourceSize), scale, Sprite::Flip::NONE,letter.col);
drawingMarker.x += float(vFontSpacing[letter.c - 32].y) * scale;
}
SetPixelMode(m);
}

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