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@ -1113,19 +1113,19 @@ namespace olc |
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void DrawSprite(const olc::vi2d& pos, Sprite* sprite, uint32_t scale = 1, uint8_t flip = olc::Sprite::NONE, std::function<Pixel(Pixel&)>colorFunc=[](Pixel&in){return in;}); |
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// Draws an area of a sprite at location (x,y), where the
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// selected area is (ox,oy) to (ox+w,oy+h)
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void DrawPartialSprite(int32_t x, int32_t y, Sprite* sprite, int32_t ox, int32_t oy, int32_t w, int32_t h, uint32_t scale = 1, uint8_t flip = olc::Sprite::NONE); |
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void DrawPartialSprite(const olc::vi2d& pos, Sprite* sprite, const olc::vi2d& sourcepos, const olc::vi2d& size, uint32_t scale = 1, uint8_t flip = olc::Sprite::NONE); |
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void DrawPartialSprite(int32_t x, int32_t y, Sprite* sprite, int32_t ox, int32_t oy, int32_t w, int32_t h, uint32_t scale = 1, uint8_t flip = olc::Sprite::NONE,Pixel colorOverride=WHITE); |
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void DrawPartialSprite(const olc::vi2d& pos, Sprite* sprite, const olc::vi2d& sourcepos, const olc::vi2d& size, uint32_t scale = 1, uint8_t flip = olc::Sprite::NONE,Pixel colorOverride=WHITE); |
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// Draws a single line of text - traditional monospaced
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void DrawStringProp(const olc::vi2d& pos, const std::string& sText, Pixel col = olc::WHITE, uint32_t scale = 1); |
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void DrawShadowString(const olc::vi2d& pos, const std::string& sText, Pixel col = olc::WHITE, const Pixel shadowCol = olc::BLACK, const olc::vf2d& scale = { 1.0f, 1.0f },const float shadowSizeFactor=1); |
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void DrawStringProp(int32_t x, int32_t y, const std::string& sText, Pixel col = olc::WHITE, uint32_t scale = 1); |
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void DrawShadowStringProp(const olc::vi2d& pos, const std::string& sText, Pixel col = olc::WHITE, const Pixel shadowCol = olc::BLACK, const olc::vf2d& scale = { 1.0f, 1.0f },const float shadowSizeFactor=1); |
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void DrawStringProp(const olc::vi2d& pos, std::string_view sText, Pixel col = olc::WHITE, uint32_t scale = 1,const float width=std::numeric_limits<float>::max(),const bool colorOverride=false); |
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void DrawShadowString(const olc::vi2d& pos, std::string_view sText, Pixel col = olc::WHITE, const Pixel shadowCol = olc::BLACK, const olc::vf2d& scale = { 1.0f, 1.0f },const float width=std::numeric_limits<float>::max(),const float shadowSizeFactor=1); |
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void DrawStringProp(int32_t x, int32_t y, std::string_view sText, Pixel col = olc::WHITE, uint32_t scale = 1,const float width=std::numeric_limits<float>::max(),const bool colorOverride=false); |
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void DrawShadowStringProp(const olc::vi2d& pos, std::string_view sText, Pixel col = olc::WHITE, const Pixel shadowCol = olc::BLACK, const olc::vf2d& scale = { 1.0f, 1.0f },const float width=std::numeric_limits<float>::max(),const float shadowSizeFactor=1); |
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olc::vi2d GetTextSize(std::string_view s); |
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olc::vi2d GetTextSizeProp(std::string_view s); |
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olc::vi2d GetWrappedTextSize(std::string_view s,const float width=std::numeric_limits<int>::max(),const float scale=1); |
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olc::vi2d GetWrappedTextSizeProp(std::string_view s,const float width=std::numeric_limits<int>::max(),const float scale=1); |
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void DrawString(const olc::vi2d& pos, const std::string& sText, Pixel col = olc::WHITE, uint32_t scale = 1); |
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void DrawString(int32_t x, int32_t y, const std::string& sText, Pixel col = olc::WHITE, uint32_t scale = 1); |
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void DrawString(const olc::vi2d& pos, std::string_view sText, Pixel col = olc::WHITE, uint32_t scale = 1,const float width=std::numeric_limits<float>::max(),const bool colorOverride=false); |
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void DrawString(int32_t x, int32_t y, std::string_view sText, Pixel col = olc::WHITE, uint32_t scale = 1,const float width=std::numeric_limits<float>::max(),const bool colorOverride=false); |
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// Decal Quad functions
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void SetDecalMode(const olc::DecalMode& mode); |
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@ -1152,8 +1152,8 @@ namespace olc |
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void DrawStringDecal(const olc::vf2d& pos, std::string_view sText, const Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f },const float width=std::numeric_limits<float>::max(),const bool colorOverride=false); |
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void DrawStringDecal(Font&font, const olc::vf2d& pos, const std::u32string& sText, const Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f }); |
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void DrawStringPropDecal(const olc::vf2d& pos, std::string_view sText, const Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f }, const float width=std::numeric_limits<float>::max(),const bool colorOverride=false); |
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void DrawShadowStringDecal(const olc::vf2d& pos, const std::string& sText, const Pixel col = olc::WHITE, const Pixel shadowCol = olc::BLACK, const olc::vf2d& scale = { 1.0f, 1.0f },const float shadowSizeFactor=1); |
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void DrawShadowStringPropDecal(const olc::vf2d& pos, const std::string& sText, const Pixel col = olc::WHITE, const Pixel shadowCol = olc::BLACK, const olc::vf2d& scale = { 1.0f, 1.0f },const float shadowSizeFactor=1); |
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void DrawShadowStringDecal(const olc::vf2d& pos, std::string_view sText, const Pixel col = olc::WHITE, const Pixel shadowCol = olc::BLACK, const olc::vf2d& scale = { 1.0f, 1.0f },const float width=std::numeric_limits<float>::max(),const float shadowSizeFactor=1); |
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void DrawShadowStringPropDecal(const olc::vf2d& pos, std::string_view sText, const Pixel col = olc::WHITE, const Pixel shadowCol = olc::BLACK, const olc::vf2d& scale = { 1.0f, 1.0f },const float width=std::numeric_limits<float>::max(),const float shadowSizeFactor=1); |
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void DrawShadowStringDecal(Font&font, const olc::vf2d& pos, const std::u32string& sText, const Pixel col = olc::WHITE, const Pixel shadowCol = olc::BLACK, const olc::vf2d& scale = { 1.0f, 1.0f },const float shadowSizeFactor=1); |
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void DrawDropShadowStringDecal(Font&font, const olc::vf2d& pos, const std::u32string& sText, const Pixel col = olc::WHITE, const Pixel shadowCol = olc::BLACK, const olc::vf2d& scale = { 1.0f, 1.0f }); |
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// Draws a single shaded filled rectangle as a decal
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@ -2886,10 +2886,10 @@ namespace olc |
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} |
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} |
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void PixelGameEngine::DrawPartialSprite(const olc::vi2d& pos, Sprite* sprite, const olc::vi2d& sourcepos, const olc::vi2d& size, uint32_t scale, uint8_t flip) |
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{ DrawPartialSprite(pos.x, pos.y, sprite, sourcepos.x, sourcepos.y, size.x, size.y, scale, flip); } |
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void PixelGameEngine::DrawPartialSprite(const olc::vi2d& pos, Sprite* sprite, const olc::vi2d& sourcepos, const olc::vi2d& size, uint32_t scale, uint8_t flip,Pixel colorOverride) |
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{ DrawPartialSprite(pos.x, pos.y, sprite, sourcepos.x, sourcepos.y, size.x, size.y, scale, flip,colorOverride); } |
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void PixelGameEngine::DrawPartialSprite(int32_t x, int32_t y, Sprite* sprite, int32_t ox, int32_t oy, int32_t w, int32_t h, uint32_t scale, uint8_t flip) |
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void PixelGameEngine::DrawPartialSprite(int32_t x, int32_t y, Sprite* sprite, int32_t ox, int32_t oy, int32_t w, int32_t h, uint32_t scale, uint8_t flip,Pixel colorOverride) |
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{ |
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if (sprite == nullptr) |
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return; |
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@ -2908,7 +2908,7 @@ namespace olc |
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for (int32_t j = 0; j < h; j++, fy += fym) |
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for (uint32_t is = 0; is < scale; is++) |
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for (uint32_t js = 0; js < scale; js++) |
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Draw(x + (i * scale) + is, y + (j * scale) + js, sprite->GetPixel(fx + ox, fy + oy)); |
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Draw(x + (i * scale) + is, y + (j * scale) + js, (colorOverride!=WHITE&&sprite->GetPixel(fx + ox, fy + oy).a!=0)?colorOverride:sprite->GetPixel(fx + ox, fy + oy)); |
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} |
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} |
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else |
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@ -2918,7 +2918,7 @@ namespace olc |
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{ |
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fy = fys; |
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for (int32_t j = 0; j < h; j++, fy += fym) |
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Draw(x + i, y + j, sprite->GetPixel(fx + ox, fy + oy)); |
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Draw(x + i, y + j, (colorOverride!=WHITE&&sprite->GetPixel(fx + ox, fy + oy).a!=0)?colorOverride:sprite->GetPixel(fx + ox, fy + oy)); |
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} |
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} |
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} |
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@ -3562,19 +3562,15 @@ namespace olc |
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} |
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} |
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void PixelGameEngine::DrawShadowStringDecal(const olc::vf2d& pos, const std::string& sText, const Pixel col, const Pixel shadowCol, const olc::vf2d& scale,const float shadowSizeFactor){ |
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std::string strippedText=sText; |
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std::erase_if(strippedText,[](char chr){return chr<0;}); |
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int skip=0; |
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std::erase_if(strippedText,[&](char chr){if(skip>0){skip--;return true;}if(chr=='#'){skip=6;return true;}return false;}); |
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void PixelGameEngine::DrawShadowStringDecal(const olc::vf2d& pos, std::string_view sText, const Pixel col, const Pixel shadowCol, const olc::vf2d& scale,const float width,const float shadowSizeFactor){ |
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for(float y=-shadowSizeFactor;y<=shadowSizeFactor+0.1;y+=shadowSizeFactor/2){ |
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for(float x=-shadowSizeFactor;x<=shadowSizeFactor+0.1;x+=shadowSizeFactor/2){ |
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if(x!=0||y!=0){ |
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DrawStringDecal(pos+vf2d{x,y}, strippedText, shadowCol,scale); |
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DrawStringDecal(pos+vf2d{x,y}, sText, shadowCol,scale,width,true); |
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} |
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} |
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} |
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DrawStringDecal(pos, sText, col,scale); |
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DrawStringDecal(pos, sText, col,scale,width); |
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} |
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void PixelGameEngine::DrawStringDecal(Font&font, const olc::vf2d& pos, const std::u32string& sText, const Pixel col, const olc::vf2d& scale){ |
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@ -3653,49 +3649,37 @@ namespace olc |
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DrawDecal(pos,garbageCollector[key].decal,scale/4,col); |
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} |
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void PixelGameEngine::DrawShadowStringPropDecal(const olc::vf2d& pos, const std::string& sText, const Pixel col, const Pixel shadowCol, const olc::vf2d& scale,const float shadowSizeFactor){ |
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std::string strippedText=sText; |
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std::erase_if(strippedText,[](char chr){return chr<0;}); |
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int skip=0; |
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std::erase_if(strippedText,[&](char chr){if(skip>0){skip--;return true;}if(chr=='#'){skip=6;return true;}return false;}); |
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void PixelGameEngine::DrawShadowStringPropDecal(const olc::vf2d& pos, std::string_view sText, const Pixel col, const Pixel shadowCol, const olc::vf2d& scale,const float width,const float shadowSizeFactor){ |
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for(float y=-shadowSizeFactor;y<=shadowSizeFactor+0.1;y+=shadowSizeFactor/2){ |
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for(float x=-shadowSizeFactor;x<=shadowSizeFactor+0.1;x+=shadowSizeFactor/2){ |
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if(x!=0||y!=0){ |
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DrawStringPropDecal(pos+vf2d{x,y}, strippedText, shadowCol,scale); |
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DrawStringPropDecal(pos+vf2d{x,y}, sText, shadowCol,scale,width,true); |
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} |
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} |
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} |
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DrawStringPropDecal(pos, sText, col,scale); |
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DrawStringPropDecal(pos, sText, col,scale,width); |
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} |
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void PixelGameEngine::DrawShadowString(const olc::vi2d& pos, const std::string& sText, Pixel col, const Pixel shadowCol, const olc::vf2d& scale,const float shadowSizeFactor){ |
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std::string strippedText=sText; |
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std::erase_if(strippedText,[](char chr){return chr<0;}); |
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int skip=0; |
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std::erase_if(strippedText,[&](char chr){if(skip>0){skip--;return true;}if(chr=='#'){skip=6;return true;}return false;}); |
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void PixelGameEngine::DrawShadowString(const olc::vi2d& pos, std::string_view sText, Pixel col, const Pixel shadowCol, const olc::vf2d& scale,const float width,const float shadowSizeFactor){ |
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for(float y=-shadowSizeFactor;y<=shadowSizeFactor+0.1;y+=shadowSizeFactor/2){ |
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for(float x=-shadowSizeFactor;x<=shadowSizeFactor+0.1;x+=shadowSizeFactor/2){ |
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if(x!=0||y!=0){ |
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DrawString(int32_t(pos.x+x),int32_t(pos.y+y), strippedText, shadowCol,int(scale.x)); |
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DrawString(int32_t(pos.x+x),int32_t(pos.y+y), sText, shadowCol,int(scale.x),width,true); |
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} |
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} |
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} |
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DrawString(pos.x,pos.y, sText, col,int(scale.x)); |
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DrawString(pos.x,pos.y, sText, col,int(scale.x),width); |
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} |
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void PixelGameEngine::DrawShadowStringProp(const olc::vi2d& pos, const std::string& sText, Pixel col, const Pixel shadowCol, const olc::vf2d& scale,const float shadowSizeFactor){ |
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std::string strippedText=sText; |
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std::erase_if(strippedText,[](char chr){return chr<0;}); |
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int skip=0; |
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std::erase_if(strippedText,[&](char chr){if(skip>0){skip--;return true;}if(chr=='#'){skip=6;return true;}return false;}); |
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void PixelGameEngine::DrawShadowStringProp(const olc::vi2d& pos, std::string_view sText, Pixel col, const Pixel shadowCol, const olc::vf2d& scale,const float width,const float shadowSizeFactor){ |
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for(float y=-shadowSizeFactor;y<=shadowSizeFactor+0.1;y+=shadowSizeFactor/2){ |
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for(float x=-shadowSizeFactor;x<=shadowSizeFactor+0.1;x+=shadowSizeFactor/2){ |
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if(x!=0||y!=0){ |
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DrawStringProp(int32_t(pos.x+x),int32_t(pos.y+y), strippedText, shadowCol,int(scale.x)); |
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DrawStringProp(int32_t(pos.x+x),int32_t(pos.y+y), sText, shadowCol,int(scale.x),width,true); |
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} |
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} |
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} |
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DrawStringProp(pos.x,pos.y, sText, col,int(scale.x)); |
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DrawStringProp(pos.x,pos.y, sText, col,int(scale.x),width); |
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} |
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// Thanks Oso-Grande/Sopadeoso For these awesom and stupidly clever Text Rotation routines... duh XD
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@ -3864,13 +3848,11 @@ namespace olc |
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return size * 8; |
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} |
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void PixelGameEngine::DrawString(const olc::vi2d& pos, const std::string& sText, Pixel col, uint32_t scale) |
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{ DrawString(pos.x, pos.y, sText, col, scale); } |
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void PixelGameEngine::DrawString(const olc::vi2d& pos, std::string_view sText, Pixel col, uint32_t scale,const float width,const bool colorOverride) |
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{ DrawString(pos.x, pos.y, sText, col, scale,width,colorOverride); } |
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void PixelGameEngine::DrawString(int32_t x, int32_t y, const std::string& sText, Pixel col, uint32_t scale) |
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void PixelGameEngine::DrawString(int32_t x, int32_t y, std::string_view sText, Pixel col, uint32_t scale,const float width,const bool colorOverride) |
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{ |
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int32_t sx = 0; |
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int32_t sy = 0; |
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Pixel::Mode m = nPixelMode; |
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Pixel textCol=col; |
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// Thanks @tucna, spotted bug with col.ALPHA :P
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@ -3879,6 +3861,12 @@ namespace olc |
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if (col.a != 255) SetPixelMode(Pixel::ALPHA); |
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else SetPixelMode(Pixel::MASK); |
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} |
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vf2d pos={float(x),float(y)}; |
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static std::vector<PixelGameEngine::StringDecalData>letters; |
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letters.clear(); |
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bool wrappingOccurred=false; |
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olc::vf2d planningMarker = { 0.0f, 0.0f }; |
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olc::vf2d drawingMarker = { 0.0f, 0.0f }; |
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const auto hexToNumber=[](char c){ |
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if(c<='9')return c-'0'; |
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return (c-'A')+10; |
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@ -3890,18 +3878,43 @@ namespace olc |
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skip--; |
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continue; |
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} |
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if(c==' '||c=='\t'){ |
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for(PixelGameEngine::StringDecalData&letter:letters){ |
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DrawPartialSprite(vi2d(pos + drawingMarker), fontRenderable.Sprite(), vi2d(letter.sourcePos), vi2d(letter.sourceSize), scale, Sprite::Flip::NONE,letter.col); |
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drawingMarker.x += 8.0f * scale; |
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} |
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letters.clear(); |
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wrappingOccurred=false; |
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} |
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if(wrappingOccurred){ |
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if(c!=' '&&c!='\t'){ |
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wrappingOccurred=false; |
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}else{ |
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continue; |
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} |
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} |
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if(c=='\r')continue; //Ignore carriage returns. Stupid Linux.
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if (c == '\n') |
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{ |
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sx = 0; sy += 8 * scale; |
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planningMarker.x = 0; planningMarker.y += 8.0f * scale; |
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} |
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else if (c == ' ') |
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{ |
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drawingMarker.x += 8.0f * scale; |
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planningMarker.x += 8.0f * scale; |
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} |
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else if (c == '\t') |
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{ |
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sx += 8 * nTabSizeInSpaces * scale; |
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drawingMarker.x += 8.0f * float(nTabSizeInSpaces) * scale; |
|
|
|
|
planningMarker.x += 8.0f * float(nTabSizeInSpaces) * scale; |
|
|
|
|
} |
|
|
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|
else if (c>=-128&&c<-105) |
|
|
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|
{ |
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|
textCol={charToColor[c].r,charToColor[c].g,charToColor[c].b,col.a}; |
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|
textCol={PixelGameEngine::charToColor[c].r,PixelGameEngine::charToColor[c].g,PixelGameEngine::charToColor[c].b,col.a}; |
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|
} |
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else if (c==PixelGameEngine::Reset[0]) |
|
|
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|
{ |
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|
textCol=col; |
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|
} |
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else if (c=='#') |
|
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|
{ |
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|
@ -3922,34 +3935,33 @@ namespace olc |
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|
} |
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if(textCol==WHITE)textCol=col; |
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|
} |
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else if (c==Reset[0]) |
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|
{ |
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|
textCol=col; |
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|
} |
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|
else
|
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|
else |
|
|
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|
{ |
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|
int32_t ox = (c - 32) % 16; |
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|
int32_t oy = (c - 32) / 16; |
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if (scale > 1) |
|
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|
{ |
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|
for (uint32_t i = 0; i < 8; i++) |
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|
for (uint32_t j = 0; j < 8; j++) |
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if (fontRenderable.Sprite()->GetPixel(i + ox * 8, j + oy * 8).r > 0) |
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|
for (uint32_t is = 0; is < scale; is++) |
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|
for (uint32_t js = 0; js < scale; js++) |
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|
Draw(x + sx + (i * scale) + is, y + sy + (j * scale) + js, textCol); |
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} |
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|
else |
|
|
|
|
{ |
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|
for (uint32_t i = 0; i < 8; i++) |
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|
for (uint32_t j = 0; j < 8; j++) |
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if (fontRenderable.Sprite()->GetPixel(i + ox * 8, j + oy * 8).r > 0) |
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|
Draw(x + sx + i, y + sy + j, textCol); |
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|
planningMarker.x += 8.0f * scale; |
|
|
|
|
if(planningMarker.x>width){ |
|
|
|
|
if(drawingMarker.x==0){ //The text has overflowed a full line, so we have to dump the line.
|
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|
|
|
for(PixelGameEngine::StringDecalData&letter:letters){ |
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|
DrawPartialSprite(vi2d(pos + drawingMarker), fontRenderable.Sprite(), vi2d(letter.sourcePos), vi2d(letter.sourceSize), scale, Sprite::Flip::NONE,letter.col); |
|
|
|
|
drawingMarker.x += 8.0f * scale; |
|
|
|
|
} |
|
|
|
|
letters.clear(); |
|
|
|
|
} |
|
|
|
|
planningMarker.x = 0; planningMarker.y += 8.0f * scale; |
|
|
|
|
drawingMarker=planningMarker; |
|
|
|
|
wrappingOccurred=true; |
|
|
|
|
for(PixelGameEngine::StringDecalData&letter:letters){ |
|
|
|
|
planningMarker.x += 8.0f * scale; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
sx += 8 * scale; |
|
|
|
|
letters.emplace_back(c,vf2d{ float(ox) * 8.0f, float(oy) * 8.0f }, vf2d{ 8.0f, 8.0f },colorOverride?col:textCol); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
for(PixelGameEngine::StringDecalData&letter:letters){ |
|
|
|
|
DrawPartialSprite(vi2d(pos + drawingMarker), fontRenderable.Sprite(), vi2d(letter.sourcePos), vi2d(letter.sourceSize), scale, Sprite::Flip::NONE,letter.col); |
|
|
|
|
drawingMarker.x += 8.0f * scale; |
|
|
|
|
} |
|
|
|
|
SetPixelMode(m); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
@ -4054,24 +4066,29 @@ namespace olc |
|
|
|
|
return vi2d(vf2d{maxWidth,planningMarker.y+8}*scale); |
|
|
|
|
} |
|
|
|
|
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|
|
void PixelGameEngine::DrawStringProp(const olc::vi2d& pos, const std::string& sText, Pixel col, uint32_t scale) |
|
|
|
|
{ DrawStringProp(pos.x, pos.y, sText, col, scale); } |
|
|
|
|
void PixelGameEngine::DrawStringProp(const olc::vi2d& pos, std::string_view sText, Pixel col, uint32_t scale,const float width,const bool colorOverride) |
|
|
|
|
{ DrawStringProp(pos.x, pos.y, sText, col, scale,width,colorOverride); } |
|
|
|
|
|
|
|
|
|
void PixelGameEngine::DrawStringProp(int32_t x, int32_t y, const std::string& sText, Pixel col, uint32_t scale) |
|
|
|
|
void PixelGameEngine::DrawStringProp(int32_t x, int32_t y, std::string_view sText, Pixel col, uint32_t scale,const float width,const bool colorOverride) |
|
|
|
|
{ |
|
|
|
|
int32_t sx = 0; |
|
|
|
|
int32_t sy = 0; |
|
|
|
|
Pixel::Mode m = nPixelMode; |
|
|
|
|
Pixel textCol=col; |
|
|
|
|
const auto hexToNumber=[](char c){ |
|
|
|
|
if(c<='9')return c-'0'; |
|
|
|
|
return (c-'A')+10; |
|
|
|
|
}; |
|
|
|
|
if (m != Pixel::CUSTOM) |
|
|
|
|
// Thanks @tucna, spotted bug with col.ALPHA :P
|
|
|
|
|
if (m != Pixel::CUSTOM) // Thanks @Megarev, required for "shaders"
|
|
|
|
|
{ |
|
|
|
|
if (col.a != 255) SetPixelMode(Pixel::ALPHA); |
|
|
|
|
else SetPixelMode(Pixel::MASK); |
|
|
|
|
} |
|
|
|
|
static std::vector<PixelGameEngine::StringDecalData>letters; |
|
|
|
|
letters.clear(); |
|
|
|
|
bool wrappingOccurred=false; |
|
|
|
|
olc::vf2d planningMarker = { 0.0f, 0.0f }; |
|
|
|
|
olc::vf2d drawingMarker = { 0.0f, 0.0f }; |
|
|
|
|
vf2d pos={float(x),float(y)}; |
|
|
|
|
const auto hexToNumber=[](char c){ |
|
|
|
|
if(c<='9')return c-'0'; |
|
|
|
|
return (c-'A')+10; |
|
|
|
|
}; |
|
|
|
|
for (int skip=0,index=-1;auto c : sText) |
|
|
|
|
{ |
|
|
|
|
index++; |
|
|
|
@ -4079,20 +4096,41 @@ namespace olc |
|
|
|
|
skip--; |
|
|
|
|
continue; |
|
|
|
|
} |
|
|
|
|
if(c==' '||c=='\t'){ |
|
|
|
|
for(PixelGameEngine::StringDecalData&letter:letters){ |
|
|
|
|
DrawPartialSprite(vi2d(pos + drawingMarker), GetFontSprite(), vi2d(letter.sourcePos), vi2d(letter.sourceSize), scale,Sprite::Flip::NONE, letter.col); |
|
|
|
|
drawingMarker.x += float(vFontSpacing[letter.c - 32].y) * scale; |
|
|
|
|
} |
|
|
|
|
letters.clear(); |
|
|
|
|
wrappingOccurred=false; |
|
|
|
|
} |
|
|
|
|
if(wrappingOccurred){ |
|
|
|
|
if(c!=' '&&c!='\t'){ |
|
|
|
|
wrappingOccurred=false; |
|
|
|
|
}else{ |
|
|
|
|
continue; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
if(c=='\r')continue; //Ignore carriage returns. Stupid Linux.
|
|
|
|
|
if (c == '\n') |
|
|
|
|
{ |
|
|
|
|
sx = 0; sy += 8 * scale; |
|
|
|
|
planningMarker.x = 0; planningMarker.y += 8.0f * scale; |
|
|
|
|
} |
|
|
|
|
else if (c == ' ') |
|
|
|
|
{ |
|
|
|
|
drawingMarker.x += float(vFontSpacing[' ' - 32].y) * scale; |
|
|
|
|
planningMarker.x += float(vFontSpacing[' ' - 32].y) * scale; |
|
|
|
|
} |
|
|
|
|
else if (c == '\t') |
|
|
|
|
{ |
|
|
|
|
sx += 8 * nTabSizeInSpaces * scale; |
|
|
|
|
drawingMarker.x += 8.0f * float(nTabSizeInSpaces) * scale; |
|
|
|
|
planningMarker.x += 8.0f * float(nTabSizeInSpaces) * scale; |
|
|
|
|
} |
|
|
|
|
else if (c>=-128&&c<-105) |
|
|
|
|
{ |
|
|
|
|
textCol={charToColor[c].r,charToColor[c].g,charToColor[c].b,col.a}; |
|
|
|
|
textCol={PixelGameEngine::charToColor[c].r,PixelGameEngine::charToColor[c].g,PixelGameEngine::charToColor[c].b,col.a}; |
|
|
|
|
} |
|
|
|
|
else if (c==Reset[0]) |
|
|
|
|
else if (c==PixelGameEngine::Reset[0]) |
|
|
|
|
{ |
|
|
|
|
textCol=col; |
|
|
|
|
} |
|
|
|
@ -4119,26 +4157,29 @@ namespace olc |
|
|
|
|
{ |
|
|
|
|
int32_t ox = (c - 32) % 16; |
|
|
|
|
int32_t oy = (c - 32) / 16; |
|
|
|
|
|
|
|
|
|
if (scale > 1) |
|
|
|
|
{ |
|
|
|
|
for (int32_t i = 0; i < vFontSpacing[c - 32].y; i++) |
|
|
|
|
for (int32_t j = 0; j < 8; j++) |
|
|
|
|
if (fontRenderable.Sprite()->GetPixel(i + ox * 8 + vFontSpacing[c - 32].x, j + oy * 8).r > 0) |
|
|
|
|
for (int32_t is = 0; is < int(scale); is++) |
|
|
|
|
for (int32_t js = 0; js < int(scale); js++) |
|
|
|
|
Draw(x + sx + (i * scale) + is, y + sy + (j * scale) + js, textCol); |
|
|
|
|
} |
|
|
|
|
else |
|
|
|
|
{ |
|
|
|
|
for (int32_t i = 0; i < vFontSpacing[c - 32].y; i++) |
|
|
|
|
for (int32_t j = 0; j < 8; j++) |
|
|
|
|
if (fontRenderable.Sprite()->GetPixel(i + ox * 8 + vFontSpacing[c - 32].x, j + oy * 8).r > 0) |
|
|
|
|
Draw(x + sx + i, y + sy + j, textCol); |
|
|
|
|
planningMarker.x += float(vFontSpacing[c - 32].y) * scale; |
|
|
|
|
if(planningMarker.x>width){ |
|
|
|
|
if(drawingMarker.x==0){ //The text has overflowed a full line, so we have to dump the line.
|
|
|
|
|
for(PixelGameEngine::StringDecalData&letter:letters){ |
|
|
|
|
DrawPartialSprite(vi2d(pos + drawingMarker), GetFontSprite(), vi2d(letter.sourcePos), vi2d(letter.sourceSize), scale, Sprite::Flip::NONE,letter.col); |
|
|
|
|
drawingMarker.x += float(vFontSpacing[letter.c - 32].y) * scale; |
|
|
|
|
} |
|
|
|
|
letters.clear(); |
|
|
|
|
} |
|
|
|
|
planningMarker.x = 0; planningMarker.y += 8.0f * scale; |
|
|
|
|
drawingMarker=planningMarker; |
|
|
|
|
wrappingOccurred=true; |
|
|
|
|
for(PixelGameEngine::StringDecalData&letter:letters){ |
|
|
|
|
planningMarker.x += float(vFontSpacing[letter.c - 32].y) * scale; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
sx += vFontSpacing[c - 32].y * scale; |
|
|
|
|
letters.emplace_back(c,vf2d{ float(ox) * 8.0f + float(vFontSpacing[c - 32].x), float(oy) * 8.0f }, vf2d{ float(vFontSpacing[c - 32].y), 8.0f },colorOverride?col:textCol); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
for(PixelGameEngine::StringDecalData&letter:letters){ |
|
|
|
|
DrawPartialSprite(vi2d(pos + drawingMarker), GetFontSprite(), vi2d(letter.sourcePos), vi2d(letter.sourceSize), scale, Sprite::Flip::NONE,letter.col); |
|
|
|
|
drawingMarker.x += float(vFontSpacing[letter.c - 32].y) * scale; |
|
|
|
|
} |
|
|
|
|
SetPixelMode(m); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|