..
.vscode
Refactor inventory window so the scrollable consumable window now subscribes to a listener.
1 year ago
C++/ scripts
Fix up build to be compliant with GCC compiler. Fixed lowercase character filenames to match actual character names in-game.
1 year ago
assets
Added Rings to equipment lists. Add randomized stats functionality.
1 year ago
discord-files
Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially.
1 year ago
utils
Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
2 years ago
Ability.cpp
CDR now adjusts the cooldown timing live instead of setting the cooldown on use. CDR formula properly applied.
1 year ago
Ability.h
Implemented all item stats.
1 year ago
Animation.cpp
Parse enhancement stats of equipment items.
1 year ago
Animation.h
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
Arrow.cpp
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
Attributable.h
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
AttributableStat.cpp
Added item enhancement check functions, added priming requirements, and updated item enhancement function.
1 year ago
AttributableStat.h
Added Rings to equipment lists. Add randomized stats functionality.
1 year ago
BitwiseEnum.h
Character Info Window layouts setup
1 year ago
BlacksmithCraftingWindow.cpp
Make gear appear unstackable in inventories while other items remain stackable. Each individual piece of gear can now have its own stats.
1 year ago
Buff.h
Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
1 year ago
Bullet.cpp
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
Bullet.h
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
BulletTypes.h
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
BuyItemWindow.cpp
Implemented Merchant Selling Screen
1 year ago
C++ Header File (OLC-3).zip
Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories.
1 year ago
C++ Source File (OLC-3).zip
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
CREDITS
Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially.
1 year ago
CharacterAbilityPreviewComponent.h
Added sprite versions of updated wrap text functions.
1 year ago
CharacterInfoWindow.cpp
GUI template/macro usage refactor.
1 year ago
CharacterMenuWindow.cpp
Fix hover over label update bug inside character equip menu (thanks to a side effect of updating the item reference).
1 year ago
CharacterRotatingDisplay.h
Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected.
1 year ago
ChargedArrow.cpp
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
Class.h
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
ClassDiagram2.cd
Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
1 year ago
ClassDiagram2.png
Tile animations implemented. Fix off-by-one error with tileset identification.
1 year ago
ClassInfo.h
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
ClassSelectionWindow.cpp
GUI template/macro usage refactor.
1 year ago
ConnectionPoint.cpp
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
ConnectionPoint.h
Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
1 year ago
ConsumableCraftItemWindow.cpp
Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table.
1 year ago
ConsumableCraftingWindow.cpp
Locked item display changes.
1 year ago
CraftItemWindow.cpp
Implemented Crafting enhancement window, item enhancement checks, and enhancement implementation done.
1 year ago
CraftingRequirement.cpp
Implemented split between consumable crafting initialization and equipment enhancement initialization.
1 year ago
CraftingRequirement.h
Implemented split between consumable crafting initialization and equipment enhancement initialization.
1 year ago
Crawler
Fix up build to be compliant with GCC compiler. Fixed lowercase character filenames to match actual character names in-game.
1 year ago
Crawler.cpp
Implemented Mersenne Twister RNG.
1 year ago
Crawler.h
Setup Sell Layout for merchant screen.
1 year ago
Crawler.rc
File description, project properties, company name, and other meta fields all applied to game executables on build.
2 years ago
Crawler.tiled-project
Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially.
1 year ago
Crawler.vcxproj
Added Rings to equipment lists. Add randomized stats functionality.
1 year ago
Crawler.vcxproj.filters
Added Rings to equipment lists. Add randomized stats functionality.
1 year ago
Crawler_Slime_King_Encounter.txt
Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it.
2 years ago
Crawler_System_Overview.txt
Finish level complete layout.
1 year ago
DEFINES.h
Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
1 year ago
DamageNumber.cpp
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
DamageNumber.h
Implemented all item stats.
1 year ago
Effect.cpp
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
Effect.h
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
Emitter.cpp
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
Emitter.h
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
EncountersSpawnListScrollableWindowComponent.h
Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
1 year ago
EnergyBolt.cpp
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
EnhancementStatsLabel.h
Implemented split between consumable crafting initialization and equipment enhancement initialization.
1 year ago
EquipSlotButton.h
Fix hover over label update bug inside character equip menu (thanks to a side effect of updating the item reference).
1 year ago
Error.h
Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories.
1 year ago
FallingDebris.h
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
FireBolt.cpp
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
FunctionPriming.h
Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table.
1 year ago
GameState.cpp
Add in Wizard full render images and incorporate image in engine.
1 year ago
GameState.h
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
InitialConcept.txt
Initial setup of Monster structures
2 years ago
InventoryConsumableWindow.cpp
Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories.
1 year ago
InventoryCreator.cpp
Make gear appear unstackable in inventories while other items remain stackable. Each individual piece of gear can now have its own stats.
1 year ago
InventoryCreator.h
Implement Crafting requirements display on equipment crafting window. Add in crafting requirement sample data for non-equipment items.
1 year ago
InventoryScrollableWindowComponent.h
Implement Crafting requirements display on equipment crafting window. Add in crafting requirement sample data for non-equipment items.
1 year ago
InventoryWindow.cpp
Implement Crafting requirements display on equipment crafting window. Add in crafting requirement sample data for non-equipment items.
1 year ago
Item.cpp
Corrected GetInventorySlot() to return actual slot when there are multiple unique instances of an item instead of just the first index.
1 year ago
Item.h
Implemented Mersenne Twister RNG.
1 year ago
ItemDrop.cpp
Add player money functions. Implement Merchant transaction functions. Add Function Priming classes.
1 year ago
ItemDrop.h
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
ItemLoadoutWindow.cpp
Item reference system deprecated in favor of smart pointer system. Converted all items to use pointers instead, removed all reference wrappers for item system. Fixed buggy last item sorting when removing items from InventoryScrollableWindowComponents. Implemented proper inventory removal checks when items are completely removed from an inventory. Sorted inventories now copy the pointer as a shared pointer from the main inventory code instead of needlessly creating extra copies of the same item.
1 year ago
ItemMenuLabel.h
Make gear appear unstackable in inventories while other items remain stackable. Each individual piece of gear can now have its own stats.
1 year ago
Key.cpp
Completed image caching technique for rendering text using the normal engine draw functions.
1 year ago
Key.h
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
LICENSE
Garbage collection for rendered truetype fonts implemented. Added CREDITS file. Removed strange forward declare requirement on util file.
1 year ago
LICENSE_FT.txt
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
LICENSE_OLC-3.txt
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
LevelCompleteWindow.cpp
Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories.
1 year ago
LightningBolt.cpp
Implemented Mersenne Twister RNG.
1 year ago
LightningBoltEmitter.cpp
Implemented Mersenne Twister RNG.
1 year ago
MainMenuWindow.cpp
Equipment window shows equip stat changes on mouseover.
1 year ago
Map.cpp
Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range.
1 year ago
Map.h
Foreground and upper foreground tile fade group algorithm now properly splits up tiles based on relative matching tiles so individual objects by themselves fade out instead of entire groups.
1 year ago
Menu.cpp
Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table.
1 year ago
Menu.h
Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table.
1 year ago
MenuAnimatedIconButton.h
Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected.
1 year ago
MenuAnimatedIconToggleButton.h
Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected.
1 year ago
MenuComponent.cpp
Fixed detection of craftable items that aren't enhanceable (failed out of bounds checks). Hide information about craftable items that have yet to be unlocked.
1 year ago
MenuComponent.h
Fixed detection of craftable items that aren't enhanceable (failed out of bounds checks). Hide information about craftable items that have yet to be unlocked.
1 year ago
MenuIconButton.h
Fixed detection of craftable items that aren't enhanceable (failed out of bounds checks). Hide information about craftable items that have yet to be unlocked.
1 year ago
MenuItemButton.h
Make gear appear unstackable in inventories while other items remain stackable. Each individual piece of gear can now have its own stats.
1 year ago
MenuItemItemButton.h
Fix hover over label update bug inside character equip menu (thanks to a side effect of updating the item reference).
1 year ago
MenuLabel.h
Fix hover over label update bug inside character equip menu (thanks to a side effect of updating the item reference).
1 year ago
Merchant's Items.txt
Implemented split between consumable crafting initialization and equipment enhancement initialization.
1 year ago
Merchant.cpp
Implemented Mersenne Twister RNG.
1 year ago
Merchant.h
Make gear appear unstackable in inventories while other items remain stackable. Each individual piece of gear can now have its own stats.
1 year ago
MerchantWindow.cpp
Make gear appear unstackable in inventories while other items remain stackable. Each individual piece of gear can now have its own stats.
1 year ago
Meteor.cpp
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
Monster.cpp
Implemented Mersenne Twister RNG.
1 year ago
Monster.h
XP and level up systems implemented.
1 year ago
MonsterAttribute.h
Setup Sell Layout for merchant screen.
1 year ago
MonsterData.cpp
XP and level up systems implemented.
1 year ago
MonsterStrategyHelpers.h
Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs.
1 year ago
NewClasses.txt
Multishot Ranger ability implemented.
2 years ago
OverworldMapLevelWindow.cpp
GUI template/macro usage refactor.
1 year ago
OverworldMenuWindow.cpp
GUI template/macro usage refactor.
1 year ago
Pathfinding.cpp
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
Pathfinding.h
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
Player.cpp
Fix hover over label update bug inside character equip menu (thanks to a side effect of updating the item reference).
1 year ago
Player.h
Implemented Mana and Atk Spd stats
1 year ago
PlayerMoneyLabel.h
Separate GetTextSize and GetWrappedTextSize functions for clarity. Fix sizing comparisons for wrapping text. Fixed issue with menu destinations not properly being assigned on certain buttons.
1 year ago
PopupMenuLabel.h
Completed image caching technique for rendering text using the normal engine draw functions.
1 year ago
PulsatingFire.cpp
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
RCa12948
Include game icon in executable and game window (such a PITA)
2 years ago
RUN_STRATEGY.cpp
Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
1 year ago
Ranger.cpp
Implemented Mana and Atk Spd stats
1 year ago
RequiredMaterialsList.h
Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table.
1 year ago
RowInventoryScrollableWindowComponent.h
Fixed detection of craftable items that aren't enhanceable (failed out of bounds checks). Hide information about craftable items that have yet to be unlocked.
1 year ago
RowItemDisplay.h
Locked item display changes.
1 year ago
RunAway.cpp
Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs.
1 year ago
RunTowards.cpp
Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
1 year ago
ScrollableWindowComponent.h
Fix overlapping sub-component mouse hover bug, populate blacksmith weapon and armor lists with player's equipment.
1 year ago
SellItemWindow.cpp
Make gear appear unstackable in inventories while other items remain stackable. Each individual piece of gear can now have its own stats.
1 year ago
ShootAfar.cpp
Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
1 year ago
SlimeKing.cpp
Implemented Mersenne Twister RNG.
1 year ago
Slime_King_Encounter.txt
Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it.
2 years ago
SpawnEncounterLabel.h
Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
1 year ago
StatCalculations.txt
Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
1 year ago
StatLabel.h
Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
1 year ago
State.h
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
State_GameRun.cpp
Fixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens.
1 year ago
State_GameRun.h
Added sprite versions of updated wrap text functions.
1 year ago
State_LevelComplete.cpp
XP and level up systems implemented.
1 year ago
State_LevelComplete.h
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
State_MainMenu.cpp
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
State_MainMenu.h
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
State_OverworldMap.cpp
Fixed detection of craftable items that aren't enhanceable (failed out of bounds checks). Hide information about craftable items that have yet to be unlocked.
1 year ago
State_OverworldMap.h
Fix ViewPort PGEX. Added Draw String functions from PGE to ViewPort.
1 year ago
State_Story.cpp
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
State_Story.h
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
TMXParser.h
Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
1 year ago
TODO.txt
Make gear appear unstackable in inventories while other items remain stackable. Each individual piece of gear can now have its own stats.
1 year ago
TSXParser.h
Generate mock-up map textures when commerical assets are not found.
1 year ago
Test.cpp
Use structured bindings for map k,v pairs. Place counters for for range iterator loops locally inside their scopes.
1 year ago
Test.h
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
Theme.h
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
Thief.cpp
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
Toggleable.h
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
Trapper.cpp
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
Turret.cpp
Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs.
1 year ago
Unlock.cpp
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
Unlock.h
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
Version.h
Fix hover over label update bug inside character equip menu (thanks to a side effect of updating the item reference).
1 year ago
VisualNovel.cpp
Corrected word wrapping issues with PGEX_TTF. Added another line, fixed word wrapping width. Fixed up which fonts were used for measuring sizes.
1 year ago
VisualNovel.h
Implemented color code text in PGE.
1 year ago
Warrior.cpp
Implemented Mana and Atk Spd stats
1 year ago
Witch.cpp
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
Wizard.cpp
Implemented Mana and Atk Spd stats
1 year ago
buildtemplate.html
Corrected web build linux script and fixed animations on Turret flower. Issue #19
1 year ago
config.h
Properly reset the player's health and mana between stages.
1 year ago
cpp.hint
Inventory refactor completed. Individual monster loot and stage loot inventories now compatible.
1 year ago
discord_game_sdk.bundle
Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.
1 year ago
discord_game_sdk.dll
Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.
1 year ago
discord_game_sdk.dll.lib
Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.
1 year ago
discord_game_sdk.dylib
Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.
1 year ago
discord_game_sdk.so
Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.
1 year ago
drawutil.cpp
Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components.
1 year ago
drawutil.h
Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components.
1 year ago
emscripten_build.ps1
Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.
1 year ago
emscripten_run.ps1
Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
1 year ago
freetype.dll
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
freetype.lib
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
loc.sh
Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table.
1 year ago
miniaudio.h
Add in Wizard full render images and incorporate image in engine.
1 year ago
ms-vscode.cpptools-1.16.3@linux-x64.vsix
Implemented multi-stage jump phase 2
1 year ago
olcPGEX_Gamepad.h
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
olcPGEX_MiniAudio.h
Add in Wizard full render images and incorporate image in engine.
1 year ago
olcPGEX_TTF.h
Fix up build to be compliant with GCC compiler. Fixed lowercase character filenames to match actual character names in-game.
1 year ago
olcPGEX_TransformedView.h
Fixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens.
1 year ago
olcPGEX_ViewPort.h
Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%)
1 year ago
olcPixelGameEngine.h
Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%)
1 year ago
olcUTIL_Animate2D.h
Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%)
1 year ago
olcUTIL_Camera2D.h
It's 2023 btw
1 year ago
olcUTIL_DataFile.h
Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
1 year ago
olcUTIL_Geometry2D.h
It's 2023 btw
1 year ago
pge.data
Text rendering properly deals with newline characters. Updated components that were not properly rendering.
1 year ago
pge.html
Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact.
1 year ago
pge.js
Text rendering properly deals with newline characters. Updated components that were not properly rendering.
1 year ago
pge.wasm
Text rendering properly deals with newline characters. Updated components that were not properly rendering.
1 year ago
pixelGameEngine.cpp
Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%)
1 year ago
play.html
Corrected web build linux script and fixed animations on Turret flower. Issue #19
1 year ago
resource.h
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
resource1.h
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
safemap.h
Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs.
1 year ago
sig
Fix up build to be compliant with GCC compiler. Fixed lowercase character filenames to match actual character names in-game.
1 year ago
switch-class.snippet
All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
2 years ago
update_version.ps1
Implemented auto-incrementing project version numbers.
2 years ago
util.cpp
Implemented Mersenne Twister RNG.
1 year ago
util.h
Implemented Mersenne Twister RNG.
1 year ago