Commit Graph

  • b0ee888b83 Implemented Spreading Pain enchant. Made applied buffs not immediately start ticking down on the same frame as they are applied since that causes some strange interactions with chained deaths. Release Build 11152. sigonasr2 2024-08-30 22:25:49 -0500
  • dd38b8d58e [demo] Add in safety checks for loading and saving files. Run saves/loads repeatedly until they actually complete. Demo Patch 5. Release Build 9546. sigonasr2 2024-08-29 19:24:41 -0500
  • a90c7d3c5d Fix Firebolt and Lightning bolt crashing the game. Implemented cat animation override for Nine Lives enchant. Implemented Nine Lives Enchant. Release Build 11130. sigonasr2 2024-08-29 18:17:18 -0500
  • f87aad6558 Merge new Bouncing Orb changes. (50% damage reduction applied.) sigonasr2 2024-08-29 15:09:12 -0500
  • a9078622f2 Fix bug with multi-hit bullets not allowing their collision checks to be disabled mid-sequence. Add capability for derived bullet types to re-activate themselves. Bouncing Orb Enchant implemented. 181/181 unit tests passing. Release Build 11106. sigonasr2 2024-08-29 15:03:05 -0500
  • 976cc7a0b7 Fix bug with multi-hit bullets not allowing their collision checks to be disabled mid-sequence. Add capability for derived bullet types to re-activate themselves. 181/181 unit tests passing. Release Build 11106. sigonasr2 2024-08-29 15:03:05 -0500
  • 220bf9d655 Sonic Upgrade Enchant implemented. sigonasr2 2024-08-28 18:30:58 -0500
  • beb8e38b36 Fix bug with reapplying Advance Shield not properly re-enabling the shield drop timer causing the shield to last permanently on the player character. Add test case to cover this edge case. Release Build 11094. sigonasr2 2024-08-28 18:12:53 -0500
  • 182e492991 Added Training Dummies to camp. Release Build 11085. sigonasr2 2024-08-28 17:38:43 -0500
  • 719ed53923 Change MapType to use an enum instead. Add a HUD message overlay system. Disable ability for players to swap equipment during a stage. Update all maps to use MapType enums. Release Build 11084. sigonasr2 2024-08-28 15:20:26 -0500
  • 9da3e946e3 Implement Slam Shock enchant. Add stun effect to monsters. Release Build 11079. sigonasr2 2024-08-28 09:33:47 -0500
  • 2129f3a4ff Implemented Battle Shout enchant. sigonasr2 2024-08-28 05:57:51 -0500
  • ad02c7b59f Fix Health and Mana display meters. Add shield damage number type. Fix shield display timer expiring the shield value. Fix unit tests relying on bad static ability state. Fix default attack range from being divided by 100. Force ChangePlayerClass to be called even if class is already set to same class due to additional side effects. Release Build 11074. sigonasr2 2024-08-28 05:49:22 -0500
  • d224740fd4 Implemented Shield mechanic into the game. Fix Special Mark Enchant test and Wizard's Soul Enchant test. Release Build 11062. sigonasr2 2024-08-28 04:39:54 -0500
  • f866a4598d Implement Heavy Guard enchant. sigonasr2 2024-08-26 13:36:23 -0500
  • ea752c14c6 Implemented Improved Ground Slam Enchant. sigonasr2 2024-08-26 13:10:11 -0500
  • 97453baf61 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria sigonasr2 2024-08-26 12:11:04 -0500
  • eadbdbe0e2 Implemented SwordEnchantment tests. Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria sigonasr2 2024-08-26 12:04:41 -0500
  • f293b2ddce Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria sigonasr2 2024-08-26 12:04:41 -0500
  • 60175a20d2 Implemented Concussive Trap enchant. sigonasr2 2024-08-26 12:04:38 -0500
  • eece43fd7f 3_5 added. Quapsel 2024-08-26 18:28:32 +0200
  • f9ffd044a5 3_6 & 3_B1 added. Quapsel 2024-08-22 13:53:51 +0200
  • 95ccfe6b50 added Chapter 3 Bonus Boss Stage. Quapsel 2024-08-19 15:46:09 +0200
  • 48b6b7559b Add in potential Mac OS adjustments to make the PGE run with OpenGL3.3 flag. mac-build sigonasr2 2024-08-15 22:44:19 -0500
  • 9005771f77 Fix up Opportunity Shot test to check with actual accessory equipped. Move camera initialization to a function. Camera starts at actual target location immediately (instead of lazy follow). Fix bug with lazy follow camera becoming ridiculous at low frame rates (>0.25s updates). MonsterData now provides a default collisionRadius in the constructor. 159/159 Tests Passing. Release Build 11039. sigonasr2 2024-08-15 01:56:54 -0500
  • 45e6027c9e Move the player outline repeating timer into a new OnLevelStart() callback for the player. Fixes a bug where the player outline will no longer update after the initial stage. Added more player timer helper functions for better control. Release Build 11031. sigonasr2 2024-08-14 23:18:29 -0700
  • f717abfa54 Lingering Scent enchant implemented. sigonasr2 2024-08-14 18:35:18 -0700
  • 33ce153bc8 Implemented Trap Collector Enchant. sigonasr2 2024-08-14 18:09:20 -0700
  • 6002f69dfa Long-Lasting Mark Enchant Implemented. 153/153 Tests Passing. Release Build 11020. sigonasr2 2024-08-14 11:20:51 -0500
  • 58298839bf Implemented Enfeebled Target enchant. Tests are corrected to use the new DamageNumber methods. Release Build 11017. sigonasr2 2024-08-14 11:05:37 -0500
  • 6d7240c765 Change starting location of DOT damage numbers. Fix velocity getting multiplied dramatically when damage numbers stack up and change size. Make gcc happy with unsigned long long cast syntax. Remove pthread flag from CMakeLists. Release Build 11014. sigonasr2 2024-08-13 13:34:30 -0500
  • 7ae7d3dcb3 Fix DOT buffs not counting down if their timers are intentionally reset. Tick timers are now independent of their duration timers. Make ONE_OFF effect more clear with extra comments. Fix Damage reduction test, which is supposed to report a 75% max damage reduction, even if a piece of equipment has 100% damage reduction. Separated the main buff type and the restoration type variables for DOT buffs so we can still identify them if we need to. Added three new constructors. Added helper AddBuff functions to Monster and Player accordingly with the new changes. Fix SpawnMonster not returning the correct reference to an object (was returning the reference to the termporary storage container). Refactored Buff Blend colors with some lambda functions. Implemented Burning Arrow enchant. Release Build 11008. sigonasr2 2024-08-12 20:43:34 -0500
  • 9df7016f2d Implemented Evasive Movement enchant. Added a player outline decal on a repeating timer. Release Build 10989. sigonasr2 2024-08-12 17:12:46 -0500
  • 012f5de2a1 Implement Bloodlust enchant. Fix crash that occurs if the player class is not Warrior or Thief. Release Build 10981. sigonasr2 2024-08-12 12:27:53 -0500
  • c017c353db Normalized player's auto attack variable to now represent its range in units. Privatized it and added a GetAttackRange() function to use instead. Implemented Adrenaline Stim enchant. Release Build 10977. sigonasr2 2024-08-12 00:51:50 -0500
  • e8ffeef5c9 Add timer reset function for the player. Fix black box player afterimage being visible. Release Build 10971. sigonasr2 2024-08-11 22:55:11 -0500
  • d28b308ecb Fix Reaper of Souls enchant test. Release Build 10969. sigonasr2 2024-08-11 20:47:27 -0500
  • 2e95355fb9 Added a timer class. Added timers and helper functions to the Player class. Implemented Deadly Mirage enchant. Release Build 10966. sigonasr2 2024-08-11 20:34:23 -0500
  • ab98adf094 Triple Toss enchant implemented. Fix obscure edge-case bug where the camera position, mouse position, and player positions are all equal causing a mouse aiming location length of (0,0) resulting in infinity size velocities. Release Build 10952. sigonasr2 2024-08-11 17:59:06 -0500
  • 2d3dbfac3c Tumble enchant implemented. Release Build 10947. sigonasr2 2024-08-11 17:13:52 -0500
  • 6cbcbdb6b4 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria sigonasr2 2024-08-11 16:51:40 -0500
  • 9ba98a032e Backstabber enchant implemented. Fix audio transition fades suddenly not working. Release Build 10944. sigonasr2 2024-08-11 16:51:38 -0500
  • 7ea1027483 Added 3_2, 3_3, 3_4. Quapsel 2024-08-11 11:35:45 +0200
  • a6b4caad02 Correct a bug in olcPGEX_MiniAudio: GetCursorMilliseconds() was not returning properly. Added loop repeating start point capabilities to the audio engine and bgm config file. Release Build 10936. sigonasr2 2024-08-10 19:49:47 -0500
  • 2667cc526e Add [[unlikely]] to DEBUG_ACCESS_OPTIONS to help the compiler. Add a distance check so monsters extremely far away on the map no longer run their AI routines. Add keyboard stage plate connections for the in between zones on the world map in case the player ends up there and uses the keyboard controls. Release Build 10918. sigonasr2 2024-08-10 16:56:42 -0500
  • bc31ba5862 Implement the DEBUG_ACCESS_OPTIONS when attempting to read from config (for debugging purposes). Release Build 10915. sigonasr2 2024-08-10 15:14:43 -0500
  • 68744adf54 Add stage plates for Chapter 3 and setup 3-1 in levels. Release Build 10911. sigonasr2 2024-08-10 06:55:26 -0500
  • d5b8a0a697 added Player spawn zones for 3_1. Changed map size from unlimited to limited. Quapsel 2024-08-10 13:04:21 +0200
  • 107045ab4e fixed some errors in chapter 3 presets. added 3_1. Quapsel 2024-08-10 13:00:21 +0200
  • 9c8fc148f6 added End of Map Wall behind every Stone Blockade in Chapter 2. Fixed missing wall at the end of 2_3. Quapsel 2024-08-10 12:32:28 +0200
  • 7bf1c90e77 Enable threads support on emscripten build. sigonasr2 2024-08-09 20:15:13 -0500
  • e43798fa9a Add cooldown charge system. Abilities can now only be used when they are holding charges. One charge gets restored for each full cooldown duration. The cooldown timer stops going down when maximum charges are reached. Fix item tests to use cooldown charges. Add in item checks for CDR test (Items should not be affected by CDR). Add GetPlayerAbilities function to collect and manipulate all player abilities at the same time (cleaner code structure + easier test functionality). Add helper functions util::vformat and util::wformat and to_wstring to make code using the std:: versions much more concise. Add unit test for cooldown charges system. Add helper functions to reset abilities to their original stats before enchant modifications tweak them. Added a helper function to retrieve which ability an enchant affects. Adapt ability HUD with new charge count features. Add Mountain theme to Chapter 2 maps. Multi-Multishot Enchant implemented. Release Build 10901. sigonasr2 2024-08-09 18:13:08 -0500
  • 214759c606 Map UVs to original cooldown circle indicator instead. Create a DrawPieArc function to render pies with a UV mapped texture from the center outwards. Remove donut circle indicator generating code. Reduce max vertex count of engine back from 256 -> 128 to maintain low memory footprint. Release Build 10846. sigonasr2 2024-08-09 05:28:08 -0700
  • 97a9025830 Donut circle cooldown indicator test code. sigonasr2 2024-08-09 04:27:37 -0700
  • 7fa02b0f7a Implement Mega Charged Shot. Release Build 10827. sigonasr2 2024-08-09 02:42:33 -0700
  • 10b849e906 Implement Charge Beam. Make beam sprite effect distance twice as large so segments have smaller gaps. Release Build 10824. sigonasr2 2024-08-09 02:41:51 -0700
  • ab963293d1 Add niconiconii user profile to solution include directories. Implement Extreme Rapid Fire enchant. Release Build 10819. sigonasr2 2024-08-09 01:32:03 -0700
  • 332d21b846 Merge git amend. sigonasr2 2024-08-08 17:30:31 -0500
  • 3d1d14ea2d Implemented Poisonous Arrow enchant. Include unit tests. Release Build 10813. sigonasr2 2024-08-08 17:19:48 -0500
  • 150a72db73 Implemented Poisonous Arrow enchant. Release Build 10810. sigonasr2 2024-08-08 17:19:48 -0500
  • 8ac625660d Implemented Stealthy Retreat enchant. Release Build 10803. sigonasr2 2024-08-08 13:57:24 -0500
  • 78956e986c Added helper functions for auto attack timer. Added unit test for auto attack timer functions. Implemented Quickdraw enchant. 132/132 tests passing. Release Build 10800. sigonasr2 2024-08-08 11:37:45 -0500
  • 859ff52ac2 Last Reserve enchant implemented. Release Build 10798. sigonasr2 2024-08-08 10:38:15 -0500
  • 333acfe149 Money displays in inventory windows use smaller shadow text outlines. Release Build 10793. sigonasr2 2024-08-08 08:32:40 -0500
  • d49e7ff6bb Change shadow text rendering system to use a pre-generated shadow font sprite to improve text rendering speeds dramatically. Fix bug from commit cfd73ab036 where custom font colored shadow text kept creating new versionf of itself causing memory leaks. Release Build 10791. sigonasr2 2024-08-08 04:22:53 -0500
  • 00e22877c4 Integrate display color provided in Item Enchant configuration to show up for enchanted items displayed in menus and their descriptions. Release Build 10737. sigonasr2 2024-08-07 12:58:22 -0500
  • 0e3d57be24 Move ItemEnchant's attributes into separate private variable allowing us to add a Setter and Getter for the attributes to call UpdateDescription function whenever an attribute is modified. Fix rounding display bug (use round instead of ceil) when comparing improvements/downgrade attributes in the character equip menu. (This handles values like 15.000001 and 14.99999 from screwing up the differential displays). Release Build 10729. sigonasr2 2024-08-07 05:14:43 -0500
  • d28f27f59d Added newline character parsing to olcDataFile config parser. Fix bug with enchants not being able to choose the actual highest value roll on stat enchants. Added stat descriptions to Magical Protection and Aura of the Beast. Release Build 10720. sigonasr2 2024-08-07 04:19:48 -0500
  • 5dc46664eb Add public Getters for loadout item functions. Implement Wizard's Soul Enchant. Release Build 10708. sigonasr2 2024-08-06 15:08:32 -0500
  • 4ca3cf4426 Fixed dumb forced const_cast on GetPos() for player (converted to const ref return type). Added test for Reaper of Souls to validate collection of souls and healing/cooldown effects work. Release Build 10703. sigonasr2 2024-08-06 13:08:13 -0500
  • 300e9834c7 Add UpperZone and LowerZone TMXParser's Map Constructor. This way we don't have to specify the zones ourselves creating invalid maps during testing. Added Reaper of Souls enchant unit test. Add unit tests for equipping two rings of the same enchant. Unique and class enchants behavior modified to not double up. 128/128 unit tests passing. Release Build 10694. sigonasr2 2024-08-06 11:12:23 -0500
  • 9a65b731e9 Implement Reaper of Souls Enchant. Fix text rendering bug with really small pixel values getting clamped by integer scaling causing the cached text to be cut off. Release Build 10683. sigonasr2 2024-08-06 06:08:54 -0500
  • cfd73ab036 Implemented Death Defiance enchant. Correct shadow render strings being square (not using proper Y sizes to create cached text). Move game configuration initialization out to global scope to allow config variables to be used when initializing the AiL class. Release Build 10670. sigonasr2 2024-08-06 04:39:36 -0500
  • 62086cbd92 Implemented Emergency Recovery unique enchant. Added unit test. 126/126 unit tests passing. Release Build 10653. sigonasr2 2024-08-06 02:15:46 -0500
  • 94bd702ee8 Implemented Second Wind unique enchant. Added unit test. Release Build 10646. sigonasr2 2024-08-06 01:40:02 -0500
  • f84787971d Lethal Tempo unique enchant implemented. Added helper functions for retrieving, writing, and reading buffs easily. Added unit tests for new enchant. 124/124 tests passing. Release Build 10635. sigonasr2 2024-08-05 17:33:53 -0500
  • cd986d16fa Variable enchant attributes show up in a different color in their descriptions. Release Build 10608. sigonasr2 2024-08-05 10:06:56 -0500
  • d208772107 Add Strip color unit tests. Remove unused displayCol member from the Item class. 123/123 unit tests passing. Release Build 10607. sigonasr2 2024-08-05 08:51:13 -0500
  • 23673ec2af Added unit tests for new strip leading color and final render color engine rendering functions. Fixed rendering bug with text elements of different HTML color codes but with same content not having rendering with the correct color code. Fix potential memory leak errors occurring with rendering Font versions of shadow strings that would have different pulsating colors w/same text content. Added an admin console and added the ability to give the player items and accessories with enchants. Also added a help command. Change version number to appear red while in admin mode (as a visual). Unlock all button tied to admin mode. Release Build 10604. sigonasr2 2024-08-05 06:38:54 -0500
  • f6731463da Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria sigonasr2 2024-08-04 22:49:12 -0500
  • 2f244e21ff Added stat-based item enchant checks. Remove friend class dependencies from unit tests and added appropriate publicly exposed functions. Release Build 10538. sigonasr2 2024-08-04 22:49:11 -0500
  • 3038bf8652 Chapter 3 Presets done (for now). Quapsel 2024-08-04 15:13:48 +0200
  • d4d325503e Move character level and XP bar in the Character menu to a location that is visible even when hovering over equipment (the default when playing with controller/keyboard). Release Build 10532. sigonasr2 2024-08-04 07:32:57 -0500
  • ee02900a3c Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria sigonasr2 2024-08-04 07:16:22 -0500
  • c3c8be14f8 Include unequipping checks for enchant unit test. Removing items should update the player's active enchant list. sigonasr2 2024-08-04 07:16:21 -0500
  • 8efb5a9f8f Add missing #define CALLSTYLE and missing #include <cassert> to PGE Header file. Fast-forward to Moro's updated PGE cmake template which removes SDL2 dependency for Apple devices. Currently still not compiling. sigonasr2 2024-08-04 05:04:53 -0500
  • 77d77f3030 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria sigonasr2 2024-08-03 14:54:42 -0500
  • 68e7446053 Add Enchant API and EnchantItem() function that applies a random Enchant onto an item. Added HasEnchant() check to see if an equip has an enchant for future integration of enchants in the game. Fix money listeners structure not being reset between unit tests. Add unit tests to ensure items receive correct valid enchants and we can properly detect the player has enchants. Release Build 10527. sigonasr2 2024-08-03 14:54:40 -0500
  • 913b4ddef9 More Chapter 3 Presets. Quapsel 2024-08-03 19:20:22 +0200
  • 1c36e1a0cd more Chapter 3 Presets. Quapsel 2024-08-03 18:07:19 +0200
  • a295a8e309 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria sigonasr2 2024-08-03 07:05:33 -0500
  • 227c082a57 Add a clickable region to world map between chapter 1 and chapter 2 locations for mouse navigation. Release Build 10512. sigonasr2 2024-08-03 07:05:31 -0500
  • e364b5f4c9 more Chapter 3 Presets. Quapsel 2024-08-03 13:53:26 +0200
  • 1ca018aa5f Test Pack key push 2. sigonasr2 2024-08-03 06:43:21 -0500
  • 4d24edb31b Test pack key push. sigonasr2 2024-08-03 06:42:39 -0500
  • 7c763198b3 Add new pack key default source file. sigonasr2 2024-08-03 06:39:21 -0500
  • bdd491db93 Prepare full purging of packkey (one commit was protected) sigonasr2 2024-08-03 04:39:50 -0500
  • 2ba0dd4409 more Chapter 3 presets. Quapsel 2024-08-02 22:37:43 +0200
  • c5769ad0a8 more Chapter 3 presets. removeExposedPackKey Quapsel 2024-08-02 22:37:43 +0200
  • 1319a91d11 Switch to built-in uppercase hexadecimal format display when encoding URIs sending save files (emscripten version). Implement variable find and replace features when loading in Item Enchants. Grammar changes to item enchants config file. Convert numerical values to variable config values in item enchants config file. Release Build 10511. sigonasr2 2024-08-02 15:19:49 -0500