sigonasr2
794d38cdb3
Add in new base camp music and events. Added 3 unlock tiers for the base camp music progression. Release Build 8476.
9 months ago
sigonasr2
18bfa4a26b
Add tutorial button to use into the center of the display string instead of the beginning for clarity. Release Build 8472.
9 months ago
sigonasr2
ee382488f9
Warrior auto attack swing now has a frontal sweep angle. Release Build 8457.
9 months ago
sigonasr2
9ca52cbead
Warrior sword swing now lingers for the entirety of the animation instead of only applying damage immediately on use. Release Build 8451.
9 months ago
Quapsel
78c591f64e
Small progress on Chapter 2 presets.
9 months ago
sigonasr2
d348d6505c
Fix tutorial task input prompts being too large. Release Build 8445. Rebuild with official pack key.
9 months ago
sigonasr2
c291aff00a
Fixed icon sizes on Blacksmith crafting window and consumable crafting windows being too small. Added attribution for Animated Slime sprite. Release Build 8369.
9 months ago
Quapsel
5f56b14b4c
initial shape for some Chapter 2 Tilepresets.
9 months ago
sigonasr2
6593f43b96
Add in Steam Rich Presence. Fix Display names of stage plates to be consistent with original naming conventions. Release Build 8226.
9 months ago
sigonasr2
b13fa843de
Fix crash when immediately exiting a new save file without unlocking anything. Change default conflicting keybind of Item 3 to Select by default. Release Build 8212.
9 months ago
sigonasr2
51964406a7
Fix outer boundary tile transitions in Intro setpieces.
9 months ago
sigonasr2
a71978c819
All Warrior abilities now cancel casts. Added in a small velocity threshold where the player can regain control via movement after getting bumped around. Release Version 8193.
9 months ago
sigonasr2
f8e7144a02
Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187.
9 months ago
Quapsel
b6e6cb58b1
grass transition for 1_6 - 1_8 & 1_B1
9 months ago
Quapsel
d1c8b1d06b
Grass transition for 1_2 - 1_5 added.
9 months ago
Quapsel
c360898800
changes on End_of_Map Tileset and grass transition at map end for 1_1.
9 months ago
sigonasr2
15d5d2fb4a
Tie PGE font setting to resource pack loading system. Release Build 8168.
9 months ago
sigonasr2
585cd209be
Modified pixel font to incorporate a copyright symbol. Removed copyright unicode character from credits file to avoid out-of-bounds check. Added copyright symbols to credits and splash screen.
9 months ago
sigonasr2
de82e3f913
Add artists to Credits screen. Modify Scrolling behavior of ScrollableWindowComponents so you can click in the scroll region to move the scrollbar, not just the scrollbar itself. Release Build 8155.
9 months ago
sigonasr2
cb0e6105f2
Marketiiiiiiiiing
9 months ago
sigonasr2
9133ab9e94
Added low health warning visuals and sound effect. Release Build 8145.
9 months ago
sigonasr2
48ce0c6cd9
Audio casting sound volume did not respect SFX option setting.
9 months ago
sigonasr2
d4d83a1e44
Lock icons implemented in equip menu. When a piece of gear is already equipped, prevent equip sounds/re-equipping of the same exact piece. Release Build 8105.
9 months ago
sigonasr2
965029e224
Add in lockin target time property to regular run towards monster strategy. Yellow Slime Jump target speed increased from 70 -> 90. Yellow Slime Jump lock-in target time increased from 0.0s -> 0.2s. Release Build 8087.
9 months ago
sigonasr2
1abbf05298
Jump targeting lock-on time implemented for Slime King script.
...
Slime King third jump delay increased from 0.6s -> 0.7s. Jump targeting speed increased from 400 -> 1900. Jump target lock-on time set to 0.5 seconds.
Release Build 8084.
9 months ago
sigonasr2
2de0ba3810
Fix having the exact amount of XP not actually leveling you up. Fix strange shadow text clipping for text scaled less than 1.0 vertically. Release Build 8068.
9 months ago
sigonasr2
72c5a7394b
Added Yellow Slime jump attack behavior. Release Build 8023.
9 months ago
sigonasr2, Sig, Sigo
468302833f
Add monster jumping inside run towards monster strategy.
9 months ago
Quapsel
63fc61cc09
„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
...
Bear:
Health = 210 -> 450
MoveSpd = 60% -> 75%
Yellow Slime:
Health = 175 -> 240
Slime King:
Health: 5000 -> 8000
9 months ago
sigonasr2
6ff939e491
Warrior slash animation now extends based on actual attack range. Release Build 7997.
9 months ago
sigonasr2
588e184764
Add in hp and atk growth rate displays on level ups. Make increase and decrease buttons disable when the appropriate sell/buy amounts have been reached. Sell inventory count now shows up in the selling window. Add Lock/Unlock input helper display on merchant accessory sell window. Fix missing collision tile in 1-1. Release Build 7992. Patch Version 0.5.
9 months ago
sigonasr2
6e4f206391
Implemented locking of accessories in the inventory and merchant window to prevent immediate selling of an item. Fixed a bug that prevented custom menu actions to be performed on the menu select button when a button was clicked. Release Build 7966. Patch Version 0.4.5.
9 months ago
sigonasr2
59eb24b65b
Fix mob spawns in 1-1 and 1-7 for mobs that were spawning inside of map hitboxes.
9 months ago
sigonasr2
822bab3318
Warrior Battlecry Attack Range: 350->500, Battlecry Slowdown Duration: 5s -> 6s, Slowdown Amount: 30% -> 40%
9 months ago
sigonasr2
7ada663056
Loading a save file with an old connection point location will place the player at the starting conection point. Blue Slime Movespd: 80 -> 70. Release Build 7910.
9 months ago
sigonasr2
227d43bd77
Ranger Backdash Iframe time 0.2s -> 0.22s. Ranger Backdash Distance 250 -> 300.
9 months ago
sigonasr2
8ec8a5a263
Ranger hairstyle changed.
9 months ago
sigonasr2
f272e774f5
Include new story art.
9 months ago
sigonasr2
a6bd3c0c43
Add collision to waterfall tiles.
9 months ago
sigonasr2
a8b5b3f84a
Added shadow underneath bridge for Stage I-I. Release Build 7902.
9 months ago
sigonasr2, Sig, Sigo
b3a632a375
Fix some story script and update TODO. Remove extra old testing code.
9 months ago
sigonasr2
93081fe7f0
Remove debug keys for changing class, spawning items, adding xp, and opening the consumables window. Fix XP progress bar so it doesn't loop the sound if the menu is closed early. Pause menu now pauses the game during gameplay. Release Build 7895.
9 months ago
sigonasr2
5992adbc5f
Fix player starting with no items if they first load another file and then return to the main menu to begin another character. Fix player stats not being reset proper when loading another file and then returning to the main menu and beginning another character. Fix potential infinite XP bar gain loop. Added Return to Map option on level completion screen. Equip Stat labels now show live stats (changes on application of buffs, etc.). Release Build 7886. Patch version 0.4.4.
9 months ago
sigonasr2
2d3b506556
Add slight knockback effect to Warrior's ground slam. Release Build 7885.
9 months ago
sigonasr2
3aaa7d03e4
Fix typos in credits input helper. Fix left analog stick not being active for scrolling the credits window. Release Build 7878.
9 months ago
sigonasr2
a9a640be82
Initial craft of an item now properly consumes the resources and money of the item. Start at Story I node instead of the Campaign I-I node. Include additional credits. Added additional story background. Release Build 7877. Patch version 0.4.3
9 months ago
sigonasr2
78cbad9297
Story I-I no longer unlocks Campaign I-II map.
9 months ago
Quapsel
ff01195c01
Changed Slime King jump Behaviour in Phase 2 and 3 of the Boss fight. Jumps are now way easier to dodge. It should be possible on every class to win this fight without getting hit.
9 months ago
sigonasr2
f8408dc530
Updating the bgm volume also updates the environmental audio (important when unmuting sounds). Fix some deleted tiles in 1_7. Release Build 7871.
9 months ago
Quapsel
ab01cc6acc
„Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern
...
Damage changed from wood weapons from 5,10,15,20,25,30 to 3,6,9,12,16,20
9 months ago