Add in hp and atk growth rate displays on level ups. Make increase and decrease buttons disable when the appropriate sell/buy amounts have been reached. Sell inventory count now shows up in the selling window. Add Lock/Unlock input helper display on merchant accessory sell window. Fix missing collision tile in 1-1. Release Build 7992. Patch Version 0.5.
Component<MenuLabel>(SELL_ITEM,"Price per item Amount Label")->SetLabel(std::to_string(item.lock()->GetItem().lock()->SellValue()));
Component<MenuLabel>(SELL_ITEM,"Amount to sell Amount Label")->SetLabel("1");
Component<MenuLabel>(SELL_ITEM,"Amount to sell Amount Label")->SetLabel(std::format("{}/{}",1,Inventory::GetItemCount(item.lock()->GetItem().lock()->ActualName())));
sellItemWindow->ADD("Price per item Amount Label",MenuLabel)(geom2d::rect<float>{{sellItemWindow->size.x/2+28,18},{72,12}},"0",1.0f,ComponentAttr::SHADOW|ComponentAttr::FIT_TO_LABEL)END;
sellItemWindow->ADD("Amount to sell Amount Label",MenuLabel)(geom2d::rect<float>{{sellItemWindow->size.x/2+48,34},{32,12}},"0",1.0f,ComponentAttr::SHADOW|ComponentAttr::OUTLINE|ComponentAttr::FIT_TO_LABEL)END;
sellItemWindow->ADD("Amount to sell Amount Label",MenuLabel)(geom2d::rect<float>{{sellItemWindow->size.x/2+42,34},{44,12}},"0",1.0f,ComponentAttr::SHADOW|ComponentAttr::OUTLINE|ComponentAttr::FIT_TO_LABEL)END;