Add in new base camp music and events. Added 3 unlock tiers for the base camp music progression. Release Build 8476.
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				| @ -50,7 +50,7 @@ | ||||
|                 "foresty1_1", | ||||
|                 "overworld", | ||||
|                 "foresty_boss", | ||||
|                 "foresty_loop1" | ||||
|                 "base_camp" | ||||
|             ], | ||||
|             "valuesAsFlags": false | ||||
|         }, | ||||
|  | ||||
| @ -240,6 +240,7 @@ AiL::AiL() | ||||
| } | ||||
| 
 | ||||
| bool AiL::OnUserCreate(){ | ||||
| 	if(PACK_KEY=="INSERT_PACK_KEY_HERE")ERR("ERROR! Starting the game with the default pack ID is not allowed!") | ||||
| 	gamepack.LoadPack("assets/"+"gamepack_file"_S,PACK_KEY); | ||||
| 
 | ||||
| 	GamePad::init(); | ||||
| @ -2700,7 +2701,6 @@ bool Steam_Init(){ | ||||
| 
 | ||||
| int main() | ||||
| {  | ||||
| 	if(PACK_KEY=="INSERT_PACK_KEY_HERE")ERR("ERROR! Starting the game with the default pack ID is not allowed!") | ||||
| 	#ifndef __EMSCRIPTEN__ | ||||
| 		if(SteamAPI_RestartAppIfNecessary(2895980U))return false; //Immediately quit if steam is detected and can be started through it.
 | ||||
| 		if(Steam_Init()){ | ||||
|  | ||||
| @ -68,6 +68,12 @@ void State_GameHub::OnStateChange(GameState*prevState){ | ||||
| } | ||||
| void State_GameHub::OnLevelLoad(){ | ||||
| 	game->UpdateDiscordStatus("Camp",game->GetPlayer()->GetClassName()); | ||||
| 	if(Unlock::IsUnlocked("STORY_1_3")){ | ||||
| 		Audio::SetAudioEvent("Chapter2Unlock"); | ||||
| 	}else | ||||
| 	if(Unlock::IsUnlocked("STORY_1_2")){ | ||||
| 		Audio::SetAudioEvent("BlacksmithUnlock"); | ||||
| 	} | ||||
| } | ||||
| void State_GameHub::OnUserUpdate(AiL*game){ | ||||
| 	State_GameRun::OnUserUpdate(game); | ||||
|  | ||||
| @ -39,7 +39,7 @@ All rights reserved. | ||||
| #define VERSION_MAJOR 1 | ||||
| #define VERSION_MINOR 0 | ||||
| #define VERSION_PATCH 0 | ||||
| #define VERSION_BUILD 8472 | ||||
| #define VERSION_BUILD 8476 | ||||
| 
 | ||||
| #define stringify(a) stringify_(a) | ||||
| #define stringify_(a) #a | ||||
|  | ||||
| @ -1,8 +1,8 @@ | ||||
| <?xml version="1.0" encoding="UTF-8"?> | ||||
| <map version="1.10" tiledversion="1.10.1" class="Map" orientation="orthogonal" renderorder="right-down" width="70" height="60" tilewidth="12" tileheight="12" infinite="0" nextlayerid="9" nextobjectid="3"> | ||||
| <map version="1.10" tiledversion="1.10.2" class="Map" orientation="orthogonal" renderorder="right-down" width="70" height="60" tilewidth="12" tileheight="12" infinite="0" nextlayerid="9" nextobjectid="3"> | ||||
|  <properties> | ||||
|   <property name="Backdrop" propertytype="Backdrop" value="forest"/> | ||||
|   <property name="Background Music" propertytype="BGM" value="foresty_loop1"/> | ||||
|   <property name="Background Music" propertytype="BGM" value="base_camp"/> | ||||
|   <property name="Level Type" propertytype="LevelType" value="Hub"/> | ||||
|  </properties> | ||||
|  <tileset firstgid="1" source="../maps/Tilesheet_No_Shadow24x24as12x12.tsx"/> | ||||
|  | ||||
| @ -31,9 +31,6 @@ BGM | ||||
| 		Events | ||||
| 		{ | ||||
| 			Default Volume = 70% | ||||
| 			LowHealth = 100% | ||||
| 			InCombat = 100% | ||||
| 			Underwater = 100% | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| @ -50,9 +47,6 @@ BGM | ||||
| 		Events | ||||
| 		{ | ||||
| 			Default Volume = 70% | ||||
| 			LowHealth = 100% | ||||
| 			InCombat = 100% | ||||
| 			Underwater = 100% | ||||
| 		} | ||||
| 	} | ||||
| 	 | ||||
| @ -79,24 +73,29 @@ BGM | ||||
| 	} | ||||
| 	 | ||||
| 	#Song title followed by filenames for individual parts | ||||
| 	foresty_loop1 | ||||
| 	base_camp | ||||
| 	{ | ||||
| 		Track Name = Foresty Loop 1 | ||||
| 		Track Name = Base Camp | ||||
| 
 | ||||
| 		channel[0]=loop1/foresty1_1_loop1_bass.ogg | ||||
| 		channel[1]=loop1/foresty1_1_loop1_drums.ogg | ||||
| 		channel[2]=loop1/foresty1_1_loop1_flute.ogg | ||||
| 		channel[3]=loop1/foresty1_1_loop1_piano 1.ogg | ||||
| 		channel[4]=loop1/foresty1_1_loop1_piano 2.ogg | ||||
| 		channel[5]=loop1/foresty1_1_loop1_strings.ogg | ||||
| 		channel[6]=loop1/foresty1_1_loop1_xtra perc.ogg | ||||
| 		channel[0]=AIL_baseCamp_bass.ogg | ||||
| 		channel[1]=AIL_baseCamp_flute.ogg | ||||
| 		channel[2]=AIL_baseCamp_kick.ogg | ||||
| 		channel[3]=AIL_baseCamp_piano1.ogg | ||||
| 		channel[4]=AIL_baseCamp_piano2.ogg | ||||
| 		channel[5]=AIL_baseCamp_pizzicato.ogg | ||||
| 		channel[6]=AIL_baseCamp_ride.ogg | ||||
| 		channel[7]=AIL_baseCamp_snare.ogg | ||||
| 		channel[8]=AIL_baseCamp_strings.ogg | ||||
| 		channel[9]=AIL_baseCamp_xtra perc.ogg | ||||
| 
 | ||||
| 		# Transition time between one phase to the next. | ||||
| 		Fade Time = 2.0 | ||||
| 
 | ||||
| 		Events | ||||
| 		{ | ||||
| 			Default Volume = 0%,70%,0%,0%,70%,70%,0% | ||||
| 			Default Volume = 60%,60%,0%,0%,0%,0%,0%,0%,60%,60% | ||||
| 			BlacksmithUnlock = 60%,60%,60%,0%,0%,0%,0%,60%,60%,60% | ||||
| 			Chapter2Unlock = 80%,80%,60%,0%,100%,70%,0%,60%,80%,60% | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
|  | ||||
| @ -1,9 +1,9 @@ | ||||
| Events | ||||
| { | ||||
| 	LowHealth = "Occurs when the player is low in health." | ||||
| 	InCombat = "Occurs when the player is in combat." | ||||
| 	Underwater = "Occurs when the player is in water." | ||||
| 	TitleScreenLoaded = "Occurs when the title screen intro is done" | ||||
| 	BlacksmithUnlock = "Blacksmith appears in the camp." | ||||
| 	Chapter2Unlock = "Chapter 2 is unlocked (beat the demo)" | ||||
| 
 | ||||
| 	SFX | ||||
| 	{ | ||||
|  | ||||
							
								
								
									
										
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								Adventures in Lestoria/assets/music/AIL_baseCamp_bass.ogg
									
									
									
									
									
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								Adventures in Lestoria/assets/music/AIL_baseCamp_bass.ogg
									
									
									
									
									
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								Adventures in Lestoria/assets/music/AIL_baseCamp_flute.ogg
									
									
									
									
									
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								Adventures in Lestoria/assets/music/AIL_baseCamp_flute.ogg
									
									
									
									
									
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								Adventures in Lestoria/assets/music/AIL_baseCamp_kick.ogg
									
									
									
									
									
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								Adventures in Lestoria/assets/music/AIL_baseCamp_piano1.ogg
									
									
									
									
									
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								Adventures in Lestoria/assets/music/AIL_baseCamp_piano1.ogg
									
									
									
									
									
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								Adventures in Lestoria/assets/music/AIL_baseCamp_piano2.ogg
									
									
									
									
									
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								Adventures in Lestoria/assets/music/AIL_baseCamp_piano2.ogg
									
									
									
									
									
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								Adventures in Lestoria/assets/music/AIL_baseCamp_pizzicato.ogg
									
									
									
									
									
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								Adventures in Lestoria/assets/music/AIL_baseCamp_ride.ogg
									
									
									
									
									
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								Adventures in Lestoria/assets/music/AIL_baseCamp_ride.ogg
									
									
									
									
									
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								Adventures in Lestoria/assets/music/AIL_baseCamp_snare.ogg
									
									
									
									
									
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								Adventures in Lestoria/assets/music/AIL_baseCamp_strings.ogg
									
									
									
									
									
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								Adventures in Lestoria/assets/music/AIL_baseCamp_xtra perc.ogg
									
									
									
									
									
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								Adventures in Lestoria/assets/music/AIL_baseCamp_xtra perc.ogg
									
									
									
									
									
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								Adventures in Lestoria/assets/music/base_camp.ogg
									
									
									
									
									
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