Warrior sword swing now lingers for the entirety of the animation instead of only applying damage immediately on use. Release Build 8451.
parent
3c315da193
commit
9ca52cbead
@ -1,22 +1,6 @@ |
||||
February 28th -> Begin Internal Game Playtesting |
||||
March 6th -> Discord/Friend Playtesting |
||||
March 30th -> Public Demo Release |
||||
|
||||
end of worldmap is visible. needs to be extended a little bit |
||||
distance on 1_1 between first and second Enemy spawn feels to empty |
||||
Materials for initial craft seems to be wrong? need to recheck |
||||
do we need a minimap? (maybe with fog of war?) Maybe polling that once testing with more people. |
||||
should gemstones dropp from boss stages aswell? (Maybe lower droprate?) |
||||
|
||||
Toggle for displaying error messages |
||||
|
||||
Equip Gear using Start menu tutorial |
||||
Steam Controller SDK |
||||
Steam Rich Presence |
||||
Add in vsync system option |
||||
|
||||
Sword attack should linger |
||||
|
||||
============================================ |
||||
|
||||
Make another actions config file for the main build (The app # is different) |
Binary file not shown.
Binary file not shown.
Loading…
Reference in new issue