Updating the bgm volume also updates the environmental audio (important when unmuting sounds). Fix some deleted tiles in 1_7. Release Build 7871.

This commit is contained in:
sigonasr2 2024-03-01 17:10:06 -06:00
parent 613e2be21f
commit f8408dc530
4 changed files with 5 additions and 4 deletions

View File

@ -382,6 +382,7 @@ void Audio::UpdateBGMVolume(){
Engine().SetVolume(trackID,Self().GetCalculatedVolume(channelVol));
channelListIndex++;
}
EnvironmentalAudio::UpdateEnvironmentalAudio();
}
float Audio::GetCalculatedVolume(const float channelVol){
float pauseMult=1.f;

View File

@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 0
#define VERSION_MINOR 4
#define VERSION_PATCH 2
#define VERSION_BUILD 7870
#define VERSION_BUILD 7871
#define stringify(a) stringify_(a)
#define stringify_(a) #a

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.1" class="Map" orientation="orthogonal" renderorder="right-down" width="229" height="155" tilewidth="24" tileheight="24" infinite="0" nextlayerid="8" nextobjectid="84">
<map version="1.10" tiledversion="1.10.2" class="Map" orientation="orthogonal" renderorder="right-down" width="229" height="155" tilewidth="24" tileheight="24" infinite="0" nextlayerid="8" nextobjectid="84">
<properties>
<property name="Backdrop" propertytype="Backdrop" value="forest"/>
<property name="Background Music" propertytype="BGM" value="foresty1_1"/>
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