Add collision to waterfall tiles.

pull/35/head
sigonasr2 9 months ago
parent a8b5b3f84a
commit a6bd3c0c43
  1. 2
      Adventures in Lestoria/TODO.txt
  2. 23
      Adventures in Lestoria/assets/maps/24x24_Waterfall.tsx
  3. 36
      Adventures in Lestoria/assets/maps/Tilesheet_No_Shadow24x24.tsx

@ -19,8 +19,6 @@ Funny text colors with text color override on blacksmith menu
Toggle for displaying error messages
Collision tiles added for water areas.
Make 'Leave Area' in pause menu work for camp
Level Up shows Health + and Atk + Indicators

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.10.1" name="24x24_Waterfall" tilewidth="24" tileheight="24" tilecount="80" columns="8">
<tileset version="1.10" tiledversion="1.10.2" name="24x24_Waterfall" tilewidth="24" tileheight="24" tilecount="80" columns="8">
<image source="commercial_assets/24x24_Waterfall.png" width="192" height="240"/>
<tile id="0">
<animation>
@ -26,6 +26,9 @@
</animation>
</tile>
<tile id="16">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="24" height="24"/>
</objectgroup>
<animation>
<frame tileid="16" duration="100"/>
<frame tileid="17" duration="100"/>
@ -38,6 +41,9 @@
</animation>
</tile>
<tile id="24">
<objectgroup draworder="index" id="2">
<object id="1" x="12" y="0" width="12" height="23"/>
</objectgroup>
<animation>
<frame tileid="24" duration="100"/>
<frame tileid="25" duration="100"/>
@ -50,6 +56,9 @@
</animation>
</tile>
<tile id="32">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="12" height="23"/>
</objectgroup>
<animation>
<frame tileid="32" duration="100"/>
<frame tileid="33" duration="100"/>
@ -62,6 +71,9 @@
</animation>
</tile>
<tile id="40">
<objectgroup draworder="index" id="2">
<object id="1" x="12" y="0" width="12" height="24"/>
</objectgroup>
<animation>
<frame tileid="40" duration="100"/>
<frame tileid="41" duration="100"/>
@ -74,6 +86,9 @@
</animation>
</tile>
<tile id="48">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="12" height="24"/>
</objectgroup>
<animation>
<frame tileid="48" duration="100"/>
<frame tileid="49" duration="100"/>
@ -86,6 +101,9 @@
</animation>
</tile>
<tile id="56">
<objectgroup draworder="index" id="2">
<object id="1" x="12" y="1" width="12" height="23"/>
</objectgroup>
<animation>
<frame tileid="56" duration="100"/>
<frame tileid="57" duration="100"/>
@ -98,6 +116,9 @@
</animation>
</tile>
<tile id="64">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="1" width="12" height="23"/>
</objectgroup>
<animation>
<frame tileid="64" duration="100"/>
<frame tileid="65" duration="100"/>

@ -7,16 +7,40 @@
<object id="1" x="0" y="0" width="24" height="24"/>
</objectgroup>
</tile>
<tile id="476" type="Reflective"/>
<tile id="477" type="Reflective"/>
<tile id="478" type="Reflective"/>
<tile id="476" type="Reflective">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="24" height="24"/>
</objectgroup>
</tile>
<tile id="477" type="Reflective">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="24" height="24"/>
</objectgroup>
</tile>
<tile id="478" type="Reflective">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="24" height="24"/>
</objectgroup>
</tile>
<tile id="479" type="Reflective"/>
<tile id="480" type="Reflective"/>
<tile id="482" type="Reflective"/>
<tile id="483" type="Reflective"/>
<tile id="485" type="Reflective"/>
<tile id="486" type="Reflective"/>
<tile id="487" type="Reflective"/>
<tile id="485" type="Reflective">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="24" height="24"/>
</objectgroup>
</tile>
<tile id="486" type="Reflective">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="24" height="24"/>
</objectgroup>
</tile>
<tile id="487" type="Reflective">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="24" height="24"/>
</objectgroup>
</tile>
<tile id="488" type="Reflective"/>
<tile id="489" type="Reflective"/>
<tile id="491" type="Reflective"/>

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