sigonasr2
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7b165a64d5
|
Arc implementation completed. Release Build 11776.
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4 weeks ago |
sigonasr2
|
d85cef1b86
|
Arcs, Cones, Polygon overlap code. Octopus Arm AI initialized.
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4 weeks ago |
sigonasr2
|
1bb0ceb096
|
Add monster entries and animations for Giant Octopus boss and Octopus Arm. Release Build 11756.
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1 month ago |
sigonasr2
|
3a3d405272
|
Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755.
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1 month ago |
sigonasr2
|
868a089666
|
Separate ThrowingProjectiles from PoisonBottle class to create generic throwable item bullets. Added throwable projectile item script. Made Bomb item functional. Release Build 11748.
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1 month ago |
sigonasr2
|
8c3dd0f071
|
[demo] Fix stage alpha transitions in story view. Release Build 11576.
|
1 month ago |
sigonasr2
|
2b0c1c070a
|
[demo] Add Warrior story image to list of files. Missing asset. Release Build 11575.
|
1 month ago |
sigonasr2
|
598b3b66c7
|
Add new chapter 3 consumables to item database and placeholder icons.
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1 month ago |
sigonasr2
|
b11d209813
|
Implemented Sandworm AI. Change added velocity function to be a standalone velocity variable added to original player velocity. Release Build 11725.
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1 month ago |
sigonasr2
|
446be1e02f
|
Add collision intangibility for monsters with a collision radius of zero. Add unit test to check for it. Release Build 11714.
|
1 month ago |
sigonasr2
|
e0644fe809
|
Sandworm implementation + Monster collision radius changing implemented.
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1 month ago |
sigonasr2
|
e9f02ea885
|
Move player invulnerability frame transparency from affecting globally to all monsters to affecting only the player's sprite. Release Build 11711.
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2 months ago |
sigonasr2
|
2f441f76b7
|
Implement missing SetAbility4 function stub. Add HasBuff function to both the Player and Monster classes. Implemented Giant Crab AI. 219/219 tests passing. Release Build 11710.
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2 months ago |
sigonasr2
|
3684e0f211
|
Implemented Crab AI. Release Build 11683.
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2 months ago |
sigonasr2
|
94de6bb10e
|
Remove hidden incorrect collision on various stages. Release Build 11674.
|
2 months ago |
sigonasr2
|
9ec850fdd0
|
Implemented Seagull AI. Release Build 11673.
|
2 months ago |
sigonasr2
|
6b0c17b5ff
|
Add ambient wave and gull sounds to Chapter 3 stages. Add slight pitch variance to environmental audio. Release Build 11667.
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2 months ago |
sigonasr2
|
aae5726f3d
|
Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666.
|
2 months ago |
sigonasr2
|
a09ea9a9a7
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
|
2 months ago |
sigonasr2
|
422c6f02cc
|
Update Chapter 3 maps and entries to be playable. Added Chapter 3 stage and boss music. Pirate Captain base AI completed, mounted parrot AI added. Release Build 11657.
|
2 months ago |
Quapsel
|
967af0fe5f
|
Added details to the world map.
|
2 months ago |
sigonasr2
|
3024111b4a
|
Remove unnecessary variables from old monster update code, remove return value, create unnecessary ambiguity with why we would need to return true/false for no purpose.
Add Unconscious timer and tests for Monsters.
|
2 months ago |
sigonasr2
|
970b15ac5d
|
Parrot Monster scripts initialized.
|
2 months ago |
sigonasr2
|
20f8abf8b5
|
Fix Parrot spritesheet size. Pirate Captain behavior fixed (cannot directly inherit from Goblin Dagger, copy-paste AI instead due to conflicting states). Release Build 11653.
|
2 months ago |
sigonasr2
|
5f63f23635
|
Add missing item icons (placeholders). Add mounted parrot to Pirate Captain. Release Build 11649.
|
2 months ago |
sigonasr2
|
d432966e3e
|
Worked on Pirate Captain base AI. (Mounted Parrot AI still needs implemented).
|
2 months ago |
sigonasr2
|
4e1fa8d4e3
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
|
2 months ago |
sigonasr2
|
c16dccc623
|
Begin Pirate Captain AI implementation.
|
2 months ago |
Quapsel
|
888cea1581
|
„Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern
Chapter 3 Monster + Area Items added. (Consumables still missing)
|
2 months ago |
sigonasr2
|
da2640fbc1
|
Health and mana indicators don't get squished strangely anymore due to floating point values. Release Build 11638.
|
2 months ago |
sigonasr2
|
85ba978793
|
Fix new crashes pertaining to unchecked 0 distance in line normalizing functions.
|
2 months ago |
sigonasr2
|
0e3a4c0ba7
|
Implemented Pirate Buccaneer AI. Remove unnecessary Run Towards overrides in monsters list. Fix Charged Arrow to use proper last graphic when a custom one is specified. Release Build 11621.
|
2 months ago |
sigonasr2
|
d6c2b6c87f
|
Implement Pirate Marauder AI. Release Build 11609.
|
2 months ago |
sigonasr2
|
9509f317c3
|
Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602.
|
2 months ago |
sigonasr2
|
90d9bc86b1
|
Add in templates, strategies, and setup for Chapter 3 monsters. Fix tile collisions on Chapter 3 tiles. Release Build 11595.
|
2 months ago |
sigonasr2
|
8f5973d836
|
Crab and Giant Crab monster entries added.
|
2 months ago |
sigonasr2
|
21c5af80c2
|
Pirate Marauder entry added.
|
2 months ago |
sigonasr2
|
612cda41c3
|
Pirate Marauder/Pirate Captain data added.
|
2 months ago |
sigonasr2
|
07f431a5aa
|
Prep Pirate monster entry.
|
2 months ago |
sigonasr2
|
0f0a70b2b4
|
Implement new enchant rolling rule: Same enchant may be chosen if the result ends up increasing at least of the supported stats. Release Build 11592.
|
2 months ago |
sigonasr2
|
880b8e4335
|
Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576.
|
2 months ago |
sigonasr2
|
2fe0991920
|
Push demo fixes into master branch.
|
2 months ago |
sigonasr2
|
4d74d803b2
|
Linux fixes. Make sure audio doesn't require loading from filesystem (Use resource packs instead)
|
2 months ago |
sigonasr2
|
57cc852033
|
Force all old decal instances to be cleared from the engine when the game is reset. This addresses a very random Linux crash that was occurring enough to be a problem when quitting the game. Release Build 11570.
|
2 months ago |
sigonasr2
|
ca46f0b92e
|
Update distribution scripts with cleaning out the monsters folder.
|
2 months ago |
sigonasr2
|
004f896953
|
MonsterData should be loading graphics from Resource Packs instead. This should solve the issues with Issue #70. Release Build 11566.
|
2 months ago |
sigonasr2
|
669a267a67
|
[demo] Remove hash verification functions from the game. See Issue #68. Release Build 11565.
|
2 months ago |
sigonasr2
|
47ff285bef
|
Remove songs from git index into commercial assets. Update distribution and build scripts to not include songs commercial folder. Fix early destruction of audio buffer data causing a crash. Release Build 11544.
|
2 months ago |
sigonasr2
|
a16ca296c7
|
Linux changes and fixes
|
2 months ago |
sigonasr2
|
d0db3412d9
|
Added controller compatibility to the refine result and enchant confirmation windows. Modify menu navigation behavior slightly for the three windows with accessory lists. Release Build 11665.
|
2 months ago |