The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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sigonasr2 d85cef1b86 Arcs, Cones, Polygon overlap code. Octopus Arm AI initialized. 4 weeks ago
.idea Add deadly dash attack sound effects and basic behavior 4 months ago
.vscode Player no longer bounces off of NPCs. Bonus boss no longer continues charging if it makes contact with the player. Fix undefined pointer in TMXParser. 10 months ago
Adventures in Lestoria Arcs, Cones, Polygon overlap code. Octopus Arm AI initialized. 4 weeks ago
Adventures in Lestoria Tests Separate ThrowingProjectiles from PoisonBottle class to create generic throwable item bullets. Added throwable projectile item script. Made Bomb item functional. Release Build 11748. 1 month ago
x64 Arcs, Cones, Polygon overlap code. Octopus Arm AI initialized. 4 weeks ago
.gitattributes Add .gitattributes and .gitignore. 1 year ago
.gitignore Modify Visual Novel engine to include background alpha controls to allow the Visual Novel and game world drawing to both be rendered at the same time. Add the Dialog game state which represents a Visual Novel and game world to both be running at the same time. 4 months ago
Adventures in Lestoria.sln Implemented Emergency Recovery unique enchant. Added unit test. 126/126 unit tests passing. Release Build 10653. 4 months ago
CMakeLists.txt Change starting location of DOT damage numbers. Fix velocity getting multiplied dramatically when damage numbers stack up and change size. Make gcc happy with unsigned long long cast syntax. Remove pthread flag from CMakeLists. Release Build 11014. 4 months ago
ClassDiagram.png Update to PGE v2.25. 9 months ago
CodeAnalysisRuleset.ruleset Restructure Effect class. Add in black hole and portal graphics. Added custom code analysis ruleset. Implemented Blink Portal enchant. Release Build 11230. 3 months ago
commit.bat Added commit script 1 year ago
debug.sh Fix invalid play.html file reference in emscripten_run.sh script. Update scripts to make sure packkey source file is always assumed unchanged. Fix typos. 8 months ago
debugGame.sh Push demo fixes into master branch. 2 months ago
distribute.ps1 Update distribution scripts with cleaning out the monsters folder. 2 months ago
distribute.sh Push demo fixes into master branch. 2 months ago
emscripten_build.ps1 MonsterData should be loading graphics from Resource Packs instead. This should solve the issues with Issue #70. Release Build 11566. 2 months ago
emscripten_build.sh MonsterData should be loading graphics from Resource Packs instead. This should solve the issues with Issue #70. Release Build 11566. 2 months ago
emscripten_debug_build.ps1 MonsterData should be loading graphics from Resource Packs instead. This should solve the issues with Issue #70. Release Build 11566. 2 months ago
emscripten_run.ps1 Fix invalid play.html file reference in emscripten_run.sh script. Update scripts to make sure packkey source file is always assumed unchanged. Fix typos. 8 months ago
emscripten_run.sh Fix invalid play.html file reference in emscripten_run.sh script. Update scripts to make sure packkey source file is always assumed unchanged. Fix typos. 8 months ago
git-filter-repo Include `git-filter-repo` script. Rewrite history to exclude gamepack.pak file. Regenerate locked gamepack.pak file using unpublished key data. Release Build 7609. 9 months ago
read_debug_log.ps1 Popup debugging log scripts and sessions included in dev environment. 8 months ago
release.sh Linux fixes. Make sure audio doesn't require loading from filesystem (Use resource packs instead) 2 months ago
runGame - NO STEAM.bat Fix redistribution scripts and Linux scripts. Linux scripts now detect if Steam is installed and if the game properly initializes with steam. If it does not, it will restart itself to run in nosteam mode. Added the ability to read command line arguments into the game. Release Build 9441. 6 months ago
runGame.bat Update release build to version 6216. 10 months ago
runGame.sh Add steam API to build. Release Build 8219. 8 months ago
testEnvironments.json Implement Charge Beam. Make beam sprite effect distance twice as large so segments have smaller gaps. Release Build 10824. 4 months ago
unit-testing-prebuild.ps1 Add automated script to apply all assets to the unit testing framework each run. Add new runtime warning for RowInventoryScrollableWindowComponent items that have item boxes larger than the actual component. Move testingMode flag for AiL class to be set before game configurations are read. Add branch for reading specific unit test game configuration files. Include unit test-specific images and configs committed to repository. Add Disassemble function to inventory class. Add Disassemble item test. Fix issues with extra stray shared pointers lingering everywhere when adding/removing items and grabbing their references. Make Stage Loot/Monster Loot have brand new shared pointers to items (copy instead of strong reference) so weak pointer references to existing items actually expire and behave as expected. Move Monster Loot and Stage Loot clear calls to the switch to Overworld Map trigger. Release Build 10476. 4 months ago