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sigonasr2
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AdventuresInLestoria
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Commit Graph
85 Commits (5b7c25df46f9d4feab6979a143e2a1cb954e96b2)
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SHA1
Message
Date
sigonasr2
5b7c25df46
Add in map_range util function. Fix up FadeInOutEffect to still behave with its old behavior for Poison Pool while enabling new oscillating behaviors for size/color. Add in unit test for map_range. Implement Black Hole Enchant. Release Build 11250.
3 months ago
sigonasr2
94b324e7a2
Restructure Effect class. Add in black hole and portal graphics. Added custom code analysis ruleset. Implemented Blink Portal enchant. Release Build 11230.
3 months ago
sigonasr2
dd38b8d58e
[demo] Add in safety checks for loading and saving files. Run saves/loads repeatedly until they actually complete. Demo Patch 5. Release Build 9546.
3 months ago
sigonasr2
a90c7d3c5d
Fix Firebolt and Lightning bolt crashing the game. Implemented cat animation override for Nine Lives enchant. Implemented Nine Lives Enchant. Release Build 11130.
3 months ago
sigonasr2
182e492991
Added Training Dummies to camp. Release Build 11085.
3 months ago
sigonasr2
d224740fd4
Implemented Shield mechanic into the game. Fix Special Mark Enchant test and Wizard's Soul Enchant test. Release Build 11062.
3 months ago
sigonasr2
45e6027c9e
Move the player outline repeating timer into a new OnLevelStart() callback for the player. Fixes a bug where the player outline will no longer update after the initial stage. Added more player timer helper functions for better control. Release Build 11031.
4 months ago
sigonasr2
68744adf54
Add stage plates for Chapter 3 and setup 3-1 in levels. Release Build 10911.
4 months ago
sigonasr2
3d1d14ea2d
Implemented Poisonous Arrow enchant. Include unit tests. Release Build 10813.
4 months ago
sigonasr2
150a72db73
Implemented Poisonous Arrow enchant. Release Build 10810.
4 months ago
sigonasr2
d49e7ff6bb
Change shadow text rendering system to use a pre-generated shadow font sprite to improve text rendering speeds dramatically. Fix bug from commit
cfd73ab036
where custom font colored shadow text kept creating new versionf of itself causing memory leaks. Release Build 10791.
4 months ago
sigonasr2
9a65b731e9
Implement Reaper of Souls Enchant. Fix text rendering bug with really small pixel values getting clamped by integer scaling causing the cached text to be cut off. Release Build 10683.
4 months ago
sigonasr2
227c082a57
Add a clickable region to world map between chapter 1 and chapter 2 locations for mouse navigation. Release Build 10512.
4 months ago
sigonasr2
9f4c7c7b0f
Added operator< for Pixel class to allow sets of pixels to be used. Add fragment item default description. Generate fragment images that randomly sample from the source ring's colors. Add base fragment item icon. Release Build 10443.
4 months ago
sigonasr2
864b491c46
Adjust all spaces to tabs for consistent whitespace formatting on source files. Implement Throw Poison Ability. Added general Color Mod Buff so coloring targets a certain color based on applied buff is simpler. Release Build 10389.
4 months ago
sigonasr2
21579b7bdf
Add cat transform sprite. Added Witch Transform ability parameters. Implemented Transform ability. Fix Trapper Mark unit test since lock on target delays were added. Release Build 10354.
4 months ago
sigonasr2
98208fb3e0
Refactored monster list to use shared pointers instead of unique pointers. Converted all raw monster pointers that needed to store monster data to use weak pointers instead in case a monster gets despawned while owning object is still alive. Implemented Witch's auto attack, added turn_towards_direction function for homing ability. Fixed player reflections being drawn without additive blending. Added 30s cooldown to Trapper's Explosive trap ability. Release Build 10345.
4 months ago
sigonasr2
9eaaf979f3
Fix display bug with Effects that used the original constructor. Refactor on 23 Jul was a big oversight leading to effects not displaying at all (scale set to 0). Release Build 10308.
4 months ago
sigonasr2
2420d02f24
Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300.
4 months ago
sigonasr2
b3c5894be7
Switch controller auto-targeting to use logic from Hurt function. This means the auto targeting tries to ensure it hits some target, but prefers a currently vulnerable target over an invulnerable / unhittable one. Cleanup the code to use std::optional. Add in a helper function to get nearest monster. Apply Mark to nearest selected target when Trapper Mark Target ability is used. Release Build 10275.
4 months ago
sigonasr2
60b45cf6b1
Add visual indicator/graphics for Trapper Mark on targets. Added TriggerMark and ApplyMark helper functions. Release Build 10264.
4 months ago
sigonasr2
c656b935e1
Added a non-foreground dark tile for bridges to place below areas that are above ground shadow tiles. Redesigned how reference tilesets were stored in TilesheetData and TilesetData structures such that they could be std::sort'd without causing reference bugs/glitches. Release Build 10217.
4 months ago
sigonasr2
2907fc9865
Add Trapper class new animation sheet. Change XP data size from holding 32 bit integers to 64 bit integers due to higher level EXP numbers overflowing the XP counter. Release Build 10172.
4 months ago
sigonasr2
c62f24cdcd
Add in Deadly Dash state. Change zoom out effect to zoom in when loading into a map. Dramatically decrease effect, too much motion sickness. Add deadly dash animation state. Release Build 10109.
4 months ago
sigonasr2
1f1d714dd1
Added shine effect to engine for upcoming Deadly Dash effect. Release Build 10097.
4 months ago
sigonasr2
ee50d810bd
Add new ability icons for new classes. Release Build 10068.
5 months ago
sigonasr2
453be13395
Implement Thief Hidden Dagger attack. Add in missing icons for Elixir of the Wind and Recovery Potions. Release Build 10061.
5 months ago
sigonasr2
10f5521ec2
Adjust sword slash effect to accept config values. Add DrawPartialSquishedRotatedDecal to PGE. Performs rotation transform before scale transformation. Add thief animations to animation databases. Setup thief's auto attack ability. Release Build 10053.
5 months ago
sigonasr2
7086a8807b
Add new item icons. Change safe area indicator colors. Make safe area indicator color configurable. Release Build 10039.
5 months ago
sigonasr2
69305a2866
Fix missing braces in Weapons.txt. Remove Infinite map flag from Stage 2-B1. Add Stage 2-B1 stage plate. Add placeholder item icons for new items. Remove embedded tileset from Stage 2-B1. Release Build 9959.
5 months ago
sigonasr2
aa9c818773
Include animation gifs in repo.
7 months ago
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