401 Commits

Author SHA1 Message Date
488549c09a Proper Attribution information added for purchased assets. 2023-11-14 16:45:50 -06:00
1bf30f4392 Added ability to select a loadout item from the inventory menu screen. 2023-11-13 21:26:34 -06:00
7e371f6779 Add in loadout system to Player class. 2023-11-13 19:48:39 -06:00
795d59f1a4 Switch to templates for grabbing a component from a menu. 2023-11-13 11:26:11 -06:00
347f4cc576 Test spawn group 2023-11-13 00:16:55 -06:00
c6c5efbc74 Tied level entry button to map loading and gameplay. 2023-11-13 00:15:00 -06:00
2594078794 Update labels for different zones when clicking through them. 2023-11-12 23:51:49 -06:00
4c6be02543 Added custom encounter menu component and populated spawns in overworld menu. 2023-11-12 23:22:42 -06:00
88e01b8503 Render the spawn list and stage name/chapter name in level select. 2023-11-12 22:23:54 -06:00
bc07f58c9a Fix centering of camera for overworld map. 2023-11-12 21:02:23 -06:00
c41ae8aaf9 Remove memoryleak.txt debug file from the repo. 2023-11-11 17:35:36 -06:00
30a5cdc488 Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets. 2023-11-11 17:31:53 -06:00
395b2e3ab8 World shake fixes again (so it's not tied to FPS) 2023-11-11 07:25:47 -06:00
2fe9f17cdc Background rendering added (again?). Was removed during reflection implementation. Fixed camera shake not reverting back to player targeting after completion. Fixed lost camera targeting upon class switching. Build 2637 2023-11-11 07:09:40 -06:00
380582dfeb Implemented automatic memory leak detection and reporting for CRT. 2023-11-11 04:03:48 -06:00
67a5288984 Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 2023-11-11 00:54:50 -06:00
75159a21be On game state changes, the camera target should be reset to the player's location. 2023-11-09 01:41:05 -06:00
2e248e30b4 Converted boolean flags for component creation in windows to using enum bitwise attributes. 2023-11-06 01:00:17 -06:00
c82a3c5980 Refactor menucomponent internal draw function a little bit for code organizing. 2023-11-06 00:05:09 -06:00
fe8cbb022a Fixed inventory window display bugs using old parent position code for rendering. 2023-11-04 23:02:00 -05:00
92133061c3 Add darkened locked stage plates. Move camera slightly over for level information display. 2023-11-04 22:32:43 -05:00
4f65d2240a Navigation between unlocked stages is now possible. 2023-11-04 22:19:25 -05:00
54614d31dc Selection cursor for overworld map items. 2023-10-29 18:11:54 -05:00
42f8e25cdf Walk animation controller now applied to the overworld map stage. 2023-10-29 17:30:09 -05:00
c065e9f6fb Fix State_OverworldMap dependency in TMXParser.h 2023-10-29 17:00:54 -05:00
35526016bb Merge World Map. 2023-10-29 14:52:17 -05:00
76136a3f68 Added overworld map connection point reading to TMXParser. 2023-10-29 14:50:22 -05:00
Quapsel
eeab618be7 Some work at world map 2023-10-29 15:00:45 +01:00
b89311a657 Build 2407. 2023-10-24 05:25:30 -05:00
c23c96b6b1 Made a less stupid String to Class conversion function. 2023-10-24 04:58:51 -05:00
cedb465c79 Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed. 2023-10-24 04:52:24 -05:00
598ce523e9 Confirm and Back Buttons added. 2023-10-24 03:22:25 -05:00
02c7165b37 Add in class display labels, animated sprite icons, and title of the window. 2023-10-24 03:03:34 -05:00
debced946e Menu component leak debugging detection added. 2023-10-23 00:05:30 -05:00
800a5767f2 Add destructors for all menu components and sub components. Finish menu navigation for class selection window and class info window. 2023-10-22 23:19:47 -05:00
5d939e866f Class Info Screen completed. 2023-10-22 21:56:09 -05:00
3f78565655 Added properties for border and background control, vertically align uncentered labels by default. 2023-10-22 10:35:53 -05:00
e189d4b516 Class ability descriptions added. Full render image paths now defined. Moved some class information around. 2023-10-22 02:07:03 -05:00
0fdfa65ddf Extracted base health, base attack,and growth rates from being tied to the player directly. Values update on class changes. 2023-10-22 00:48:09 -05:00
e779725106 Define health and growth rates of each class. 2023-10-21 00:33:46 -05:00
3ee6d03728 Add in Rotating character display component 2023-10-20 23:48:55 -05:00
b702fa2fe5 Add main menu window interface outlines. Fixed menu labels not being centered properly. 2023-10-20 22:49:12 -05:00
e9952ca1be An inventory scrollable component window should not be the same as an inventory window as they would layout things differently. Separated into proper hierarchy.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-10-18 18:07:10 +00:00
1f40e846ac Typo on Accessories. Initialize listener categories
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-10-18 17:51:08 +00:00
46462a24e7 Refactor inventory window so the scrollable consumable window now subscribes to a listener.
Listener list system removes the arbitrary requirement of components needing to be called "inventory" (very error-prone)
2023-10-18 16:06:08 +00:00
04d6f42526 Handled dynamic adding and removing of inventory items and syncing with menu systems. 2023-10-17 05:35:19 -05:00
6656e3d036 Keyboard/Controller input left direction bugfix. Using setter/getter for mouse navigation to handl storing of position whenever mouse navigation is called. 2023-10-17 01:21:00 -05:00
340690a26b Added keyboard/controller controls for scrollable menu components beyond bounds for disabled controls. 2023-10-17 00:50:58 -05:00
958a1866c7 Keyboard menu button storage can now be differentiated from internal button storage. 2023-10-17 00:31:56 -05:00
daf94db505 Added functional scrollbar. 2023-10-15 14:59:35 -05:00