The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler
sigonasr2 6656e3d036 Keyboard/Controller input left direction bugfix. Using setter/getter for mouse navigation to handl storing of position whenever mouse navigation is called. 1 year ago
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C++/scripts Update SigScript 1 year ago
assets Keyboard/Controller input left direction bugfix. Using setter/getter for mouse navigation to handl storing of position whenever mouse navigation is called. 1 year ago
utils Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 1 year ago
ATTRIBUTION Added lightning bolt attack, added emitter system 1 year ago
Ability.cpp Added Warrior HUD ability icons 1 year ago
Ability.h Added Warrior HUD ability icons 1 year ago
Animation.cpp Added scaling/tiling capabilities for themes. Safe maps have unordered version. 1 year ago
Animation.h Super big refactor of the animation storage and monster storage system using configuration files. 1 year ago
Arrow.cpp All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
Attributable.h Setup internal menu components so they know what button was clicked on a menu function. Compacted the on click menu function for menu buttons. 1 year ago
Buff.h Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935. 1 year ago
Bullet.cpp All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
Bullet.h Added tile render depth ordering for bullets and effects to prevent ordering weirdness. 1 year ago
BulletTypes.h Add in Charged Shot ability and allow precasting without the targeting indicator. 1 year ago
ChargedArrow.cpp All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
Class.h Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black 1 year ago
ClassDiagram2.cd Added detection of tile sizes and world sizes so different sizes of maps can be rendered. 1 year ago
ClassDiagram2.png Tile animations implemented. Fix off-by-one error with tileset identification. 1 year ago
Crawler Populate animation data into map 1 year ago
Crawler.cpp Setup framework for scrollbar and buttons in ScrollableWindowComponent. Fixed a bug where disabled buttons would not increment selection check loop. CreateMenu function instead of creating pointer and returning, so windows can add stuff to menus easily. 1 year ago
Crawler.h Main Menu and Game Play state switching. 1 year ago
Crawler.rc File description, project properties, company name, and other meta fields all applied to game executables on build. 1 year ago
Crawler.tiled-project Added map enum types and setup stage plate object and connectors. 1 year ago
Crawler.vcxproj Implement dummy items and scrollablewindowcomponent setup 1 year ago
Crawler.vcxproj.filters Implement dummy items and scrollablewindowcomponent setup 1 year ago
Crawler_Slime_King_Encounter.txt Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it. 1 year ago
DEFINES.h Setup internal menu components so they know what button was clicked on a menu function. Compacted the on click menu function for menu buttons. 1 year ago
DamageNumber.cpp Differentiate between player damage indicators and enemy damage indicators. 1 year ago
DamageNumber.h Differentiate between player damage indicators and enemy damage indicators. 1 year ago
Effect.cpp All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
Effect.h Added tile render depth ordering for bullets and effects to prevent ordering weirdness. 1 year ago
Emitter.cpp Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king. 1 year ago
Emitter.h Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king. 1 year ago
EnergyBolt.cpp All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
FallingDebris.h Added particle effects for slime king jump and landing. 1 year ago
FireBolt.cpp All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
GameState.cpp Main Menu and Game Play state switching. 1 year ago
GameState.h Main Menu and Game Play state switching. 1 year ago
InitialConcept.txt Initial setup of Monster structures 1 year ago
InventoryWindow.cpp Setup framework for scrollbar and buttons in ScrollableWindowComponent. Fixed a bug where disabled buttons would not increment selection check loop. CreateMenu function instead of creating pointer and returning, so windows can add stuff to menus easily. 1 year ago
Item.cpp Rendering of decal portions now controllable via point check overrides. 1 year ago
Item.h Inventory Drag and Drop Management implemented. 1 year ago
Key.cpp Windowing System button controls, stack system, and custom functions implemented. 1 year ago
Key.h Keybind system redone, display keybinds and mana costs on HUD. 1 year ago
LightningBolt.cpp All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
LightningBoltEmitter.cpp All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
Map.cpp Added detection of tile sizes and world sizes so different sizes of maps can be rendered. 1 year ago
Map.h Added detection of tile sizes and world sizes so different sizes of maps can be rendered. 1 year ago
Menu.cpp Keyboard/Controller input left direction bugfix. Using setter/getter for mouse navigation to handl storing of position whenever mouse navigation is called. 1 year ago
Menu.h Keyboard/Controller input left direction bugfix. Using setter/getter for mouse navigation to handl storing of position whenever mouse navigation is called. 1 year ago
MenuComponent.cpp Added keyboard/controller controls for scrollable menu components beyond bounds for disabled controls. 1 year ago
MenuComponent.h Added keyboard/controller controls for scrollable menu components beyond bounds for disabled controls. 1 year ago
MenuIconButton.h Prepare framework with Draw and DrawDecal split. 1 year ago
MenuItemButton.h Rendering of decal portions now controllable via point check overrides. 1 year ago
MenuLabel.h Prepare framework with Draw and DrawDecal split. 1 year ago
Meteor.cpp Added tile render depth ordering for bullets and effects to prevent ordering weirdness. 1 year ago
Monster.cpp Added detection of tile sizes and world sizes so different sizes of maps can be rendered. 1 year ago
Monster.h Proper theming controls added, attributes are now an inheritable interface for anything. 1 year ago
MonsterAttribute.h Change scrollable window component's offset to be an attribute instead. 1 year ago
MonsterData.cpp MonsterData safemap was not locked. 1 year ago
MonsterStrategyHelpers.h Fixed Bullet fixed step movement. Corrected Warrior Block Cooldown (accidently got changed), implemented Turret Monster Strategy. 1 year ago
NewClasses.txt Multishot Ranger ability implemented. 1 year ago
Pathfinding.cpp Added detection of tile sizes and world sizes so different sizes of maps can be rendered. 1 year ago
Pathfinding.h Code analysis suggestions implemented. 1 year ago
Player.cpp Added MP restore and consume functions. Converted old direct variable accesses to use these as well. Item restore script completed. 1 year ago
Player.h Setup internal menu components so they know what button was clicked on a menu function. Compacted the on click menu function for menu buttons. 1 year ago
PulsatingFire.cpp All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
RCa12948 Include game icon in executable and game window (such a PITA) 1 year ago
RUN_STRATEGY.cpp Phase 4 implemented. 1 year ago
Ranger.cpp Super big refactor of the animation storage and monster storage system using configuration files. 1 year ago
RunAway.cpp Phase 4 implemented. 1 year ago
RunTowards.cpp Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented. 1 year ago
ScrollableWindowComponent.h Added keyboard/controller controls for scrollable menu components beyond bounds for disabled controls. 1 year ago
ShootAfar.cpp Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented. 1 year ago
SlimeKing.cpp Added detection of tile sizes and world sizes so different sizes of maps can be rendered. 1 year ago
Slime_King_Encounter.txt Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it. 1 year ago
State.h Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented. 1 year ago
State_GameRun.cpp Window centering and positioning added. 1 year ago
State_MainMenu.cpp Main Menu and Game Play state switching. 1 year ago
TMXParser.h Added static tileset world optimization and generation features. 1 year ago
TSXParser.h Added detection of tile sizes and world sizes so different sizes of maps can be rendered. 1 year ago
TestMenu.cpp Setup framework for scrollbar and buttons in ScrollableWindowComponent. Fixed a bug where disabled buttons would not increment selection check loop. CreateMenu function instead of creating pointer and returning, so windows can add stuff to menus easily. 1 year ago
TestSubMenu.cpp Setup framework for scrollbar and buttons in ScrollableWindowComponent. Fixed a bug where disabled buttons would not increment selection check loop. CreateMenu function instead of creating pointer and returning, so windows can add stuff to menus easily. 1 year ago
Theme.h Theme keys are now sorted when loading so they appear in the right order down the line. 1 year ago
Thief.cpp Super big refactor of the animation storage and monster storage system using configuration files. 1 year ago
Trapper.cpp Super big refactor of the animation storage and monster storage system using configuration files. 1 year ago
Turret.cpp Remove dependency of MonsterAttribute in Monster header to avoid long recompiles. Fix distance snapping on slime king jumps. 1 year ago
Version.h Keyboard/Controller input left direction bugfix. Using setter/getter for mouse navigation to handl storing of position whenever mouse navigation is called. 1 year ago
Warrior.cpp All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
Witch.cpp Super big refactor of the animation storage and monster storage system using configuration files. 1 year ago
Wizard.cpp All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
buildtemplate.html Corrected web build linux script and fixed animations on Turret flower. Issue #19 1 year ago
config.h Player animations now load dynamically from configuration files. 1 year ago
cpp.hint Implement ground slam animation 1 year ago
emscripten_build.ps1 Removed static from struct. Emscripten build now uses C++20. Removed stray safemap cpp file. 1 year ago
loc.sh Ranger only should receive the ranger shooting animation state 1 year ago
ms-vscode.cpptools-1.16.3@linux-x64.vsix Implemented multi-stage jump phase 2 1 year ago
olcPGEX_Graphics2D.h Prepare framework with Draw and DrawDecal split. 1 year ago
olcPGEX_TransformedView.h Differentiate between player damage indicators and enemy damage indicators. 1 year ago
olcPixelGameEngine.h Prepare framework with Draw and DrawDecal split. 1 year ago
olcUTIL_Animate2D.h Added lightning bolt attack, added emitter system 1 year ago
olcUTIL_Camera2D.h Initial setup of Monster structures 1 year ago
olcUTIL_DataFile.h Added scaling/tiling capabilities for themes. Safe maps have unordered version. 1 year ago
olcUTIL_Geometry2D.h Transition fade added for foreground items. 1 year ago
pge.data Build 1418. Slime King fight is fully implemented. 1 year ago
pge.html Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact. 1 year ago
pge.js Build 1418. Slime King fight is fully implemented. 1 year ago
pge.wasm Build 1418. Slime King fight is fully implemented. 1 year ago
pixelGameEngine.cpp Prepare framework with Draw and DrawDecal split. 1 year ago
play.html Corrected web build linux script and fixed animations on Turret flower. Issue #19 1 year ago
resource.h Include game icon in executable and game window (such a PITA) 1 year ago
resource1.h Include game icon in executable and game window (such a PITA) 1 year ago
safemap.h Setup Items, item categories, and item scripts, and all associated configuration files for them. 1 year ago
sig Populate animation data into map 1 year ago
switch-class.snippet All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 1 year ago
update_version.ps1 Implemented auto-incrementing project version numbers. 1 year ago
utils.cpp Prepare framework with Draw and DrawDecal split. 1 year ago
utils.h Prepare framework with Draw and DrawDecal split. 1 year ago