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@ -239,13 +239,13 @@ void Menu::Draw(Crawler*game){ |
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game->Clear(BLANK); |
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for(auto&component:displayComponents){ |
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if(component->renderInMain){ |
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component->_Draw(game,pos,this==Menu::stack.back()); |
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component->_Draw(game,{0,0},this==Menu::stack.back()); |
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} |
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} |
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for(auto&key:buttons){ |
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for(auto&button:key.second){ |
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if(button->renderInMain){ |
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button->_Draw(game,pos,this==Menu::stack.back()); |
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button->_Draw(game,{0,0},this==Menu::stack.back()); |
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} |
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} |
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} |
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@ -255,13 +255,13 @@ void Menu::Draw(Crawler*game){ |
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game->DrawDecal(pos,r.Decal()); |
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for(auto&component:displayComponents){ |
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if(component->renderInMain){ |
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component->_DrawDecal(game,pos,this==Menu::stack.back()); |
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component->_DrawDecal(game,{0,0},this==Menu::stack.back()); |
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} |
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} |
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for(auto&key:buttons){ |
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for(auto&button:key.second){ |
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if(button->renderInMain){ |
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button->_DrawDecal(game,pos,this==Menu::stack.back()); |
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button->_DrawDecal(game,{0,0},this==Menu::stack.back()); |
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} |
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} |
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} |
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@ -588,5 +588,5 @@ void Menu::AddInventoryListener(MenuComponent*component,ITCategory category){ |
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} |
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vf2d Menu::center(){ |
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return pos+size/2; |
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return size/2; |
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} |