Typo on Accessories. Initialize listener categories
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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@ -1,4 +1,3 @@
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#pragma once
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#include "Item.h"
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#include "safemap.h"
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#include "DEFINES.h"
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@ -26,6 +25,7 @@ void ItemInfo::InitializeItems(){
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for(auto&key:DATA["ItemCategory"].GetKeys()){
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ITEM_CATEGORIES[key.first];
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Inventory::sortedInv[key.first];
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Menu::inventoryListeners[key.first];
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}
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for(auto&key:DATA["ItemDatabase"].GetKeys()){
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@ -75,6 +75,7 @@ void ItemInfo::InitializeItems(){
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ITEM_DATA.SetInitialized();
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ITEM_CATEGORIES.SetInitialized();
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Menu::inventoryListeners.SetInitialized();
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std::cout<<ITEM_DATA.size()<<" items have been loaded."<<std::endl;
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std::cout<<ITEM_CATEGORIES.size()<<" item categories have been loaded."<<std::endl;
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@ -11,6 +11,7 @@ std::vector<Menu*>Menu::stack;
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std::map<MenuType,Menu*>Menu::menus;
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std::string Menu::themeSelection="BlueDefault";
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safeunorderedmap<std::string,Theme>Menu::themes;
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safemap<ITCategory,std::vector<MenuComponent*>>Menu::inventoryListeners;
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const vf2d Menu::CENTERED = {-456,-456};
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INCLUDE_GFX
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@ -22,6 +22,7 @@ enum MenuType{
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class Menu:IAttributable{
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friend class Crawler;
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friend class Player;
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friend class ItemInfo;
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float buttonHoldTime=0;
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std::vector<MenuComponent*>displayComponents; //Comp.onents that are only for displaying purposes.
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@ -1,6 +1,7 @@
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#pragma once
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#include "Menu.h"
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#include "MenuComponent.h"
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#include "MenuItemButton.h"
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#include "Crawler.h"
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typedef Attribute A;
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@ -3,6 +3,6 @@ ItemCategory
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# Random side note, these descriptions aren't used anywhere in-game atm.
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Consumables = Items that will be consumed after a single use.
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Equipment = Gear that can be placed onto a player.
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Accesories = Items worn as extra items on the player.
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Accessories = Items worn as extra items on the player.
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Materials = Items used as crafting materials for the forge.
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}
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